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Connection Info: 199.60.101.242:2302

Addons: @EPOCH

Steam Group Page: http://steamcommunity.com/groups/ApricotCrew
Discord: https://discord.gg/tHVsxqU
Team Speak Server: 216.105.171.14:10158
Web (under construction): http://apricotcrew.com/


Group Description:  Apricot Crew—a gaming community built on mutual respect
Are you tired of TS servers full of dictators, crazy rules, and painful disruptions to your gaming experience? Look no further, you finally found a place to call "home." Apricot Crew is a community of like minded gamers. If you respect us, we'll respect you.

For the love of the game, have fun!

 

P.S.  We started this server as a bunch of friends who wanted a dedicated place to play Epoch.  Come try it so we can have more people on at once...

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  • Similar Content

    • By 2DayZ2Retirement
      -PROBLEM SOLVED-
       
      G'day, Survivors.
      I am having an issue on my server where vehicles which spawn randomly around the map repair themselves upon server restart.
      I use this config in my init.sqf which successfully spawns the vehicles in damaged and with low fuel...
      DynamicVehicleDamageLow = 75;
      DynamicVehicleDamageHigh = 100;
      DynamicVehicleFuelLow = 0;
      DynamicVehicleFuelHigh = 25;
      ...However upon each server restart the vehicles repair themselves (the fuel remains low however) and for the life of me I can't figure out why this is happening. 
      DayZ Version -DayZ Epoch 1.0.6.2
      Scripts Used -DZAI | -DZMS | -Right Click Actions (Suicide, Smoke Drugs, GPS Scan)
      AntiHack - InfiSTAR
      Server Host - GTXGaming
      My HiveEXT.log and arma2oaserver.RPT logs are not showing anything out of the ordinary.
      I'm not sure if it matter, but all Planes/Helicopters and Boats have been removed from the server via the dynamic_vehicle.sqf.
      In addition, all of the traders and trader cities being removed by removing the call for the CfgServerTrader.hpp in the description.ext.
      If there is any other info I can show to assist in fixing this problem please let me know, any help would be greatly appreciated.
      Cheers.
    • By Brian Soanes
      To unlock vehicles left in your traders over a server restart, open your epoch_server.pbo

      In epoch_server\compile\epoch_vehicle\EPOCH_load_vehicles.sqf
      Find
      if (_allowDamage) then { Just above that, add this
      A3E_SafeZonePosArray = [ [[18451.9,14278.1,0]], //Altis East trader [[13333.5,14494.3,0]], //Altis Central trader [[6192.46,16834,0]] //Altis West trader ]; { if (_vehicle distance (_x select 0) < 200) then { _vehicle lock false; diag_log format["Vehicle %1 left in trader unlocked @ %2", _class, mapGridPosition _vehicle]; }; } forEach A3E_SafeZonePosArray; Pack pbo and you're good to go
    • By NoxSicarius
      NOTICE For those who want to use this in 1.0.6
      Instead of using this one, I suggest visiting the following thread for game version 1.0.6 and up
       
      The tools are partially updated for the new release. Most features are working so far and it can be downloaded from here (follow the readme for install): https://github.com/noxsicarius/Epoch-Admin-Tools/tree/TestBranch

       
       
      IMPORTANT:
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      My github repo will NEVER be removed and if I leave the project and someone wishes to take over, they will be given rights to the repo.
       
      Features:
       
      For help with Administration:
      Multiple Admin levels Spectate players "Display code" for locked vaults/doors "Create key" for vehicles with lost keys Force lock and unlock vehicles without keys Base Destruction - Destroy all buildables/vehicles within a customizable radius Spawnable crates with weapons, items, and supplies Spawn locked or temporary vehicles via the menu or a custom-made graphical vehicle menu (screenshot) Other features:
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      Epoch Admin Tools on GitHub
      Click here for an install tutorial video for the tool
      I have been informed that some places block GitHub, so here are direct links hosted by me:
      Newest full release: https://www.dropbox.com/s/pjvj07u5yemo7we/Epoch-Admin-Tools-master.zip?dl=0
      Beta build: https://www.dropbox.com/s/xm6t1k3gvp3t8ex/Epoch-Admin-Tools-TestBranch.zip?dl=0


      If you have an improvement you would like to add, make a pull request and make these tools even better!


      Error Reporting:
       
      BEFORE posting an issue on Github or on this forum:
      If you think you might have installed it incorrectly, follow the YouTube Video Install Tutorial Try reinstalling the tool. You more than likely missed something important. Do a quick search on this forum for a fix to your problem. Check your server's RPT log for errors. This will identify 99% of problems with the menu. Be ready to copy/paste the RPT log into Pastebin or Gist in an issue or in the discussion forum for help with troubleshooting. If your problem persists after doing the above:
      Open your arma2oaserver.rpt file in a text editor and copy/paste the RPT log into Pastebin and post your issue in this forum with the rpt log. If you post something like "It doesn't work" I will not acknowledge you. Not giving all possible details in the first post simply makes it take longer to resolve and will waste everyone's time. I am hard pressed for time these days so if you won't take the initiative to provide information, I won't ask for it either. I am not trying to be mean, but I am quite tired of getting 5 or less word posts that provide no information other than this person has some kind of problem somewhere on their server that may or may not be related to this mod. If the problem you are posting is a bug and not a general install problem then post it to this forum AND to the github issues page.  
      I have been asked by someone if they can donate to the project so I am adding the link here.
       
       
      I have invested a good deal of time into this so if you find it useful please give a little donation.
      (DONATE)
      I also accept Crypto Currency: 
      Bitcoin: 1GkzMzwnVwVpnUCVFaAyLDsgD9cqSfigdm
      Litecoin: LbUrUxXzA557VeTWXM8jP7hNf3uZHEqW5b
       
      A sincere thanks to those who made a monetary contribution to this project: calamity, CRHASH, BMovieQueen, zixxel, 8BitSigdom, Anarior, f3cuk, Caveman1, Nathan, [member=WootyWoop], [member=Terrance Smith]
      A huge thanks to those who make the community a better place by answering questions on this project: @juandayz, @EditedSnowHD
      Please leave your name in a note if you donate so that I can list you above.
    • By Grahame
      By Grahame, @natoedand @Drokz (and others). Based on ExileZ 2.0 by Patrix87 which was forked from an original project named EXILE-Z created by SAM, Otto and CaptionJack of RelentlessServers.com based on Civilian Life by code34. Released under the same Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license.
      Incorporates DayZ-style Heli Crash Site code from @rvg?!, based on the original script by @Richie 
      Feature List from the original ExileZ 2.0
      Dynamically spawns Ryan's Zombies. An infinite set of spawner configurations Harassing zombies aka Random encounters that will spawn near players wherever they are. Hordes! The number of zombies in a town is proportional to the number of player in that town (adjustable ratio) Very lightweight. Server Side only! A constant flow of zombies in towns. Fully configurable Supports any map! Map support included in base EpochZ 1.0 build for Altis, Tanoa, Chernarus Redux, Australia and Takistan Safezone protection. Zombie Missions! (Not tested in EpochZ 1.0) The possibility to display infested zones on map. Adjustable zombies health and damage. Zombies won't disappear if close to a player. Zombies won't spawn right next to a player. Turn off all lights on the map by setting the LightsOff variable to true in fn_init.sqf  (not working atm... we're working on a fix) New Features in EpochZ 1.0
      Reworked for use on Epoch servers. Infected will not be spawned within minJammerDistance of a frequency jammer. DayZ Style Heli Crash Site code incorporated within EpochZ so infected will spawn at a heli crash site. If you use it then remove the helicrash.pbo from @epochhive/addons Infected entering safe zones defined in fn_init.sqf in the SafeZonePositions[] array will be deleted. If SpawnWithinTriggerRadius is set to true in fn_init.sqf then the infected will spawn throughout the entire trigger area, otherwise they will spawn between MinSpawnDistance and MinSpawnDistance of the centre of the trigger. Download
      https://github.com/morgoth0/EpochZ
      Installation
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      epochz/init/fn_init.sqf: contains all configuration settings and trigger definitions
      epochz/init/TriggerPositions.sqf: defines all locations for infected spawns and which trigger class they are in
      epochz/init/ZClasses: defines the classes of infected spawned in each trigger type
      epochz/init/ZLoot.sqf: what loot is found on the infected
      epochz/init/ZVest: what vests are worn by the infected
      Screenshot
      http://www.grahamecurtis.com/images/epochz_spawns.jpg
    • By Tricks
      Hello community,
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      Has anyone had any success in spawning custom loot boxes over water or on the carrier?
      Thanks!
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