khalcifer Posted June 30, 2017 Report Share Posted June 30, 2017 if you get in on this side ,sound be played , if you leave this side, a sound stop play Link to comment Share on other sites More sharing options...
khalcifer Posted June 30, 2017 Author Report Share Posted June 30, 2017 this i use, but how can i add stop play if leave radius class Item23 { position[]={9910.58,0,5432.17}; a=15;b=15; TRGDEF name="zonesanford"; expCond="(player distance zonesanford) < 25;"; expActiv="sanford = [] execVM ""custom\sanford\music.sqf"";"; expDesactiv="terminate sanford; titleText [""Thanks For visiting us! Come Again"", ""PLAIN DOWN"", 3];"; }; Link to comment Share on other sites More sharing options...
khalcifer Posted June 30, 2017 Author Report Share Posted June 30, 2017 in music.sqf playSound "sanford"; and if enter in trader play sound music 1:40 min w/o loop, but For example player enter in trader leave, enter and etc sound muliple xxx. Need only when players leave radius sounds stop play. I think you understand me. Link to comment Share on other sites More sharing options...
juandayz Posted July 4, 2017 Report Share Posted July 4, 2017 YOu also can call your sounds triggers from init.sqf same way tgat you call your custom markers Link to comment Share on other sites More sharing options...
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