He-Man Posted February 12, 2016 Author Report Share Posted February 12, 2016 It's the ID of the group, if he has one. Link to comment Share on other sites More sharing options...
RC_Robio Posted February 12, 2016 Report Share Posted February 12, 2016 28 minutes ago, He-Man said: It's the ID of the group, if he has one. Yep, made a group and the steamid logged to database. Thanks, Was throwing me off there for a minute. Link to comment Share on other sites More sharing options...
ausHaus Posted February 14, 2016 Report Share Posted February 14, 2016 the bug still exists... :( i have the latest build running (0.3.0.7.0107) and 2 players lost their equipment after ideling a few minutes in the lobby and 1 player lost his equip after restart Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted February 14, 2016 Report Share Posted February 14, 2016 Yeah, same, running the lastest build, and after a relog you have to start fresh again. Link to comment Share on other sites More sharing options...
Tarabas Posted February 14, 2016 Report Share Posted February 14, 2016 just happend first time i respawned for me.. after that it never happend again. Link to comment Share on other sites More sharing options...
He-Man Posted February 14, 2016 Author Report Share Posted February 14, 2016 How much players are on your Server? I think it could have to do with the Server workload?! Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted February 14, 2016 Report Share Posted February 14, 2016 I have 2-5 players at a time, its just a server for my friends and I Link to comment Share on other sites More sharing options...
Brian Soanes Posted February 14, 2016 Report Share Posted February 14, 2016 It's nothing to do with server workload, it's an Arma issue that started happening since 1.54 Link to comment Share on other sites More sharing options...
ausHaus Posted February 14, 2016 Report Share Posted February 14, 2016 workload is not the problem i think. mostly there are less than 10 players (50slot server) and the server fps are above 40 most time. Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted February 14, 2016 Report Share Posted February 14, 2016 Then is there any idea when it will be resolved? Next Arma update? Link to comment Share on other sites More sharing options...
viper179 Posted February 15, 2016 Report Share Posted February 15, 2016 As brian has stated i am also running the newest version of epoch also and still having random players come to me in teamspeak about this issue, i dont think its from epoch at all, it has been going on since the 1.54 update. Just for shits and giggles i had loaded up on one of my test servers the old version of arma 3 1.52 and epoch and had no issues so i hope this gets fixed asap getting really annoying lol. Link to comment Share on other sites More sharing options...
KPABATOK Posted February 15, 2016 Report Share Posted February 15, 2016 Never spawned naked, but I spawned twice without ghillie suit and vest, only backpack. But it was in previous, 0.3.6 patch, didn't happen yet in 0.3.7. Link to comment Share on other sites More sharing options...
vbawol Posted February 15, 2016 Report Share Posted February 15, 2016 I will continue to try to find a solid workaround, however I think this might be related to this issue as reported by Samatra http://feedback.arma3.com/view.php?id=17494 back in 2014. If anyone can test this with a populated server I would appreciate it, as it is really hard for me to reproduce this issue in my dev servers. https://github.com/EpochModTeam/Epoch/archive/3933d6cdeb6172f0f9fa4022711048b9937aefc5.zip This re-adds the player loadAbs mass logic check but with client side logging and a 30 sec timeout. What I need to know is even after waiting for the timeout does the player still get a body with no gear. Link to comment Share on other sites More sharing options...
He-Man Posted February 15, 2016 Author Report Share Posted February 15, 2016 I have a better Idea. You add it on your dev Server, give us a time and we will meet your Server. I think, I can catch 10-12 people for this test. If every Admin can catch some players, the Server will be full :) Then you can log all, what you need. Link to comment Share on other sites More sharing options...
Demellion Posted February 16, 2016 Report Share Posted February 16, 2016 17 hours ago, vbawol said: I will continue to try to find a solid workaround, however I think this might be related to this issue as reported by Samatra http://feedback.arma3.com/view.php?id=17494 back in 2014. If anyone can test this with a populated server I would appreciate it, as it is really hard for me to reproduce this issue in my dev servers. https://github.com/EpochModTeam/Epoch/archive/3933d6cdeb6172f0f9fa4022711048b9937aefc5.zip This re-adds the player loadAbs mass logic check but with client side logging and a 30 sec timeout. What I need to know is even after waiting for the timeout does the player still get a body with no gear. What happens: You spawn without body sometimes, when something fails. (looks like you are in a height of roach). I don't think thats an Epoch issue anymore, as I googled some stuff and found out that this also happens in clear Arma. Options: Arma server fails to make proper script order, or because of [] spawn: a) Client/Server may {deleteVehicle} init unit before it selects another (result: cant count mags, or spawning as objNull). b) Something like {removeAllItems} is executed not in a proper time (found out that you loose everything, but NVGoggles and Map, GPS, Radio). Why? Because all listed should pass {unassingItem} before getting deleted. That means that units probably getting cleared AFTER they get their gear. c) EPOCH_server_loadPlayer.sqf: Spoiler // Load Apperance START if (_uniform != "") then { _newPlyr addUniform _uniform; }; if (_backpack != "") then { _newPlyr addBackpack _backpack; }; if (_goggles != "") then { _newPlyr addGoggles _goggles; }; if (_headgear != "") then { _newPlyr addHeadgear _headgear; }; if (_vest != "") then { _newPlyr addVest _vest; }; // Load Apperance END // Load inventory + defaults START if (count _weaponsAndItems >= 2) then { _equipped = _weaponsAndItems select 2; { _weapon = _x deleteAt 0; _type = getNumber(configfile >> "cfgweapons" >> _weapon >> "type"); _attachments = []; _wMags = false; _wMagsArray = []; // suppressor, laser, optics, magazines(array), bipods { // magazines if (typeName(_x) == "ARRAY") then{ _wMags = true; _wMagsArray = _x; } else { // attachments if (_x != "") then{ _attachments pushBack _x; }; }; } forEach _x; // add weapon if equiped if (_weapon in _equipped) then { _equipped = _equipped - [_weapon]; if (_wMags) then { _newPlyr addMagazine _wMagsArray; }; if (_weapon != "") then { _newPlyr addWeapon _weapon; }; switch _type do { case 1: { // primary removeAllPrimaryWeaponItems _newPlyr; { _newPlyr addPrimaryWeaponItem _x } forEach _attachments; }; case 2: { // handgun removeAllHandgunItems _newPlyr; { _newPlyr addHandgunItem _x } forEach _attachments; }; case 4: { // secondary // removeAllSecondaryWeaponItems player; does not exist ? { _newPlyr removeSecondaryWeaponItem _x; } forEach (secondaryWeaponItems _newPlyr); { _newPlyr addSecondaryWeaponItem _x } forEach _attachments; }; }; } else { // overflow need to add these items to storage { _newPlyr addItem _x; } forEach _attachments; if (_wMags) then { _newPlyr addMagazine _wMagsArray; }; }; } forEach(_weaponsAndItems select 1); _currWeap = _weaponsAndItems select 0; }; // Linked items { if (_x in["Binocular", "Rangefinder"]) then { _newPlyr addWeapon _x; } else { _newPlyr linkItem _x; }; } forEach _linkedItems; // add items to containers [_newPlyr, _itemsInContainers] call _fnc_addItemToX; // add weapons to containers [_newPlyr, _weaponsInContainers] call _fnc_addItemToX; // Add magazines {_newPlyr addMagazine _x} forEach _normalMagazines; // Load inventory + defaults END 1) {addUniform}, {addBackpack}, {addGoggles}, {addHeadgear}, {addVest}, {addWeapon}, {addMagazine} - sometimes not considered global when applied to unit, even if executed on server. The {*Global} versions of those are still buggy and not working, pity. While {addMagazines}, {addItem} and all {*CargoGlobal} alternatives are working fine. Seems like {linkItem} also saves NVGoggles and Rangefinders of deletion. Same for Map, GPS and etc as they probably linked by default when added. No idea what can be else. Thanks Link to comment Share on other sites More sharing options...
vbawol Posted February 16, 2016 Report Share Posted February 16, 2016 17 hours ago, He-Man said: I have a better Idea. You add it on your dev Server, give us a time and we will meet your Server. I think, I can catch 10-12 people for this test. If every Admin can catch some players, the Server will be full :) Then you can log all, what you need. If you you can get enough players to help test on one if my Dev servers that certainly is welcomed, however please keep in mind admin support will be limited. All experimental builds run on my Dev servers before they go live, however I am also testing Arma 1.56 release candidate on the servers at this time so all players would need that also. I could see about switching one of them to the stable 1.54 build and I will make a post here soon that has all our active dev servers connection information in one place. RC_Robio and He-Man 2 Link to comment Share on other sites More sharing options...
He-Man Posted February 16, 2016 Author Report Share Posted February 16, 2016 We need no admin Support. We will not play there, only help. So if you need some players for testing, I make it public in our Server. We all want to keep this mod alive! KPABATOK, RC_Robio and klinGiii 3 Link to comment Share on other sites More sharing options...
klinGiii Posted February 17, 2016 Report Share Posted February 17, 2016 He-Man is completely right! If u need some more testers i`ll make it Public on my Server too. Link to comment Share on other sites More sharing options...
RC_Robio Posted February 17, 2016 Report Share Posted February 17, 2016 vbAwols servers as of this moment: 192.99.21.102:2302 Epochmod|Exp|BulletBuffet|Altis|1.56RC|Vilayer Mods required: Arma 3 1.56 Epoch Experimental http://steamcommunity.com/sharedfiles/filedetails/?id=455221958 192.99.21.102:2402 Epochmod|Exp|BulletBuffet|CUP-Cherno|1.56RC|Vilayer Mods required: Arma 3 1.56 Epoch Experimental http://steamcommunity.com/sharedfiles/filedetails/?id=455221958 CUPS Terrains - Core: http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUPS Terrains - Maps: http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 69.162.70.162:2502 Epochmod|Exp|BulletBuffet|CUP_Zargabad|1.56RC|GTXGAMING Mods required: Arma 3 1.56 Epoch Experimental http://steamcommunity.com/sharedfiles/filedetails/?id=455221958 CUPS Terrains - Core: http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUPS Terrains - Maps: http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 TheStainlessSteelRat, vbawol and He-Man 3 Link to comment Share on other sites More sharing options...
Brian Soanes Posted February 18, 2016 Report Share Posted February 18, 2016 Hopefully Eden 1.56 has fixed this bug Link to comment Share on other sites More sharing options...
ausHaus Posted February 18, 2016 Report Share Posted February 18, 2016 the bug is not fixed by eden update, sadly A player lost all his stuff after restart. Maybe an interresting fact is, that he lost 100 crypto from his inventory, as if he has died. But he lost it from his inventory, not his bank account. Clone Cost is 100 Crypto on my server... We really need a fix... Link to comment Share on other sites More sharing options...
vbawol Posted February 19, 2016 Report Share Posted February 19, 2016 Ok, this is in testing now https://github.com/EpochModTeam/Epoch/releases/tag/0.3.7.0110 on my servers Basically this is the start of the migration of PublicVariableClient (PVC) calls to remoteExec starting with player login. I think this should also fix issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup) Link to comment Share on other sites More sharing options...
ausHaus Posted February 19, 2016 Report Share Posted February 19, 2016 can you tell us what files has changed? so we can replace only the files that changed Link to comment Share on other sites More sharing options...
vbawol Posted February 19, 2016 Report Share Posted February 19, 2016 ausHaus, certainly you can see the changes here since build 0108 https://github.com/EpochModTeam/Epoch/pull/492/files from build 0.3.7.096 to 0110 https://github.com/EpochModTeam/Epoch/compare/0.3.7.096...0.3.7.0110 Link to comment Share on other sites More sharing options...
ausHaus Posted February 19, 2016 Report Share Posted February 19, 2016 thx, i uploaded it to my server. we will see. better to experiment with the players than having all the players loosing their stuff all the time and get angry. one player lost his stuff 3 times today and is very pissed ^^ it can only get better edit: till now everything is fine. i logged in/out many times, nothing get lost. but we have to wait to be sure Link to comment Share on other sites More sharing options...
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