READTHESCROLL Posted July 19, 2015 Report Share Posted July 19, 2015 FPS was bad. 15fps with only a couple scripts. I changed epochconfig.hpp like below and now its back up to playable ~50 fps. re-enable vehicle simulation handler with simulationHandler = true in epochconfig.hpp. Link to comment Share on other sites More sharing options...
Scaris Posted July 19, 2015 Report Share Posted July 19, 2015 OK, so I fixed my problem completely. It ended up being a Nuke mission that did camera effects. As soon as the mission started and the nuke went off regardless where I was on the map it would cause me to start glitching and going minecraft style. Once I disabled it, no issue at all. The mission had no issue with 1.46 so I guess they have changed something with 1.48 that was affecting it. So if you are running any scripts that can shake, do a color filter, or manipulate the display somehow that may be doing it. Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted July 19, 2015 Report Share Posted July 19, 2015 OK I think we have found a common denominator .. Video GPU Brands.. seems as only Nvidia users are seeing the bulk of the issues ,and not AMD GPU users .. sapper are all off and still had the issue when a AI spawned in .. on Altis.. and yes the video drivers are current Link to comment Share on other sites More sharing options...
lowrey Posted July 19, 2015 Report Share Posted July 19, 2015 OK I think we have found a common denominator .. Video GPU Brands.. seems as only Nvidia users are seeing the bulk of the issues ,and not AMD GPU users .. sapper are all off and still had the issue when a AI spawned in .. on Altis.. and yes the video drivers are current I have 3 Titans with 0 errors and great FPS. The issues for my players are mixed when it come to GPUs. Nvidia/AMD old new the issues are random. Link to comment Share on other sites More sharing options...
Scaris Posted July 19, 2015 Report Share Posted July 19, 2015 OK I think we have found a common denominator .. Video GPU Brands.. seems as only Nvidia users are seeing the bulk of the issues ,and not AMD GPU users .. sapper are all off and still had the issue when a AI spawned in .. on Altis.. and yes the video drivers are current As I said earlier.. I had the issue running AMD with Crossfire so unless you are having near identical symptoms but a different problem I doubt it's the GPU as long as they have the most recent drivers. Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted July 19, 2015 Report Share Posted July 19, 2015 I have a GTX 460 and newest drivers, only have issue when sappers spawn in .. we turned off sappers, and have not had the issue again, other antagonists do not cause the problem Link to comment Share on other sites More sharing options...
cring0 Posted July 20, 2015 Report Share Posted July 20, 2015 My issue with my game freezing on AiA maps, I believe, was because there's an AiA fix that I didn't have loaded. Once I loaded this... well, it hasn't frozen yet. Just fyi for anyone who was experiencing the same thing. I had the fix sitting around from playing tactical battlefield. http://www.armaholic.com/page.php?id=27829 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted July 20, 2015 Report Share Posted July 20, 2015 So is the general consensus that I shouldn't update my server to 0.3.0.4? Should I hold out for a hot fix or maybe even 0.3.0.5? DirtySanchez 1 Link to comment Share on other sites More sharing options...
Vasudan Posted July 20, 2015 Report Share Posted July 20, 2015 I've not much Epoch experience prior to this patch but I recall no issues, this patch is causing me a problem that seems to relate to this topic. The game starts fine, runs quite well at 40-50+ FPS but appears to slowly degrade over time. ... and then a Sapper spawns near me. The game will freeze for about 10 seconds and then drop to 6 FPS, my character model textures start glitching and other textures, buildings for example, struggle to load, flashing it and out. I've been able to reproduce this reliably to the point where I don't even have to look for the sapper, I know it's there, I run for the hills and sure enough, a sapper pursues me. The only fix is to log out and back in. My first attempt to stand my ground and shoot the sapper at 6 FPS did not end well. Even with it dead, the framerate still tanks, log out is the only fix I can find. Vas. Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 20, 2015 Author Report Share Posted July 20, 2015 So is the general consensus that I shouldn't update my server to 0.3.0.4? Should I hold out for a hot fix or maybe even 0.3.0.5? It's 0303 for now and test server 0304 when the next build comes out. Link to comment Share on other sites More sharing options...
Scaris Posted July 20, 2015 Report Share Posted July 20, 2015 So is the general consensus that I shouldn't update my server to 0.3.0.4? Should I hold out for a hot fix or maybe even 0.3.0.5? I don't see any reason not to. I completely got rid of the issue once I pulled out one script that was doing something that didn't agree with the ArmA patch. You may be waiting a long time if you are holding out for BIS to update the update. Link to comment Share on other sites More sharing options...
j8son3vans Posted July 20, 2015 Report Share Posted July 20, 2015 while reading through some issues on the arma bug tracker i came accross someone who had reported issues and he added a line to steams arma 3 launch parameters, i decided had nothing to lose and gave it a try and since added ive had no graphical issues or memory crashes. still see missing smoke shell white error but doesnt render my game unplayable i added "-malloc=system" without quotes to arma 3 properties in steam, im not 100% sure this has sorted my errors completely or ive just been lucky in last 8hours or so of gameplay Link to comment Share on other sites More sharing options...
cring0 Posted July 20, 2015 Report Share Posted July 20, 2015 while reading through some issues on the arma bug tracker i came accross someone who had reported issues and he added a line to steams arma 3 launch parameters, i decided had nothing to lose and gave it a try and since added ive had no graphical issues or memory crashes. still see missing smoke shell white error but doesnt render my game unplayable i added "-malloc=system" without quotes to arma 3 properties in steam, im not 100% sure this has sorted my errors completely or ive just been lucky in last 8hours or so of gameplay Uses system ram rather than vid card mem no? Link to comment Share on other sites More sharing options...
Brian Soanes Posted July 20, 2015 Report Share Posted July 20, 2015 Uses system ram rather than vid card mem no? System just uses default Windows memory allocator, nothing to do with vram Link to comment Share on other sites More sharing options...
umfufu Posted July 20, 2015 Report Share Posted July 20, 2015 Went back to Arma3 -1.46 with epoch 0304 for the last 24hrs no problems , while the test-server at 1.48 and either epoch 303 or 304 gives FPS drops glitches and more new issues And if Bis makes a new update we might see this all over again . Link to comment Share on other sites More sharing options...
theexec777 Posted July 20, 2015 Report Share Posted July 20, 2015 I don't see any reason not to. I completely got rid of the issue once I pulled out one script that was doing something that didn't agree with the ArmA patch. You may be waiting a long time if you are holding out for BIS to update the update. what was the script doing that arma didn't like? I would like to look through my scripts for similar functions. Link to comment Share on other sites More sharing options...
(HPG) Heavy Posted July 21, 2015 Report Share Posted July 21, 2015 Anyone seeing this? As well here, and right after killing a sapper. Fresh build and db, running 3.0.3 / 1.48 / Cherno. Link to comment Share on other sites More sharing options...
flow0815 Posted July 21, 2015 Report Share Posted July 21, 2015 Heavy see bug report section. Yes this is because of sappers when they gas out after the are killed Link to comment Share on other sites More sharing options...
(HPG) Heavy Posted July 21, 2015 Report Share Posted July 21, 2015 Heavy see bug report section. Yes this is because of sappers when they gas out after the are killed Yep, saw it, thanks. Link to comment Share on other sites More sharing options...
vbawol Posted July 23, 2015 Report Share Posted July 23, 2015 Little update about this issue. we testing some more performance fixes ;) (yes the dreaded random client ones) Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 29, 2015 Author Report Share Posted July 29, 2015 Little update about this issue. Thanks Awol, the latest rc 1.48.131645 has improved performance for some but the problems are still there. have seen one memory crash on my test client but not yet on my main client. Pop is low so I don't have a wide range of people to test and report but none of my current regulars are seeing any problems and are reporting an increase of 10 to 15 client FPS Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now