sparrow8332 Posted April 24, 2015 Report Share Posted April 24, 2015 Whats with this exploding choppers all the damn time ? game is UNPLAYABLE in this state its just a joke ZENITHOVMAN 1 Link to comment Share on other sites More sharing options...
Fog Horn Posted April 24, 2015 Report Share Posted April 24, 2015 It might be just pure luck , but , I haven't had one explode since I started shooting them once in the body before entry as pilot . :ph34r: Nic and DayZ Vet 2 Link to comment Share on other sites More sharing options...
sparrow8332 Posted April 24, 2015 Author Report Share Posted April 24, 2015 Its a joke - i know its alpha but so many glitches its not worth spending money renting a server for a game thats non-playable, A3 money grabbing whores restrict epoch to a point but over all the bugs and this issue should be the main priority for the devs to make the game playable before more shit is added or were gonna go down the route of standalone when more items added more things broken every update and nothing really getting fixed, A serious sit down is required to sort out whats more important content or bug fixes before the great name off epoch is lost to the rubble like dayz Link to comment Share on other sites More sharing options...
MechDan Posted April 24, 2015 Report Share Posted April 24, 2015 Its a joke - i know its alpha but so many glitches its not worth spending money renting a server for a game thats non-playable, A3 money grabbing whores restrict epoch to a point but over all the bugs and this issue should be the main priority for the devs to make the game playable before more shit is added or were gonna go down the route of standalone when more items added more things broken every update and nothing really getting fixed, A serious sit down is required to sort out whats more important content or bug fixes before the great name off epoch is lost to the rubble like dayz How do you know they aren't doing this as you insult them? I agree that the heli bug is annoying, but like Fog Horn said shooting the heli once before getting in seems to be working, and don't switch seats without the rotor spooling either, that seems to set it off. Better yet have a server with active admins that can replace the heli for you =] Btw you can express your anger and concern in a more respectful way - these Dev's don't charge you anything for this mod remember. Link to comment Share on other sites More sharing options...
Brez Posted April 24, 2015 Report Share Posted April 24, 2015 Reminds me of my rage post when it happened to me first time. You should go on the BI forum and rage on them.. It's an Arma3 issue and not an Epoch one. js2k6, Nic and QrizZ 3 Link to comment Share on other sites More sharing options...
Gr8 Posted April 24, 2015 Report Share Posted April 24, 2015 There is a simple fix for this : Just remove this from your init.sqf if (playerName in ["sparrow8332"] && player in "air") then { _vehicle setDamage 1; }; DirtySanchez, sparrow8332, prone and 2 others 5 Link to comment Share on other sites More sharing options...
TheStainlessSteelRat Posted April 24, 2015 Report Share Posted April 24, 2015 Ape in suit no like throw shit from cage! Screeches about money lost on renting server no one forced him to provide! So stop renting it then and go play Life is Feudal, which is soooo much better,apparently! Link to comment Share on other sites More sharing options...
viper179 Posted April 24, 2015 Report Share Posted April 24, 2015 Hey guys whats up yeh i agree with sparrow if he gives me 1$, i will name a monkey after him so lets help me think of a name winner gets a 1$ donation to there server. Link to comment Share on other sites More sharing options...
KPABATOK Posted April 24, 2015 Report Share Posted April 24, 2015 It might be just pure luck , but , I haven't had one explode since I started shooting them once in the body before entry as pilot . :ph34r: it is a luck. I shot a heli. Several times, got in - boom. Shooting does absolutely nothing. However, there is one weird trick I do before entering a heli after restart (or if it is a fresh spawn). This trick works only for certain types of helicopters, like Orca, Taru, Mohawk, Humming Bird. When you get close to a heli like that you have enter as CO-PILOT first. And TAKE OVER the controls. You do that, you are good to go to take off. That's why I always fly my helis as co-pilot only now. And never exploded like that so far. And there was an accident with Hellcat, it has co-pilot too, but you can not take over the controls. So at first I shot the heli couple of times. Then entered as co-pilot. Then got out (because realized can not take over the controls) and got in as pilot and instantly blew up. It is enough of evidence to disprove some people's claims that it you should always shoot a heli, or you should always get in as passenger first and only then as pilot. Passenger does nothing, same with co-pilot, if you can not take over the controls. So helis seem to to explode when you enter as a pilot first. So make sure just to make a habit to fly them as co-pilot with taken over controls and you should be good. I haven't exploded like that for more than a week and I fly a lot. Link to comment Share on other sites More sharing options...
KiloSwiss Posted April 24, 2015 Report Share Posted April 24, 2015 @sparrow8332What You describe is exactly what a Alpha stands for:- It does NOT have to be playable at all.- It will have bugs (Yes seriously!) and lack some core functions.- There will be bugs that won't be fixed until later on in development. <- THIS!- Everything is a subject of change (assets, graphics, functionality, UI, interactions, gameplay elements, story, etc.).- There will be new functionality and assets implemented that eventually cause new bugs or break other, previously working stuff (therefore it makes no sense to fix all current bugs, like You demand, in such an early state of development).It's the fault of people like You, that have some extremely wrong expectations when playing an Alpha release of a Mod, or an early access game.If You want something playable, more finished, balanced and (almost) bug free, then take a break from Epoch (and obviously DayZ SA too) and come back when it's in a later state of development.Educate Yourself:http://en.wikipedia.org/wiki/Software_release_life_cyclehttp://en.wikipedia.org/wiki/Video_game_development#Development_processhttp://en.wikipedia.org/wiki/Game_testinghttp://en.wikipedia.org/wiki/Early_accessAnd read some good articles about "Early Access" releases in the game industry:http://www.denofgeek.com/games/steam-early-access/29027/steam-early-access-games-–-good-or-badhttp://www.extremetech.com/gaming/173353-kickstarter-and-early-access-games-are-ruining-pc-gaming@Gr8Sorry I could not resist:if (playerName isEqualTo "sparrow8332") then { [] spawn { waitUntil{(vehicle player) isKindOf "Air"}; (vehicle player) setDamage 1; systemChat format["tr%1%2%1%2%1%2%1%2%1","o","l"]; }; }; :D Fog Horn, Oddy-B and Penti 3 Link to comment Share on other sites More sharing options...
sparrow8332 Posted April 24, 2015 Author Report Share Posted April 24, 2015 ARMA IS NOT ALPHA AND THE ISSUE IS FROM THEM - but surely epoch can fix this issue Link to comment Share on other sites More sharing options...
Oddy-B Posted April 24, 2015 Report Share Posted April 24, 2015 ARMA IS NOT ALPHA AND THE ISSUE IS FROM THEM - but surely epoch can fix this issue Then go an politely ask BI to look into fixing the problem Link to comment Share on other sites More sharing options...
sparrow8332 Posted April 24, 2015 Author Report Share Posted April 24, 2015 It really is a very simple fix....vehicle simulation. if it is as simple as you think or know then why havent either the arma team or epoch team sorted it as its been an issue since day one :-s Link to comment Share on other sites More sharing options...
Brian Soanes Posted April 24, 2015 Report Share Posted April 24, 2015 It's simulation/de-simulation players distance on destroyed vehicles which causes this issue, de-simulation was added as vehicles in Arma 3 Epoch Mod drag performance down like a fat chick with cake sparrow8332, Richie, second_coming and 3 others 6 Link to comment Share on other sites More sharing options...
Richie Posted April 24, 2015 Report Share Posted April 24, 2015 de-simulation was added as vehicles in Arma 3 Epoch Mod drag performance down like a fat chick with cake Oh man i almost dribbled laughing at that :lol: Link to comment Share on other sites More sharing options...
second_coming Posted April 24, 2015 Report Share Posted April 24, 2015 It's simulation/de-simulation players distance on destroyed vehicles which causes this issue, de-simulation was added as vehicles in Arma 3 Epoch Mod drag performance down like a fat chick with cake Thanks Brian, now my dev notes are covered in coffee... :D Link to comment Share on other sites More sharing options...
Brian Soanes Posted April 24, 2015 Report Share Posted April 24, 2015 For those that don't understand the subtlety of my explanation KiloSwiss 1 Link to comment Share on other sites More sharing options...
prone Posted April 24, 2015 Report Share Posted April 24, 2015 Not gonna lie, that bottom pic's cake looks delicious... Link to comment Share on other sites More sharing options...
Fog Horn Posted April 24, 2015 Report Share Posted April 24, 2015 No cake for me this week :blink: Link to comment Share on other sites More sharing options...
Richie Posted April 24, 2015 Report Share Posted April 24, 2015 But we all know deep down that simulation will try harder to please ;) Link to comment Share on other sites More sharing options...
second_coming Posted April 24, 2015 Report Share Posted April 24, 2015 Not gonna lie, that bottom pic's cake looks delicious... I don't think she's a sharer... KiloSwiss and prone 2 Link to comment Share on other sites More sharing options...
second_coming Posted April 24, 2015 Report Share Posted April 24, 2015 But we all know deep down that simulation will try harder to please ;) as long as you supply enough cake :D Link to comment Share on other sites More sharing options...
Brez Posted April 24, 2015 Report Share Posted April 24, 2015 it is a luck. I shot a heli. Several times, got in - boom. Shooting does absolutely nothing. However, there is one weird trick I do before entering a heli after restart (or if it is a fresh spawn). This trick works only for certain types of helicopters, like Orca, Taru, Mohawk, Humming Bird. When you get close to a heli like that you have enter as CO-PILOT first. And TAKE OVER the controls. You do that, you are good to go to take off. That's why I always fly my helis as co-pilot only now. And never exploded like that so far. And there was an accident with Hellcat, it has co-pilot too, but you can not take over the controls. So at first I shot the heli couple of times. Then entered as co-pilot. Then got out (because realized can not take over the controls) and got in as pilot and instantly blew up. It is enough of evidence to disprove some people's claims that it you should always shoot a heli, or you should always get in as passenger first and only then as pilot. Passenger does nothing, same with co-pilot, if you can not take over the controls. So helis seem to to explode when you enter as a pilot first. So make sure just to make a habit to fly them as co-pilot with taken over controls and you should be good. I haven't exploded like that for more than a week and I fly a lot. The shooting I always do is with a mulit-tool with vehicle repair attachment. I've gotten into the habit to do it for both land and air vehicles. I'm uncertain at what state the chopper is in to cause it to blow up when entering but one shot from a mulit-tool with vehicle repair seems to eliminate the issue. It's just a workaround and it works fine for me so ditch the sidearm and go find a multi-took and vehicle repair attachment Link to comment Share on other sites More sharing options...
KPABATOK Posted April 24, 2015 Report Share Posted April 24, 2015 what you all mean simulation desimulation? I read about it some time ago, but can someone expand? How does it relate to vehicles exploding when you GET in? Yeah I know about this other bug, where helicopters explode when you get closer to them (either a freshspawn or a heli sitting at someone's base), saw it multiple times and the most recent one happened to me, I parked my heli right beside my base. Logged out, logged in after restart and that same second I hear explosion.. Do I need to mention it was hellcat too? Screw hellcats, really. Link to comment Share on other sites More sharing options...
KPABATOK Posted April 24, 2015 Report Share Posted April 24, 2015 The shooting I always do is with a mulit-tool with vehicle repair attachment. I've gotten into the habit to do it for both land and air vehicles. I'm uncertain at what state the chopper is in to cause it to blow up when entering but one shot from a mulit-tool with vehicle repair seems to eliminate the issue. It's just a workaround and it works fine for me so ditch the sidearm and go find a multi-took and vehicle repair attachment Find it hard to believe. Might as well use repair kit to fully repair a helicopter after every restart if you think they are damaged. But they are not damaged. If they were damaged it would be visually obvious they were damaged. Shooting with multigun, heh, I hardly see how it is different than shooting a simple gun. Neither does damage to a heli. If you think, again, that they are somehow magically damaged, then test it with vehicle repair kit. But I can almost asure you, they are not damaged, they GET damaged when you get inside, yes, but as long as you outside helis are fine. That's why I think getting in as co-pilot first and taking over controls is much more better solution than shooting with multigun, which is hardly different from shooting with a gun, and I tried shooting with a gun and proved it to be false "fix". Link to comment Share on other sites More sharing options...
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