Originally concieved by Blckeagls and supported here with permission
Completely rewritten to remove bugs and add functionallity.
Current Version: Version 6.90
Current Build: 176
Built-in support for Epoch or Exile.
Updated: Built in Headless client support.
New: includes tools to export missions from A3EDEN Editor - minimal editing/scripting required to generate new missions once the design is completed in the editr.
A complete static and dynamic mission system rolled into one.
AI infantry will aggressively pursue attackers, flank, use cover, and communicate with aircraft and ground vehicles.
Supports missions on land and underwater.
Includes hostage and arrest enemy leader style missions as well as conventional capture the crate missions.
Missions can have infantry, static weapons, armed vehicle patrols and aircraft defending the area.
Built in support for militarized missions with tanks and attack helis or jets if you wish.
AI loadouts can be defined by arrays or based on items in CfgPricing (Epoch) or the Arsenal (Exile)
Supports spawning of static AI infantry, vehicles, aircraft, surface vessels, static emplaced weapons and subs with scuba divers.
Includes tools forspawning map addons exported using M3EDEN editor plugin.
Includes tools for spawning static loot crates which can be randomized at each area, be spawned with a smoking wreck nearby to create that post-appocolyptic feels, and have randomized .oot.
To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC
For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt
For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf
V 6.90 Build 175
1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf
// global settings for this parameters
// Determine the number of crew plus driver per vehicle; excess crew are ignored.
// This can be a value or array of [_min, _max];
blck_vehCrew_blue = 3;
blck_vehCrew_red = 3;
blck_vehCrew_green = 3;
blck_vehCrew_orange = 3;
You can also define this value in missions by adding the following variable definition to the mission template:
_vehicleCrewCount = [3,6]; // min/max number of AI to load including driver. see the missions\blue\template.sqf and blck_configs.sqf for more info.
2. Lists of items to be excluded from dynamically generated loadouts has been moved to:
3. Added a new setting that specifies whether logging of blacklisted items is done (handy for debugging)
blck_logBlacklistedItems = true; // set to false to disable logging
4. Hit and Killed event handlers extensively reworked. Methods for notification of nearby AI and Vehicles of the killers whereabouts were revised to be more inclusive of neighboring AI.
5. Issues with AIHit events fixed; AI now deploy smoke and heal.
6. Removed some unnecessary logging.
7. Other minor coding fixes and optimizations.
Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting.
blckeagls - Original developer of mission system 2.0.2 Narines - bug fixes and improvements. Bill (DBD Clan) example compositions. cyncrwler for help with troubleshooting and testing Brian Soanes for helpful changes and performance tweaks. Grahame for many rounds of testing, feedback and suggestions regarding features. zxbutchxz for extensive testing of AI behavior. MGTDB for the fix for an issue with interacting with captives/targets on Exile servers. * Additional Credits include authors of other missions systems and scripts who's work influenced this release:
Halve and He-Man. Face (A3EAI) KiloSwiss (SEM) Hogscrapper (HC missions for A3) the Vampire (DZMS and VEMF) The FUCHS (EMS) lazylink (early A2 Epoch mission system) Matt11 (Wicked AI) Updates: License
This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
Hey guys! I decided that relaunching my Namalsk Overpoch server would be fun!
The server is semi militarized
- Certain vehicles are in game, but with limited weaponry,
- All high end trade items are at the traveling trader or at a secret trader location
Running a fully fresh DB, 350 build limit. Feel free to hop on!
Veteran Gamers United
*Coins, Gold & Gems
*Toggle Grass On Or Off
*Deployable Bike & Mozzie
*New Custom Building Menu
*Suicide On Knife
*Change View Distance
*Base Take Over
**And Many More**
This server is a new one from our last and features alot more scripts. We are adding more in all the time! Server restarts every six hours, and Admins are always available to help if needed. You need both Epoch & Overwatch mods to play. Come give it a go and see what you think :)
Server Name: [PSG]DayZ Overpoch Chernarus|Start 10/18|Coins|FPS+|WAI|Missions|Grp|SSD|Dedicated|Spawn Select|Active Staff|
Server IP: 126.96.36.199:2302
Server Start: 10/18/2018
Join our Discord!
PSG is now online! Lots of neat features and a non-militarized vibe!
Server features and rules are listed below. I'll be regularly adding more content so I hope to see you guys on!
Feel free to hop on our discord if you have any further questions!
Custom Areas (Trainyard, Compound, Oil Rig, Camps, Abandoned Trader, ...)
Increased Zombie Damage
Base takeover areas (Special areas of map)
Coins can be stored in Safes or Lockboxes
Coins you are carrying will be lost on death
Spawn selection and humanity loadout
Wicked AI and Missions
Take clothes from dead AI/players
Repair at service points/gas stations for coins
Locate/Vehicle controls with keys
Set view distance with map
Locked vehicles within plot area are immune to damage
Safes cannot be hotwired
Be respectful to other players and staff
No destroying plot poles
Base takeovers allowed only in certain areas (Notified upon entering)
Hackers and anyone benefitting from hackers will be banned
Only Air to Air kamikaze is allowed
No advertising other services or servers
Safe Zones Rules:
No stealing Items/Vehicles
No trolling in safe zones
No ramming in safe zones
Safe zone camping is allowed (Leaving safe zone grants temporary god mode)
No Building within 800m of Military Buildings or Traders. (Construction will fail if you try)
No glitching/finding exploits into bases
No blocking roads with buildings or vehicles in your plot area