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Zsc single currency 3.0 disables my other scripts!




I am having an issue with my single currency when i put it in this form:


progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "init\compiles.sqf"; //Compile regular functions
call compile preprocessFileLineNumbers "init\compiles2.sqf"; //compile overrides
call compile preprocessFileLineNumbers "scripts\Buildables\Crafting_Compiles.sqf"; //Alchemy compiles
call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
it works fine but disables functions like advanced trader, towing, sirens,...
but when i put it like this:
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "init\compiles.sqf"; //Compile regular functions
call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
call compile preprocessFileLineNumbers "init\compiles2.sqf"; //compile overrides
call compile preprocessFileLineNumbers "scripts\Buildables\Crafting_Compiles.sqf"; //Alchemy compiles
all my other scripts work but now if i use the trader menu it does not affect my coins.
example: if i sell a gun in trader menu no coins will be added
               if i want to buy a gun it just buys it even without having money.
but when i am using advanced trader everything works fine.
Is there a way to fix this?

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4 answers to this question

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Open compiles.sqf then open compiles2.sqf Merge Both files into 1


1. Free to use: Notepad++ go to plugins and install Compare

2. Trail: BeyondCompare

3. what Recon said use diffmerge


you must have set paths in compiles.sqf that compiles2.sqf is overwriting 


This is my init layout


call compile preprocessFileLineNumbers "Scripts\Variables\Variables.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "Scripts\Server_Compile\compiles.sqf";
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "Recover_Skin\compiles.sqf";
progressLoadingScreen 0.6;
call compile preprocessFileLineNumbers "logistic\init.sqf";
progressLoadingScreen 0.7;
call compile preprocessFileLineNumbers "baseJump\init.sqf";
progressLoadingScreen 0.8;
call compile preprocessFileLineNumbers "Scripts\Server_Traders\server_traders.sqf";
progressLoadingScreen 1.0;




I use the main Compiles from dayz_code.pbo and build on it.

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The issue here is that ZSC has it's own files, you can choose to use his or add his coding into your own.

Re-read the instructions again. Follow it step by step and make sure to tweak the



and disable the overwrites.


The issue you are probably running into is the selfactions being overwritten.

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