DangerClose Posted December 27, 2014 Report Share Posted December 27, 2014 Can't wait tbh. It would be great to possibly have them call for backup if they aren't cleared within X amount of time maybe. Backup could be delivered by paradrop or maybe even a team in a vehicle - that would add pressure to clear rather than sit in the woods at 500m and snipe them. I appreciate this is going to be down the line a bit so will be patiently waiting. *subscribed* Link to comment Share on other sites More sharing options...
Sporny Posted December 27, 2014 Report Share Posted December 27, 2014 How can i change the difficulty? Link to comment Share on other sites More sharing options...
buddy74 Posted December 27, 2014 Report Share Posted December 27, 2014 Thank you KiloSwiss :) Link to comment Share on other sites More sharing options...
Riddlez Posted December 27, 2014 Report Share Posted December 27, 2014 love this sofar keep up the good work! Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 28, 2014 Author Report Share Posted December 28, 2014 I almost lost my mind while trying to get the AI to move around inside the area around the objective.It took me a few hours of testing any possible way and wondering until I found this Issue in the official ArmA3 Bugtracker:http://feedback.arma3.com/view.php?id=21800Please everyone register there and vote this up so we can make the AI move around after their locality has been changed from Server to client.Thanks to everyone for the positive feedback so far, I will give You the promised update tomorrow, but now I need some sleep.Greez KiloSwiss Tophi, Tywin, CH!LL3R and 1 other 4 Link to comment Share on other sites More sharing options...
Stranger Posted December 28, 2014 Report Share Posted December 28, 2014 Bots are too weak...they are just standing around :D Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 28, 2014 Author Report Share Posted December 28, 2014 Did You even read my last post? gn8 Link to comment Share on other sites More sharing options...
tylerjohnson Posted December 28, 2014 Report Share Posted December 28, 2014 Can't wait to see the improvements.Great job and keep it up. Link to comment Share on other sites More sharing options...
pr0dukt Posted December 28, 2014 Report Share Posted December 28, 2014 voted up. keep up the good work. Link to comment Share on other sites More sharing options...
cyncrwler Posted December 28, 2014 Report Share Posted December 28, 2014 Voted up as well!! Link to comment Share on other sites More sharing options...
CH!LL3R Posted December 28, 2014 Report Share Posted December 28, 2014 :D Rock the Vote :wub: Link to comment Share on other sites More sharing options...
Major Khunt Posted December 28, 2014 Report Share Posted December 28, 2014 vote up to get smarter AI, count me in :) Link to comment Share on other sites More sharing options...
dennis_stk Posted December 28, 2014 Report Share Posted December 28, 2014 Sometimes kicked all players with 28.12.2014 13:13:50: Player (87.xxx.xxx.xxx:2304) ecef4d6712a0dd4c61xxxxxxxx - #4 "1 = "#particlesource" createVehicleLocal getpos _v; _smoke1 attachTo [_v,[0,0,0],"engine_effect_1"]; _pos = getPos _smoke1; dele" My Battleye Filter is: 7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];" Link to comment Share on other sites More sharing options...
chisel Posted December 28, 2014 Report Share Posted December 28, 2014 Dedicated only.... :( I'm running this on a hosted server just fine. Link to comment Share on other sites More sharing options...
Tricks Posted December 28, 2014 Report Share Posted December 28, 2014 I'm running this on a hosted server just fine. Did you just follow the steps exactly? Link to comment Share on other sites More sharing options...
daftill Posted December 28, 2014 Report Share Posted December 28, 2014 Thank you Kilo :) Nice work that works fine on a hosted gameserver: @2b. - i did both 1a. Copy the folder "@a3epochmissions" into the root folder of Your ArmA3 dedicated server 2b. Add the modfolder to Your server startup parameters: -mod=@Epoch;@epochhive;@a3epochmissions OR Copy the file "a3epochmissions.pbo" inside the @epochhive/addons/ folder. Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 28, 2014 Author Report Share Posted December 28, 2014 I'm currently updating the loot for the boxes and then the new update is ready for release, sorry that you all had to wait for so long. In the meantime here is something to watch: This video shows the randomization of the AI loadouts. And did You see that guy with the rocket launcher? He will eventually kill You if you try to drive over the AI with Your car ;) @Tricks The SEM work on both dedicated or localhost servers. @dennis_stk Please read the install instructions inside the file readme.txt and add the right exceptions to Your BE filters. Greez KiloSwiss Richie and Humpabry 2 Link to comment Share on other sites More sharing options...
cyncrwler Posted December 28, 2014 Report Share Posted December 28, 2014 You ROCK KiloSwiss!!! Love it, love it! Link to comment Share on other sites More sharing options...
Stranger Posted December 28, 2014 Report Share Posted December 28, 2014 Advertising is annoying as fuck - removed the missions. THX AND: infiSTAR does kick with #40 and i set the markers check off... Link to comment Share on other sites More sharing options...
Humpabry Posted December 28, 2014 Report Share Posted December 28, 2014 great work man keep it up love the new launcher guys no more cars playing easy mode :D Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 28, 2014 Author Report Share Posted December 28, 2014 Update to v0.3 now available for download in the start post.Please report any issues or wishes You have here in this thread.If there is an error, send me the RPT Log of your server.@StrangerI don't own infiSTARs AntiHack so I can't test my Missions with it enabled.Please contact infiSTAR directly if You look for an answer/solution to Your problem.Have FunGreez KiloSwiss Richie 1 Link to comment Share on other sites More sharing options...
LunatikCH Posted December 28, 2014 Report Share Posted December 28, 2014 Hey just a question, in your changelog you have:- AI have two or four (depending on group size) soldiers with LMG and RocketLauncherdoes the RLs get removed from dead AI?merci :) Link to comment Share on other sites More sharing options...
cyncrwler Posted December 28, 2014 Report Share Posted December 28, 2014 Hey KiloSwiss, I did notice the AI seem a lot smarter, and do venture out a little farther from the AO. One problem I did notice though, that the AI are back to not doing any damage to myself. It was working perfectly before the update, so not sure what happened, or what I may have done wrong. Great changes to the loot, and the soldier load outs though. Thank you! Link to comment Share on other sites More sharing options...
KiloSwiss Posted December 28, 2014 Author Report Share Posted December 28, 2014 @LunatikCHThe AT units have unlimited ammo and their rocket launchers will get removed immediately when they die.@cyncrwlerNot Your fault but mine.There is something I forgot in the last upload which causes the old bug, that fresh spawned players do not take damage from the AI.Everyone who downloaded v0.3, please download the new (fixed) v0.3a or do the following steps:Open the file "fn_spawnAI.sqf" and remove the two // in the line 246 so it looks like this:[_unitGroup, _pos] spawn SEM_fnc_AIsetOwner;Sorry for this little mistake.Greez KiloSwiss Link to comment Share on other sites More sharing options...
Richie Posted December 28, 2014 Report Share Posted December 28, 2014 Wow them launchers are lethal :lol: I thought i'd push my luck and run them over, managed to get a few until blown up going for a 2nd run. The Ai are also more responsive, I like it very much. KiloSwiss, stick a donation button on the thread or your signature, I'll send you a few £ to have a beer on me :d cyncrwler 1 Link to comment Share on other sites More sharing options...
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