nishma Posted December 31, 2014 Report Share Posted December 31, 2014 Hello . loving the missions. i have a question or 2 , Is there a way to have certain loot boxes spawn at certain missions , eg: supply van crash i would like to have building supplies kinda like the ikea truck crash missions from a2 . and my 2nd question , how can i make more ai spawn at certain missions. 3rd question can static weapons be spawned at the missions and manned by the ai , something like a .50cal hmg on tripod thanks for the missions and look forward to your reply's. Link to comment Share on other sites More sharing options...
Havoc302 Posted January 1, 2015 Report Share Posted January 1, 2015 Do the mission run regardless of a player being online or not? If they do is it possible to put a condition in that at least a single player needs to be online before it starts the missions up? Link to comment Share on other sites More sharing options...
cyncrwler Posted January 1, 2015 Report Share Posted January 1, 2015 The AI sit disabled until a player (thread) becomes active, then the mission starts. The missions will time out regardless of activity though. 19:11:11 "#SEM: Running Mission "Supply Van" at Position [13588.5,15663.6]"19:11:12 "#SEM: Spawned 7 units at position [13588.5,15663.6]"19:11:12 "#SEM: Mission AI disabled"19:11:12 "#SEM: Mission AI waiting for their first encounter" Link to comment Share on other sites More sharing options...
Diceman Posted January 1, 2015 Report Share Posted January 1, 2015 missions seem to spawn on the top edge of the cherno map? almost off the map itself Link to comment Share on other sites More sharing options...
pr0dukt Posted January 1, 2015 Report Share Posted January 1, 2015 Occasionally, yes. They are randomly generated within the maps borders. So it will happen. I can't see that being a big deal though. gives players a reason to go north occasionally. Link to comment Share on other sites More sharing options...
Diceman Posted January 1, 2015 Report Share Posted January 1, 2015 np just had 2 in a row on the edge of a map so i was unsure it that was like it 100% of the time. Link to comment Share on other sites More sharing options...
EL BARTO Posted January 1, 2015 Report Share Posted January 1, 2015 Working 100%...thx kilo^^ Link to comment Share on other sites More sharing options...
Humpabry Posted January 1, 2015 Report Share Posted January 1, 2015 loving the ai much better now and rockets for vehicles just perfect! keep up the good work man Link to comment Share on other sites More sharing options...
aFuzzybuny Posted January 1, 2015 Report Share Posted January 1, 2015 Normally they should fire everything, including Rockets into the direction of Your vehicle, but I only testet it with the default spawning cars. Normal AI behaviour is, that they don't fire, if they can't harm the target with their weapon. So AI will never shoot at a Tank with a pistol, unless this pistol fires RPG rounds :) But the AT guy shoul've fired a few rockets at Your Strider. Have you tried this- http://www.armaholic.com/page.php?id=21935 yet Kilo? Nice work man,ty. Link to comment Share on other sites More sharing options...
chisel Posted January 1, 2015 Report Share Posted January 1, 2015 Would someone that has this working without kicks care to share their addweaponscargo.txt file? Link to comment Share on other sites More sharing options...
mayhemflee Posted January 2, 2015 Report Share Posted January 2, 2015 I contiuously recieve Battleeye script restriction #45 This is my script.log 02.01.2015 08:05:06: Mayhemflee (69.123.196.213:2304) f43b4837e5fab11e7ab6167e4c0ae915 - #45 "e)then[{ if (getMarkerColor "MissionMarker" != "")then{ deleteMarkerLocal "MissionMarker"; }; },{ _markerPos = _this select " can someone please help me! Link to comment Share on other sites More sharing options...
Humpabry Posted January 2, 2015 Report Share Posted January 2, 2015 I contiuously recieve Battleeye script restriction #45 This is my script.log 02.01.2015 08:05:06: Mayhemflee (69.123.196.213:2304) f43b4837e5fab11e7ab6167e4c0ae915 - #45 "e)then[{ if (getMarkerColor "MissionMarker" != "")then{ deleteMarkerLocal "MissionMarker"; }; },{ _markerPos = _this select " can someone please help me! in the download read the READme.txt and add the battleye filters to the end of which ever script is kicking you Link to comment Share on other sites More sharing options...
frankcadilack Posted January 2, 2015 Report Share Posted January 2, 2015 Hello) encounter this error message when you approach a mission because of which I was kicked from server -CreateVehicle Restriction #1 Link to comment Share on other sites More sharing options...
Incsy Posted January 2, 2015 Report Share Posted January 2, 2015 works a treat and very easy to set up, had it up and running in like 5 minutes. Nice work KiloSwiss Link to comment Share on other sites More sharing options...
DONKE0394 Posted January 2, 2015 Report Share Posted January 2, 2015 Noob question coming up, I am new to this server hosting stuff and don't know what im doing when i get to the battleeye filters, have read through the thread but still don't understand. Any help would be massively appreciated Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 2, 2015 Report Share Posted January 2, 2015 Noob question coming up, I am new to this server hosting stuff and don't know what im doing when i get to the battleeye filters, have read through the thread but still don't understand. Any help would be massively appreciated Study the associated links and report back. :) KiloSwiss 1 Link to comment Share on other sites More sharing options...
Richie Posted January 2, 2015 Report Share Posted January 2, 2015 or don't be a server admin :) too many servers online, we don't need another poorly ran one with admins that have no clue how the game works. Madbull, Tywin and KiloSwiss 3 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 2, 2015 Report Share Posted January 2, 2015 or don't be a server admin :) too many servers online, we don't need another poorly ran one with admins that have no clue how the game works. True, but consider this....many of us run solid servers these days, but we had to start learning somewhere. Why not give him the same opportunity to sink or swim? :) Major Khunt, BrokenTwig, rhughes945 and 3 others 6 Link to comment Share on other sites More sharing options...
DONKE0394 Posted January 2, 2015 Report Share Posted January 2, 2015 or don't be a server admin :) too many servers online, we don't need another poorly ran one with admins that have no clue how the game works. Thats a bit harsh dont you think. have to start somewhere. Im only asking for advice True, but consider this....many of us run solid servers these days, but we had to start learning somewhere. Why not give him the same opportunity to sink or swim? :) Thanks bud. Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 2, 2015 Author Report Share Posted January 2, 2015 Do the mission run regardless of a player being online or not? If they do is it possible to put a condition in that at least a single player needs to be online before it starts the missions up? ArmA Servers work like this: - Server starts and gets into a waiting state, called "creating". - First client connects and starts the Mission by pressing OK on the briefing screen. - Then The Server loads the missions init files, and all MOD config Entrys with the "postinit" flag (like my SEM). What you are demanding is already the normal behaviour and could've easily been checked by reading the servers logfile (.RPT) and watching the timestamps. Have you tried this- http://www.armaholic.com/page.php?id=21935 yet Kilo? Nice work man,ty. AI does not accept any Waypoints or move commands after their locality has been changed via setOwner. Please read the issue I linked in the first post (in the spoiler, right before the download), or read one of the other Posts in this Thread where I explain it several times. btw. Your link was broken, fixed it in the quote. To everyone demanding BE filter files: Learn to do it by Yourself (considering the mass of tutorials and examples out there, everyone can!), this tutorial will help You to understand it better: Someone without the basic knowledge about ArmA Servers should definitely NOT host a Early ALPHA MOD and try to customize it, at all! There are much easyer ways to learn how to edit the basic stuff in ArmA (open pbo containers, understand sqf syntax, add exceptions to Your BE filters etc.) than the EPOCH MOD in its current ALPHA state. Back then when I had my first (car) driving lession, I was not taking a seat in a F1 car, trying to compete with Michael Schumacher and started complaining that I don't know how to keep this wheeled rocket on the track. I was learning the theory first and then started driving with a normal car in a driving shool. Greez KiloSwiss ProtossMaster, Madbull and pr0dukt 3 Link to comment Share on other sites More sharing options...
ReggaeFreak Posted January 2, 2015 Report Share Posted January 2, 2015 Can we spawn 2 missions at once ? And thanks for the missions :) Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 2, 2015 Author Report Share Posted January 2, 2015 Currently not, I will maybe implement that in a future version, but first I will create new, more interesting missions to keep the players entertained. ReggaeFreak 1 Link to comment Share on other sites More sharing options...
EL BARTO Posted January 2, 2015 Report Share Posted January 2, 2015 Can't wait for more missions kilo...hope it will be soon...good work KiloSwiss 1 Link to comment Share on other sites More sharing options...
ReggaeFreak Posted January 2, 2015 Report Share Posted January 2, 2015 Currently not, I will maybe implement that in a future version, but first I will create new, more interesting missions to keep the players entertained. So much thanks for your effort ! KiloSwiss 1 Link to comment Share on other sites More sharing options...
second_coming Posted January 2, 2015 Report Share Posted January 2, 2015 Currently not, I will maybe implement that in a future version, but first I will create new, more interesting missions to keep the players entertained. A moving convoy of vehicles to ambush would be good :) Link to comment Share on other sites More sharing options...
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