Ghostrider-GRG Posted February 2, 2015 Report Share Posted February 2, 2015 The modifications are complete. I am just waiting for permission from blckeagls before posting them. cyncrwler 1 Link to comment Share on other sites More sharing options...
MrGrimm Posted February 2, 2015 Report Share Posted February 2, 2015 Waiting patiently :) Link to comment Share on other sites More sharing options...
Ree Posted February 2, 2015 Report Share Posted February 2, 2015 The modifications are complete. I am just waiting for permission from blckeagls before posting them. sounds great very or much appreciated Thank you Link to comment Share on other sites More sharing options...
DisarmingForces Posted February 3, 2015 Report Share Posted February 3, 2015 I get (BattlEye: Script Restriction #21) and dont know how to fix it and cant find my script logs. Can someone please help me? Thanks for your time. Link to comment Share on other sites More sharing options...
tdavison Posted February 3, 2015 Report Share Posted February 3, 2015 I am getting the same BattleEye: Script Restriction #21, near as I can tell, in my scripts.txt, it points to one of these lines? #20 1 createVehicleCrew #21 7 exec !="7 "call compile preprocessFileLineNumbers" !"\"A3\" !"\"\x\addons\a3_epoch_code\"" #22 3 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" Any help as to which other filter might fix it? This mission is really nice and I'd love to get it working. Thanks! Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 3, 2015 Report Share Posted February 3, 2015 If you check your scripts.log it will tell you which code caused the kick. #21 is most likely the exec filter. Also remember that Battleye filters are numbered beginning with 0. So, for a BE Scripts restriction #21, blckeagls missions you will need to add the following to the end of line 22 which corresponds to filter #21 exed: !="execVM "\q\addons\custom_server\init.sqf";" I am working on what changes need to be made to scripts.txt. My draft follows but it is a draft and not yet fully verified. This list should give you a pretty good ides of what to look for, however. Add the following to the end of the lines specified. Line 22 !="execVM "\q\addons\custom_server\init.sqf";" Line 41 !=deleteMarker "MainMarker";" !="deleteMarker "MainMarker2";" !="deleteMarker "MainMarker75";" !="deleteMarker "MainMarker752";" Line 43 !="createMarker["MainMarker752", M2Coords];" !="createMarker ["MainMarker", Ccoords];" !="createMarker ["MainMarker2", C2coords];" !="createMarker["MainMarker75", MCoords];" Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 5, 2015 Report Share Posted February 5, 2015 If anyone would like to give this a dry run and provide feed back on issues, PM me. Link to comment Share on other sites More sharing options...
tdavison Posted February 5, 2015 Report Share Posted February 5, 2015 I got it working once on my server - Although I added your exceptions, the following calls in blckeagls' init.sqf still produced #41 restriction. [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers2.sqf"; [] execVM "debug\addmarkers75.sqf"; [] execVM "debug\addmarkers752.sqf"; I commented all of the above out, changed the line to call the init.sqf in the custom_server.pbo, but I get an error like: Script q\addons\custom_server\init.sqf cannot be found Funny thing is, it lets me in the game, I can see the mission circles, and interact with the AI, etc... but I have no admin menu (using F1) whereas before the install it was fine. I think the problem is that I am hosted on viLayer (game layer not dedicated)... so I'm going to uninstall the mod for now =( sad too, because the mod is awesome! Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 5, 2015 Report Share Posted February 5, 2015 I got it working once on my server - Although I added your exceptions, the following calls in blckeagls' init.sqf still produced #41 restriction. [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers2.sqf"; [] execVM "debug\addmarkers75.sqf"; [] execVM "debug\addmarkers752.sqf"; I commented all of the above out, changed the line to call the init.sqf in the custom_server.pbo, but I get an error like: Script q\addons\custom_server\init.sqf cannot be found Funny thing is, it lets me in the game, I can see the mission circles, and interact with the AI, etc... but I have no admin menu (using F1) whereas before the install it was fine. I think the problem is that I am hosted on viLayer (game layer not dedicated)... so I'm going to uninstall the mod for now =( sad too, because the mod is awesome! I use Vilayer, all works without any problems! Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 5, 2015 Report Share Posted February 5, 2015 If you check your scripts.log it will tell you which code caused the kick. #21 is most likely the exec filter. Also remember that Battleye filters are numbered beginning with 0. So, for a BE Scripts restriction #21, blckeagls missions you will need to add the following to the end of line 22 which corresponds to filter #21 exed: !="execVM "\q\addons\custom_server\init.sqf";" I am working on what changes need to be made to scripts.txt. My draft follows but it is a draft and not yet fully verified. This list should give you a pretty good ides of what to look for, however. Add the following to the end of the lines specified. Line 22 !="execVM "\q\addons\custom_server\init.sqf";" Line 41 !=deleteMarker "MainMarker";" !="deleteMarker "MainMarker2";" !="deleteMarker "MainMarker75";" !="deleteMarker "MainMarker752";" Line 43 !="createMarker["MainMarker752", M2Coords];" !="createMarker ["MainMarker", Ccoords];" !="createMarker ["MainMarker2", C2coords];" !="createMarker["MainMarker75", MCoords];" Just went through the battleye filters in a more formal way. Add the following to line 22 of scripts.txt, which begins 7 exec !="execVM "\q\addons\custom_server\init.sqf";" !=" [] execVM "debug\addmarkers.sqf"; !="execVM "debug\addmarkers2.sqf";" !="execVM "debug\addmarkers75.sqf";" !="execVM "debug\addmarkers752.sqf"; Link to comment Share on other sites More sharing options...
tdavison Posted February 5, 2015 Report Share Posted February 5, 2015 Added your exceptions to the appropriate lines and still got kick #41 - BUT I modified my init.sqf to be this: //If server execute this script if (isServer) then { execVM "\q\addons\custom_server\init.sqf"; //If anything but server execute this script } else { [] spawn { //This is to spawn the markers when players enter after server has started /*[] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers2.sqf"; [] execVM "debug\addmarkers75.sqf"; [] execVM "debug\addmarkers752.sqf";*/ //Event handler to show messages to players // this can be used for other scripts to send messages to players -- see AIM.sqf "blck_Message" addPublicVariableEventHandler {titleText[format["%1",_this select 1],"PLAIN DOWN",1];}; }; }; And, now it works!!! Thank you so much Ghostrider for all your help. I am so happy to get this mod on my server. Link to comment Share on other sites More sharing options...
doomdpanic Posted February 5, 2015 Report Share Posted February 5, 2015 hey ive found the same bug many other did that cars dont show the interaction menu after 30 to 60min of gameplay is there a way to resolve this ? bump Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 5, 2015 Report Share Posted February 5, 2015 Here is the update I promised. Credit should go to blckeagls for his mission system and Narines for his initial bug fixes and infinite ammo as well Vampire., lazylink and Matt311. This update adds bug fixes, ranodmized loot, and more visible map markers. On the client side, sideChat is used to broadcast messages about missions. Mission markers were changed a little to make them more visible. I have done my best to provide more complete set of installation instructions, battleye filters, changelog and information about how to change configuration in the download at: https://github.com/Ghostrider-DbD-/blckeagls-mission-system-v-2.0.2-updated computermancer, cyncrwler and teamcrisiz 3 Link to comment Share on other sites More sharing options...
computermancer Posted February 6, 2015 Report Share Posted February 6, 2015 Nice work Ghostrider! Link to comment Share on other sites More sharing options...
bFe Posted February 6, 2015 Report Share Posted February 6, 2015 Here is the update I promised. Credit should go to blckeagls for his mission system and Narines for his initial bug fixes and infinite ammo as well Vampire., lazylink and Matt311. This update adds bug fixes, ranodmized loot, and more visible map markers. On the client side, sideChat is used to broadcast messages about missions. Mission markers were changed a little to make them more visible. I have done my best to provide more complete set of installation instructions, battleye filters, changelog and information about how to change configuration in the download at: https://github.com/Ghostrider-DbD-/blckeagls-mission-system I'm using your version but the missions wont load. blck_FindSafePosn => 19:06:51 Error Undefined variable in expression: _wait 19:06:51 File q\addons\custom_server\AIMission\AIfunctions.sqf, line 42 19:06:51 Error in expression <til{sleep 5;(diag_tickTime - _Tstart) > _wait;}; true }; Link to comment Share on other sites More sharing options...
computermancer Posted February 6, 2015 Report Share Posted February 6, 2015 I don't think you can have SLEEP commands inside of a waitUntil parameter? Link to comment Share on other sites More sharing options...
computermancer Posted February 6, 2015 Report Share Posted February 6, 2015 Hye, I removed the sleep command from the waituntil parameter... and now it says "q\assons\etc.init" file not found. if this is working for you ghostrider, will you please share your mission.pbo? Link to comment Share on other sites More sharing options...
cheech420now Posted February 6, 2015 Report Share Posted February 6, 2015 Hye, I removed the sleep command from the waituntil parameter... and now it says "q\assons\etc.init" file not found. if this is working for you ghostrider, will you please share your mission.pbo? Not working on my servers either. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 7, 2015 Report Share Posted February 7, 2015 Looking into this now. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 7, 2015 Report Share Posted February 7, 2015 There were two typos. Running this on the test server now. I will update the github once I am certain the errors have all been corrected. My bad for adding additional configurable variables at the last minute ..... computermancer 1 Link to comment Share on other sites More sharing options...
computermancer Posted February 7, 2015 Report Share Posted February 7, 2015 There were two typos. Running this on the test server now. I will update the github once I am certain the errors have all been corrected. My bad for adding additional configurable variables at the last minute ..... I do that all the time... I am like, "Yes! Itworks!" ... " now let me change this one last thing real quick and share it... aaaaaaaaaand it's broken!" Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 7, 2015 Report Share Posted February 7, 2015 I believe I have identified and corrected the issues. I am a bit of a noob when it comes to github, so there is a new link for the updated files which I have added to my original post and include here as well. I have tested all three mission.pbos in the past but only ran things with epoch.altis this evening. Please post any issues here, with an excerpt from your .RPT log, if you can. I recommend you run it on a test server first before using it on your public server, particularly if you run it with other add ons. We run it together with VEMF and SEM 0.8.1, R3F lifting, status bar, CPC nametags and a welcome screen without any issues. https://github.com/Ghostrider-DbD-/blckeagls-mission-system-v-2.0.2-updated computermancer 1 Link to comment Share on other sites More sharing options...
mrConfused Posted February 7, 2015 Report Share Posted February 7, 2015 Hey not sure if this has been covered, got the script on, I haven't actually tried it yet, but to get my server to run I also had to change a few things around the line 41 mark, they can be found in the BE filters you uploaded though, so copied that (deletemarker, setmarker and createmarker). Also, in my init.sqf, I had to put this under my status bar and intro messages otherwise they would not load, not sure why. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 7, 2015 Report Share Posted February 7, 2015 Hey not sure if this has been covered, got the script on, I haven't actually tried it yet, but to get my server to run I also had to change a few things around the line 41 mark, they can be found in the BE filters you uploaded though, so copied that (deletemarker, setmarker and createmarker). Also, in my init.sqf, I had to put this under my status bar and intro messages otherwise they would not load, not sure why. Thanks, i'll take another look at the BE filters. Not sure why the load order would matter for those scripts but appreciate your posting your solution to the issue. Link to comment Share on other sites More sharing options...
mrConfused Posted February 7, 2015 Report Share Posted February 7, 2015 Am writing as I test, so apologies if I miss something, I can't seem to get both the SEM and this working concurrently, I moved it down below the statusbar etc, that got those working, but my SEM were not spawning at all, so I have now moved this below SEM (0.8) or whichever is newest, now none are loading, if things change I will update this. EDIT: will inbox you with my init.sqf so I don't clog this thread up. Link to comment Share on other sites More sharing options...
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