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blckeagls' AI Mission - Version 2.0.2 Release (1/2/2015)


blckeagls

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Getting kicked #110  this happens as soon as you get into lobby.... not game.

 

 

06.01.2015 17:01:18: Jason Stirling (86xx04) 7f0xx03a4c53 - #110 "

                _display = _this select 0;

                (_display displayctrl 1015) ctrlsettext str (lbsize (_display displayctrl 114));    

            "

06.01.2015 17:11:21: Jason Stirling (86xx04) 7f04xx03a4c53 - #109 "

with uinamespace do {

disableserialization;

_display = _this select 0;

 

 

any ideas?

 

Are you running with just vanilla? If so, have you tried installing @MAS scripts?

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Hi guys,

 

Pretty new to coding but am trying,

 

anyway im getting kicked for Battleye Restriction #27 

 

This is my Script.log

 

07.01.2015 06:37:41: Authaalis (HIDDEN) HIDDEN - #27 " GRIDREF: %7 | RESTART IN: %8:%9", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, E"

 

I am out of ideas on what to do

 

My Script.txt is this - 

 

7 "BIS_fnc_" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"lbSelChanged_"

7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" 
7 forceRespawn
7 moveInDriver
7 moveInCargo
7 moveInCommander
7 moveInGunner
7 moveInTurret
7 setDammage !"player setDammage 0"
7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];"
7 enableCollisionWith
7 hideObjectGlobal
7 setFriend
7 setAmmo
7 RscDebugConsole_watch
7 showCommandingMenu
7 assignAs
7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]); !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter""
7 enableFatigue
7 allowDamage !="player allowDamage true;vehicle player allowDamage true;"
7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !="execVM \"\MPMissions\epoch.altis\scripts\fn_statusBar.sqf\""
7 setUnitRecoilCoefficient
7 allMissionObjects
7 callExtension
7 showCommandingMenu
7 createVehicleCrew
7 "call compile preprocessFileLineNumbers" !"\"A3\" !"\"\x\addons\a3_epoch_code\""
7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits"
7 allUnits !="{_x allowFleeing 0} forEach allUnits;"
7 allowDamage !="player allowDamage true;vehicle player allowDamage true;"
7 exec !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\\A3\\Structures_F\\scripts\\" !"execVM \"\\x\\addons\\a3_epoch_config\\scripts\\" !"e preprocessfilelinenumbers \"A3\ui_f\scripts\initDisplay.sqf\";" !"execVM \"\x\addons\a3_epoch_code\system\dummy.sqf\"},{[\"onUnload\",_t\"" !"execVM \"\A3\soft_F\Offroad_01\scripts\randomize.sqf\"" !"if (isServer) then {[(_this select 0)] execVM \"\A3\Structures_F\Ind\PowerLines\Scripts\column_ruins.sqf\"};" !"([this, 1] execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\")"!="mpmissions\__CUR_MP.Altis\init.sqf"
7 addWeaponCargo
7 onMapSingleClick !="onMapSingleClick '';"
7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]"
7 addItemCargo
7 addBackPackCargo 
7 removeAllWeapons
7 removeAllItems
7 removeBackpack
7 setTerrainGrid
7 setViewDistance !"setViewDistance 1600"
7 setMarkerColor
7 createMarker
7 createUnit !="_unit = _copterSupportGrp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !=_unit = _group createUnit [_unitClass, _targetPos, [], 100, \"CAN_COLLIDE\];"
7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !=_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !=_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\];"
7 createTeam
7 deleteMarker
7 setMarkerBrush
7 setMarkerDir
7 setMarkerPos
7 setMarkerShape
7 setMarkerSize
7 setMarkerText
7 setMarkerType
7 setMarkerAlpha
7 createMarkerLocal
7 setMarkerBrushLocal
7 setMarkerColorLocal
7 setMarkerDirLocal
7 setMarkerPosLocal
7 setMarkerShapeLocal
7 setMarkerSizeLocal
7 setMarkerTextLocal
7 setMarkerTypeLocal
7 setMarkerAlphaLocal
7 deleteMarkerLocal
7 displayRemoveAllEventHandlers
7 displaySetEventHandler
7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status"
7 ctrlRemoveAllEventHandlers
7 ctrlRemoveEventHandler
7 addMPEventHandler
7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !" [\"local\"" !" [\"Respawn\"" !" [\"Put\"" !" [\"Take\"" [\"Fired\"" [\"Killed\"" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\""
7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" 
7 ctrlAddEventHandler !"aponInfo_weaponClasses = _weaponClasses;" !"_listWeapons ctrladdeventhandler [\"lbselchanged\",\"with uinamespace do {['lbSelChanged_w\"" !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\","
7 removeAllEventHandlers
7 removeAllMissionEventHandlers
7 removeEventHandler !="player removeEventHandler ['Fired', 0];" !="displayRemoveEventHandler" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];"
7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
7 switchCamera
7 remoteControl !"fn_moduleRemoteControl.sqf"
7 drawIcon3D !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text,"
7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
7 ctrlCreate
7 ctrlDelete
7 ctrlClassName
7 ctrlModel
7 ctrlModelDirection
7 ctrlModelSide
7 ctrlModelUp
7 ctrlSetDirection
7 ctrlSetModel
7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"
7 loadFile !"_FRnd = compile loadFile \"\\A3\\animals_f"
7 setGroupIconsVisible
7 setGroupIconsSelectable
7 setGroupIconParams
7 addGroupIcon
7 EPOCH_whitelist
7 EPOCH_defaultVars_SEPXVar
7 EPOCH_group_upgrade_lvl_SVar
7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"
7 Dayz_GUI_R
7 dayz_originalPlayer
7 zZombie_Base
7 GodMode
7 shazbot
7 _typeofHookMonky
7 _allocMemory !"_allocMemory103"
7 _d3d9multipliervariable
7 _runASM
7 _addGFX_hookD3D9eventhandler
7 _BEhookBYPASSBOB
7 JJMMEE_INIT_MENU
3 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" !="_unit addMagazine configName _item"

 

I hope someone can help me please

 

Cheers guys

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Here's the fun part. Take both logs and take each item that is kicking your players. from your example,

 

 

#0 "srifle_LRR_LRPS_F" 0:0

 

#0 is actually line 1.

So what you will want to do, is in your Addweaponcargo.txt, go to line 1 (take the error #, in this case, #0, add 1, so the error happens on line 1), at the end and put

 

!"srifle_LRR_LRPS_F"

 

 

That will help you out in the future for weapons issues.

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Kinda funny once u figure out how to read the logs it's easy to start fixing every error you get on your server.. this works perfectly, thanks!.. took a few Log reading but I have eventually got it all ironed out.. now back to my Orbital script with raining Raptor's that rain from the sky in a  fiery hell fire and invade Epoch (overpoch now on my server) Altis >;D lol

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Anyone else have a problem with the mission box disappear when a player approaches? prior to installing  infistar the boxes stayed. I redid all teh filters and every looks fine no log of any kind showing a problem but the boxes disappear when a player gets close.. Anyone have any ideas?

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EDIT!

 

I got it working so it removes both vehicle's and AI.(only for one mission for now)

but, my main problem is when i restart the server and try the mission and finish it the first mission doesnt delete the vehicle's but when a second one spawn it does any tips on it?

 

these are my script/edits:(highlight the edited in part)

 

 

the SM1.sqf

private ["_coords","_MainMarker","_wait","_crate];
 
 
//set variable
 
//Find a safe position on map to spawn marker and AI units
_FindNewPosition = false;
_coords = [mapCenter,300,mapRange,30,0,10,0] call BIS_fnc_findSafePos;
{
if ((_x distance _coords) < MinDistanceFromMission) then {
_FindNewPosition = true;
};
} foreach AllMissionCoords;
if (_FindNewPosition) exitWith {[] execVM "\q\addons\custom_server\AIMission\Major\SM1.sqf"};
AllMissionCoords = AllMissionCoords + [_coords];
 
//Sleeps specifed ammount in init.sqf
sleep blck_AISpawnTime;
 
//Sends message to all players about the AI Mission
["Rebels are gathering! Check your map for the location!"] execVM "\q\addons\custom_server\AIMission\AIM.sqf";
 
//Sets public variable for all units to see mapmarker
Ccoords = _coords;
publicVariable "Ccoords";
[] execVM "debug\addmarkers.sqf";
 
//Crates the crate
_crate = objNull;
_crate = createVehicle ["Box_NATO_Wps_F",[(_coords select 0) - 3, _coords select 1,0],[], 0, "CAN_COLLIDE"];
 
//Sets variables (not sure if needed but left just incase so cleanup doesnt happen
_crate setVariable ["Mission",1,true];
_crate setVariable ["ObjectID","1",true];
_crate setVariable ["permaLoot",true,true];
 
//Fills the crate with items
[_crate] call blck_FillBoxes_Major;
 
//Spawns the AI
[_coords,blck_MinAI_Major,blck_MaxAI_Major,blck_WeaponList_Major,blck_SpawnVeh_Major] execVM "\q\addons\custom_server\AIMission\spawnai.sqf";
 
//Waits until player gets near the _crate to end mission
waitUntil{{isPlayer _x && _x distance _crate < 10  } count playableunits > 0};
 
//Announces that the mission is complete
["The Rebel Gathering has settled down!"] execVM "\q\addons\custom_server\AIMission\AIM.sqf";
 
//Remove AI Mission Position Tracker
AllMissionCoords = AllMissionCoords - [_coords];
 
//Removes the markers
[] execVM "debug\remmarkers.sqf";
MissionGo = 0;
Ccoords = 0;
publicVariable "Ccoords";
 
 
 
//the delete vehicle exec
[] execVM "\q\addons\custom_server\AIMission\delveh1.sqf";
 
//Spawns mission again

[] execVM "\q\addons\custom_server\AIMission\major\SM1.sqf";

 

 

the spawnVehicle.sqf

//Debug information 
diag_log format["SpawnVehicles _this: %1",_this];
 
//Gets position information from spawnai1.sqf
_pos = _this select 0;
 
//Creates a group for Vehicles
_aiGroup = createGroup RESISTANCE;
_ai = ObjNull;
 
//Finds a safe positon in area to spawn
_safepos = [_pos,0,27,0,0,20,0] call BIS_fnc_findSafePos;
 
//Spawns 1 AI Unit
"O_G_Soldier_SL_F" createUnit [_safepos, _aiGroup, "_ai = this", 0.1, "PRIVATE"];
removeBackpackGlobal _ai;
removeAllItemsWithMagazines  _ai;
_ai setVariable["LASTLOGOUT_EPOCH",1000000000000];
_ai setVariable["LAST_CHECK",1000000000000];
_ai setVehicleVarName "ai1"; ai1 = _ai;\\gave the ai's a name to delete it with. so with the rest.
_ai enableAI "TARGET";
_ai enableAI "AUTOTARGET";
_ai enableAI "MOVE";
_ai enableAI "ANIM";
_ai enableAI "FSM";
_ai allowDammage true;
_ai setCombatMode "RED";
_ai setBehaviour "COMBAT";
_ai setVariable ["AI",true,true];
 
 
//Spawns 1 AI Unit
_ai1 = ObjNull;
_safepos = [_pos,0,27,0,0,20,0] call BIS_fnc_findSafePos;
"O_G_Soldier_SL_F" createUnit [_safepos, _aiGroup, "_ai1 = this", 0.1, "PRIVATE"];
removeBackpackGlobal _ai1;
removeAllItemsWithMagazines  _ai1;
_ai1 setVariable["LASTLOGOUT_EPOCH",1000000000000];
_ai1 setVariable["LAST_CHECK",1000000000000];
_ai1 setVehicleVarName "ai2"; ai2 = _ai1;
_ai1 enableAI "TARGET";
_ai1 enableAI "AUTOTARGET";
_ai1 enableAI "MOVE";
_ai1 enableAI "ANIM";
_ai1 enableAI "FSM";
_ai1 allowDammage true;
_ai1 setCombatMode "RED";
_ai1 setBehaviour "COMBAT";
_ai1 setVariable ["AI",true,true];
 
 
//Spawns 1 AI Unit
_ai2 = ObjNull;
_safepos = [_pos,0,27,0,0,20,0] call BIS_fnc_findSafePos;
"O_G_Soldier_SL_F" createUnit [_safepos, _aiGroup, "_ai2 = this", 0.1, "PRIVATE"];
removeBackpackGlobal _ai2;
removeAllItemsWithMagazines  _ai2;
_ai2 setVariable["LASTLOGOUT_EPOCH",1000000000000];
_ai2 setVariable["LAST_CHECK",1000000000000];
_ai2 setVehicleVarName "ai3"; ai3 = _ai2;
_ai2 enableAI "TARGET";
_ai2 enableAI "AUTOTARGET";
_ai2 enableAI "MOVE";
_ai2 enableAI "ANIM";
_ai2 enableAI "FSM";
_ai2 allowDammage true;
_ai2 setCombatMode "RED";
_ai2 setBehaviour "COMBAT";
_ai2 setVariable ["AI",true,true];
 
 
//Spawns 1 AI Unit
_ai3 = ObjNull;
_safepos = [_pos,0,27,0,0,20,0] call BIS_fnc_findSafePos;
"O_G_Soldier_SL_F" createUnit [_safepos, _aiGroup, "_ai3 = this", 0.1, "PRIVATE"];
removeBackpackGlobal _ai3;
removeAllItemsWithMagazines  _ai3;
_ai3 setVariable["LASTLOGOUT_EPOCH",1000000000000];
_ai3 setVariable["LAST_CHECK",1000000000000];
_ai3 setVehicleVarName "ai4"; ai4 = _ai3;
_ai3 enableAI "TARGET";
_ai3 enableAI "AUTOTARGET";
_ai3 enableAI "MOVE";
_ai3 enableAI "ANIM";
_ai3 enableAI "FSM";
_ai3 allowDammage true;
_ai3 setCombatMode "RED";
_ai3 setBehaviour "COMBAT";
_ai3 setVariable ["AI",true,true];
 
 
//Spawns a AI Vehicle
_safepos = [_pos,0,27,0,0,20,0] call BIS_fnc_findSafePos;
_veh = ObjNull;
_veh = createVehicle["B_G_Offroad_01_armed_F", _safepos, [], 0, "NONE"];
_veh setVariable["LASTLOGOUT_EPOCH",1000000000000];
_veh setVariable["LAST_CHECK",1000000000000];
_veh setVehicleVarName "veh1"; veh1 = _veh; \\gave the vehicle a name so i can delete it. did this with both of em.
//Moves 2 AI units into vehicle
_ai moveInAny _veh;
_ai1 moveInAny _veh;
//So Vehicle doesnt despawn
EPOCH_VehicleSlotsLimit = EPOCH_VehicleSlotsLimit + 1;
EPOCH_VehicleSlots pushBack str(EPOCH_VehicleSlotsLimit);
_slot = EPOCH_VehicleSlots select 0;
_veh setVariable ['VEHICLE_SLOT',_slot,true];
EPOCH_VehicleSlots = EPOCH_VehicleSlots - [_slot];
EPOCH_VehicleSlotCount = count EPOCH_VehicleSlots;
publicVariable 'EPOCH_VehicleSlotCount';
_veh call EPOCH_server_setVToken;
//Creates vehicle inventory
clearWeaponCargoGlobal    _veh;
clearMagazineCargoGlobal  _veh;
clearBackpackCargoGlobal  _veh;
clearItemCargoGlobal       _veh;
 
 
_safepos = [_pos,0,27,0,0,20,0] call BIS_fnc_findSafePos;
_veh2 = ObjNull;
_veh2 = createVehicle["B_G_Offroad_01_armed_F", _safepos, [], 0, "NONE"];
_veh2 setVariable["LASTLOGOUT_EPOCH",1000000000000];
_veh2 setVariable["LAST_CHECK",1000000000000];
_veh2 setVehicleVarName "veh2"; veh2 = _veh2;
_ai2 moveInAny _veh2;
_ai3 moveInAny _veh2;
EPOCH_VehicleSlotsLimit = EPOCH_VehicleSlotsLimit + 1;
EPOCH_VehicleSlots pushBack str(EPOCH_VehicleSlotsLimit);
_slot = EPOCH_VehicleSlots select 0;
_veh2 setVariable ['VEHICLE_SLOT',_slot,true];
EPOCH_VehicleSlots = EPOCH_VehicleSlots - [_slot];
EPOCH_VehicleSlotCount = count EPOCH_VehicleSlots;
publicVariable 'EPOCH_VehicleSlotCount';
_veh2 call EPOCH_server_setVToken;
clearWeaponCargoGlobal    _veh2;
clearMagazineCargoGlobal  _veh2;
clearBackpackCargoGlobal  _veh2;
clearItemCargoGlobal       _veh2;

 

delveh1.sqf is the delete vehicle type of script which is called at the end of the mission.

{
_x action ["Eject", veh1];
} forEach crew veh1;
deleteVehicle veh1;
deleteVehicle ai1;
deleteVehicle ai2;
 
{
_x action ["Eject", veh2];
} forEach crew veh2;
deleteVehicle veh2;
deleteVehicle ai3;
deleteVehicle ai4;

 

these are basicly the files i have edited.

 

regards,

fly

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Guys, got a major issue......           The AI scrips are causing some MAJOR RPT issues..... heres just an little bit.......

 

21:00:22   Error 0 elements provided, 3 expected
21:00:22 File q\addons\custom_server\AIMission\AI1.sqf, line 91
21:00:22 Bad conversion: array
21:00:22 Error in expression <
waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};
};>
21:00:22   Error position: <nearEntities [["MAN"],1000])};
};>
21:00:22   Error 0 elements provided, 3 expected
21:00:22 File q\addons\custom_server\AIMission\AI1.sqf, line 91
21:00:22 Bad conversion: array
21:00:22 Error in expression <
waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};
};>
21:00:22   Error position: <nearEntities [["MAN"],1000])};
};>
21:00:22   Error 0 elements provided, 3 expected
21:00:22 File q\addons\custom_server\AIMission\AI1.sqf, line 91
21:00:22 Bad conversion: array
21:00:22 Error in expression <
waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};
};>
21:00:22   Error position: <nearEntities [["MAN"],1000])};
};>
21:00:22   Error 0 elements provided, 3 expected
21:00:22 File q\addons\custom_server\AIMission\AI1.sqf, line 91
21:00:22 Bad conversion: array
21:00:22 Error in expression <
waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};
};>

 

That continues for three hours!   I have an RPT of over 500mb and it cant be good for the server..........

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Guys, got a major issue......           The AI scrips are causing some MAJOR RPT issues..... heres just an little bit.......

 

21:00:22   Error 0 elements provided, 3 expected

21:00:22 File q\addons\custom_server\AIMission\AI1.sqf, line 91

21:00:22 Bad conversion: array

21:00:22 Error in expression <

waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};

};>

21:00:22   Error position: <nearEntities [["MAN"],1000])};

};>

21:00:22   Error 0 elements provided, 3 expected

21:00:22 File q\addons\custom_server\AIMission\AI1.sqf, line 91

21:00:22 Bad conversion: array

21:00:22 Error in expression <

waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};

};>

21:00:22   Error position: <nearEntities [["MAN"],1000])};

};>

21:00:22   Error 0 elements provided, 3 expected

21:00:22 File q\addons\custom_server\AIMission\AI1.sqf, line 91

21:00:22 Bad conversion: array

21:00:22 Error in expression <

waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};

};>

21:00:22   Error position: <nearEntities [["MAN"],1000])};

};>

21:00:22   Error 0 elements provided, 3 expected

21:00:22 File q\addons\custom_server\AIMission\AI1.sqf, line 91

21:00:22 Bad conversion: array

21:00:22 Error in expression <

waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};

};>

 

That continues for three hours!   I have an RPT of over 500mb and it cant be good for the server..........

my server after this make restarts itself, crash sometimes so try to fix it, i just delete this missions, also fps going down from it.

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There is a fix for this read the other posts, I had the same thing and it resolved that same rpt issue. It effects fps and cpu load which is why you Desync and have low fps

a link would have been good.......    ;)   I have looked but I cant find  the "FIX"   I see people on about changing it for Chernerus,  but I am running ALTIS,     and everything is fine apart from this error.

 

Someone please help.

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a link would have been good.......    ;)   I have looked but I cant find  the "FIX"   I see people on about changing it for Chernerus,  but I am running ALTIS,     and everything is fine apart from this error.

 

Someone please help.

Try this, it worked beautifully for me, and a couple others. 

http://epochmod.com/forum/index.php?/topic/30063-blckeagls-ai-mission-version-202-release-122015/?p=189724
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HI there

use or not use your be files

 

i always get kicked by be when i tried to join the server

 

the log look like this

 

 

1:11:07 BattlEye Server: Script Log: #0 docmia (60c01a946241ea301bff9204a4671cc6) - #25 " 1 "mpmissions\__CUR_MP.Altis\init.sqf"

 1:11:07   
 1:11:07   if (isServer) then {
 1:11:07   execVM "\q\addons\custom_server\init.sqf";
 1:11:07   
 1:11:07   } else {
 1:11:07   [] spawn {
 1:11:07   
 1:11:07   ["
 1:11:07 Player docmia kicked off by BattlEye: Script Restriction #25
 

 

am i did something wrong?

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Guys, got a major issue......           The AI scrips are causing some MAJOR RPT issues..... heres just an little bit.......

 

21:00:22   Error 0 elements provided, 3 expected

21:00:22 File q\addons\custom_server\AIMission\AI1.sqf, line 91

21:00:22 Bad conversion: array

21:00:22 Error in expression <

waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};

};>

21:00:22   Error position: <nearEntities [["MAN"],1000])};

};>

21:00:22   Error 0 elements provided, 3 expected

21:00:22 File q\addons\custom_server\AIMission\AI1.sqf, line 91

21:00:22 Bad conversion: array

21:00:22 Error in expression <

waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};

};>

21:00:22   Error position: <nearEntities [["MAN"],1000])};

};>

21:00:22   Error 0 elements provided, 3 expected

21:00:22 File q\addons\custom_server\AIMission\AI1.sqf, line 91

21:00:22 Bad conversion: array

21:00:22 Error in expression <

waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};

};>

21:00:22   Error position: <nearEntities [["MAN"],1000])};

};>

21:00:22   Error 0 elements provided, 3 expected

21:00:22 File q\addons\custom_server\AIMission\AI1.sqf, line 91

21:00:22 Bad conversion: array

21:00:22 Error in expression <

waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};

};>

 

That continues for three hours!   I have an RPT of over 500mb and it cant be good for the server..........

Do you have the latest update of the script? Also look back to page 9- to about 13 on this thread. 1Man and I had this RPT issue too. 1Man found the solution just have to go back there and look.

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