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blckeagls' AI Mission - Version 2.0.2 Release (1/2/2015)


blckeagls

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Try here:

 

 

I know if you read through this whole thread the solution for other maps has been resolved.

My bad! dont know if this is related, but after i changed the numbers i get an error saying cant find init.sqf :/

 

Edit: Tought the issue could be related to @mas , disabled it, removed folders and restorded pbo to last working with only blckeagls AIm but still get this

14:11:30 "Epoch: Init Compiles"

14:11:35 Warning Message: Script q\addons\custom_server\init.sqf not found

14:11:35 Attempt to override final function - bis_fnc_init

14:11:35 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!

14:11:35 "Epoch: Starting ArmA3 Epoch Server, Version 0.2.5.2"

14:11:35 "Epoch: Init Variables"

14:11:35 Bad conversion: bool

14:11:35 Bad conversion: bool

14:11:35 Bad conversion: bool

14:11:35 Bad conversion: bool

14:11:35 Bad conversion: bool

14:11:35 Bad conversion: bool

14:11:35 Bad conversion: bool

14:11:35 Bad conversion: bool

14:11:35 Bad conversion: bool

 

Init.sqf is placed in \@epochhive\addons\custom_server.pbo\init.sqf     had it that way i think when it woked a few days ago.

Edited by JsonC
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show me log again, there must be some mistake, add script filters are easy!

 

 

thats what my scripts.log shows :

 

30.01.2015 10:06:22: MBZmarcostar (x.x.x.x:xxxx) xxxxxxxxxxxxxxxxxxxxxx - #0 "cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')"

 

Theres no other error i can send u, i think i do all alright but i dont know have to solve that issue

 

Thanks for ur help

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If i change     12000 to 5000 as said about chern i get error could not find init.sqf

//This defines the range from center to spawn
    mapRange = 12000;
    
    //This defines center of mapRange
    mapCenter = [6322,7801,0];

 

what to do?

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thats what my scripts.log shows :

 

30.01.2015 10:06:22: MBZmarcostar (x.x.x.x:xxxx) xxxxxxxxxxxxxxxxxxxxxx - #0 "cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')"

 

Theres no other error i can send u, i think i do all alright but i dont know have to solve that issue

 

Thanks for ur help

add !""cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" to line start with 7 "BIS_fnc_"

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13:54:42 Error position: <_owner in _players)) then {

_ownerOnline>3:54:42 Error Undefined variable in expression: _owner

13:54:42 File q\addons\custom_server\AIMission\AI1.sqf, line 40

13:54:42 Error in expression < + [_x];

} foreach playableunits;

if (!(_owner in _players)) then {

_ownerOnline>

 This is the result i get on rpt, any ideas?

 

 

 

Im getting same error......Any ideas ?

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Sounds awesome!

 

Coding is done for this first phase. Running it on our public server for a day to identify any bugs and waiting to be sure blckeagls does not mind my posting the update. Narines is putting some final touches on the code as well. We should be able to release this sometime in the next few days.

 

b_560_95_1.png

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If i change     12000 to 5000 as said about chern i get error could not find init.sqf

//This defines the range from center to spawn

    mapRange = 12000;

    

    //This defines center of mapRange

    mapCenter = [6322,7801,0];

 

what to do?

 

change those settings in the init.sqf in custom_server.pbo, which you placed in your @epochhive\addons folder.

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add !""cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" to line start with 7 "BIS_fnc_"

 

Hey bro¡ ur help was good for me, now i havent got that restriction 0, now my scripts.txt shows me that

 

#36 "rker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_Mai"
 
but i loged another time, and the scripts txt shows that
 
#25 "ariable ["BIS_enableRandomization",true]) exitWith {};
 
_this execVM "\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf";
"
 
 
Thanks ¡
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Hey bro¡ ur help was good for me, now i havent got that restriction 0, now my scripts.txt shows me that

 

#36 "rker = createMarker ["MainMarker", Ccoords];
_MainMarker setMarkerColor "ColorWhite";
_MainMarker setMarkerShape "ELLIPSE";
_Mai"
 
but i loged another time, and the scripts txt shows that
 
#25 "ariable ["BIS_enableRandomization",true]) exitWith {};
 
_this execVM "\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf";
"
 
 
Thanks ¡

 

Line starting with createMarker add !"createMarker ["MainMarker", Ccoords];"

 

Line start with exec add !"_this execVM "\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf";"

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Line starting with createMarker add !"createMarker ["MainMarker", Ccoords];"

 

Line start with exec add !"_this execVM "\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf";"

hey bro¡ i follow ur steps and now i got this situation:

 

Still having that issue :

 

BattlEye Server: Script Log: #0 MBZmarcostar (xxxxxxxxxxxxxxxxxxxxx) - #36 "rker = createMarker ["MainMarker", Ccoords];

 0:45:14   _MainMarker setMarkerColor "ColorWhite";
 0:45:14   _MainMarker setMarkerShape "ELLIPSE";
 0:45:14   _Mai"
 0:45:14 Player MBZmarcostar kicked off by BattlEye: Script Restriction #36
 0:45:14 Player MBZmarcostar disconnected.
 
as u can see i look for my createmarker line and is like this :
 
7 createMarker !"createMarker ["MainMarker", Ccoords];"
 
but still with BattlEye: Script Restriction #36
 
 
Thanks for ur help bro, im waiting ur comment ¡¡¡ 
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hey

 

ive found the same bug many other did that cars dont show the interaction menu after 30 to 60min of gameplay

is there a way to resolve this ?

 

 

hey

 

ive found the same bug many other did that cars dont show the interaction menu after 30 to 60min of gameplay

is there a way to resolve this ?

bump

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hey bro¡ i follow ur steps and now i got this situation:

 

Still having that issue :

 

BattlEye Server: Script Log: #0 MBZmarcostar (xxxxxxxxxxxxxxxxxxxxx) - #36 "rker = createMarker ["MainMarker", Ccoords];

 0:45:14   _MainMarker setMarkerColor "ColorWhite";
 0:45:14   _MainMarker setMarkerShape "ELLIPSE";
 0:45:14   _Mai"
 0:45:14 Player MBZmarcostar kicked off by BattlEye: Script Restriction #36
 0:45:14 Player MBZmarcostar disconnected.
 
as u can see i look for my createmarker line and is like this :
 
7 createMarker !"createMarker ["MainMarker", Ccoords];"
 
but still with BattlEye: Script Restriction #36
 
 
Thanks for ur help bro, im waiting ur comment ¡¡¡ 

 

I have to set this line with 1 so its look lik this:

1 createMarker !="createMarkerLocal [\"MissionMarker\", _markerPos]" !"Marker = createMarker ["MainMarker", Ccoords];" !"_MainMarker setMarkerColor "ColorWhite";" !"_MainMarker setMarkerShape "ELLIPSE";" !"_MainMarker setMarkerBrush "Grid";" !"_MainMarker setMarkerSize [175,175];" !"createMarker" !"_MainMarker = createMarker ["MainMarker2", C2coords];" !"_MainMarker75 = createMarker["MainMarker75", MCoords];" !"_MainMarker75 = createMarker["MainMarker752", M2Coords];" !"_MainMarker = createMarker ["MainMarker", _this];"


add what i have and it must work

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