FragZ Posted November 12, 2014 Report Share Posted November 12, 2014 what skin is that? Worker skin Link to comment Share on other sites More sharing options...
Zupa Posted November 12, 2014 Author Report Share Posted November 12, 2014 yeah of course: something like that: in init.sqf !!! change path and model { _moderated = _x getVariable ["moderated",0]; if( !isNil "_moderated" && _moderated != 0)then{ _x setObjectTexture [0, "scripts\gui\upg\moder.jpg"]; }; }forEach playableUnits; // if your antihack doesnt allow this use nearestObjects[player, ["Survivor2_DZ"],25000]; In infistar: In menu of moder adminadd = adminadd + [" Suit UP",moderskinning,"0","0","0","1",[0,0.8,1,1]]; and that after _adminskinning !!!!! !!! change path moderskinning = { PVOZ_moderSkin = [player , "scripts\gui\upg\moder.jpg" ]; // (or color , "#(argb,1,1,1)color(0,0,0,1)" ) publicVariable "PVOZ_moderSkin"; player setObjectTexture [0, "scripts\gui\upg\moder.jpg"]; // (to also see it yourself) player setVariable["adminated",1,true]; }; Done lol :3 good explenation Something extra: You do not need to make a new public variable publicVariable "PVOZ_moderSkin"; u can just use the same default one with different values in ^^ Less battleeye work Link to comment Share on other sites More sharing options...
FragZ Posted November 12, 2014 Report Share Posted November 12, 2014 good explenation Something extra: You do not need to make a new public variable publicVariable "PVOZ_moderSkin"; u can just use the same default one with different values in ^^ Less battleeye work Zupa any idea on how to fix my problem? Link to comment Share on other sites More sharing options...
FragZ Posted November 20, 2014 Report Share Posted November 20, 2014 Where can I find the survivor skin base? I do not like the worker skin :/ Or like a soldier clothing? Like the Officier skin? Link to comment Share on other sites More sharing options...
raymix Posted November 21, 2014 Report Share Posted November 21, 2014 Where can I find the survivor skin base? I do not like the worker skin :/ Or like a soldier clothing? Like the Officier skin? A4: Link to comment Share on other sites More sharing options...
FragZ Posted November 21, 2014 Report Share Posted November 21, 2014 A4: Ok thank you for the survivor one, but still the soldier one :O hahah Link to comment Share on other sites More sharing options...
boomdead123 Posted November 25, 2014 Report Share Posted November 25, 2014 is there a way to make it so when an admin double clicks on it will force a skin change? for example people on my server spawn as survivors but the admin skin is the worker skin is that possible to make it so there will be a force skin change? Link to comment Share on other sites More sharing options...
Zupa Posted November 25, 2014 Author Report Share Posted November 25, 2014 _model = "INS_Worker2_DZ"; [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; infront off the change of textures Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted November 25, 2014 Report Share Posted November 25, 2014 Here is my Admin Skin :blink: :rolleyes: Link to comment Share on other sites More sharing options...
se7en Posted January 8, 2015 Report Share Posted January 8, 2015 Any idea how to add option to Suit Up for Admin Epoch Tools (not infistar) ? edit:: Ok, managed to add custom menu option to admin tools but unfortunately when i use this, it just changes my skin to BLACK. I used ur texture from 1st post, changed dimensions to 1024x1024 and named .jpg. Help please ;) EDIT2:: Managed to get it to work, however, is it possible so i can remove view of backpacks and/or other stuff? I want to show only skin on me, no stuffs like toolbelts and/or backpack ;( Link to comment Share on other sites More sharing options...
FragZ Posted January 14, 2015 Report Share Posted January 14, 2015 Do someone have a list of skins files ready to modify? I cannot open p3d files... I mainly want the survivor skin., Link to comment Share on other sites More sharing options...
raymix Posted January 16, 2015 Report Share Posted January 16, 2015 Do someone have a list of skins files ready to modify? I cannot open p3d files... I mainly want the survivor skin., You can't open binarized p3d files due to copyright reasons, you don't need to, because that level of editing would require creating new mod and players downloading it. All models comes with UVs and textures defined, some of skins has option enabled called hiddenselections, this option allows you to replace textures using code alone and works fine with server modifications alone... basically that's what you want. For more info go to Page 1 on this topic and look at posts #10 and #11 Link to comment Share on other sites More sharing options...
FragZ Posted January 16, 2015 Report Share Posted January 16, 2015 You can't open binarized p3d files due to copyright reasons, you don't need to, because that level of editing would require creating new mod and players downloading it. All models comes with UVs and textures defined, some of skins has option enabled called hiddenselections, this option allows you to replace textures using code alone and works fine with server modifications alone... basically that's what you want. For more info go to Page 1 on this topic and look at posts #10 and #11 Thank you for pointing that out for me. However, I cannot seem to find the Soldier_Crew_PMC skin paa file in there, would it be somewhere else? I want to make a custom survivor skin instead of the worker skin... :P Link to comment Share on other sites More sharing options...
raymix Posted January 16, 2015 Report Share Posted January 16, 2015 Thank you for pointing that out for me. However, I cannot seem to find the Soldier_Crew_PMC skin paa file in there, would it be somewhere else? I want to make a custom survivor skin instead of the worker skin... :P Ahh, fair enough. The PMC suffix in that classname means it is from PMC expansion (integrated in game). You'll need something like PBOManager to open pbos and find PMC characters, there you might have a better chance to find the right texture Alternatively, just download unbinarized PMC characters, Open p3d and either select all (CTRL + A) or select one of named selections on right (ie. camo) then press E on keyboard to bring up "Face properties". There you will find path to each texture applied on faces... however keep in mind, those are Arma paths that uses prefix, not real paths. You can find models here: https://community.bistudio.com/wiki/Arma_Licensed_Data_Pack PMC chars is second from bottom, click Expand to verify before downloading Since paths uses prefixes (due to how game and P drive works) and these packages does not come with textures, you will still need to go back to square one, using PBO manager (Cog wheel icon to verify pbo prefix) to trace down textures used (at least you get the filename, right?) It's kind of upside down, I know... But that's Arma for you with lots of guessing and poor documentation... so they give you raw files and lets you figure rest yourself :) Link to comment Share on other sites More sharing options...
FragZ Posted January 16, 2015 Report Share Posted January 16, 2015 Ahh, fair enough. The PMC suffix in that classname means it is from PMC expansion (integrated in game). You'll need something like PBOManager to open pbos and find PMC characters, there you might have a better chance to find the right texture Alternatively, just download unbinarized PMC characters, Open p3d and either select all (CTRL + A) or select one of named selections on right (ie. camo) then press E on keyboard to bring up "Face properties". There you will find path to each texture applied on faces... however keep in mind, those are Arma paths that uses prefix, not real paths. You can find models here: https://community.bistudio.com/wiki/Arma_Licensed_Data_Pack PMC chars is second from bottom, click Expand to verify before downloading Since paths uses prefixes (due to how game and P drive works) and these packages does not come with textures, you will still need to go back to square one, using PBO manager (Cog wheel icon to verify pbo prefix) to trace down textures used (at least you get the filename, right?) It's kind of upside down, I know... But that's Arma for you with lots of guessing and poor documentation... so they give you raw files and lets you figure rest yourself :) Is there no ready-to-use files like ZUpa originally posted (but now its gone for some reason, says link not found).. Link to comment Share on other sites More sharing options...
raymix Posted January 16, 2015 Report Share Posted January 16, 2015 Is there no ready-to-use files like ZUpa originally posted (but now its gone for some reason, says link not found).. nah, only 2 textures were given, I only did classnames and my texture for shits and giggles, never actually used this mod... pretty much made a list of texturable classnames to make it easier for others (since i was in a debug anyway) and uninstalled test server. However feel free to provide people with textures or links to them in PBOs yourself, quite sure someone will find your findings useful. You can convert PAA files to jpg/png/tga using TexView 2. Link to comment Share on other sites More sharing options...
se7en Posted January 19, 2015 Report Share Posted January 19, 2015 For anyone that use AdminEpochTools - to add custom option to menu: First Edit: Epoch\MPMissions\DayZ_Epoch_11.Chernarus\admintools\AdminToolsMain.sqf Add: ["Admin Skin",[],"", -5, [["expression", format[_EXECscript1,"adminskin.sqf"]]], "1", "1"], somewhere u want this menu to appear. Create adminskin.sqf in Epoch\MPMissions\DayZ_Epoch_11.Chernarus\admintools\tools\ folder and Paste this in: PVOZ_adminSkin = [player , "gui\admin.jpg" ]; // (or color , "#(argb,1,1,1)color(0,0,0,1)" ) publicVariable "PVOZ_adminSkin"; player setObjectTexture [0, "gui\admin.jpg"]; // (to also see it yourself) player setVariable["adminated",1,true]; Dont forget to change "gui\admin.jpg" to point location of ur Admin Texture. ;) Raryin, Gr8 and raymix 3 Link to comment Share on other sites More sharing options...
ognims Posted February 12, 2015 Report Share Posted February 12, 2015 Okey im fairly new at this so bare with me :P Were can i find "Compiles.sqf" Ive never come across this. Or is this just a custom exec sqf ? or am i totally retarded. And thnx for the scripts zupa! im running SC 3.0 and AT 1.0. Working like a charm. Would love to get this up and running aswell tho! Link to comment Share on other sites More sharing options...
ulli_123 Posted February 16, 2015 Report Share Posted February 16, 2015 Does it work at Arma 3 Epoch? Link to comment Share on other sites More sharing options...
ALKINDA Posted February 27, 2015 Report Share Posted February 27, 2015 might be a noob question, PVOZ_admin =Skin [player , "gui\admin.jpg" ]; // (or color , "#(argb,1,1,1)color(0,0,0,1)" ) how do i use the commented section in this code? like this? PVOZ_admin = color , "#(argb,1,1,1)color(0,0,0,1) Link to comment Share on other sites More sharing options...
Zupa Posted February 27, 2015 Author Report Share Posted February 27, 2015 might be a noob question, PVOZ_admin =Skin [player , "gui\admin.jpg" ]; // (or color , "#(argb,1,1,1)color(0,0,0,1)" ) how do i use the commented section in this code? like this? PVOZ_admin = color , "#(argb,1,1,1)color(0,0,0,1) PVOZ_adminSkin = [player , "#(argb,1,1,1)color(0,0,0,1)" ]; But that would make u pitch black ^^ if u change the 1 on the end to 0 u would be even invisible ( only your head will be shown). ALKINDA 1 Link to comment Share on other sites More sharing options...
megaz Posted February 27, 2015 Report Share Posted February 27, 2015 Hi Guys had this work but somehow just stopped it will change into the skin, But only on the odd occation but mainly won't work now. I get this error in my rpt: Error in expression <inated",0]; if( !isNil "_adminated" && _adminated != 0)then{ _x setObjectTextur> Error position: <_adminated != 0)then{ _x setObjectTextur> Error Undefined variable in expression: _adminated File mpmissions\__CUR_MP.Napf\init.sqf, line 156 any idea why it works only occasionally and how to fix the error thanks MegaZ ps here is my file in the init: ------------------------------------- //Admin skin (this line is 156) { _adminated = _x getVariable ["adminated",0]; if( !isNil "_adminated" && _adminated != 0)then{ _x setObjectTexture [0, "custom\admin.jpg"]; }; }forEach nearestObjects[player, ["CAManBase"],25000]; //admin skin Link to comment Share on other sites More sharing options...
ulli_123 Posted March 13, 2015 Report Share Posted March 13, 2015 Does it work at Arma 3 Epoch? Link to comment Share on other sites More sharing options...
Gr8 Posted March 13, 2015 Report Share Posted March 13, 2015 Does it work at Arma 3 Epoch? Nope Link to comment Share on other sites More sharing options...
Zupa Posted March 13, 2015 Author Report Share Posted March 13, 2015 Does it work at Arma 3 Epoch? With some modificaion it can work. Link to comment Share on other sites More sharing options...
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