Mexx82 Posted October 13, 2014 Report Share Posted October 13, 2014 unfortunately it does not work for me Link to comment Share on other sites More sharing options...
Zupa Posted October 13, 2014 Author Report Share Posted October 13, 2014 Are u wearing the worker outfit when u activate it? Link to comment Share on other sites More sharing options...
Mexx82 Posted October 13, 2014 Report Share Posted October 13, 2014 I did the entire install again checked and now you go and many thanks to you :D Link to comment Share on other sites More sharing options...
rentiger1112 Posted October 13, 2014 Report Share Posted October 13, 2014 still getting kicked for restriction 0: edit: I am wearing worker skin when adding clicking Suit Up 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="PVOZ_adminSkin" 5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead" !="PVOZ_adminSkin" 5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed" 5 "PVDZE_" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" 5 "PVAHR_" !"PVAHR_0_" 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" 5="player" 5="server" 5 "fnc_plyrHit" 1="PVAH_AdminReq" 1="PVAH_WriteLogReq" 1 "PVAHR_0_" 1 "Delete" Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted October 15, 2014 Report Share Posted October 15, 2014 still getting kicked for restriction 0: edit: I am wearing worker skin when adding clicking Suit Up 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="PVOZ_adminSkin" 5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead" !="PVOZ_adminSkin" 5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed" 5 "PVDZE_" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" 5 "PVAHR_" !"PVAHR_0_" 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" 5="player" 5="server" 5 "fnc_plyrHit" 1="PVAH_AdminReq" 1="PVAH_WriteLogReq" 1 "PVAHR_0_" 1 "Delete" Are you using Infistar as well? If so what version? My Battleye has this. Line 1 is //New //new 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="currentInvites" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="PVDZE_bank_Save" !="owner_B1" !="owner_B2" !="owner_B3" !="owner_H1" !="owner_H2" !="owner_H3" !="owner_SG" !="owner_LG" !="owner_KING" !="owner_SH" !="OriginsLockUnlock" !="PVOZ_adminSkin" 5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead" 5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed" 5 "PVDZE_" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" 5 "PVAHR_" !"PVAHR_0_" 1 "PVAH" 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" 5="player" 5="server" 5 "fnc_plyrHit" 5 "AntiHack" 1 "Delete" Link to comment Share on other sites More sharing options...
rentiger1112 Posted October 16, 2014 Report Share Posted October 16, 2014 Im not sure off the top of my head but i think its the newest version Link to comment Share on other sites More sharing options...
piX Posted October 19, 2014 Report Share Posted October 19, 2014 I am also getting kicked for "PublicVariable Restriction #0" My publicvariable.log - 20.10.2014 06:37:10: piXm8 (88.88.88.888:8888) 888888888888888888888888888888888 - #0 "PVOZ_adminSkin" = [<NULL-object>,"gui\admin.jpg"] I have added the variable into the PublicVariable file on the first line, at the end with !="PVOZ_adminSkin" It still kicks me, Is there something I have missed? Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted October 19, 2014 Report Share Posted October 19, 2014 I am also getting kicked for "PublicVariable Restriction #0" My publicvariable.log - 20.10.2014 06:37:10: piXm8 (88.88.88.888:8888) 888888888888888888888888888888888 - #0 "PVOZ_adminSkin" = [<NULL-object>,"gui\admin.jpg"] I have added the variable into the PublicVariable file on the first line, at the end with !="PVOZ_adminSkin" It still kicks me, Is there something I have missed? Very first line, or very first line with 5 "" ? Needs to be on the end of the 5"" line as my file shows. //new 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="currentInvites" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="PVDZE_bank_Save" !="owner_B1" !="owner_B2" !="owner_B3" !="owner_H1" !="owner_H2" !="owner_H3" !="owner_SG" !="owner_LG" !="owner_KING" !="owner_SH" !="OriginsLockUnlock" !="PVOZ_adminSkin" Link to comment Share on other sites More sharing options...
raymix Posted October 20, 2014 Report Share Posted October 20, 2014 guys it would be nice if you deleted your BE filters for security reasons, you know. People should be better off actually learning how they work, it's not that hard, instead of posting whole file here asking for obvious where answer was already given, just sayin. Also keep in mind there are 2 files responsible for public variable kicks. Link to comment Share on other sites More sharing options...
piX Posted October 20, 2014 Report Share Posted October 20, 2014 Very first line, or very first line with 5 "" ? Needs to be on the end of the 5"" line as my file shows. //new 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="currentInvites" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="PVDZE_bank_Save" !="owner_B1" !="owner_B2" !="owner_B3" !="owner_H1" !="owner_H2" !="owner_H3" !="owner_SG" !="owner_LG" !="owner_KING" !="owner_SH" !="OriginsLockUnlock" !="PVOZ_adminSkin" 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="currentInvites" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !"cad_pvar_s" !="PVOZ_adminSkin" That's what mine looks like. Same as yours I believe. Also, thanks for your helpful, contributing words there, raymix. People wouldn't ask for help if it were so simple. I've read through this thread multiple times and have tried what has been suggested yet I still cannot fix it. I generally like to resolve issues myself, but when one asks for help on a forum, usually an appropriate response would be somewhat helpful. Link to comment Share on other sites More sharing options...
Zupa Posted October 20, 2014 Author Report Share Posted October 20, 2014 Maybe a small detail aswell,BE SURE TO ADD THE BATTLEYE FOLDER THAT YOUR SERVER IS USING ^^ Link to comment Share on other sites More sharing options...
raymix Posted October 20, 2014 Report Share Posted October 20, 2014 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="currentInvites" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !"cad_pvar_s" !="PVOZ_adminSkin" That's what mine looks like. Same as yours I believe. Also, thanks for your helpful, contributing words there, raymix. I've read through this thread multiple times and have tried what has been suggested yet I still cannot fix it. I generally like to resolve issues myself, but when one asks for help on a forum, usually an appropriate response would be somewhat helpful. Sarcasm and a bs in one context, heh... Bro no offence, I've been helping people as much as I could (I just prefer people tying to understand instead of copy/pasting code), the post you replied to is just me repeating myself for the third time in this topic. In fact I wasn't even replying to you as Frenzy's post should fix your issue. If it didn't then you are in the same basket as the other guy who instead of failing to see me pointing at line #44 posted a full fking vars filter so script kiddos could fix their hacks and asking someone else to change 5 to 1 in line #44... Solution - http://epochmod.com/forum/index.php?/topic/19731-release-10-custom-skin-textures/?p=144115 (read trough it! you could have different line causing this) Think I might do a tutorial on these when I get back home sometime soon, while filters are dead simple, guess it just does not click for everyone. Tricks 1 Link to comment Share on other sites More sharing options...
Dew Posted October 25, 2014 Report Share Posted October 25, 2014 works great thanks again! Link to comment Share on other sites More sharing options...
BeoVR6R Posted October 26, 2014 Report Share Posted October 26, 2014 Where can one get hold of all the Default Epoch skins. Where is it located? Or even if somebody can just link me to a default Ghillie Suit. I would really like to edit and spice up that Suit for me ^^. Thanks EDIT:Ok I found where the ghillie suit is stored but it is in the format .paa Anyway I can convert this to .jpg? Link to comment Share on other sites More sharing options...
raymix Posted October 26, 2014 Report Share Posted October 26, 2014 EDIT:Ok I found where the ghillie suit is stored but it is in the format .paa Anyway I can convert this to .jpg? texview from bi tools 2.5, change extension as you file>save as to convert between formats, simple as that my post in first page shows location for most skins Link to comment Share on other sites More sharing options...
rentiger1112 Posted October 26, 2014 Report Share Posted October 26, 2014 raymix i edited from 5 to 1 but now i get kicked for 42 instead of 44? Link to comment Share on other sites More sharing options...
ABLGDayZ Posted November 9, 2014 Report Share Posted November 9, 2014 Aren't all this problems with getting kicked, because of the public variable solved if you just not use a public variable? ^^ Please correct me if this is in some way no good. But isn't the point of using public variable unnecessary by executing this ONCE for the player object, which should be reskined. player setVehicleInit "this setObjectTexture [0, 'gui\upg\admin.jpg'];"; processInitCommands; Can be executed on the client pc or on the server, works both. So far I am using this on my server for reskinning vehicles and player figures are nothing less than vehicles.. With this set on the player, everyone currently logged in, also everyone relogging or logging in new will see the new skin. Till now no problems found, at least no one I could backtrack to this script :D. Other way by not changing your way of doing it, just not put the full path of your skin in the public variable, which i think is the cause of the battleye restrictions. Because the path includes not allowed phrases in it, like raymix quoted ;D Solution - http://epochmod.com/forum/index.php?/topic/19731-release-10-custom-skin-textures/?p=144115 (read trough it! you could have different line causing this) Just create an Array beforehand (means like in your variables.sqf) like ChangeInSkinArray = [ "gui\upg\admin.jpg", "custom\pics\heavyrocker.paa", "some\really\important\SKIN.jpg" ]; Change following: "PVOZ_adminSkin" addPublicVariableEventHandler { _obj = (_this select 1) select 0 ; _colourNum = (_this select 1) select 1; _obj setObjectTexture [0, ChangeInSkinArray select _colourNum]; }; { _adminated = _x getVariable ["adminated",0]; if( !isNil "_adminated" && _adminated != 0)then{ _x setObjectTexture [0, _x getVariable "adminatedSkinNum"]; }; }forEach playableUnits; // if your antihack doesnt allow this use nearestObjects[player, ["Survivor2_DZ"],25000]; adminskinning = { _wantedSkinNum = 0; PVOZ_adminSkin = [player , _wantedSkinNum]; publicVariable "PVOZ_adminSkin"; player setObjectTexture [0, ChangeInSkinArray select _wantedSkinNum]; // (to also see it yourself) player setVariable["adminated",1,true]; player setVariable["adminatedSkinNum",_wantedSkinNum,true]; }; regards Link to comment Share on other sites More sharing options...
FragZ Posted November 10, 2014 Report Share Posted November 10, 2014 Is it possible to make multiple levels of skins? Say lowlevel admins (moderators in my case) would get a diff skin with the *mod* tag and diff color, normal admins would get an admin skin, and super admins would get like Super admin or owner tags etcetc (I know I am making 3 diff images atm...) so would it be possible? Link to comment Share on other sites More sharing options...
GaspArt Posted November 10, 2014 Report Share Posted November 10, 2014 Is it possible to make multiple levels of skins? Say lowlevel admins (moderators in my case) would get a diff skin with the *mod* tag and diff color, normal admins would get an admin skin, and super admins would get like Super admin or owner tags etcetc (I know I am making 3 diff images atm...) so would it be possible? yeah of course: something like that: in init.sqf !!! change path and model { _moderated = _x getVariable ["moderated",0]; if( !isNil "_moderated" && _moderated != 0)then{ _x setObjectTexture [0, "scripts\gui\upg\moder.jpg"]; }; }forEach playableUnits; // if your antihack doesnt allow this use nearestObjects[player, ["Survivor2_DZ"],25000]; In infistar: In menu of moder adminadd = adminadd + [" Suit UP",moderskinning,"0","0","0","1",[0,0.8,1,1]]; and that after _adminskinning !!!!! !!! change path moderskinning = { PVOZ_moderSkin = [player , "scripts\gui\upg\moder.jpg" ]; // (or color , "#(argb,1,1,1)color(0,0,0,1)" ) publicVariable "PVOZ_moderSkin"; player setObjectTexture [0, "scripts\gui\upg\moder.jpg"]; // (to also see it yourself) player setVariable["adminated",1,true]; }; Done lol :3 FragZ 1 Link to comment Share on other sites More sharing options...
FragZ Posted November 10, 2014 Report Share Posted November 10, 2014 yeah of course: something like that: in init.sqf !!! change path and model { _moderated = _x getVariable ["moderated",0]; if( !isNil "_moderated" && _moderated != 0)then{ _x setObjectTexture [0, "scripts\gui\upg\moder.jpg"]; }; }forEach playableUnits; // if your antihack doesnt allow this use nearestObjects[player, ["Survivor2_DZ"],25000]; In infistar: In menu of moder adminadd = adminadd + [" Suit UP",moderskinning,"0","0","0","1",[0,0.8,1,1]]; and that after _adminskinning !!!!! !!! change path moderskinning = { PVOZ_moderSkin = [player , "scripts\gui\upg\moder.jpg" ]; // (or color , "#(argb,1,1,1)color(0,0,0,1)" ) publicVariable "PVOZ_moderSkin"; player setObjectTexture [0, "scripts\gui\upg\moder.jpg"]; // (to also see it yourself) player setVariable["adminated",1,true]; }; Done lol :3 That was my guess I just was not sure hahahah! Thank you for clearing that up Link to comment Share on other sites More sharing options...
GaspArt Posted November 10, 2014 Report Share Posted November 10, 2014 That was my guess I just was not sure hahahah! Thank you for clearing that up C: No problems, dude. Link to comment Share on other sites More sharing options...
FragZ Posted November 10, 2014 Report Share Posted November 10, 2014 C: No problems, dude. Another problem though: My admin skin everyone can see it, but the mod skin only the person wearing it can. Any fix for that? Link to comment Share on other sites More sharing options...
Gr8 Posted November 11, 2014 Report Share Posted November 11, 2014 Hey Raymix, your skin doesnt seem to work, its out of order. Things are not in place Link to comment Share on other sites More sharing options...
FragZ Posted November 12, 2014 Report Share Posted November 12, 2014 I tried changing one of the skin on here to my needs, and it seemed nice on photoshop. Ingame though its a diff story... saving them in 512x512 on 7 quality on photoshop... PHOTOSHOP OUTPUT (JPG): http://prntscr.com/55ilzy INGAME: http://prntscr.com/55img8 Take note: the moderator skin which is green works perfectly fine and renders like the original file... I am lost right now! Link to comment Share on other sites More sharing options...
Gr8 Posted November 12, 2014 Report Share Posted November 12, 2014 I tried changing one of the skin on here to my needs, and it seemed nice on photoshop. Ingame though its a diff story... saving them in 512x512 on 7 quality on photoshop... PHOTOSHOP OUTPUT (JPG): http://prntscr.com/55ilzy INGAME: http://prntscr.com/55img8 Take note: the moderator skin which is green works perfectly fine and renders like the original file... I am lost right now! what skin is that? Link to comment Share on other sites More sharing options...
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