thade Posted September 10, 2014 Report Share Posted September 10, 2014 Hi Zupa, the service points menus shows correctly I can see 0 for fuel and 2000 for repair etc but when I click on either of them it doesn't do anything. I have tried both the dev functions. Link to comment Share on other sites More sharing options...
PeterBeer Posted September 10, 2014 Report Share Posted September 10, 2014 Hi Zupa, the service points menus shows correctly I can see 0 for fuel and 2000 for repair etc but when I click on either of them it doesn't do anything. I have tried both the dev functions. did you do this These are based on my dev functions: (The functions are needed in your compiles, double check this!) THE DEV FUNCTIONS are needed! Link to comment Share on other sites More sharing options...
thade Posted September 10, 2014 Report Share Posted September 10, 2014 hi yes, I have added the dev functions to my compiles but it still doesn't work and the latest servicepoint files uploaded by zupa yesterday. We using the soul 2.0. Link to comment Share on other sites More sharing options...
Zupa Posted September 15, 2014 Author Report Share Posted September 15, 2014 hi yes, I have added the dev functions to my compiles but it still doesn't work and the latest servicepoint files uploaded by zupa yesterday. We using the soul 2.0. RPT logs pls Server and client sided. Link to comment Share on other sites More sharing options...
Chunk. No Captain Chunk. Posted September 15, 2014 Report Share Posted September 15, 2014 hi yes, I have added the dev functions to my compiles but it still doesn't work and the latest servicepoint files uploaded by zupa yesterday. We using the soul 2.0. Check the previous posts, i created a pack for everyone who is using souls 2.0 single currency (for service points), which include all of the fixes. It's confirmed working as I'm using it right now. All you gotta do is throw the files in and add the dev functions to your variables. Not hard. Link to comment Share on other sites More sharing options...
calamity Posted September 28, 2014 Report Share Posted September 28, 2014 Credits to Axe for orignal script. Universal for 1.1 and 2.0 These are based on my dev functions: (The functions are needed in your compiles, double check this!) THE DEV FUNCTIONS are needed! You can find Service Points files on github here: Replace your old files with these. https://github.com/EpochSC/ServicePointSC Change the configs to your likings. working great... thankz now if I can just get (Soul's) update working.. I try and server wont load ;( Link to comment Share on other sites More sharing options...
Chief501st Posted October 12, 2014 Report Share Posted October 12, 2014 Hi I added this this morning and added the dev functions before the isdedi part in my compiles.sqf and i get the scroll option in-game at the fuel stations but it is not repairing/refueling/rearming anything, is there something I am missing? Link to comment Share on other sites More sharing options...
Rocu Posted October 13, 2014 Report Share Posted October 13, 2014 Hi I added this this morning and added the dev functions before the isdedi part in my compiles.sqf and i get the scroll option in-game at the fuel stations but it is not repairing/refueling/rearming anything, is there something I am missing? Did you follow the original Service Point tutorial first? If not, do that first, THEN replace it with Zupa's files. Here's the original: Link to comment Share on other sites More sharing options...
Chief501st Posted October 16, 2014 Report Share Posted October 16, 2014 Yes I did that but it breaks the service points and makes it so nothing on it works Link to comment Share on other sites More sharing options...
zipper Posted November 26, 2014 Report Share Posted November 26, 2014 Hey Zupa, Thanks for the SC modifications, however, I cant get it to work with Single Currency 3.0 (). Any tips? EDIT : I get the scroll options, i can select refuel/rearm and so on, but nothing happens when i select the options. Link to comment Share on other sites More sharing options...
Zupa Posted November 27, 2014 Author Report Share Posted November 27, 2014 Got any Client RPT errors? Link to comment Share on other sites More sharing options...
zipper Posted November 27, 2014 Report Share Posted November 27, 2014 Got any Client RPT errors? Lol, never mind. Started logging to get you RPT errors, then it starts working without any errors. Sorry to bug man. I do however have another issue with SC 3.0, but ill post my question there :) Link to comment Share on other sites More sharing options...
monkeebhoy Posted December 4, 2014 Report Share Posted December 4, 2014 Hi i installed the script as instructed. Added the extra code as decribed by Zupa. I have an issue though. I can refuel no problem. However when i try and repair a vehicle i am told that i need more coins. Even if i have the correct or more than needed amount. Any ideas? Link to comment Share on other sites More sharing options...
Skymaster2015 Posted December 9, 2014 Report Share Posted December 9, 2014 Hi, is there a Version for your Single Currency V3 default hive? Edit: Found it - just change currencyname to cashMoney Link to comment Share on other sites More sharing options...
Thug Posted December 13, 2014 Report Share Posted December 13, 2014 (edited) Hi, is there a Version for your Single Currency V3 default hive? Edit: Found it - just change currencyname to cashMoney so just find anywhere it says currencyname and change to cashMoney, in all 4 sqf files? Any thing else? Never mind, pretty easy. Thank you Edited December 13, 2014 by Thug Link to comment Share on other sites More sharing options...
Longshot03XX Posted January 25, 2015 Report Share Posted January 25, 2015 When I first installed this it worked fine, then it all of a sudden stopped working. While in game I was able to see the scroll wheel options and then when I selected it I got a message saying that service/service_refuel.sqf not found. Has anyone else had this issue come up? Link to comment Share on other sites More sharing options...
OsirisCRO Posted January 26, 2015 Report Share Posted January 26, 2015 Hello zupa. with this gold coin currency added to axecop's script, it's definitely easy for my players to go around and wreck shop without worrying about running out of ammo. i have come across a problem though. let's take for instance the Lynx Wildcat heli. rearm cvrpg = flares gone rearm he rounds = cvrpg AND flared gone i though this was due to the amount of magazines it allows you to rearm (default 3), so i changed it to one magazine per 20k coins, and it still bugs in the same way. any ideas guys? Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted February 21, 2015 Report Share Posted February 21, 2015 Trying to get this to work with single seat jets .. so it will arm all the guns at once .. right now it arms one, removes the others :( Link to comment Share on other sites More sharing options...
steamROLLER Posted March 21, 2015 Report Share Posted March 21, 2015 Hello zupa. with this gold coin currency added to axecop's script, it's definitely easy for my players to go around and wreck shop without worrying about running out of ammo. i have come across a problem though. let's take for instance the Lynx Wildcat heli. rearm cvrpg = flares gonerearm he rounds = cvrpg AND flared gone i though this was due to the amount of magazines it allows you to rearm (default 3), so i changed it to one magazine per 20k coins, and it still bugs in the same way. any ideas guys?Trying to get this to work with single seat jets .. so it will arm all the guns at once .. right now it arms one, removes the others :(Same issue here as well.. When trying to rearm a "pook_gunship" which contains a M240 weapons only. It diplayed rearming for M60 ammo selection or something of that nature and no M240 ammo. Also, when selecting the random ammo selection, it removed all of the M240 from the pook. Any suggestions or changes that can be made to leave the ammo of guns that aren't be re-armed? Link to comment Share on other sites More sharing options...
Gilleyman Posted March 27, 2015 Report Share Posted March 27, 2015 Once i updated to the new Service Point files from axe cop..My Single currency coin system from you Zuppa stopped working all togeather... AI i ( not a dev ) Suppose to be using your first script somewhere? and if so Where? Link to comment Share on other sites More sharing options...
bFe Posted April 4, 2015 Report Share Posted April 4, 2015 Error in expression <rue; _refuel_costs = [ ["AllVehicles",[Coins,_coinsRefuelVehicles]], ["Air",[Co> 11:01:29 Error position: <Coins,_coinsRefuelVehicles]], ["Air",[Co> 11:01:29 Error Undefined variable in expression: coins 11:01:29 File mpmissions\DayZ_Epoch_11.Chernarus\custom\service_point\service_point.sqf, line 31 Using SC 3.0 Link to comment Share on other sites More sharing options...
Sazarac Posted April 14, 2015 Report Share Posted April 14, 2015 I was wondering is anyone could help me out Our server has just gone over to the Zupa Single Currency with Storage and I'd like to update the Piggd Service Points to work with coins. The Axecop Coin Update by Zupa doesn't work with the Piggd Service Points. I THINK I could maybe figure out everything with the exception of Rearm. The Piggd version of Rearm is very different from Axecops. Any help would be greatly appreciated. Thanks in advance! :) Link to comment Share on other sites More sharing options...
Sazarac Posted April 15, 2015 Report Share Posted April 15, 2015 NM! Got it working! Link to comment Share on other sites More sharing options...
P0k3r_OF_Sm0t Posted April 17, 2015 Report Share Posted April 17, 2015 Hello zupa. with this gold coin currency added to axecop's script, it's definitely easy for my players to go around and wreck shop without worrying about running out of ammo. i have come across a problem though. let's take for instance the Lynx Wildcat heli. rearm cvrpg = flares gone rearm he rounds = cvrpg AND flared gone i though this was due to the amount of magazines it allows you to rearm (default 3), so i changed it to one magazine per 20k coins, and it still bugs in the same way. any ideas guys? On the original script from axecop before single currency was released, this problem existed also but someone made a fix for it. I have gone back to the original script that requires gold bars for now untill there is a fix for this issue. I have no clue what to look for to fix so hopefully someone with more knowledge can produce a fix. Link to comment Share on other sites More sharing options...
outlander Posted April 30, 2015 Report Share Posted April 30, 2015 On the original script from axecop before single currency was released, this problem existed also but someone made a fix for it. I have gone back to the original script that requires gold bars for now untill there is a fix for this issue. I have no clue what to look for to fix so hopefully someone with more knowledge can produce a fix. I think a quick and easy solution may just be to remove/comment out: // remove all magazines _magazines = _vehicle magazinesTurret _turret; { _vehicle removeMagazineTurret [_x, _turret]; } forEach _magazines; from service_point_rearm.sqf I haven't had a lot of time to test this yet, but it seems to work. This will allow people to have more ammo than what the vehicle allows though; more "reloads" Link to comment Share on other sites More sharing options...
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