Gr8 Posted July 29, 2014 Author Report Share Posted July 29, 2014 follow the steps but everywhere you see traderMenuHive, pretend it says traderMenuConfig Can i use your github code on OP ? It works better than mine. And easy to setup. I will credit you on the post Link to comment Share on other sites More sharing options...
mudzereli Posted July 29, 2014 Report Share Posted July 29, 2014 Can i use your github code on OP ? It works better than mine. And easy to setup. I will credit you on the post are you talking about this? I don't mind at all but: 1) it doesn't cover different animations -- just removes it 2) it's got some other weird code in there i added for blacklisting items for buying (so you can only sell but not buy them) Link to comment Share on other sites More sharing options...
VentZer0 Posted July 29, 2014 Report Share Posted July 29, 2014 follow the steps but everywhere you see traderMenuHive, pretend it says traderMenuConfig ummm ... duh ^^ but I was asking if there is something that prevents this method from working correctly with the configtrader option ... like bugs or glitches that appear if you are using configtrader which you wouldnt have when using database traderconfig Link to comment Share on other sites More sharing options...
YuriLowell Posted July 30, 2014 Report Share Posted July 30, 2014 Can you make it work with zupa's coin system? Link to comment Share on other sites More sharing options...
justchil Posted August 1, 2014 Report Share Posted August 1, 2014 ummm ... duh ^^ but I was asking if there is something that prevents this method from working correctly with the configtrader option ... like bugs or glitches that appear if you are using configtrader which you wouldnt have when using database traderconfig Seems to be working fine with config traders. I'm still testing but it scares me that these files may be older (from 1.4.0.2) and may cause problems in a live playing environment. Link to comment Share on other sites More sharing options...
Gr8 Posted August 2, 2014 Author Report Share Posted August 2, 2014 I am currently working on making it compatible with Zupa's Coin system. Shouldnt be hard YuriLowell 1 Link to comment Share on other sites More sharing options...
PeterBeer Posted August 2, 2014 Report Share Posted August 2, 2014 Can you make it work with zupa's coin system? +1 for that Link to comment Share on other sites More sharing options...
YuriLowell Posted August 2, 2014 Report Share Posted August 2, 2014 Im wet now. Link to comment Share on other sites More sharing options...
PeterBeer Posted August 2, 2014 Report Share Posted August 2, 2014 Any ETA Gr8Boi ? Link to comment Share on other sites More sharing options...
VentZer0 Posted August 3, 2014 Report Share Posted August 3, 2014 I am currently working on making it compatible with Zupa's Coin system. Shouldnt be hard are the current files from 1.0.4.2 or 1.0.5.1 ? Link to comment Share on other sites More sharing options...
PeterBeer Posted August 3, 2014 Report Share Posted August 3, 2014 They work with 1.0.5.1 VentZer0 Link to comment Share on other sites More sharing options...
justchil Posted August 4, 2014 Report Share Posted August 4, 2014 There is no way to cancel trade_items_wo_db items that I can get to work. I'm guessing the medic animation is so long it somehow allows you to break the animation or something.Has anyone managed to use a short animation or no animation at all to use these type of trades and to have the ability to cancel at any time? Link to comment Share on other sites More sharing options...
PeterBeer Posted August 8, 2014 Report Share Posted August 8, 2014 Has anyone here made this work with the gold coin system yet ? Link to comment Share on other sites More sharing options...
ARcoolJ Posted August 17, 2014 Report Share Posted August 17, 2014 Hey everyone, since im also using Zupa´s coin script, i´ve tried to make it compatible with fast trade. But at the moment im stuck with the items. Vehicles and wepons are working fine with fast trade. Has anyone made it to work yet and can help me out? Link to comment Share on other sites More sharing options...
PeterBeer Posted August 17, 2014 Report Share Posted August 17, 2014 Hey everyone, since im also using Zupa´s coin script, i´ve tried to make it compatible with fast trade. But at the moment im stuck with the items. Vehicles and wepons are working fine with fast trade. Has anyone made it to work yet and can help me out? Add me on skype : peterbeer9901 ill try help you :) Link to comment Share on other sites More sharing options...
Gr8 Posted August 23, 2014 Author Report Share Posted August 23, 2014 Post Updated. Added Zupa Single Currency Compability. Thanks to PeterBeer Link to comment Share on other sites More sharing options...
hopsi66 Posted September 12, 2014 Report Share Posted September 12, 2014 Need Help! I have special trader at my Epoch Napf server, how can i trade with this entries? '["ItemTopaz",1]', 276, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemCitrine",1]', 275, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemAmethyst",1]', 266, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemEmerald",1]', 263, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemObsidian",1]', 254, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemRuby",1]', 253, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemSapphire",1]', 253, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemGoldBar",1]', 276, '[1,"PartOreGold",1]', '[1,"PartOreGold",1]', 0, 703, 'trade_items_old'); '["ItemGoldBar10oz",1]', 276, '[10,"PartOreGold",1]', '[10,"PartOreGold",1]', 0, 703, 'trade_items_old'); '["ItemSilverBar",1]', 276, '[1,"PartOreSilver",1]', '[1,"PartOreSilver",1]', 0, 703, 'trade_items_old'); '["ItemSilverBar10oz",1]', 276, '[10,"PartOreSilver",1]', '[10,"PartOreSilver",1]', 0, 703, 'trade_items_old'); '["PartGeneric",1]', 276, '[1,"PartOre",1]', '[1,"PartOre",1]', 0, 703, 'trade_items_old'); '["bulk_PartGeneric",1]', 276, '[12,"PartOre",1]', '[12,"PartOre",1]', 0, 703, 'trade_items_old'); Link to comment Share on other sites More sharing options...
Rythron Posted September 17, 2014 Report Share Posted September 17, 2014 Would it be possible for the get this working? I have tried it but no succes because it counts the inventory not the bank. thx Link to comment Share on other sites More sharing options...
Gr8 Posted September 17, 2014 Author Report Share Posted September 17, 2014 Need Help! I have special trader at my Epoch Napf server, how can i trade with this entries? '["ItemTopaz",1]', 276, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemCitrine",1]', 275, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemAmethyst",1]', 266, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemEmerald",1]', 263, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemObsidian",1]', 254, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemRuby",1]', 253, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemSapphire",1]', 253, '[2,"ItemGoldBar10oz",1]', '[1,"ItemGoldBar10oz",1]', 0, 700, 'trade_items_old'); '["ItemGoldBar",1]', 276, '[1,"PartOreGold",1]', '[1,"PartOreGold",1]', 0, 703, 'trade_items_old'); '["ItemGoldBar10oz",1]', 276, '[10,"PartOreGold",1]', '[10,"PartOreGold",1]', 0, 703, 'trade_items_old'); '["ItemSilverBar",1]', 276, '[1,"PartOreSilver",1]', '[1,"PartOreSilver",1]', 0, 703, 'trade_items_old'); '["ItemSilverBar10oz",1]', 276, '[10,"PartOreSilver",1]', '[10,"PartOreSilver",1]', 0, 703, 'trade_items_old'); '["PartGeneric",1]', 276, '[1,"PartOre",1]', '[1,"PartOre",1]', 0, 703, 'trade_items_old'); '["bulk_PartGeneric",1]', 276, '[12,"PartOre",1]', '[12,"PartOre",1]', 0, 703, 'trade_items_old'); You need to add trade_items_old.sqf in your folder Link to comment Share on other sites More sharing options...
Rythron Posted September 19, 2014 Report Share Posted September 19, 2014 BumP Would it be possible for the get this working? I have tried it but no succes because it counts the inventory not the bank. thx Link to comment Share on other sites More sharing options...
hopsi66 Posted September 21, 2014 Report Share Posted September 21, 2014 You need to add trade_items_old.sqf in your folder now i try copy the trade_items.sqf to trade_items_old.sqf but it doesn't work. Trade start write the trade-letters but nothing change in inventory. Here is my copy private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_activatingPlayer","_traderID","_done"]; // [part_out,part_in, qty_out, qty_in,]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"] }; DZE_ActionInProgress = true; _activatingPlayer = player; _part_out = (_this select 3) select 0; _part_in = (_this select 3) select 1; _qty_out = (_this select 3) select 2; _qty_in = (_this select 3) select 3; _buy_o_sell = (_this select 3) select 4; _textPartIn = (_this select 3) select 5; _textPartOut = (_this select 3) select 6; _traderID = (_this select 3) select 7; _bos = 0; if(_buy_o_sell == "sell") then { _bos = 1; }; _abort = false; // perform number of total trades r_autoTrade = true; while {r_autoTrade} do { _removed = 0; cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"]; r_interrupt = false; r_doLoop = true; _started = false; _finished = false; ////////////// _position = getPos player; // gets the position [x,y,z] _posX = _position select 0; // 1th element -> x _posY = _position select 1; // 2nd element -> y _counter = 0.0; // animation duration checker while {r_doLoop} do { _positionCheck = getPos player; _newX = _positionCheck select 0; // 1th element -> x _newY = _positionCheck select 1; // 2nd element -> y _counter = _counter + 0.1; // same as the sleep timer: 0.1 sec if (_counter > 1.5) then { // amount of secs the animation takes estimated ? 2 secs? r_doLoop = false; _counter = 0.0; _finished = true; }; if (_newX != _posX || _newY != _posY) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if (!_finished) exitWith { r_interrupt = false; if (vehicle player == player) then { [objNull, player, rSwitchMove,""] call RE; player playActionNow "stop"; }; cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"]; }; if (_finished) then { _canAfford = false; if(_bos == 1) then { //sell _qty = {_x == _part_in} count magazines player; if (_qty >= _qty_in) then { _part_inClass = configFile >> "CfgMagazines" >> _part_in; _removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove); if (_removed == _qty_in) then { _canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange; }; }; } else { //buy _trade_total = [[_part_in,_qty_in]] call epoch_itemCost; _total_currency = call epoch_totalCurrency; _return_change = _total_currency - _trade_total; if (_return_change >= 0) then { _canAfford = true; }; }; diag_log format["DEBUG TRADER DONE?: %1", _canAfford]; if (_canAfford) then { // Continue with trade. if (isNil "_part_in") then { _part_in = "Unknown Item" }; if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; if(_bos == 1) then { // Selling PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out]; } else { // Buying PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in]; }; publicVariableServer "PVDZE_obj_Trade"; if(_bos == 0) then { // only wait for result when buying waitUntil {!isNil "dayzTradeResult"}; if(dayzTradeResult == "PASS") then { _done = [[[_part_in,_qty_in]],0] call epoch_returnChange; if (_done) then { for "_x" from 1 to _qty_out do { player addMagazine _part_out; }; cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; }; } else { _abort = true; cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; }; } else { cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; }; dayzTradeResult = nil; } else { _qty = {_x == _part_in} count magazines player; _needed = _qty_in - _qty; cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; _abort = true; }; }; if(_abort) exitWith {r_autoTrade = false}; sleep 1; }; DZE_ActionInProgress = false; Link to comment Share on other sites More sharing options...
Achmed Posted September 22, 2014 Report Share Posted September 22, 2014 how would i go about doing this for admins only? I know would need something in variables.sqf like FastTrade = ["0","0"] //Admin ID's and also would need something to wrap the code saying basicly "if uid is in the fasttrade block then do this else do this" but im not sure how to do that bit lol Link to comment Share on other sites More sharing options...
js2k6 Posted September 22, 2014 Report Share Posted September 22, 2014 how would i go about doing this for admins only? I know would need something in variables.sqf like FastTrade = ["0","0"] //Admin ID's and also would need something to wrap the code saying basicly "if uid is in the fasttrade block then do this else do this" but im not sure how to do that bit lol I would try this in each of the files, like trade_any_vehicle etc. if ((getPlayerUID player) in FastTrade) then { player playActionNow "PutDown"; } else { player playActionNow "Medic"; }; this may not work, but it's what I would try first Link to comment Share on other sites More sharing options...
Achmed Posted September 22, 2014 Report Share Posted September 22, 2014 I would try this in each of the files, like trade_any_vehicle etc. if ((getPlayerUID player) in FastTrade) then { player playActionNow "PutDown"; } else { player playActionNow "Medic"; }; this may not work, but it's what I would try first tried it but couldn't get it to work :( Link to comment Share on other sites More sharing options...
hopsi66 Posted September 29, 2014 Report Share Posted September 29, 2014 can now anyone help me please for my thread 21 September 2014 - 07:13 PM Thanks a lot Link to comment Share on other sites More sharing options...
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