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cring0

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  1. Like
    cring0 reacted to happydayz in STRAYA CANT!   
    lol bushy... code in the chance of being killed by drop bears as you walk under tree's...
  2. Like
    cring0 got a reaction from RIE_JACKTE(new) in STRAYA CANT!   
    OI OI OI
  3. Like
    cring0 got a reaction from TheStainlessSteelRat in Ilanavis [WIP]   
    Posted a fly over of my terrain in L3DT.
    https://m.youtube.com/watch?v=OwznQXLF4no

    I still need to change a couple things.

    I started the Atlas beginners guide thing but kept getting caught up on errors(how typical). I'm hoping to take my machine with me when I go on vacation next week lol.
  4. Like
    cring0 reacted to speaR in Ilanavis [WIP]   
    When I made my first terrain (which is still my only one at the moment lol) I made only an island with a flat ground, so no heights etc.,exporred thus to terrain builder, set some streets and buildings to see how big they'll appear. Saved all this and made a first map file for arma to test it and see how big everything will appear on it. It was also useful to see how wide the parts where the streets go along have to be so that they don't run on wavy terrain. Found this pretty usefull
  5. Like
    cring0 got a reaction from speaR in [WIP]San Salvador Early Version (1024m×1024m)   
    This is what I should have done for my first terrain.  I might still just hack something real small together just to understand the whole process.  Looks good though, perfect for all the people complaining about how big Altis is. =P
  6. Like
    cring0 reacted to speaR in [WIP]San Salvador Early Version (1024m×1024m)   
    I finally found time to start what I wanted to do since I played A2. Creating an own terrain. After hours of reading topics, tutorial and in general everything about terrain builder,mikeros Tools and the p drive I created an own terrain. As it's my first project I decided to make it not that big, and ended in 1024×1024 meters. It's a small island with tropical vegetation. Thought I'd share it here to get some feedback. So here we are:
    http://images.akamai.steamusercontent.com/ugc/26239834572778037/58AA62EDAF505CFE8026B7B78553C5B4B15517E5/

    http://images.akamai.steamusercontent.com/ugc/26239834572780907/3239F89C3DFB37F3282F8E12EA398F66F7D896F4/

    http://images.akamai.steamusercontent.com/ugc/26239834572780625/8A3215457C28C9C98BA6E4C0B47106B106405EF2/

    http://images.akamai.steamusercontent.com/ugc/26239834572779918/2E6A85D6ABEA6D1D67C113D887D7881218A850D1/

    http://images.akamai.steamusercontent.com/ugc/26239834572778901/52DD6409ED247FD848F124CB6FC7A9A6BCAB1AEC/

    This was only 3 hours of work but still made me nearly freaking out at some parts. It's still pretty empty and I'll continue adding stuff to it. Now, what do you think? Would you like to see such a map (of course a lot bigger) in game ? thought about some islands which are connected with bridges which I still have to make. Leave your feedback :-)
    ____________________

    As the map is already playable (hopefully) without any bugs :D I thought I'd share it.
    Some details about the map:
    -2 military spots
    -1 town
    -1 harbour
    -1 ruin of a castle
    -1 industrial zone

    What you should know:
    This is my very first terrain, and not thought to play epoch on it concerning it's size. What you could to on it is test your mods or scripts on it because of it's small amount of objects it's loaded pretty fast.
    Playing some coop or something like deathmatch makes fun too.

    Alpha 0.1
    Download (60mb) http://bit.ly/sprsansalvador
  7. Like
    cring0 got a reaction from happydayz in esseker   
    * waves white flag *
     
    But pita is good, especially with hummus and beer..  * googles pita *
     
    Yeah, I think the biggest problem is that building terrain takes soooooooooo much godamn energy and time that those people cbf to get into modelling on top of that.  Most people aren't doing all this as a full time job lol.  There are a few terrain designers out there who are making some of their own objects, not many though.  On top of that, some people don't want to get involved with putting other peoples' work into their terrain with the way things have been with permissions and profiting and blah blah blah.
     
    We need an Epoch terrain objects development team, ETODT GOGOGO!
  8. Like
    cring0 got a reaction from happydayz in esseker   
    Booo I'm deleting you from my friends list. =P
  9. Like
    cring0 got a reaction from Darth_Rogue in esseker   
    Booo I'm deleting you from my friends list. =P
  10. Like
    cring0 reacted to KPABATOK in esseker   
    Every object in A3 is glitchy not just rocks, but yeah yesterday while wandering around I climbed on top of the rocky hill and warped through it and magically appeared on the ground... with -50 health. Construction sites killed me a few times too while going down those stairs. However, objects itself look and feel more realistic. I understand that users want more objects in map, but it still means using outdated houses who look out of place when they are put together with a3 houses. The terrain and grass in A3 looks so much better, in A2 it just becomes too bright for my eyes and of course, like poster above mentioned, trees do not look good.
     
    It is weird that there are no modders who create their own models for A3 maps, and it doesn't have to be every new object model, maybe just few buildings etc. In Epoch for example there is a must now to how cinder blocks and car wrecks scattered around which Altis has (by design), and those ported maps do not and map makers don't do a good job of adding them.
  11. Like
    cring0 reacted to knights†emplar in esseker   
    I am not cool cool with it, but I would rather have arma 3 objects in arma 3 server, those ported objects are so damn buggy, take office building, firestations etc as an example.... I died countless times just walking down those stairs arma 3.
     
    6 types oh houses or buildings in general? If you are talking about houses and not all building types then that's about 3 or 4 more enter-able houses than there is in A2.
     
    I can think of at least 20 plus different building types... and just because Altis is designed the way it is doesn't mean there is less vegetation and no trees, at least those tress look more realistic than those that are shaped like a triangle object xmas trees...
     
    Arma 2 objects are good for arma 2, and Arma 3 objects for Arma 3; I really hope we see more genuine arma 3 maps that don't require arma 2 objects! AiA or Cup
     
    PS: the only thing that I dislike about Arma 3 is the rocks, they are so damn glitchy comparing to A2 ones.
  12. Like
    cring0 got a reaction from kiwigreen in esseker   
    Everyone should just have AiA at this point, especially if you play Epoch. A lot of maps use it, like Richie said there's not a lot of objects and buildings in stock arma 3, and a lot of people still like some arma 2 assets.
  13. Like
    cring0 got a reaction from Nic in Is it just me?   
    I think a bow that shoots unicorns would definitely add a tinge of fantasy to the story background. You up to the task Squishy, or do we need to get Kiory in on this?
  14. Like
    cring0 got a reaction from Gr8 in Is it just me?   
    While I was driving my Hunter my buddy in the passenger seat farted and it blew out the rear driver-side wheel.  Is this a new feature?
  15. Like
    cring0 reacted to mgm in Is there any "Fully militarized" Epoch servers ??   
    wot u doin here? who let cringo out before he finish :D
  16. Like
    cring0 reacted to vbawol in Epoch Mod 0.3.0.3 Released   
    Due to a game breaking bug caused by the recent Arma 1.44 update we have rushed out a new Epoch update 0.3.0.3 to address the issue. Expect a more detailed changelog with the next client release.
    Client Files:
    http://epochmod.com/download.php
     
    Server Files:
    http://epochmod.com/download_server.php
  17. Like
    cring0 reacted to lowrey in [EVENT] Server Hosters Meeting - Outcome   
    So the meeting went well and I should start by saying thanks to everyone who turned up.   Those that didn’t shame on you! You missed out. This follow up would have been a lot easier if I had recorded the meeting however, I wanted everyone to understand my intensions before I recorded any of these meeting. Trust is very important!   I hope the next time I can.   There were named faces on TS when I logged on and the conversation was already in flow!   I’m going to give you a sneak peak of what was discussed and some key information that I believe is important. There was so much said the meeting I’m bound to miss out some key items and topics.   We started on Epoch Server Setups and Arma 3 Performance   We ALL agreed (a rare occurrence), that the most important thing about server hosting is:   Dwarfer - “Don't be a twat”   More constructively perhaps:   - Dedicated servers offer the most bang for your buck! GSPs are shared networks and may be a good way to start but ultimately you’ll outgrow them. - Speed over cores, this is well known but GHz may offer better FPS over multiple cores (more on this in other thread). - There are unconfirmed rumours that Server 2008 (R2 please) may run your server better than Server 2012. Later we’ll talk about Linux! - Running Arma as a service can improve FPS. There are many ways in which you can do this FireDeamon being the most popular (in the meeting). As a server admin you should look into this more!   Headless Client:   Headless clients is something that all server admins should get their heads around. Maca, MGT and Axeman agreed that off-loading AI to the client is a positive way to go and has seen real world benefits.   By moving AI to like client Maca told us that “it will be easy (relatively) to port this to Headless Clients (HC)”.   Axeman said -  “we want the server to do server stuff and off-load AI to the clients”.    “Reduce the AI from doing the calculations". MGT (he can give you his own name) said “he who dares Rodney, he who dares".   Axemna, Maca and MGT- Dave (there I said it), along with Dwarfer and others continued to share some of their wisdom on all things Dayz and Epoch (BI took some hits in this section of the meeting lol). It was really nice to listen to the top dogs pontificate and debate all things epoch.   We then spent some time talking about monetisation and redis vs SQL (this came up multiple times). Both topics I DO NOT want to talk about in this thread. That said here is a paraphrase or two about Redis vs SQL:   Axeman - “Redis is a big part of Epoch”.    Maca - “In order to move over to SQL, would more than likely require some rewriting of epoch (code)”.   That said I can confirm that the SQL door is not shut.   Axle joins the meeting and we move on more community based topics and some insight into Epoch the mod and it’s Devs:   Axle – “Mells House is now running on Linux and we need more people (players) to test” – most agreed that this is where server admins can help populate the Dev servers in order to adequately  load test” Talk to your community/server admins about how you can help.   There was (for the most part) an agreement that any differences between the (Epoch) Devs and our community owners/admins were best put to one side or laid to rest for the good of the Mod. I felt that this had been agreed prior to this meeting and it was purely being reinforced more publicly.   Axle said – “baby steps”   Maca to Axle - "I'll be alright with anyone that’s alright with me".    That moved us quickly on to the topic of the mod itself and the direction it was going:   There was so much in this section (and by this point I had had a fare amount to drink) that it was hard to get everything written down. You’ll just have to come to the next meeting. None the less here are some quotes for you:   In server Chat:   Uro wrote: “fyi - Awol also said to me the other day - and I'm sure he wouldn't mind me re-iterating this - any systems - mission / et al - you want to implement or any functions you feel would be relevant to anything that would benefit the epoch community or enhance the functions of epoch - feel free to ask them on the issue tracker - or if any of you have direct contact with him - propose it”.   Axeman response to Uro – “The mod is designed to work with other mods rather than change the epoch game”. “This was always the plan”.   Later in the session: Axle - "we want to make a mod that everyone enjoys playing and people like to mod. We're not in it to make millions".   He went on to say something that had previously be mentioned (before Axle logged in).   Axle – “We’re looking at vehicle upgrades, both cosmetic and…” “Oops, I’ve said too much!”.   Dwarfer asked Axle if there was a better way to test an update prior public release to help weed out potential “stupid” bugs (Like not spawning in Tipis after restart).   Dwafer had put his business big boy pants on at this point and was coming from a QA perspective.   Axle – “It’s an Alpha give us a break” (joking).   Mike Lowrey “Things will get missed, however there should be a better way for us as server admins to communicate directly with the Epoch team”.   There were some ideas put forward but nothing was set in stone. I good starting point for our next meeting perhaps.   DrTaru (GameWithPure) asked a question about more controls over agnostics and annoying drones.   Axeman – “look to the next patch”   Axle – “We have added more controls already and we’re looking at more variables for spawns”   They both hinted at a new agnostic similar to the Phantom soon (no dates or releases given).   Someone (I missed who) joked about the last time they had seen a phantom spawn… Axle’s response was:   “Yes they are broken, they are not spawning at the moment”.   Lastly the topic of base raiding was raised by DrTaru in relation to Jammer damage:   Axle – “awol (aka vbawol) said that base raiding should be more like a siege - teamwork and effort”.    Axle – “Not just one guy blowing a hole in your base and taking your shit”    Axle “this will be configurable with time”.   That’s it I’ve gone on now for 3 word pages and I’m bored!   For those still reading this I’d like to say that for the most part the community owners and Admins really seemed to respect one another and whilst from the outside world it may look like they are in competition I learnt that everyone is in it to create great servers for players to play on! We’ll be holding more of these meeting in the future and based on the feedback from the guys at the meeting, we’ll be making positive steps to improve the format!   Thank you all for taking part and we’ll see you and any other admins at the next meeting!   Special thanks to. In no order Dave! Axeman, Maca134, MGT (Dave and his crew), Dwarfer, Axle, BenR, Flosstradamus, Defent, CEN, Uro, KamikazeXeX, Dis, Richie, Ghost, TheKnightTemplar, Gr8 DrTaru and anyone I missed.   Some useful links from chat I didn’t get them all: http://lmgtfy.com/?q=what+is+my+name  https://github.com/EpochModTeam/Epoch/issues  http://dash.nevadascout.com/ http://redis.io/commands/keys  https://github.com/acemod/ACE3  https://www.overclockers.co.uk/showproduct.php?prodid=GS-003-OP lol craziness.   Thanks again,   Mike.
  18. Like
    cring0 reacted to Floyd in [EVENT] Server Hosters Meeting - Outcome   
    Pants are optional, but you will need to keep both hands in plain view at all times.
  19. Like
    cring0 reacted to machine6fd in [EVENT] Server Hosters Meeting - Outcome   
    lets ask the important questions here first...
     
    Will i need to wear pants?
  20. Like
    cring0 got a reaction from TheStainlessSteelRat in Epoch losing support?   
    Yeah most of my buddies have been nagging me to buy it and now they're threatening to buy it for me.  I don't have time to play anything else man. =P  I think that game will wear off after a while, which is why I didn't want to dump $60+ into it anyways.
  21. Like
    cring0 reacted to Razorman in Epoch losing support?   
    GTA V PC has dragged me & my buddy's away from our server since it was  released, we have a penthouse apartment with a chopper on the roof, 25 million $ in the bank, hookers, fast cars booze & a bong lol, what more could a crew want ;)
     
    Gamers are a fickle bunch, the hardcore will stay to the death but keepin kids amused is difficult, maybe not such a bad thing to trim the servers down to just the quality ones, losing player base will be inevitable though.
  22. Like
    cring0 reacted to TheStainlessSteelRat in Ilanavis [WIP]   
    I like the original name, and it also gives you a basis for naming places in a similar fashion. Fictitious is the key here, you can do what you like as long as it as some underpinning naming logic and you started that already.
  23. Like
    cring0 reacted to ZENITHOVMAN in Ilanavis [WIP]   
    KlinToNOvA  :P
    Sorry m8, had to do it!
  24. Like
    cring0 got a reaction from Glenn in Arma 3 - tactical view - WTF ?????   
    Hey go f#$k yourself I am too a nice guy!
  25. Like
    cring0 got a reaction from machine6fd in Arma 3 - tactical view - WTF ?????   
    Hey go f#$k yourself I am too a nice guy!
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