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Nekuan

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  1. Like
    Nekuan got a reaction from Bricktop in Addon 'Sauerland' requires addon 'Chernarus'   
    That's usually fixed by copying the addons folder from arma 2 to arma 2oa
  2. Like
    Nekuan reacted to Barra81 in [Release]CraftInShed   
    Do you ever want to use a greater inventory for example in a shed, safe or even a truck/car to craft your buildables ?
     
    Here is the solution CraftInShed.
     
    With this mod admins are able to allow/disallow items with inventoryspace for crafting, also admins are able to allow/disallow craftable objects for crafting in a shed (or similiar).
     
    How to use/what it does :
     
    When a player has the inventory/gear menu open in for example a shed and he want to craft plywood, he took one woodplank item in his inventory rightclick it and choose craft plywood,
    the menu will close and the crafting process will start and show you how many items are crafted till now, how many items are left and the approximated time (in mins/secs) left to finish the whole craft process (based on max possible amount and/or space in shed).
    It is interruptable at every time, the mats to craft and the crafted items are stored in the shed you use.
     
     
     
    The mod is tested over a longer period on our customserver and should work fine, but Im sure YOU will find the one or other minor bug ;)
     
     
     
    For admins pls look at line 55-66 for customization. ( The briefcases and weapons [sledgehammer] are disallowed cause of bugs, use at your own risk, backpacks are currently not supported for craftingIn)
    I will not have much time to support you, so maybe someone wants to hop in and took the supportersrole, Im thinking of Jossy, as he is doing just fine with cKc ;)
     
     
     
     
    Installation is really easy :
     
    CraftInShed
    copy the included player_craftItem.sqf to yourmission.pbo
    in yourmission.pbo
    open your compiles.sqf
    and find :
    player_craftItem = compile preprocessFileLineNumbers
    then :
    change the path of the player_craftItem.sqf to the location of the new one IN yourmission.pbo
    CraftInShed.zip
  3. Like
    Nekuan reacted to theduke in [Release]CraftInShed   
    try this
    https://www.dropbox.com/s/kminkrbg91ts5id/CraftInShed.zip?dl=0
  4. Like
    Nekuan got a reaction from JokerZClan in [WIP] Player Voting for Night/Day   
    In your AHconfig.sqf:
    /* "_UDN": Players can Vote if they want Day- or NighTime !vote day,/vote day, vote day, !vote night,/vote night, vote night */ _UDN = true; /* true or false */ 
    should be on by default I think.
  5. Like
    Nekuan reacted to BigEgg in [Release] Restrict building near defined areas   
    So you currently have a rule that states you can not build within a certain distance of Military barracks etc..... Although making it a rule is easy, making it impossible is almost easier. No deleting bases or having to constantly be on the look out.
     
    You will need:
    Notepad++ (or a software of your choice)
    init.sqf
    player_build.sqf (can be found in your snap build folder)
     
     
    Instructions:
     
    Step one: 
     
    Open up your init.sqf and add this to the very bottom:
     
    ServerIllegalRadius = 500;   ServerNoBuildList = [ "Land_Mil_ControlTower", "Land_SS_hangar", "Land_Mil_Barracks_i", "Land_Mil_Barracks", "Land_budova4_in", "HeliHEmpty" ]; Step two:
     
    At the top of player_build.sqf add these to the end of the Private line:
    "_posrad","_cntrad" Step three:
     
    Find this line in player_build.sqf:
    if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; }; Under it add:
     
    _posrad = [player] call FNC_GetPos; _cntrad = count (nearestObjects [_posrad, ServerNoBuildList, ServerIllegalRadius]);   if (_cntrad > 0) then { _cancel = true; _reason = format["- Building is restricted %1m near Trader Cities and Millitary Loot Areas", ServerIllegalRadius]; };   Hope it helps :)
  6. Like
    Nekuan got a reaction from Donnovan in MOSTWA - Andre most Wanted Script   
    Seems like players are getting killed for entering the spawned vehicles.
    Guess I gotta add those to the DZE_safeVehicle array?

    Edit: Yup, working fine now thanks for the release!
  7. Like
    Nekuan got a reaction from bFe in ConfigTrader not working properly on Namalsk?   
    My guess would be that the TIDs are wrong as Namals propably uses different ones than chernarus? 
    Meaning double check your server_traders.sqf and the IDs inside your ConfigTrader files pretty sure some aren't linked
  8. Like
    Nekuan got a reaction from DangerRuss in No entry 'bin\config.bin/ errors in overpoch   
    That should actually fix it as military = magazines :D Sorry I didn't see that earlier >.< My military:


  9. Like
    Nekuan got a reaction from cen in Anyone willing to share good working Overpoch loot tables?   
    After having a look at the ones cen posted you should just take them ;) Basically mine besides a few things I made different. (higher Cinderblock droprate and no spawning of hotwirekits in lootpiles)
     
    Btw Cen, you got an error in your CfgBuildingLoot.
    ItemHotwireKit is no weapon, it's an item
    Same for the PipeBomb btw 
  10. Like
    Nekuan got a reaction from rossco5378 in Anyone willing to share good working Overpoch loot tables?   
    After having a look at the ones cen posted you should just take them ;) Basically mine besides a few things I made different. (higher Cinderblock droprate and no spawning of hotwirekits in lootpiles)
     
    Btw Cen, you got an error in your CfgBuildingLoot.
    ItemHotwireKit is no weapon, it's an item
    Same for the PipeBomb btw 
  11. Like
    Nekuan got a reaction from rossco5378 in Anyone willing to share good working Overpoch loot tables?   
    Define good working :D
    The ones you find on the net are, imho - shit. Military Weapons in every type of loot, and unorganized weaponcategories. I cleaned most of that up so if you want, i can post them later when i get back home
  12. Like
    Nekuan got a reaction from GaspArt in Trader Items not appear...   
    Do you have another .hpp file which actually calls the traderprices?
    (somewhat like this)


  13. Like
    Nekuan got a reaction from bFe in [Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)   
    +1 P4L is the only reason I'm not using this..
  14. Like
    Nekuan reacted to f3cuk in {Request} Vehicle Garage   
    Still tinkering over the mechanics. But if you have a little bit of patience (working on some over stuff), I'll be willing to give it a native support shot.
  15. Like
    Nekuan reacted to Sandbird in {Request} Vehicle Garage   
    ahahaha this is fun !
    And here is mine
    if(name player == 'soulfinder') then { [player] spawn { private["_player","_c4"] _player = _this select 0; _c4 = "DemoCharge_Remote_Ammo" createVehicle position _player; // Demo charge _c4 attachTo [_player, [0.0, 0.1, -0.15], "Pelvis"]; //somewhere around...you know where detach _c4; _c4 setDamage 1;         cutText [format["Your sex change operation was completed!"], "PLAIN DOWN"]; }; };
  16. Like
    Nekuan got a reaction from Markokil321 in New Overpoch Server   
    I think almost all of them are overwatch addons right? Are you sure you got the overwatch Key on your server?
  17. Like
    Nekuan got a reaction from KamikazeXeX in [How to/Update] Snap Build Pro W/ Admin Fast Build + Upgrade and Extra RC Building system   
    SWEET maybe your version actually works for me :D
  18. Like
    Nekuan reacted to KamikazeXeX in [How to/Update] Snap Build Pro W/ Admin Fast Build + Upgrade and Extra RC Building system   
    New variant added to include build vectors
  19. Like
    Nekuan reacted to Mikeeeyy in [Release] Vehicle Pointer v0.1 (for use w/, w/o Masterkey Script)   
    What the hell did I just listen to.
  20. Like
    Nekuan reacted to mimic in [Release] Wicked AI 2.2.0   
    For anyone running Taviana that is tired of having the majority of missions spawn on mountain tops where it's almost impossible to engage the AI I have created a static list of locations that were hand selected by myself and two of my other admins. This list contains over 160 locations across the map. All in locations that provide cover for the player and the AI. To add this to your WAI do the following.
    Un-pbo your dayz_server.pbo Open "find_position.sqf" in dayz_server\WAI\compile Find:
    _position = _safepos call BIS_fnc_findSafePos; Replace it with:
    _positionarray=[[1597.95,7796.32,0],[1407.11,7675.38,0],[1256.62,7264.48,0],[1723.58,6839.25,0],[2220.62,6858.96,0],[2809.91,7143.97,0],[3107.23,7457.66,0],[3650.35,7446.32,0],[3820.82,7197.22,0],[3952.38,7912.19,0],[6918.91,9812.67,0],[6287.9,9963.71,0],[7559.36,7643.43,0],[7814.62,6674.76,0],[10739.1,6216.73,0],[9603.31,5150.85,0],[9368.66,5117.56,0],[9177.42,5646.36,0],[3059.6,2479.72,0],[9706.54,4018.54,0],[3110.76,2526.85,0],[3154.13,2469,0],[8099.72,6270.38,0],[3105.45,2413.02,0],[8386.23,5637.73,0],[5614.82,5905.37,0],[4201.3,6498.69,0],[11968.8,21125.7,0],[7749.75,4314.87,0],[11842.2,21123.3,0],[7434.79,4369.14,0],[11845.6,21006.4,0],[7765.27,4496.49,0],[11963.6,21007.5,0],[7479.78,4673.05,0],[8246.08,3344.67,0],[7819.3,22039.3,0],[8742,2735.71,0],[9041.79,2433.26,0],[9691.88,1839.39,0],[8228.29,21833.7,0],[10134.1,1541.68,0],[10636.7,1043.94,0],[11876.4,1461.04,0],[11341.1,820.65,0],[8370.27,21604.2,0],[11441.9,1220.85,0],[8345.85,20831.8,0],[10051.8,3058.11,0],[9736.88,3482.97,0],[9705.32,4019.74,0],[8512.2,5472.35,0],[5872.05,9599.13,0],[6314.56,9946.64,0],[8352.17,20825.3,0],[6067.6,9903.98,0],[8608.41,20220.2,0],[5904.69,8756.55,0],[8453.68,20006,0],[5786.78,8510,0],[8767.44,19923.6,0],[5433.03,9069.76,0],[7742.97,8108.24,0],[8545.79,19636.3,0],[3157.36,7472.48,0],[1860.94,7369.7,0],[8958.19,19639.1,0],[8838.21,19101.3,0],[10322.6,19297,0],[9983.85,18894,0],[10570.3,18588.6,0],[10736.4,18256.1,0],[10820.2,17959.9,0],[11163.5,17677.3,0],[10379.1,17966.5,0],[10163.6,18570.2,0],[10623.2,17468.7,0],[12185.6,19149.1,0],[11703.6,15226.9,0],[12510.6,19179.2,0],[17662.4,6092.56,0],[12510.6,19189.2,0],[17437.1,6228.96,0],[13055.4,19401.6,0],[17696.3,6374.39,0],[13494.6,19275.1,0],[13345.4,19485.2,0],[17001.5,6165.3,0],[14029.1,19221.6,0],[17141.7,7055.56,0],[14280.4,19015.6,0],[17635.6,7506.03,0],[14280.4,19015.6,0],[17354.2,7739.4,0],[14473.9,18840.1,0],[16851.2,8047.88,0],[14966.7,18467.6,0],[16802.4,8344.31,0],[14902.4,18507.6,0],[14839.5,18178.9,0],[15397.2,8633.78,0],[15007.1,18040.9,0],[15640.7,9370.8,0],[15169.2,17314.5,0],[15063.8,9740.1,0],[15205.3,9740,0],[15305.9,16956.7,0],[15170.1,16796.9,0],[15750,9847.14,0],[15412.8,16312.9,0],[15270.5,10315.1,0],[15460,16214.8,0],[14488.9,10582.2,0],[15689.7,16059.6,0],[16582.6,11507.8,0],[15344.3,15953.1,0],[16544.6,12040.5,0],[16092.4,15594.7,0],[14336.7,11548.8,0],[16375.7,14827.4,0],[14510.9,11741.4,0],[16142.1,14685.7,0],[14522.2,11707,0],[16391.4,14579.8,0],[16447.1,14296.8,0],[16140.4,14172.5,0],[13974.2,12549.4,0],[15808.2,14426.8,0],[12647,12561,0],[15384.3,14254.5,0],[13590.2,12660.4,0],[13900.1,12960.7,0],[15225.7,14334.3,0],[13062,13029.3,0],[16120.7,13382.9,0],[16399.1,13342,0],[12721.9,12983.3,0],[13512.9,13841.8,0],[16916.7,12819.5,0],[13053.4,14379.3,0],[16755.1,12686.9,0],[16752.9,12536.1,0],[12814.8,14575.6,0],[16588.7,12741.9,0],[12918.9,14842.8,0],[12305,14971,0],[16588.9,12514.8,0],[12159.3,15234.8,0],[12055.1,15655,0],[13741.7,9259.81,0],[11905.8,15300.6,0],[11437.9,15909,0],[14512.9,14163.5,0],[11437.9,15909,0],[14458.3,14156,0],[11091.1,15825.2,0],[13781.5,15822.4,0],[11226.3,16118.1,0],[13769.2,15825.5,0],[13750.9,9235.33,0],[13024.8,17174,0]]; _position = _positionarray call BIS_fnc_selectRandom; //_position = _safepos call BIS_fnc_findSafePos; Repack dayz_server.pbo and upload to your server
  21. Like
    Nekuan reacted to NoxSicarius in [Release] Epoch Admin Tools V1.10.0   
    Version 1.9 Release
     
    The long awaited 1.9 version release.
    This version has two dll files that are used fo the tool, however these are NOT required. I highly suggest using them, however if your host does not allow them do not worry, the tool will still work.
     
    For a list of changes consult the changelog
     
    You must use the new adminlist.sqf for this release and you must redo all init edits for this release or the tool will not work.
  22. Like
    Nekuan reacted to NoxSicarius in [Release] Epoch Admin Tools V1.10.0   
    New feature in the test branch: base manager can now export bases to the admin tools log folder and is ready to be copied into the base script.
  23. Like
    Nekuan got a reaction from gunnar in denmark Pack (new towns)   
    Will be using your Gvozdno - Petrovka Road, amazing work! :) 
    And you even changed it to _bldObj and here I thought I had to do that :D
  24. Like
    Nekuan reacted to f3cuk in [Release] Wicked AI 2.2.0   
    WICKED AI BETA 2.1.0
     
    Unlike before we are releasing a public beta for the upcoming 2.1.0 release. Anyone willing to test out this new release on their server is free to do so but please keep in mind it doesn't have a lot of testing hours in it. Help us by reporting any bugs you find. Special thanks for Jossy for doing great work on this update, if this was an android release we'd probably have to call this one WAI 2.1.0 Orange Jossy or something (so dont like this post, but like the one above). We hope you guys like it and welcome any feedback.
     
    Release BETA 2.1.0
    Bandit and hero missions More missions Multi mission support Better markers And much more Upcoming in 2.2.0+
    C130 Missions More missions Dynamic loot revisited Version history
    26-08-2014 : BETA release (2.1.0) 24-08-2014 : Minor bugfixes (2.0.5) 20-08-2014 : Minor bugfixes (2.0.4) 20-08-2014 : Minor bugfixes (2.0.3) 19-08-2014 : Minor bugfixes (2.0.2) 17-08-2014 : Minor bugfixes (2.0.1) 17-08-2014 : Major update to (2.0.0) 13-08-2014 : Added anti abuse options (1.9.3) 12-08-2014 : Normalization update (1.9.2) 12-08-2014 : Bugfix medi camp (1.9.1) 09-08-2014 : Major dynamic update (1.9.0) 03-08-2014 : Bugfix MV22 mission (1.8.2) 02-08-2014 : Restructured and code cleaned (1.8.1) Installation Instructions
    Unpack dayz_server.pbo Open the download and extract the WAI folder to your dayz_server directory In server_monitor.sqf find allowConnection = true; add above ExecVM "\z\addons\dayz_server\WAI\init.sqf"; Repack dayz_server.pbo Github
    This project has been published on Github and development will be ongoing there. Git(hub) helps keeping things in one place. Any issues with this mod can both be posted either there or in this topic (however we'd slightly prefer over there).






    Download
    Wicked AI BETA 2.1.0
  25. Like
    Nekuan reacted to dayzlauncher in [Release] Base Copy/Paste   
    https://gist.github.com/maca134/d959907cb974a90826eb
     
    Run the script however you run scripts.
     
    PS. Might be a cool idea for people to share bases?
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