rossco5378 Posted January 5, 2015 Report Share Posted January 5, 2015 As the title suggests :) I just cannot find good working loot tables and im wondering if anyone is willing to share their loot tables. Much appreciated. Link to comment Share on other sites More sharing options...
0 ZENITHOVMAN Posted January 5, 2015 Report Share Posted January 5, 2015 A2 or A3? Link to comment Share on other sites More sharing options...
0 rossco5378 Posted January 5, 2015 Author Report Share Posted January 5, 2015 A2 or A3? A2 Link to comment Share on other sites More sharing options...
0 Nekuan Posted January 5, 2015 Report Share Posted January 5, 2015 Define good working :D The ones you find on the net are, imho - shit. Military Weapons in every type of loot, and unorganized weaponcategories. I cleaned most of that up so if you want, i can post them later when i get back home rossco5378 1 Link to comment Share on other sites More sharing options...
0 cen Posted January 5, 2015 Report Share Posted January 5, 2015 https://www.dropbox.com/s/rite2bkv9hal647/A2overpochLoot.zip?dl=0 Link to comment Share on other sites More sharing options...
0 ZENITHOVMAN Posted January 5, 2015 Report Share Posted January 5, 2015 cen to the rescue! :) Link to comment Share on other sites More sharing options...
0 rossco5378 Posted January 5, 2015 Author Report Share Posted January 5, 2015 https://www.dropbox.com/s/rite2bkv9hal647/A2overpochLoot.zip?dl=0 Thank you very much, I will try these on my server and report back :D Link to comment Share on other sites More sharing options...
0 rossco5378 Posted January 5, 2015 Author Report Share Posted January 5, 2015 Define good working :D The ones you find on the net are, imho - shit. Military Weapons in every type of loot, and unorganized weaponcategories. I cleaned most of that up so if you want, i can post them later when i get back home If you could provide me with the files that would be great! Link to comment Share on other sites More sharing options...
0 Nekuan Posted January 6, 2015 Report Share Posted January 6, 2015 If you could provide me with the files that would be great! After having a look at the ones cen posted you should just take them ;) Basically mine besides a few things I made different. (higher Cinderblock droprate and no spawning of hotwirekits in lootpiles) Btw Cen, you got an error in your CfgBuildingLoot. ItemHotwireKit is no weapon, it's an item Same for the PipeBomb btw rossco5378 and cen 2 Link to comment Share on other sites More sharing options...
0 rossco5378 Posted January 7, 2015 Author Report Share Posted January 7, 2015 After having a look at the ones cen posted you should just take them ;) Basically mine besides a few things I made different. (higher Cinderblock droprate and no spawning of hotwirekits in lootpiles) Btw Cen, you got an error in your CfgBuildingLoot. ItemHotwireKit is no weapon, it's an item So how would i go about making guns spawn more in barracks and hangars etc? Im a bit of a noob when it comes to things like this ;p Link to comment Share on other sites More sharing options...
0 Nekuan Posted January 7, 2015 Report Share Posted January 7, 2015 That'd be CfgBuildingLoot.hpp. That's where you can define which loottypes spawn. But what you want is actually pretty standard. If you want higher grade aka military guns to spawn ONLY in military buildings you have to delete the calls in the CfgBuildingLoot like: class Residential: Default { zombieChance = 0.3; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"}; lootChance = 0.8; lootPos[] = {}; lootType[] = { {"ItemWatch","generic",0.04}, {"ItemCompass","generic",0.03}, {"ItemMap","weapon",0.02}, {"ItemFlashlight","generic",0.01}, {"ItemKnife","generic",0.04}, {"ItemMatchbox_DZE","generic",0.01}, {"","generic",0.32}, {"backpacks","backpacks",0.04}, {"tents","tents",0.01}, {"","military",0.02}, {"","trash",0.07}, {"Binocular","weapon",0.02}, {"PartPlywoodPack","magazine",0.02}, {"clothes","clothes",0.01}, {"specialclothes","specialclothes",0.01}, {"WeaponHolder_MeleeCrowbar","object",0.03}, {"pistols", "cfglootweapon", 0.04 }, {"submachinegun", "cfglootweapon", 0.02 }, <<<delete {"shotgunsingleshot", "cfglootweapon", 0.02 }, { "assaultrifles", "cfglootweapon", 0.03 } <<<delete }; Don't forget to delete the last comma though ;) And if you're lazy you can take mine. Still a bit military left but its rare, also I got no Satchelcharges in mine so you'd had to add those back in if you wanted those to spawn #include "CfgLoot.hpp" class CfgBuildingLoot { class Default { zombieChance = 0.2; minRoaming = 0; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"}; lootChance = 0; lootPos[] = {}; lootPosSmall[] = {}; lootPosZombie[] = {}; itemType[] = {}; itemChance[] = {}; lootTypeSmall[] = {}; itemChanceSmall[] = {}; hangPos[] = {}; vehPos[] = {}; }; class Castle: Default { lootChance = 0.5; lootPos[] = {}; lootType[] = { {"ItemKnife","weapon",0.01}, {"ItemMap","generic",0.01}, {"ItemCompass","weapon",0.01}, {"ItemFlashlight","weapon",0.01}, {"WeaponHolder_ItemHatchet","object",0.01}, {"WeaponHolder_ItemTent","object",0.01}, {"PartWoodPile","magazine",0.04}, {"","generic",0.40}, {"pistols", "cfglootweapon", 0.04 }, {"submachinegun", "cfglootweapon", 0.02 } }; }; class Residential: Default { zombieChance = 0.3; maxRoaming = 2; zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"}; lootChance = 0.8; lootPos[] = {}; lootType[] = { {"ItemWatch","generic",0.04}, {"ItemCompass","generic",0.03}, {"ItemMap","weapon",0.02}, {"ItemFlashlight","generic",0.01}, {"ItemKnife","generic",0.04}, {"ItemMatchbox_DZE","generic",0.01}, {"","generic",0.32}, {"backpacks","backpacks",0.04}, {"tents","tents",0.01}, {"","military",0.02}, {"","trash",0.07}, {"Binocular","weapon",0.02}, {"PartPlywoodPack","magazine",0.02}, {"clothes","clothes",0.01}, {"specialclothes","specialclothes",0.01}, {"WeaponHolder_MeleeCrowbar","object",0.03}, {"pistols", "cfglootweapon", 0.04 }, {"shotgunsingleshot", "cfglootweapon", 0.02 } }; lootTypeSmall[] = { { "ItemSodaMdew","magazine",0.01 }, { "ItemSodaRbull","magazine",0.01 }, { "ItemSodaOrangeSherbet","magazine",0.02 }, { "ItemWatch","weapon",0.05 }, { "ItemCompass","weapon",0.04 }, { "ItemMap","weapon",0.03 }, { "pistols","cfglootweapon",0.12 }, { "ItemFlashlight","weapon",0.02 }, { "ItemKnife","weapon",0.04 }, { "ItemMatchbox_DZE","weapon",0.03 }, { "","generic",0.38 }, { "","military",0.04 }, { "","trash",0.07 }, { "Binocular","weapon",0.02 }, { "clothes","single",0.01}, { "specialclothes","single",0.01 } }; }; class Office: Default { maxRoaming = 3; zombieClass[] = {"z_suit1","z_suit2"}; zombieChance = 0.3; lootChance = 0.8; lootPos[] = {}; lootType[] = { {"ItemWatch","generic",0.04}, {"ItemCompass","generic",0.03}, {"ItemMap","weapon",0.02}, {"ItemFlashlight","generic",0.01}, {"ItemKnife","generic",0.04}, {"ItemMatchbox_DZE","generic",0.01}, {"","generic",0.31}, {"backpacks","backpacks",0.04}, {"tents","tents",0.01}, {"","military",0.07}, {"","trash",0.03}, {"Binocular","weapon",0.02}, {"PartPlywoodPack","magazine",0.02}, {"clothes","clothes",0.02}, {"specialclothes","specialclothes",0.02}, {"WeaponHolder_MeleeCrowbar","object",0.03}, {"ItemBriefcaseEmpty","magazine",0.01}, { "shotgunsingleshot", "cfglootweapon", 0.03} }; lootTypeSmall[] = { { "ItemSodaMdew","magazine",0.01 }, { "ItemSodaRbull","magazine",0.01 }, { "ItemSodaOrangeSherbet","magazine",0.02 }, { "ItemWatch","weapon",0.05 }, { "ItemCompass","weapon",0.04 }, { "ItemMap","weapon",0.03 }, { "pistols","cfglootweapon",0.15 }, { "ItemFlashlight","weapon",0.02 }, { "ItemKnife","weapon",0.05 }, { "ItemMatchbox_DZE","weapon",0.03 }, { "","generic",0.31 }, { "","military",0.07 }, { "","trash",0.01 }, { "Binocular","weapon",0.02 }, { "clothes","single",0.16 }, { "specialclothes","single",0.02 }, { "ItemDocument","magazine",0.01 } }; }; class Industrial: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.8; lootPos[] = {}; lootType[] = { {"ItemGenerator","magazine",0.01}, {"ItemFuelBarrelEmpty","magazine",0.01}, {"","generic",0.17}, {"","military",0.04}, {"PartGeneric","magazine",0.05}, {"PartWheel","magazine",0.05}, {"PartFueltank","magazine",0.05}, {"PartEngine","magazine",0.05}, {"PartGlass","magazine",0.04}, {"PartVRotor","magazine",0.01}, {"ItemJerrycan","magazine",0.04}, {"WeaponHolder_ItemHatchet_DZE","object",0.07}, {"ItemKnife","military",0.07}, {"ItemToolbox","weapon",0.06}, {"ItemWire","magazine",0.01}, {"ItemTankTrap","magazine",0.04}, {"ItemKeyKit","weapon",0.01}, {"CinderBlocks","magazine",0.1}, {"MortarBucket","magazine",0.02} }; lootTypeSmall[] = { { "","generic",0.7 }, { "","military",0.18 }, { "ItemKnife","weapon",0.07 }, { "ItemKeyKit","weapon",0.01 } }; }; class IndustrialFuel: Default { zombieChance = 0.4; zombieClass[] = {"z_worker1","z_worker2","z_worker3"}; maxRoaming = 2; lootChance = 0.8; lootPos[] = {}; lootType[] = { {"ItemGenerator","magazine",0.01}, {"fuel_pump_kit","magazine",0.01}, {"","generic",0.18}, {"","trash",0.10}, {"","military",0.04}, {"PartGeneric","magazine",0.04}, {"PartWheel","magazine",0.05}, {"PartFueltank","magazine",0.02}, {"PartEngine","magazine",0.02}, {"PartGlass","magazine",0.04}, {"PartVRotor","magazine",0.01}, {"ItemJerrycan","magazine",0.04}, {"WeaponHolder_ItemHatchet_DZE","object",0.07}, {"ItemKnife","military",0.07}, {"ItemToolbox","weapon",0.06}, {"ItemWire","magazine",0.01}, {"ItemTankTrap","magazine",0.04}, {"ItemKeyKit","weapon",0.01} }; lootTypeSmall[] = { { "","generic",0.7 }, { "","trash",0.10 }, { "","military",0.14 }, { "ItemKnife","weapon",0.07 }, { "ItemKeyKit","weapon",0.01 } }; }; class Farm: Default { zombieChance = 0.3; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"}; lootChance = 0.8; lootPos[] = {}; lootType[] = { {"ItemJerrycan","magazine",0.05}, {"","generic",0.3}, {"","trash",0.05}, {"PartPlankPack","magazine",0.06}, {"WeaponHolder_ItemHatchet_DZE","object",0.05}, {"ItemFuelBarrelEmpty","magazine",0.01}, {"WeaponHolder_ItemMachete","object",0.03}, {"ItemFishingPole","weapon",0.02}, {"ItemLightBulb","magazine",0.02}, {"ItemSledgeHandle","magazine",0.02}, { "farmweapons", "cfglootweapon", 0.25} }; lootTypeSmall[] = { { "","generic", 0.79}, { "","trash",0.04 }, { "","military",0.15}, { "ItemLightBulb","magazine",0.03}, { "ItemSledgeHead","magazine",0.03} }; }; class Supermarket: Default { lootChance = 0.8; minRoaming = 2; maxRoaming = 6; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; lootType[] = { {"ItemSodaMdew","magazine",0.01}, {"ItemSodaRbull","magazine",0.01}, {"ItemSodaOrangeSherbet","magazine",0.03}, {"ItemWatch","generic",0.07}, {"ItemCompass","generic",0.02}, {"ItemMap","weapon",0.04}, {"ItemFlashlight","generic",0.01}, {"ItemKnife","generic",0.02}, {"ItemMatchbox_DZE","generic",0.04}, {"","generic",0.04}, {"backpacks","backpacks",0.07}, {"tents","tents",0.01}, {"","food",0.3}, {"Binocular","weapon",0.05}, {"PartPlywoodPack","magazine",0.02}, { "pistols", "cfglootweapon", 0.15}, { "shotgunsingleshot", "cfglootweapon", 0.07} }; lootTypeSmall[] = { { "ItemSodaMdew","magazine",0.01 }, { "ItemSodaRbull","magazine",0.01 }, { "ItemSodaOrangeSherbet","magazine",0.03 }, { "ItemWatch","weapon",0.07 }, { "ItemCompass","weapon",0.03 }, { "ItemMap","weapon",0.05 }, { "pistols","cfglootweapon",0.08 }, { "ItemFlashlight","weapon",0.01 }, { "ItemKnife","weapon",0.02 }, { "ItemMatchbox_DZE","weapon",0.04 }, { "","generic",0.25 }, { "","food",0.30 }, { "","trash",0.06 }, { "Binocular","weapon",0.02 }, { "ItemJerryMixed","weapon",0.03 }, { "ItemMixOil", "magazine",0.05} }; }; class HeliCrash: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.8; lootPos[] = {}; lootType[] = { { "assaultrifles", "cfglootweapon", 0.20 }, { "submachinegun", "cfglootweapon", 0.14 }, { "sniperrifles", "cfglootweapon", 0.17 }, { "machineguns", "cfglootweapon", 0.16 }, {"","military",0.3}, {"","medical",0.18}, {"MedBox0","object",0.05}, {"NVGoggles","weapon",0.01}, { "M107_DZ", "weapon", 0.007 }, { "DMR_DZ", "weapon", 0.01 }, { "M14_EP1", "weapon", 0.01 }, { "vil_M110sd", "weapon", 0.01 }, { "vil_SR25SD", "weapon", 0.01 }, { "vil_SR25", "weapon", 0.01 }, { "BAF_LRR_scoped_W", "weapon", 0.01 }, { "SCAR_H_STD_EGLM_Spect", "weapon", 0.01 }, { "SCAR_H_LNG_Sniper", "weapon", 0.01 }, { "FHQ_MSR_DESERT", "weapon", 0.01 }, { "FHQ_RSASS_TAN", "weapon", 0.01 }, {"AmmoBoxSmall_556","object",0.03}, {"AmmoBoxSmall_762","object",0.03}, {"militaryclothes","militaryclothes",0.05}, {"militaryammo","militaryammo",0.06} }; }; class HeliCrash_No50s: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.8; lootPos[] = {}; lootType[] = { { "assaultrifles", "cfglootweapon", 0.20 }, { "submachinegun", "cfglootweapon", 0.14 }, { "sniperrifles", "cfglootweapon", 0.1 }, { "machineguns", "cfglootweapon", 0.16 }, {"","military",0.3}, {"","medical",0.18}, {"MedBox0","object",0.05}, {"NVGoggles","weapon",0.01}, { "M107_DZ", "weapon", 0.007 }, { "DMR_DZ", "weapon", 0.01 }, { "M14_EP1", "weapon", 0.01 }, { "vil_M110sd", "weapon", 0.01 }, { "vil_SR25SD", "weapon", 0.01 }, { "vil_SR25", "weapon", 0.01 }, { "BAF_LRR_scoped_W", "weapon", 0.01 }, { "SCAR_H_STD_EGLM_Spect", "weapon", 0.01 }, { "SCAR_H_LNG_Sniper", "weapon", 0.01 }, { "FHQ_MSR_DESERT", "weapon", 0.01 }, { "FHQ_RSASS_TAN", "weapon", 0.01 }, {"AmmoBoxSmall_556","object",0.03}, {"AmmoBoxSmall_762","object",0.03}, {"militaryclothes","militaryclothes",0.05}, {"militaryammo","militaryammo",0.06} }; }; class Hospital: Default { zombieChance = 0.5; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_doctor","z_doctor","z_doctor"}; lootChance = 1; lootPos[] = {}; lootType[] = { {"","trash",0.05}, {"","hospital",0.8}, {"MedBox0","object",0.4} }; lootTypeSmall[] = { { "","trash",0.05 }, { "","hospital",0.95 } }; }; class Military: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"}; lootChance = 0.8; lootPos[] = {}; lootType[] = { { "pistols", "cfglootweapon", 0.2}, { "assaultrifles", "cfglootweapon", 0.30 }, { "sniperrifles", "cfglootweapon", 0.07 }, { "shotgunsingleshot", "cfglootweapon", 0.05 }, { "submachinegun", "cfglootweapon", 0.1 }, {"Binocular","weapon",0.03}, {"ItemGPS","weapon",0.01}, {"militarybackpacks","militarybackpacks",0.05}, {"","medical",0.03}, {"","military",0.3}, {"ItemEtool","weapon",0.02}, { "machineguns", "cfglootweapon", 0.03 } }; lootTypeSmall[] = { { "pistols", "cfglootweapon", 0.14 }, { "Binocular", "weapon", 0.05 }, { "ItemGPS", "weapon", 0.02 }, { "", "medical", 0.12 }, { "", "generic", 0.22 }, { "", "military", 0.35 }, { "ItemEtool", "weapon", 0.03 } }; }; class MilitaryIndustrial: Default { zombieChance = 0.3; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.8; lootPos[] = {}; lootType[] = { { "pistols", "cfglootweapon", 0.02 }, { "assaultrifles", "cfglootweapon", 0.15 }, { "PartGeneric", "magazine", 0.03 }, { "sniperrifles", "cfglootweapon", 0.02 }, { "shotgunsingleshot", "cfglootweapon", 0.05 }, { "ItemGenerator", "magazine", 0.01 }, { "submachinegun", "cfglootweapon", 0.05 }, {"PartGeneric","magazine",0.03}, {"ItemGenerator","magazine",0.01}, {"PartWheel","magazine",0.02}, {"Binocular","weapon",0.01}, {"ItemKnife","military",0.04}, {"ItemGPS","weapon",0.01}, {"PartVRotor","magazine",0.01}, {"militarybackpacks","militarybackpacks",0.05}, {"","medical",0.05}, {"","generic",0.35}, {"","military",0.07}, {"ItemEtool","weapon",0.03}, {"ItemSandbag","magazine",0.02}, {"ItemFuelBarrelEmpty","magazine",0.03}, {"fuel_pump_kit","magazine",0.01}, { "machineguns", "cfglootweapon", 0.01 } }; lootTypeSmall[] = { { "pistols", "cfglootweapon", 0.14 }, { "Binocular", "weapon", 0.05 }, { "ItemFlashlightRed", "weapon", 0.03 }, { "ItemKnife", "weapon", 0.04 }, { "ItemGPS", "weapon", 0.02 }, { "", "medical", 0.12 }, { "", "generic", 0.22 }, { "", "military", 0.35 }, { "ItemEtool", "weapon", 0.03 } }; }; class IndustrialMilitary: Default { zombieChance = 0.4; maxRoaming = 6; zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.8; lootPos[] = {}; lootType[] = { { "pistols", "cfglootweapon", 0.05 }, { "assaultrifles", "cfglootweapon", 0.15 }, { "PartGeneric", "magazine", 0.03 }, { "sniperrifles", "cfglootweapon", 0.02 }, { "shotgunsingleshot", "cfglootweapon", 0.05 }, { "ItemGenerator", "magazine", 0.01 }, { "submachinegun", "cfglootweapon", 0.05 }, {"PartGeneric","magazine",0.03}, {"ItemGenerator","magazine",0.01}, {"PartWheel","magazine",0.02}, {"Binocular","weapon",0.01}, {"ItemFlashlightRed","military",0.03}, {"ItemKnife","military",0.04}, {"ItemGPS","weapon",0.01}, {"PartVRotor","magazine",0.01}, {"PartFueltank","magazine",0.03}, {"PartEngine","magazine",0.04}, {"PartGlass","magazine",0.05}, {"militarybackpacks","militarybackpacks",0.03}, {"","medical",0.05}, {"","generic",0.20}, {"","military",0.1}, {"ItemEtool","weapon",0.03}, {"ItemSandbag","magazine",0.02}, {"ItemFuelBarrelEmpty","magazine",0.03}, {"fuel_pump_kit","magazine",0.01}, { "machineguns", "cfglootweapon", 0.01 } }; lootTypeSmall[] = { { "pistols", "cfglootweapon", 0.14 }, { "Binocular", "weapon", 0.05 }, { "ItemFlashlightRed", "weapon", 0.03 }, { "ItemKnife", "weapon", 0.04 }, { "ItemGPS", "weapon", 0.02 }, { "", "medical", 0.12 }, { "", "generic", 0.22 }, { "", "military", 0.35 }, { "ItemEtool", "weapon", 0.03 } }; }; class MilitarySpecial: Default { zombieChance = 0.4; minRoaming = 2; maxRoaming = 6; zombieClass[] = {"z_soldier_heavy"}; lootChance = 0.8; lootPos[] = {}; lootType[] = { { "assaultrifles", "cfglootweapon", 0.2 }, { "machineguns", "cfglootweapon", 0.04 }, { "pistols", "cfglootweapon", 0.2 }, { "sniperrifles", "cfglootweapon", 0.05 }, { "militaryshotguns", "cfglootweapon", 0.03 }, { "submachinegun", "cfglootweapon", 0.04 }, {"AmmoBoxSmall_556","object",0.01}, {"AmmoBoxSmall_762","object",0.02}, {"Binocular","weapon",0.01}, {"ItemFlashlightRed","military",0.02}, {"ItemKnife","military",0.01}, {"ItemGPS","weapon",0.01}, {"ItemMap","military",0.01}, {"Binocular_Vector","military",0.01}, {"militarybackpacks","militarybackpacks",0.04}, {"","medical",0.08}, {"","generic",0.2}, {"","military",0.1}, {"machinegunammo","machinegunammo",0.08}, {"militaryclothes","militaryclothes",0.08}, {"NVGoggles","weapon",0.01} }; lootTypeSmall[] = { { "pistols","cfglootweapon",0.15 }, { "AmmoBoxSmall_556","object",0.03 }, { "AmmoBoxSmall_762","object",0.03 }, { "Binocular","weapon",0.02 }, { "ItemFlashlightRed","military",0.01 }, { "ItemKnife","military",0.02 }, { "ItemGPS","weapon",0.02 }, { "ItemMap","weapon",0.01 }, { "Binocular_Vector","weapon",0.03}, { "","medical",0.08}, { "","generic",0.10}, { "","military",0.35 }, { "5Rnd_86x70_L115A1","magazine",0.03}, { "machinegunammoexpl","single",0.03 }, { "militaryclothes","single",0.05 }, { "NVGoggles","weapon",0.04 }, { "100Rnd_762x54_PK","magazine",0.02 } }; }; class Hunting: Default { zombieChance = 0.4; minRoaming = 1; maxRoaming = 3; zombieClass[] = {"z_hunter","z_hunter","z_hunter"}; lootChance = 1; lootPos[] = {}; lootType[] = { {"ItemMap","weapon",0.01}, {"ItemFlashlight","generic",0.01}, {"ItemKnife","generic",0.01}, {"ItemMatchbox_DZE","generic",0.03}, { "farmweapons", "cfglootweapon", 0.4 }, {"","military",0.4}, {"WeaponHolder_ItemMachete","object",0.01}, {"","hunter",0.4} }; lootTypeSmall[] = { {"ItemMap","weapon",0.02}, {"ItemFlashlight","weapon",0.02}, {"ItemKnife","weapon",0.02}, {"ItemMatchbox_DZE","weapon",0.04}, {"","military",0.4}, {"","hunter",0.5} }; }; class Biotech: Default { zombieChance = 1; minRoaming = 2; maxRoaming = 9; zombieClass[] = {"z_suit1","z_suit2","z_teacher","z_doctor","z_doctor","z_doctor","z_soldier","z_soldier"}; lootChance = 1; lootPos[] = {}; lootType[] = { {"ItemMap","weapon",0.01}, {"ItemFlashlight","generic",0.01}, {"ItemKnife","generic",0.01}, {"ItemMatchbox_DZE","generic",0.01}, {"","construction",0.05}, {"","food",0.05}, {"","medical",0.05}, {"","hospital",0.05}, {"","military",0.05}, {"","backpacks",0.05}, {"","submachinegun",0.05} }; lootTypeSmall[] = { {"ItemMap","weapon",0.01}, {"ItemFlashlight","weapon",0.01}, {"ItemKnife","weapon",0.01}, {"ItemMatchbox_DZE","weapon",0.01}, {"","hospital",0.05}, {"","military",0.05} }; }; class MilitaryOffice: Default { zombieChance = 1; minRoaming = 1; maxRoaming = 5; zombieClass[] = {"z_soldier_pilot","z_suit1","z_suit2","z_soldier","z_soldier","z_soldier","z_soldier","z_soldier_heavy","z_soldier_heavy","z_policeman"}; lootChance = 0.7; lootPos[] = {}; lootType[] = { {"ItemMap","weapon",0.02}, {"ItemCompass","weapon",0.02}, {"ItemFlashlight","generic",0.01}, {"ItemKnife","generic",0.01}, {"ItemMatchbox_DZE","generic",0.01}, {"ItemGPS","weapon",0.01}, {"NVGoggles","weapon",0.01}, {"ItemGenerator","magazine",0.01}, {"ItemJerrycan","magazine",0.02}, {"ItemSodaMdew","magazine",0.05}, {"ItemSodaRbull","magazine",0.05}, {"","food",0.05}, {"","trash",0.1}, {"","medical",0.05}, {"","military",0.1}, {"","backpacks",0.05}, {"","militarybackpacks",0.05}, {"","tents",0.01} }; }; class Slum: Default { zombieChance = 0.8; minRoaming = 1; maxRoaming = 4; zombieClass[] = {"zZombie_Base","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"}; lootChance = 0.2; lootPos[] = {}; lootType[] = { {"ItemSodaMdew","magazine",0.01}, {"ItemSodaRbull","magazine",0.03}, {"ItemMap","weapon",0.01}, {"ItemKeyKit","weapon",0.01}, {"ItemFlashlight","generic",0.01}, {"ItemKnife","weapon",0.03}, {"ItemMatchbox_DZE","generic",0.08}, {"ItemLightBulb","magazine",0.02}, {"ItemMixOil","magazine",0.03}, {"PartWoodPile","magazine",0.04}, {"clothes","clothes",0.01}, {"pistols","cfglootweapon",0.07}, {"","food",0.05}, {"","medical",0.03}, {"","hospital",0.03}, {"","backpacks",0.01}, {"","trash",0.4}, {"","generic",0.08} }; }; class DynamicDebris: Default { lootChance = 0.8; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; lootType[] = { { "ItemWatch", "generic", 0.19 }, { "ItemCompass", "generic", 0.01 }, { "ItemMap", "weapon", 0.06 }, { "Makarov", "weapon", 0.02 }, { "Colt1911", "weapon", 0.02 }, { "ItemFlashlight", "generic", 0.06 }, { "ItemKnife", "generic", 0.06 }, { "ItemMatchbox_DZE", "generic", 0.06 }, { "ItemToolbox", "weapon", 0.02 }, { "", "generic", 0.17 }, { "", "food", 0.06 }, { "PartGeneric", "magazine", 0.07 }, { "PartWheel", "magazine", 0.06 }, { "PartFueltank", "magazine", 0.03 }, { "PartEngine", "magazine", 0.01 }, { "PartGlass", "magazine", 0.08 }, { "WeaponHolder_ItemJerrycan", "object", 0.03 } }; }; class DynamicDebrisMilitary: Default { lootChance = 0.8; minRoaming = 0; maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; lootType[] = { { "ItemEtool", "weapon", 0.05 }, { "ItemSandbag", "magazine", 0.1 }, { "", "military", 0.08 }, { "ItemWatch", "generic", 0.1 }, { "ItemCompass", "generic", 0.02 }, { "ItemMap", "weapon", 0.05 }, { "MakarovSD", "weapon", 0.01 }, { "Colt1911", "weapon", 0.02 }, { "ItemFlashlight", "generic", 0.01 }, { "ItemKnife", "generic", 0.05 }, { "ItemMatchbox_DZE", "generic", 0.05 }, { "ItemToolbox", "weapon", 0.02 }, { "", "generic", 0.15 }, { "", "food", 0.05 }, { "PartGeneric", "magazine", 0.06 }, { "PartWheel", "magazine", 0.05 }, { "PartFueltank", "magazine", 0.03 }, { "PartEngine", "magazine", 0.02 }, { "PartGlass", "magazine", 0.03 }, { "PartVRotor", "magazine", 0.02 }, { "WeaponHolder_ItemJerrycan", "object", 0.03 } }; }; class SupplyDrop: Default { zombieChance = 1; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; lootType[] = { { "PartPlywoodPack", "magazine", 0.1 }, { "PartPlankPack", "magazine", 0.2 }, { "CinderBlocks", "magazine", 0.1 }, { "MortarBucket", "magazine", 0.1 }, { "bulk_PartGeneric", "magazine", 0.2 }, { "bulk_ItemSandbag", "magazine", 0.1 }, { "bulk_ItemTankTrap", "magazine", 0.1 }, { "ItemSledge", "weapon", 0.1 } }; }; class MassGrave: Default { zombieChance = 1; maxRoaming = 3; zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; lootType[] = { { "M16A2", "weapon", 0.03 }, { "M16A2GL", "weapon", 0.01 }, { "M249_EP1_DZ", "weapon", 0.01 }, { "M9SD", "weapon", 0.02 }, { "Pecheneg_DZ", "weapon", 0.02 }, { "PK_DZ", "weapon", 0.01 }, { "AK_74", "weapon", 0.02 }, { "M4A1_Aim", "weapon", 0.01 }, { "AKS_74_kobra", "weapon", 0.01 }, { "AKS_74_U", "weapon", 0.02 }, { "AK_47_M", "weapon", 0.02 }, { "M24", "weapon", 0.01 }, { "SVD_CAMO", "weapon", 0.01 }, { "M1014", "weapon", 0.02 }, { "BAF_LRR_scoped", "weapon", 0.01 }, { "M4SPR", "weapon", 0.01 }, { "M4A1", "weapon", 0.01 }, { "M14_EP1", "weapon", 0.02 }, { "UZI_EP1", "weapon", 0.03 }, { "Remington870_lamp", "weapon", 0.01 }, { "glock17_EP1", "weapon", 0.02 }, { "M240_DZ", "weapon", 0.02 }, { "M4A1_AIM_SD_camo", "weapon", 0.01 }, { "M16A4_ACG", "weapon", 0.01 }, { "M4A1_HWS_GL_camo", "weapon", 0.01 }, { "Mk_48_DZ", "weapon", 0.01 }, { "M4A3_CCO_EP1", "weapon", 0.01 }, { "AmmoBoxSmall_556", "object", 0.03 }, { "AmmoBoxSmall_762", "object", 0.03 }, { "Binocular", "weapon", 0.01 }, { "ItemFlashlightRed", "military", 0.02 }, { "ItemKnife", "military", 0.01 }, { "ItemGPS", "weapon", 0.01 }, { "ItemMap", "military", 0.01 }, { "Binocular_Vector", "military", 0.01 }, { "DZ_ALICE_Pack_EP1", "object", 0.03 }, { "DZ_TK_Assault_Pack_EP1", "object", 0.02 }, { "DZ_British_ACU", "object", 0.02 }, { "DZ_CivilBackpack_EP1", "object", 0.02 }, { "DZ_Backpack_EP1", "object", 0.01 }, { "DZ_LargeGunBag_EP1", "object", 0.01 }, { "", "medical", 0.05 }, { "", "generic", 0.05 }, { "", "military", 0.13 }, { "Sa58V_RCO_EP1", "weapon", 0.01 }, { "Sa58V_CCO_EP1", "weapon", 0.01 }, { "G36_C_SD_camo", "weapon", 0.01 }, { "M40A3", "weapon", 0.01 }, { "100Rnd_762x54_PK", "magazine", 0.01 }, { "", "militaryclothes", 0.05 }, { "WeaponHolder_ItemMachete", "object", 0.02 }, { "SCAR_H_LNG_Sniper_SD", "weapon", 0.01 }, { "2000Rnd_762x51_M134", "magazine", 0.01 }, { "KSVK_DZE", "weapon", 0.01 }, { "m240_scoped_EP1_DZE", "weapon", 0.01 } }; }; #include "CfgBuildingPos.hpp" }; Link to comment Share on other sites More sharing options...
0 Bob_the_K Posted July 11, 2015 Report Share Posted July 11, 2015 Hi, I've replaced the standard loottables with Cen's and fixed the hotwire class. I'm now noticing a stutter. The game runs for about thee or four seconds and then has a momentary stop. It's very regular, but not 100% of the time - I'd say about 75% of the time. There are intervals of maybe 20-30 seconds with no stutter and then it's back. One thing I'm thinking is that maybe I have an object or weapon in one of my mission scripts (or elsewhere) in an array that isn't in Cen's loottables. Is that possibly the cause? I'm not getting any errors on either the client or server side - yet. I initially assumed that he didn't remove any objects (besides the few he mentioned). I am running an OverOPochIns server and don't know if that makes a difference or not. I hate to go through the agonizing task of going through all missions, arrays, and crates to compare to the loottables to see if there are differing objects if I don't have to. Any ideas? Link to comment Share on other sites More sharing options...
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rossco5378
As the title suggests :)
I just cannot find good working loot tables and im wondering if anyone is willing to share their loot tables.
Much appreciated.
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