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cen got a reaction from hambeast in Why are there still some servers on DAYZ Commander
Our only hope is for AWOL to push out 1052 and force the update to 122548.
I think they are holding out on 1052 because of commander to be honest.
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cen got a reaction from Flosstradamus in Why are there still some servers on DAYZ Commander
Our only hope is for AWOL to push out 1052 and force the update to 122548.
I think they are holding out on 1052 because of commander to be honest.
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cen got a reaction from TayTayTheKiller in Why are there still some servers on DAYZ Commander
BE is required to run BEC also :)
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cen got a reaction from Flosstradamus in mysql my.ini settings / mysql rollback
you should never have to restart your SQL server.
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cen got a reaction from MGT in mysql my.ini settings / mysql rollback
you should never have to restart your SQL server.
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cen reacted to AGS in [Release] DayZ Epoch Server Installer
DayZ Epoch Server Installer Hello folks I have created a Installer that will simply install your server for you on your dedicated box or home PC. All you have to do is run the DayZ Epoch Server SETUP.exe (read....README.txt) and follow the instructions as you go. This installer downloads the most recent version of the Epoch and BEC files so you can also use it too update when the time comes. This package also includes some tools that help you manage your server including DayZ File Rotator - Rotates your new PBO or config files in after restart so no need for waiting around Dayz Hive Rotator - Rotates your Hive files so you can have a custom day/night cycle Please comment bellow or use the credentials provided in the readme.txt with any issues or help you may need Thanks! --Possible issues Admin prompt issue with File Rotate tool on startup --DOWNLOAD=============================== http://www.craftdoge.com/downloads/snow.html Thanks to Hollowaddiction of Craftdodge for hosting the download Github - Source Code (for people uncomfortable with .exe) https://github.com/Snow724/Epoch-Server-Installer -
cen reacted to icomrade in Why are there still some servers on DAYZ Commander
I want to add that there are already hacks for the outdated BE in pre-stable 1.63 (YES if you are not running the 1.63 stable or newer this affects you). BE will work with the outdated betas it will no longer be updated or maintained though, new global bans will also probably not work on the outdated BE. At this point by keeping your servers on an outdated version you are doing a disservice to the community (by fragmenting server versions) and your player base.
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cen got a reaction from Turtle II in Overpoch since gamespy shutdown
Adding Overwatch is completely independent of which version of Epoch and which Arma2 Beta Patch you are running.
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cen reacted to insertcoins in How to join a DayZ server with out DayZ Commander
Instructions unclear, accidentally build a bridge. Please advise!
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cen got a reaction from david in [WIP] Epoch Headless Client EHC v1.1 RC
You guys are awesome. Keep it up!
AI/Zombies/Loot controlled by HC is the goal!
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cen got a reaction from MGT in Why are there still some servers on DAYZ Commander
You guys are forgetting one more player in this equation that will happen before gamespy shuts down and/or DZC updates.
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cen reacted to TayTayTheKiller in [WIP] Epoch Headless Client EHC v1.1 RC
At First you seem them... And then you don't :D
https://www.youtube.com/watch?v=2lT9v43ure4&feature=youtu.be
Good progress porting it to 1.0.5.1 so far.
The Fix for the HC taking damage and moving him to center of the map seems to be working fine also.
For the lol's
https://www.youtube.com/watch?v=LU-Qmejc4ec&feature=youtu.be -
cen got a reaction from TayTayTheKiller in [WIP] Epoch Headless Client EHC v1.1 RC
You guys are awesome. Keep it up!
AI/Zombies/Loot controlled by HC is the goal!
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cen got a reaction from outlander in [Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership
This is how epoch does it by default. I don't want safe owners getting lazy and never having to remember their safe/lockbox codes.
I found a way to do it. Here is what I did:
Removed player_lockVault.sqf Removed player_packVault.sqf Removed player_unlockVault.sqf In fn_selfActions.sqf I defined a new variable for _ownerID
_ownerID = _cursorTarget getVariable ["ownerPUID","0"]; _ownerID2 = _cursorTarget getVariable ["CharacterID","0"]; This new var uses CharacterID instead of ownerPUID.
Then for all the vault actions I used the new var:
//Allow owner to unlock vault if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID2 != "0" && (player distance _cursorTarget < 3)) then { if (s_player_unlockvault < 0) then { if(_typeOfCursorTarget in DZE_LockedStorage) then { if(_ownerID2 == dayz_combination || _ownerID2 == dayz_playerUID) then { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; } else { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; }; s_player_unlockvault = 1; } else { if(_ownerID2 != dayz_combination && _ownerID2 != dayz_playerUID) then { _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""]; s_player_combi set [count s_player_combi,_combi]; s_player_unlockvault = 1; }; }; }; } else { {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; //Allow owner to pack vault if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID2 != "0" && (player distance _cursorTarget < 3)) then { if (s_player_lockvault < 0) then { if(_ownerID2 == dayz_combination || _ownerID2 == dayz_playerUID) then { s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""]; }; }; if (s_player_packvault < 0 && (_ownerID2 == dayz_combination || _ownerID2 == dayz_playerUID)) then { s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; }; Now when someone dies, they are forced to re-enter the combination of the vault/lockbox.
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cen got a reaction from kat in [WIP] Epoch Headless Client EHC v1.1 RC
+1 vote for written tutorial. Videos are meh.
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cen got a reaction from Buck0 in [Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership
OK got it all working now. Is there a way to remove the fact that the safe owner never has to enter a combination again?
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cen got a reaction from Axle in I found this interesting...
He removed the branding from the latest version.
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cen got a reaction from HollowAddiction in I found this interesting...
Now that the launcher has removed the branding, why can't it be kept on this site so that servers owners that have updated to steam 1.63 have a good way of getting players to join/connect to it?
Put away the personal hate/vendetta for once and think of the benefit to the COMMUNITY.
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cen got a reaction from stonXer in Working Dayz Epoch Headless Client for Zed Spawn and FSM
Would be awesome if you guys could get AI/Zombies/Loot running off HC and post a detailed guide to get it running on a dedicated server!
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cen reacted to Razzputon in 125548 on DayZ Commander
Well you should definitely freak out about it. Be sure to lash out at anyone else who has a different more mature way to handle this situation also. :blink:
People with a more patient understanding of things are usually in the majority. Sadly, it's the few ignorant loud-mouthed people who seem to take to the forums and spew a bunch of trolling Bullchit claming they have an army followers who think just like them.