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Grahame

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  1. Like
    Grahame reacted to He-Man in A3 Epoch v1.3 Update   
    Many thanks to @orangesherbet for this nice video to the EpochMod 1.3 update!
  2. Like
    Grahame got a reaction from Brian Soanes in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    So... Epoch 1.3 added the beautiful Teleport Booths and you use Halv's Spawn scripts? Well, I have some good news for you... you can easily modify things to make it so that when you enter the booth the spawn screens come up automatically - no more scroll wheel or having replacement iPad screens that always seem to fall over 
    Okay, the following assumes that you have Halv's spawn scripts installed in addons/halv_spawn in your mission file. Amend the instructions where appropriate if you put it somewhere else...
    First, alter the following line in addons/halv_spawn/init.sqf from: 
    _deletedefaultteleporters = true; to:
    _deletedefaultteleporters = false; Next, comment these two lines in addons/halv_spawn/spawndialog.sqf:
    //{_x addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Actions\ico_cpt_start_on_ca.paa'/> <t color='#0096ff'>%1</t><t > </t><t color='#00CC00'>%2</t>",localize "STR_HALV_SCROLL_SELECT",localize "STR_HALV_SCROLL_SPAWN"],(_scriptpath+"opendialog.sqf"),_x, -9, true, true, "", "player distance _target < 5"];}forEach (HALV_senddeftele select 0); //diag_log format["[halv_spawn] addAction added to %1",HALV_senddeftele]; Finally, replace the contents of epoch_code/compile/EPOCH_EnterBuilding.sqf with this:
    /* Author: Aaron Clark - EpochMod.com Contributors: Description: Epoch request teleport Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_EnterBuilding.sqf */ if !(isNull _this) then{ //[player,_this,Epoch_personalToken] remoteExec ["EPOCH_server_teleportPlayer",2]; [] execVM "addons\halv_spawn\opendialog.sqf"; }; And you are done. Repack and upload the mission file and when you enter the TP booth the spawn screens will magically appear!
  3. Like
    Grahame got a reaction from He-Man in after update 1.3   
    Did you comment the include of CfgDisabledCommands.hpp in epoch_config/sandbox_config.hpp?
  4. Thanks
  5. Like
    Grahame got a reaction from Ghostrider-GRG in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    So... Epoch 1.3 added the beautiful Teleport Booths and you use Halv's Spawn scripts? Well, I have some good news for you... you can easily modify things to make it so that when you enter the booth the spawn screens come up automatically - no more scroll wheel or having replacement iPad screens that always seem to fall over 
    Okay, the following assumes that you have Halv's spawn scripts installed in addons/halv_spawn in your mission file. Amend the instructions where appropriate if you put it somewhere else...
    First, alter the following line in addons/halv_spawn/init.sqf from: 
    _deletedefaultteleporters = true; to:
    _deletedefaultteleporters = false; Next, comment these two lines in addons/halv_spawn/spawndialog.sqf:
    //{_x addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Actions\ico_cpt_start_on_ca.paa'/> <t color='#0096ff'>%1</t><t > </t><t color='#00CC00'>%2</t>",localize "STR_HALV_SCROLL_SELECT",localize "STR_HALV_SCROLL_SPAWN"],(_scriptpath+"opendialog.sqf"),_x, -9, true, true, "", "player distance _target < 5"];}forEach (HALV_senddeftele select 0); //diag_log format["[halv_spawn] addAction added to %1",HALV_senddeftele]; Finally, replace the contents of epoch_code/compile/EPOCH_EnterBuilding.sqf with this:
    /* Author: Aaron Clark - EpochMod.com Contributors: Description: Epoch request teleport Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_EnterBuilding.sqf */ if !(isNull _this) then{ //[player,_this,Epoch_personalToken] remoteExec ["EPOCH_server_teleportPlayer",2]; [] execVM "addons\halv_spawn\opendialog.sqf"; }; And you are done. Repack and upload the mission file and when you enter the TP booth the spawn screens will magically appear!
  6. Like
    Grahame reacted to vbawol in A3 Epoch v1.3 Update   
    Arma 3 Epoch 1.3 has been released!

    Server Files:
    https://github.com/EpochModTeam/Epoch/releases

    Gamemode File Changes:
    https://github.com/EpochModTeam/Epoch/pull/996/files

    Release Notes:
    https://epochmod.com/forum/topic/45400-a3-epoch-v13-update/

    Full Changelog:
    https://github.com/EpochModTeam/Epoch/blob/release/changelog.md

    Client Files:
    http://steamcommunity.com/sharedfiles/filedetails/?id=421839251
    http://www.moddb.com/mods/epoch/downloads/epoch
    http://www.armaholic.com/page.php?id=27245
     
     
    (Optional)
    Server Files are available here: 
    https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412
    Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's .
  7. Like
    Grahame reacted to Sneer in Deployable Sleeping Bags as Spawn Points   
    FYI
    Step 2 and step 5 there are issues with copying and pasting. If you manually type those lines out then its fine.
  8. Like
    Grahame reacted to Helion4 in A3 Epoch v1.3 Update   
  9. Like
    Grahame reacted to Helion4 in A3 Epoch v1.3 Update   
  10. Like
    Grahame reacted to Helion4 in A3 Epoch v1.3 Update   
    Thursday 31 Jan will be the date of the update.

    This update has seen us focus on adding some ported Vehicles, Weapons & Backpacks.
    Those of you that played Arma 2 & DayZ Epoch will recognize some of the included content.
    As well as adding more content, we have improved many things, and also fixed some others, some highlights of the update also include:-
    The E-pad Tablet, can be used for server hosts to add custom scripts, server info and even supports html - some apps are included by default (see github changelog) Suicide option with animation Rusty textures for some vanilla A3 Vehicles Admin Menu - you can now 'Search All' configs when spawning objects Loot Rebalance - improvements to the logic of the loot spawner. Jail wall & lockable jail door models are now included in the base building object selection As always, please visit the Epoch discord or post here on the forum if you have suggestions, ideas and requests for further updates.
    To view a more detailed Changelog visit - Changelog - GitHub
    Enjoy Epoch 1.3

     
  11. Like
    Grahame reacted to BetterDeadThanZed in Killin Zedz - Increased zombie spawns - Regular stamina, loot spawns and vehicles!   
    Are you looking for a Super-Dooper OMG we've got 100000 cars, 4x loot and safezones server with flying unicorns pooping out loot all over the map? 
    Well then, this isn't the server for you. If you don't want any of that mamby-pamby BS, read on!
    The Killin Zedz community, which was formed in early 2013, has returned to run a DayZ SA server! Over the years, we've had servers for DayZ mod as well as it's offspring (Epoch mod for example). We expanded into Arma 3 mods as well, but the community was shut down earlier this year due to a lack of anything new to play and boredom. Now we're back!
    IP AND PORT: 108.62.141.59:2302
    Features include:
    Custom coastal spawns Increased zombie spawns - Good luck getting into a military area on your own! 3PP view with weapon cursor NORMAL loot and stamina Accelerated time (24 hours passes during a 4 hours server cycle) Four hour server restarts Located in New York (East coast USA) MODS ON THE SERVER
    We are using the following mods on the server:
    Arctic Latitudes - This causes the sun to be low in the sky and the night time has a twilight effect. No more pitch black nights! Sullen Skies - More clouds and gloominess to help create the atmosphere. DisableBaseDestruction - Bases can only be disassembled from the inside. Increased Lumens - Even with the twilight nights, it can get dark in the woods and buildings, so this will help make light sources brighter. Build Anywhere - Is there a 1% grade on the ground? No problem, now you can build there! Zombies Health Rebalance - The zombie health varies depending on the type/clothing/protection (ie: A soldier zombie is harder to kill than a shirtless old man zombie) DayZ Expansion Chat - Brings back chat in the server! RPCFramework - Required for the Chat mod. Summer Chernarus - Chernarus is so green and colorful! Gorez - Adds blood splatter, a blood trail on wounded players until they bandage and a pool of blood under dead players and zombies. Melee Weapons Pack - A bunch of new melee weapons! HOW TO JOIN THE SERVER
    I recommend you download DZSALauncher at http://www.dayzsalauncher.com/. Once you've installed it, just search for "killinzedz" and you'll find the server. All mods will download automatically.
    If you insist on using BI's official DayZ Launcher, you'll need to subscribe to the individual mods in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1597575287
    You can either join the server using DZSALauncher, and these mods will be downloaded automatically, or you can download the mods, activate them in the official DayZ Launcher, and then join the server from in-game. The DZSALauncher is MUCH MUCH easier.
    There's no application process. Just join our Discord server at http://Discord.me/killinzedz and join us on the game server. You can even join the Discord server through your browser, without downloading and installing the Discord software! We also have a Steam group that everyone is welcomed to join too! https://steamcommunity.com/groups/killinzedz
  12. Like
    Grahame reacted to IReeceI in Standalone Epoch mod ? Maybe ? Maybe Not ?   
    Yes saw it after :) should of read before hand, and maybe poor choice of words I suppose as respect the work put into A3 Epoch, just compared to A2's and countless amount of people mentioning they preferred A2s over A3s :/ But yes poor choice of words sorry :) joined the Discord now anyways, as that looks more active then here I am guessing ? 
  13. Like
    Grahame got a reaction from vbawol in arma3 1.86 update   
    ARMA3 discord. Hotfix expected tomorrow morning, US time... may be delayed again.
    https://discord.gg/7rvJHB
     
  14. Like
    Grahame reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Thanks - I expect to be making a few more changes to that branch before merging it with the Master.
    If anyone notes any odd behavior related to simulation management please let me know.
  15. Thanks
    Grahame got a reaction from Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    LOL, and I had just downloaded it earlier for the Black Tide relaunch... Nice timing!
    Good job guys, best A3 mission system right now!
  16. Like
    Grahame reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    There is a new build now in testing available on the github which includes many bug fixes and code enhancements.
    Many thanks to He Man for looking through and working on the code.
    https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/tree/V-6.88-Build-160
  17. Like
    Grahame reacted to He-Man in EpochZ: Bandit Country   
    The Experimental files got a new key as they are no longer compatible with non experimental server files.
    You should use the "normal" client files.
  18. Like
    Grahame reacted to Cruzado45 in EpochZ: Bandit Country   
    Got it, unloaded the Experimental Mod and I'm in the server. Thanks He-Man!
  19. Like
    Grahame reacted to Cruzado45 in EpochZ: Bandit Country   
    Hey Grahame, just wanted to let you know that the Epoch Experimental mod updated a couple days ago and I don't think the server has updated to it yet. Or at least it hadn't as of last night.
    Love this server though, great challenge of staying alive with all the Zeds and AI roaming around, and also trying to avoid all the missions so that the mission-specific AI don't engage!
     
  20. Thanks
    Grahame got a reaction from C4-timah in EpochZ: Bandit Country   
  21. Thanks
    Grahame got a reaction from C4-timah in EpochZ - Battleye setvariable restriction #0   
    No re: anti-virus. You need to add them as Ryan's Z loot via the Ryan's Z loot module or add them to server loot (they are items not magazines). BE should reload at restart so the filters should be done then (assuming you do not loadscripts via RCON in the meanwhile). And no, BE kicks are only related to BE, nothing else
     
  22. Thanks
    Grahame got a reaction from C4-timah in EpochZ Server - Turn Off Vehicle Spawns   
    No problem. If I can help fix your issues I will. Want to support all Epoch server owners. Post here, PM me or contact me on discord with the problems you have outstanding
  23. Like
    Grahame got a reaction from TheVampire in A3E DZMS   
    ARMA3 DayZ Mission System (DZMS)
    This is a purely derivative port of the DayZ Mission System to ARMA3/Epoch. I have added functionality where appropriate (equipping uniforms for example) and stripped and replaced ARMA2 or DayZ/Epoch specific code in this implementation.
    The DayZ Mission System is a very good, lightweight and modular mission system.
    Credits
    There are a lot of people who have contributed to DZMS on A2/DayZ/Epoch. Please check the links below for many of them. Personally they all have my thanks for providing a solid mission system that has been a lot of fun to play in the years I've spent on DayZ/Epoch:
    Download
    Download from GitHub at:
    https://github.com/morgoth0/A3E-DZMS
    Installation Instructions
    If using Vanilla ARMA3/Epoch, and you just want to just try it out simply download and upload the DZMS.pbo in the @EpochHive folder into the @EpochHive/addons folder on your server.
    The source files, including the three config files are located in the DZMS folder on GitHub
    Coming soon
    All the missions included within the latest version of DZMS 1.1 uploaded by @JasonTM will be implemented using CUP Terrains Core for use on maps and servers that support it. A module to support Static weapons at missions More diverse and varied loot tables for custom crates A port of the DZMS Hotspots code for roadblocks and other such interesting things The ability to run multiple major, minor and hotspot missions Better configuration instructions and a mission file design tutorial
  24. Like
    Grahame got a reaction from BlackhatEspeed in Deployable Sleeping Bags as Spawn Points   
    Make sure that this line is there for all the bags in CfgBaseBuilding,hpp:
    bypassJammer = 1;  
  25. Like
    Grahame reacted to Ghostrider-GRG in Extended Base Objects for Epoch V 0.1   
    For a while now I have wanted to put together an addon that makes available additional storage containers and, in the future, other craftable items like heli pads, additional lights and so forth. To that end, and with quite a lot of help from Grahame, I offer V 0.1 of Extended Base Objects for Epoch. It offers a variety of additional storage containers and an easy method for installation.
    Installation: download from my github here:  https://github.com/Ghostrider-DbD-/EB4E
    Subscribe on Steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=1475332817
    Unpack your mission.pbo using PBO manager or its equivalent.
    Copy all files from the mapname.epoch folder to the folder created by unpacking your mission.
    Repack your mission.
    Copy @EB4E to the same folder containing @Epoch and @epochhive on your server. 
     Copy the key found in @EB4E\Key to the \keys folder on your server.
    Add "EB4E" to the -mods="@Epoch;blahblah;" parameter for server startup.
    Players can subscribe to the mod here: https://github.com/Ghostrider-DbD-/EB4E
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