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BlackhatEspeed

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BlackhatEspeed last won the day on July 13

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About BlackhatEspeed

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  1. BlackhatEspeed

    Deployable Sleeping Bags as Spawn Points

    I have a question, when trying to place a sleeping bag it says frequency jammer required, is this part of the script or is it supposed to be place able without one? Thanks.
  2. BlackhatEspeed

    DayZ-Style Portable Generators for A3E

    Looks like a really good idea, I'm definitely installing this one.
  3. // Launchers class launch_NLAW_F {price = 400;}; class launch_RPG32_F {price = 400;}; class launch_B_Titan_F {price = 400;}; class launch_I_Titan_F {price = 400;}; class launch_O_Titan_F {price = 400;}; class launch_Titan_F {price = 400;}; class launch_B_Titan_short_F {price = 400;}; class launch_I_Titan_short_F {price = 400;}; class launch_O_Titan_short_F {price = 400;}; class launch_Titan_short_F {price = 400;}; class NLAW_F {price = 40;}; class RPG32_F {price = 40;}; class RPG32_HE_F {price = 40;}; class Titan_AA {price = 40;}; class Titan_AT {price = 40;}; class Titan_AP {price = 40;}; I added this to the trader and everything is working great, thanks. But now I'm getting battleye kicks, is there anyway to easily fix this? 04.08.2018 21:58:43: - #0 "Laserdesignator" 2:2994 B_TacticalPack_mcamo 10.08.2018 20:57:58: - #0 "H_HelmetB" 2:26359 NetworkMessageCreateHelicopterRTD 10.08.2018 22:20:49: - #0 "H_HelmetB" 14:1645 GroundWeaponHolder 12.08.2018 03:17:44: - #0 "H_MilCap_mcamo" 23:41 GroundWeaponHolder 12.08.2018 04:16:44: - #0 "H_MilCap_mcamo" 27:20 WeaponHolderSimulated 12.08.2018 05:00:38: - #0 "Laserdesignator" 2:24330 Supply150 12.08.2018 05:56:45: - #0 "H_MilCap_mcamo" 32:116 GroundWeaponHolder 12.08.2018 18:59:03: - #0 "Laserdesignator" 10:4 B_Carryall_cbr #0 "Laserdesignator" 2:9380 Supply30 12.08.2018 23:13:15: #0 "H_HelmetB" 2:9395 B_Kitbag_cbr 12.08.2018 23:29:45: - #0 "Laserdesignator" 2:10307 B_Kitbag_cbr 13.08.2018 00:29:49: - #0 "H_HelmetB" 34:25 B_Kitbag_cbr 14.08.2018 09:12:10: - #0 "launch_RPG32_F" 3:265 WeaponHolderSimulated any idea why these errors are kicking people from addweaponcargo?
  4. I have some general questions, 1. what is the best way to add items to the trader. 2. what is the best way to go about adding explosives and launchers to the trader, I'm interested in adding rocket launchers to the game. not sure if someone already has a script for this so it shows up as common loot
  5. BlackhatEspeed

    Is there a max limit on antagonist spawns?

    Thanks to He-Man and Grahame in discord I was able to get everything working and it's like a sick nightmare in the server now. Thanks for your help.
  6. BlackhatEspeed

    Is there a max limit on antagonist spawns?

    Thank you I have installed this script, but I'm getting battle eye errors and kicks now: https://pastebin.com/SxQnCZ8N
  7. I'm trying to get a reasonable amount of antagonists that spawn, I'm wondering if there is some kind of despawn or limit on how many antagonists there can be on the server? so far these are my server variables, antagonistChances[] = { // {"type", chance} "Epoch_Cloak_F",0.19, "GreatWhite_F",0, "Epoch_Sapper_F",0.56, "Epoch_SapperG_F",0.49, "Epoch_SapperB_F",0.39, "I_UAV_01_F",0.28, "PHANTOM",0.13, "B_Heli_Transport_01_F",0, "EPOCH_RyanZombie_1",0.12, "I_Soldier_EPOCH",0 }; antagonistSpawnIndex[] = { // {"type", limit} {"Epoch_Cloak_F",3}, {"GreatWhite_F",5}, {"Epoch_Sapper_F",50}, {"Epoch_SapperG_F",50}, {"Epoch_SapperB_F",50}, {"I_UAV_01_F",6}, {"PHANTOM",3}, {"B_Heli_Transport_01_F",8}, {"EPOCH_RyanZombie_1",12}, {"I_Soldier_EPOCH",5} Antagonists are spawning a lot more now, but I'm wondering if there is a limit on how many can spawn in on the map at a maximum level? as of right now I'm seeing 1 zombie at a time, this is lame, I was looking for hordes of zombies now 1 sapper every 10-15 minutes. So I attempted to install the Zombies and Demons addon, I've got the server running the mod, that's not the problem. The problem is that when I go to add it to the missions.sqm file inside the Altis.pbo I add the line RyanZombies in the addons section and the server is now saying: 7:01:08 Roles assigned. 7:01:08 Reading mission ... 7:01:08 Starting mission: 7:01:08 Mission file: epoch (__cur_mp) 7:01:08 Mission world: Altis 7:01:08 Mission directory: mpmissions\__cur_mp.Altis\ 7:01:08 You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.Ryanzombies 7:01:08 Mission Epoch Mod read from bank. 7:01:08 Missing addons detected: 7:01:08 Ryanzombies 7:01:08 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.Ryanzombies 7:01:08 Mission epoch.Altis: Missing 'description.ext::Header' The server has the mod listed in the mods for the server start script and it's showing up as a requirement to even join the server and the keys are fine but for some reason when I try to add the Ryanzombies line in the addons section of missions.sqm it gives me the above error. I solved my problem, the epoch addons folder needed a copy of RyansZombies.pbo The problem still exists though that I see about 2 sappers in an hour period which is just lame.
  8. I was looking over previous posts and saw some people had this error message: I was hoping someone could tell me how to get rid of this error message everytime I open the trader.
  9. BlackhatEspeed

    Deployable Sleeping Bags as Spawn Points

    Yes, I tried to add them, essentially anything I tried to add from your step 1 crashed the server, if you could be so kind as to let us know how you added your Sleeping Bags to the loot tables and spawn tables that would be awesome. In addition, I'm also getting an error message when I try to connect to the server. "Authentication Failed" after a bunch of errors. I'm going to remove all the edits 1 by 1, and then try to start the server again. Then add them back with your edits for step 1. EDIT: I have since got the server to start after removing all the edits and adding all the steps back, but the server starts but I cannot connect to it. The game type has a - in it and the logs look like. After reviewing all the logs problems and it seems that I'm having problems with step 3, where exactly do you put the information in that. I've pretty much fixed everything else, the server is now starting but it's loading me into a black screen I'm guessing because step 3 is not installed. It Gives me an "authentication failed" and kicks me from the server. It now looks as if step 5 is causing this problem. 18:38:52 "CfgEpochCoreServerFunctions" 18:38:52 "Epoch: Advanced Vehicle Repair Enabled" 18:38:52 "Loading Functions: CfgServerFunctions" 18:38:52 Error in expression <Location; }; _jammers = nearestObjects[_CheckLocation, ["PlotPole_EPOCH","Sle> 18:38:52 Error position: <CheckLocation, ["PlotPole_EPOCH","Sle> 18:38:52 Error Missing ] 18:38:52 File epoch_server\compile\epoch_player\EPOCH_server_loadPlayer.sqf, line 146 18:38:52 Error in expression <Location; }; _jammers = nearestObjects[_CheckLocation, ["PlotPole_EPOCH","Sle> 18:38:52 Error position: <CheckLocation, ["PlotPole_EPOCH","Sle> 18:38:52 Error Missing ] 18:38:52 File epoch_server\compile\epoch_player\EPOCH_server_loadPlayer.sqf, line 146 18:38:52 Mission read. 18:38:52 Connected to Steam servers 18:38:52 "Epoch: Starting ArmA3 Epoch Server, Version 1.2.0. Note: If server crashes directly after this point check that Redis is running and the connection info is correct." 18:38:52 CallExtension loaded: epochserver (/home/epoch/arma3/@epochhive/epochserver.so) [] I was able to get the server working though, without this step. EDIT: I was able to get the server started with all the scripts in your post, but whenever I try to build a sleeping bag I get Building Disallowed Frequency Jammer Needed, I built a jammer and was able to place the sleeping bag next to it. I ran off in a field and committed suicide with a grenade and it didn't spawn me at my sleeping bag it spawned me back at the spawn tubes. I have successfully got it working, I see where you use the jammer to set the spawnpoint nice!
  10. BlackhatEspeed

    Deployable Sleeping Bags as Spawn Points

    Thank you so much for this script, it only makes sense for base building! My server is not starting after installing this script for 1.2. WATCHDOG (3119): [Sun Jul 22 08:47:32 UTC 2018] Starting server (port 2302)... 8:47:32 Could not enable linux core dumps. Error 1 - 8:47:32 SteamAPI initialization failed. Steam features won't be accessible! 8:47:32 Cannot register unknown string STR_3DEN_CAMERA_NAME 8:47:32 Cannot register unknown string STR_DIFF_SCENE_ONLY 8:47:32 Cannot register unknown string STR_DIFF_SCENE_AND_MAP 8:47:32 Initializing stats manager. 8:47:32 Stats config disabled. 8:47:32 sessionID: 994ff4cf491f4543550f75692a99377c592dc023 8:47:38 Unsupported language English in stringtable 8:47:38 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice ErrorMessage: File epoch_server_settings\configs\CfgLootTable.h, line 202: Config: '{' encountered instead of ',' Application terminated intentionally 8:47:40 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! File epoch_server_settings\configs\CfgLootTable.h, line 202: Config: '{' encountered instead of ',' 8:47:40 Critical:Destroying running thread! 8:47:40 Critical:Destroying running thread! 8:47:40 Critical:Destroying running thread! 8:47:40 Extensions: WATCHDOG (3119): [Sun Jul 22 08:47:40 UTC 2018] Server died, waiting to restart...
  11. THANK YOU, I was just looking at this and implemented this right before your reply. IT WORKS!
  12. I'm really glad this script exists! I have some noob questions: My init.sqf didn't exist in my epoch.Altis.pbo so I added it and added the init variables to it, what do the traders show up on the map as? I'm not seeing the traders on the map? EDIT: I found out that the description.ext information has been moved to: #include "epoch_config\sandbox_config.hpp" in version 1.2, so I copied the config into there and now I'm getting Battleye Kick Restriction #32 EDIT: I've since solved the restrictions on the server by editing the battleye kick restrictions from 5 to 1, but now the Crypto exchange between the traders and myself are not editing the crypto I have in the game, if I sell something to the trader it doesn't take my Crypto and if I buy something it doesn't deduct the crypto.
  13. Address 64.44.52.250:2302 Hostname EpochMod 1.2 Altis @ 1337Mushroom.network Registered since July 13th, 2018 09:32 AM EST Players 100 Location United States of America Version Platform Linux Map Altis https://arma3-servers.net/server/151613/ Discord: https://discord.gg/ncKBghV Teamspeak: ZeitgeistCloud.com Specs: Virtualized High IO Resource Xeon Server With Vswap & PCIE NVME SSD's Producing High Frame Rates For All Players Server Actually Supports High Client Base ----------///// Latest Vanilla Altis EpochMod 1.2 With High Loot & 2X Time Multiplier /////------------------- ----------///// NOW WITH BLACK MARKET TRADERS /////------------------- Server Restarts Automatically Every 24 Hours, Everything Saves Automatically Never Lose Your Loot & Base & Position ----------///// Mods Required: @Epoch (Get it from Steam Workshop) /////------------------- Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment. Stay alive by using the "`" key to see the entire game menu, and stay alive by finding survival items such as food and air drops, run from soldiers that spawn in from drone strikes, zombies and cultists and many other antagonists. ------------------- Features ------------------- Powerful persistence framework for Arma 3 with native Windows and Linux dedicated server support. Fully configurable script based security checks. (Battleye Enabled) Base Building re-envisioned for Arma 3 PhysX. Persistent secure and insecure storage devices. Upgradeable locking doors. Barter based economy and trading systems backed a single currency ¤ called "Krypto". Hostile Environment with several different types of antagonists, Air and Water temperature extremes, and Earthquakes. Hunting, Fishing, Tame Dogs, Explore & Loot: Wrecked ships, Abandoned vehicles and buildings, Perform task based missions and more!
  14. BlackhatEspeed

    Epoch 0.3.5.053 and Armaupdate 1.54

    Thanks guys you are the shit. Fast sappers are fun, if only the fatigue system is fixed. Maybe make 2 different enemies out of one, slow and fast moving sappers.
  15. BlackhatEspeed

    Epoch 0.3.5.053 and Armaupdate 1.54

    Seems like the NPC's are broken as well, whenever I try and talk to one they just turn their back to me, I press "I" & "T" and it's not working at all. Also, yes the sappers are running like banshees.
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