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A Man

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  1. Thanks
    A Man got a reaction from DIO in (Help required) Losing humanity on some missions   
    @DIO The forum is not really active. You can join the discord if you want to get help a bit faster.
    https://discordapp.com/invite/0k4ynDDCsnMzkxk7
    To your question. As you said already it is possible. It sounds like that the paratroopers and doctors do not have their faction set or the killed eventhandler does not check for the players faction if bandit or hero. Anyway, if they use the new WAI from @JasonTM the problem should be fixed or you can report it on discord. If they do not use the new WAI they should switch to it.
  2. Thanks
    A Man got a reaction from DIO in [RELEASE] DZAI [Updated for 1.0.7]   
    DZAI has coins build in now:
    https://github.com/oiad/DZAI/commit/04e27e876fa1427330e610729273ff94c8b24d59
    Use DZAI_hasCoins in the dzai_config.sqf
     
  3. Thanks
    A Man got a reaction from Reaper5150 in [RELEASE] Get a Job - Script   
    _wealth = player getVariable["cashMoney",0];
    player setVariable["cashMoney",(_wealth + _pay),true];
    Z_MoneyVariable changed to "cashMoney"
     
  4. Like
    A Man got a reaction from Reaper5150 in Chernaus North West Airfield   
    Hey guys,
    I was disappointed to find only the same airfields on different server out there. With their huge appartments, supermarkets and non lore conform buildings. So I decided to build my own airfield and share it with the community to get hopefully more different versions of airfields on different servers. The airfield has already the MAP to Land changed for the loot buildings.
     
    Download here:
    https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/NorthWestAirfield.sqf
     
    How to add custom Map Content Server Side Epoch 1.0.6.1:
    create a folder in your server.pbo called mapaddons or something like that and put the map addon file in there
    add the following line at the very bottom of your server_functions.sqf in the init folder of your server.pbo
    E.g. for North West Airfield:
    execVM "\z\addons\dayz_server\mapaddons\NorthWestAirfield.sqf";
    Save, pack and upload your server.pbo.
    add in your mission.sqm from the missionsfile to addOns[]: "aif_arma1buildings"
     
    Screens:
    https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153636_1.jpg
    https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153649_1.jpg
    https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153704_1.jpg
    https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153733_1.jpg
    https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153745_1.jpg
    https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153802_1.jpg
     
  5. Thanks
    A Man got a reaction from Cubitron in Battleye Question   
    Set MaxCreateVehiclePerInterval higher or remove it.

    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/BattlEye/BEServer.cfg#L6
  6. Like
    A Man got a reaction from looter809 in DZMS - AI running off from the mission area   
    Epoch has not messed up the AIs at all. We have set back the AI Skills back to normal how they are on Arma 2 besides the endurance skill. The old CfgAISkills config used invalid and wrong values and made the AI really dumb. The problem why the AIs move away from the mission is because they are fleeing. The old courage value from the old CfgAISkills were the maximum and the AI could not flee. After changing the CfgAISkills back to normal AIs can flee again now. It is all working as intended as least from the code side. Server admins just have to add
    unitGroup allowFleeing 0; to stop the AIs running away from missions.
    Ive posted the change for DZMS here: DZMS
    And the WAI change here: WAI
  7. Like
    A Man got a reaction from looter809 in [Release] Deploy Anything 3.0.1 [Updated for 1.0.7]   
    Deploy Anything in version 3.0.1 updated for Epoch 1.0.7.
    https://github.com/oiad/deployAnything
  8. Thanks
    A Man got a reaction from nachtmasse in Epoch 1.0.7 Pre-Release   
    Ladies and Gentlemen, this is the Epoch 1.0.7 Pre-Release with signed pbos and the needed server key. This will be in test until the 15th of April to make sure everything works correctly.
    Joining with the DayZ Launcher
    Download and install 7-zip from this website: https://7-zip.de/download.html Download the Epoch 1.0.7 Client Files from google drive: https://drive.google.com/drive/folders/1Xx0wq8QJFG4AqeXquxMQADm8y73FYeYO If you have finished the download, unpack the Epoch 1.0.7 Client Files. You need at least 7,4 GB of disk space. Go into the folder where you have installed all your of Arma 2 OA DayZ mods. It depends on where the DayZ Launcher has set the path. Once you found the folder with your mods rename @DayZ_Epoch to @DayZ_Epoch_old. Copy and paste the downloaded and unpacked folder from 3. into the mods folder where you have renamed the Epoch Mod. Keep in mind you need at least 7,4 GB of disk space. There should be a folder with the name @DayZ_Epoch_old and @DayZ_Epoch now. Click on @DayZ_Epoch and check if there is a sub folder called addons. @DayZ_Epoch\addons. If there is another folder called @DayZ_Epoch copy everything from this folder into the root folder called @DayZ_Epoch. So it looks like: that @DayZ_Epoch\addons and not: @[email protected]_Epoch\addons. You are ready to join an Epoch 1.0.7 Server now. Open the DayZ Launcher and join 94.130.68.169 - Offical DayZ Epoch 1.0.7 Pre-Release Version You will get a message that Epoch needs validating/updating. Click ok and ignore it. You can join the Test Server now. If you want to join any other Epoch non 1.0.7 server, just rename @DayZ_Epoch_old back to @DayZ_Epoch For Server Admins: You have to update to the new server files that coming with this Pre-Release update.
    Download and install 7-zip from this website: https://7-zip.de/download.html Download the Epoch 1.0.7 Server Files from google drive: https://drive.google.com/drive/folders/1gHNE4VBCeYXi0P_hosAI8k-49v15WNdr Take the DayZEpoch107.bikey from the Server Files keys folder and put them into your server keys folder. Also set verifySignatures = 2; in your config.cfg to activate the signatures check. How to test:
    Do not use any third party scripts or tools. Do not use infistar as an admin tool. Use this testkit: https://github.com/worldwidesorrow/TestKit Enable -showscripterrors in the DayZ Launcher and never ever use -nologs for testing. If you have bugs and problems on testing always provide logs. Server(if you are the admin) and Client Logs. You can find the Client Logs under C:\Users\YourUsername\AppData\Local\ArmA 2 OA It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10 Do not post the logs directly, use pastebin.com, google drive, or something like that and add the link. Report all bugs under this topic.
  9. Like
    A Man got a reaction from sam_ in Epoch 1.0.7 Classnames Lists   
    https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Documents/Epoch 1.0.7 Classnames
  10. Thanks
    A Man reacted to sam_ in Mission SQF Manager   
    MissionSQFManager
    Download:    https://github.com/sam563/MissionSQFManager/releases/tag/1.1
    Video Preview: 
     
     
    Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
    Output Formats
    Formatted SQF Biedi SQM Features
    User inputted formatting of SQF including prefix and suffix lines. Presets that predetermine almost all options defined in and expandable from the config. Option to automatically sort objects by their classname Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts). Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects) Options to filter out Units, Vehicles and Objects
  11. Like
    A Man got a reaction from vbawol in Epoch 1.0.7 Release   
    This is the official Epoch 1.0.7 Release. Thanks to everbody who took part on this especially helion4.
     
    Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7/CHANGE LOG 1.0.7.txt
    Report bugs: https://github.com/EpochModTeam/DayZ-Epoch/issues/2123
    Download via Google Drive at the moment: https://drive.google.com/drive/folders/1z94OU_-yz8SGz14Se2txNbcIYu8sEV-p
    The password for the Server Files is: 123456
     
    Edit: Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
  12. Like
    A Man got a reaction from SmokeyBR in [Release] Deploy Anything 3.0.1 [Updated for 1.0.7]   
    Ive added some fixes for Deploy Anything: https://github.com/oiad/deployAnything
    Also if you are using statics replace in your server_monitor this line with the line from that link: https://github.com/oiad/modPack/blob/master/dayz_server/system/server_monitor.sqf#L105
  13. Thanks
    A Man got a reaction from Voltan in Side Channel 1.0.7   
    Problem fixed with: https://github.com/EpochModTeam/DayZ-Epoch/commit/cf43c20d931fbaaec2e9e2f9ad1b6a7853fa8659
  14. Like
    A Man got a reaction from looter809 in [Release] Crack Lockables [Updated for 1.0.7]   
    Release of salivals Crack Lockables script updated for Epoch 1.0.7.
    All information here: https://github.com/oiad/crackLockables
     
  15. Like
    A Man got a reaction from Kobayashi in Epoch 1.0.7 Release   
    Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
  16. Like
    A Man got a reaction from Cubitron in Epoch 1.0.7 Release   
    This is the official Epoch 1.0.7 Release. Thanks to everbody who took part on this especially helion4.
     
    Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7/CHANGE LOG 1.0.7.txt
    Report bugs: https://github.com/EpochModTeam/DayZ-Epoch/issues/2123
    Download via Google Drive at the moment: https://drive.google.com/drive/folders/1z94OU_-yz8SGz14Se2txNbcIYu8sEV-p
    The password for the Server Files is: 123456
     
    Edit: Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
  17. Like
    A Man got a reaction from WLF in Epoch 1.0.7 Release   
    This is the official Epoch 1.0.7 Release. Thanks to everbody who took part on this especially helion4.
     
    Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7/CHANGE LOG 1.0.7.txt
    Report bugs: https://github.com/EpochModTeam/DayZ-Epoch/issues/2123
    Download via Google Drive at the moment: https://drive.google.com/drive/folders/1z94OU_-yz8SGz14Se2txNbcIYu8sEV-p
    The password for the Server Files is: 123456
     
    Edit: Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
  18. Like
    A Man got a reaction from Kobayashi in Epoch 1.0.7 Release   
    This is the official Epoch 1.0.7 Release. Thanks to everbody who took part on this especially helion4.
     
    Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7/CHANGE LOG 1.0.7.txt
    Report bugs: https://github.com/EpochModTeam/DayZ-Epoch/issues/2123
    Download via Google Drive at the moment: https://drive.google.com/drive/folders/1z94OU_-yz8SGz14Se2txNbcIYu8sEV-p
    The password for the Server Files is: 123456
     
    Edit: Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
  19. Like
    A Man got a reaction from Helion4 in Epoch 1.0.7 Release   
    This is the official Epoch 1.0.7 Release. Thanks to everbody who took part on this especially helion4.
     
    Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7/CHANGE LOG 1.0.7.txt
    Report bugs: https://github.com/EpochModTeam/DayZ-Epoch/issues/2123
    Download via Google Drive at the moment: https://drive.google.com/drive/folders/1z94OU_-yz8SGz14Se2txNbcIYu8sEV-p
    The password for the Server Files is: 123456
     
    Edit: Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
  20. Like
    A Man got a reaction from Cubitron in Epoch 1.07 variable change?   
    This function got removed ages ago but you can add it back to your mission file:
    https://github.com/EpochModTeam/DayZ-Epoch/pull/940/files#diff-017bca5d5daf67d0ff4030e3360a8a472f5e75b5fd6bba62079d274aaf34b8ab
  21. Like
    A Man got a reaction from Cubitron in [RELEASE] Vehicle Key Changer [Updated for 1.0.7]   
    Updated for Epoch 1.0.7
  22. Thanks
    A Man reacted to BigEgg in Epoch Antihack / Admin Tools   
    Hello everyone,
     
    Here is the public release of my Antihack / Admin tools. Both myself and Movinggun put a lot of work into this, so I hope you all can benefit. The culmination of my time spent on this game went into this, and I hope you all enjoy it just as much as I did.
    Unfortunately due to time, I will not be able to actively add to this project, but I will always be around to approve pull requests. This project can easily live on through the community, and I hope you all the enjoy the complexity of everything involved with it.
     
    The repository that contains install instructions can be found here:
    https://github.com/BigEgg17/Epoch-Antihack-Admin-Tools
     
    I will add source code for the DLL as soon as it is received from Movinggun, along with the source for the executable file.
    I will also create an official release on the Github as soon as everything is successfully converted for compatibility with 1.0.7.
     
    Best wishes to the community, I look forward to applying all changes desired, and to answering any questions members may have.
     
    It's been a blast and I will never forget some of the memories and friends made on this game.
     
    - BigEgg
  23. Like
    A Man got a reaction from Cubitron in Epoch 1.0.7 Pre-Release   
    Epoch 1.0.7 Pre-Release with signed pbos and the needed server key is ready. This will be in test until the 15th of April. If nothing bigger occurs we will release the final version on the same day.
  24. Like
    A Man got a reaction from Helion4 in Epoch 1.0.7 Pre-Release   
    Epoch 1.0.7 Pre-Release with signed pbos and the needed server key is ready. This will be in test until the 15th of April. If nothing bigger occurs we will release the final version on the same day.
  25. Thanks
    A Man got a reaction from WLF in Epoch 1.0.7 Pre-Release   
    Guys, RC4 is up and should be the last RC before the release. If everything goes as planned we should be ready in about 4 weeks.
    https://github.com/EpochModTeam/DayZ-Epoch/issues/2117
     
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