Jump to content
A Man

Chernaus North West Airfield

Recommended Posts

Hey guys,

I was disappointed to find only the same airfields on different server out there. With their huge appartments, supermarkets and non lore conform buildings. So I decided to build my own airfield and share it with the community to get hopefully more different versions of airfields on different servers. The airfield has already the MAP to Land changed for the loot buildings.

 

Download here:

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/NorthWestAirfield.sqf

 

How to add custom Map Content Server Side Epoch 1.0.6.1:

  • create a folder in your server.pbo called mapaddons or something like that and put the map addon file in there

  • add the following line at the very bottom of your server_functions.sqf in the init folder of your server.pbo

    E.g. for North West Airfield:

    execVM "\z\addons\dayz_server\mapaddons\NorthWestAirfield.sqf";

  • Save, pack and upload your server.pbo.

  • add in your mission.sqm from the missionsfile to addOns[]: "aif_arma1buildings"

 

Screens:

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153636_1.jpg

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153649_1.jpg

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153704_1.jpg

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153733_1.jpg

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153745_1.jpg

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153802_1.jpg

 

Share this post


Link to post
Share on other sites

I suppose you added this:

Spoiler

version=11;
class Mission
{
    addOns[]=
    {
        "chernarus",
        "map_eu",
        "ca_modules_animals",
        "dayz_anim",
        "dayz_code",
        "dayz_communityassets",
        "dayz_weapons",
        "dayz_equip",
        "cacharacters_pmc",
        "ca_modules_functions",
        "dayz_epoch",
        "glt_m300t",
        "pook_h13",
        "csj_gyroac",
        "jetskiyanahuiaddon",
        "redryder",
        "Anzio_20",
        "mbg_buildings_3",
        "mbg_killhouses",
        "mbg_african_buildings",
        "warehouse",
        "aif_arma1buildings",
        "VILAS_WWP",
        "VILAS_RW_Forces",
        "VILAS_WWP_CO",
        "VILAS_RW_Forces_CO",
        "gms_k98",
        "RH_m14",
        "FHQ_Remington",
        "FHQ_Remington_ammo",
        "FHQ_Remington_msr",
        "FHQ_Remington_xm2010",
        "FHQ_Remington_acr",
        "FHQ_Remington_rsass",
        "ddopp_taserpack",
        "smk_anims_lite",
        "MicroAirVehicles",
        "oz_is_objects",
        "gsc_units_stalker_patch",
        "nissan_350z",
        "monaro",
        "american_law_enforcement",
        "aif_arma1buildings",
        "mbg_buildings_3",
        "mbg_african_buildings",
        "buildings3",
        "kpfswaysigns",
        "ussr_cheytac",
        "bb_mercenary",
        "sbh_paranoia",
        "arma1_sf_port_patch",
        "nof_menfsk",
        "frb"
    };

This is the end of my server_functions.sqf , And works for me

 

Spoiler

execVM "\z\addons\dayz_server\buildings\checkpoints.sqf";
execVM "\z\addons\dayz_server\buildings\traderstary.sqf";
execVM "\z\addons\dayz_server\buildings\nwafbase.sqf";
execVM "\z\addons\dayz_server\buildings\NEAF.sqf";
execVM "\z\addons\dayz_server\buildings\AirNorht.sqf";
execVM "\z\addons\dayz_server\buildings\basenovy.sqf";
execVM "\z\addons\dayz_server\buildings\basedichina.sqf";
execVM "\z\addons\dayz_server\buildings\basebor.sqf";
execVM "\z\addons\dayz_server\buildings\balota.sqf";
execVM "\z\addons\dayz_server\buildings\farm.sqf";
execVM "\z\addons\dayz_server\buildings\churches.sqf";
execVM "\z\addons\dayz_server\buildings\BANKS.sqf";
execVM "\z\addons\dayz_server\buildings\BLACK_TRADER.sqf";
execVM "\z\addons\dayz_server\buildings\market_basic.sqf";
execVM "\z\addons\dayz_server\buildings\superbandit.sqf";

 

Share this post


Link to post
Share on other sites
34 minutes ago, EditedSnowHD said:

I have it placed in my @Dayz_Epoch_Server .pbo

path in the pbo: \z\addons\dayz_server\mapaddons - here i placed the NorthWestAirfield.sqf file

I sent you a PM with my email. Send me your server and mission PBO's.

Share this post


Link to post
Share on other sites
5 hours ago, EditedSnowHD said:

I have it placed in my @Dayz_Epoch_Server .pbo

path in the pbo: \z\addons\dayz_server\mapaddons - here i placed the NorthWestAirfield.sqf file

Ok so at the bottom of your server_functions.sqf add 

execVM"z\addons\dayz_server\mapaddons\NorthWestAirfield.sqf";

should work just fine .

 

Heres what mine looks like for an example.

Spoiler

// Precise base building 1.0.5
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\kk_functions.sqf";
#include "spawn_config.sqf"
[] execVM "\z\addons\dayz_server\a2_infiSTAR\AH.sqf";
execVM"z\addons\dayz_server\map\afterwipe.sqf";
execVM"z\addons\dayz_server\map\Chernarus.sqf";
execVM"z\addons\dayz_server\map\safezone.sqf";
"CD_LOG" addPublicVariableEventHandler {(_this select 1) call fnc_Log;};
[] execVM "\z\addons\dayz_server\init\yRunCleanup.sqf"

 

Share this post


Link to post
Share on other sites
On 3/10/2017 at 11:37 AM, A Man said:

I was disappointed to find only the same airfields on different server out there.

I guess you never came to TBsGaming Chernaus. If you get a chance, come visit all three air fields.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Similar Content

    • By Vanguard 1998
      First time making and posting a Custom map.
      Custom NorthWest with alot of places to loot and kill.
      https://gyazo.com/f2fa395833140002971a6a37ac8eb330
      https://gyazo.com/feff0b4fa7c7461bd27393167facc7cb < 3 Towers for campers to mess around on.
      https://gyazo.com/32528880ca3bdfb41a3eb5810167496a
      https://gyazo.com/8f81309750283e6b87a721ae545a9009 < 2 Food shops and 2 Hospitals.
      https://gyazo.com/8a36fc1cc1688dde58e670a304e88d78
      https://gyazo.com/8f06f2faceb616be985bc45bba6b2d2a < Little area, Nice for a aircraft trader if you want to add one. And if not it blends in nicely and gives more cover.
      FILE HERE: https://gist.github.com/Vanguard1998/d90a638cdedc9ff2e82ad35496d39914
    • By E4Victor
      i just picked up an arma 3 server through FPSGamers.com, and have no idea how to implement the chernarus map. i have the battle eye mod already installed on it as well as the epoch. i have searched the forums but have only found how to do this with a dedicated server. any help would be appreciated.
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...