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teamcrisiz

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  1. Like
    teamcrisiz got a reaction from Suppe in [Server Addon] ZCP - Zupa's Capture Points 2.0 Updated for Epoch 0.3   
    I've looked at the cleanupBase.sqf. How do I increase the cleanup timer for example 5 minutes?
    ZCP_MinWaitTime = 1800; // seconds to wait to spawn a new capturepoint when 1 was capped. I'm not worried about perfomance, I have it set every 30 min.
     
    @suppe
     
  2. Like
    teamcrisiz reacted to Zupa in [Server Addon] ZCP - Zupa's Capture Points 2.0 Updated for Epoch 0.3   
    I do NOT give hosts permission to ask money for installing this on people's servers.
     
     
    ZCP - Zupa's Capture Points
     
    Current Version 2.0
     
     
    An independent addon for your Epoch server.  
     
    This will spawn random bases (How many you configured) on the map which the player can go to and start capturing. 
     
    This does not involve any AI. This addon focuses to direct PVP action more to those places for people that actually want the danger.
     
     
    How it works:
     
    Players will get a notice that a camp has been set up that they can capture.
     

     
     
    If they look on the map they can see the marker with a certain color:
     
    Green  ->      Not being captured and not contested. Purple  ->      Being captured by a player ( and his group) and not contested. Red      ->     Being captured and being contested by someone else.  

     
     
    Ariving at the spot there will be a base to give a little battle arena / defending position.
     

     
    A message will warn all players that a player started capping that specfic point.
     
     

     

     
    This base will vanish  1 minut after being captured succesfully.
     
    If someone died while capping. The capping status will be handed over to a new player in the zone. Timer is reset and you will be announced again on the right side of the screen.
     
    Group members does not effect contesting.
     
    Winner will receive a cash reward directly into their wallet.
     
     
    Future version will hold more features.
     
    Extra notices:
    You can make own bases and add them in the right folder and in the config. First object is the cappoint. Position does not matter, the script recalculates the positions ^^ Use M3Editor to build bases because the scripts uses that sqf markup.  Cappoints will choose a random base from the base list config each time they spawn. Easy to configure configs. No AI. Low influence on server performance. Easy to install ( very fucking easy) Best experienced on more populated servers, Cus this creates PVP. Not effective for PVE as long as there are no AI. I might add an AI option later that attacks the cappoint.  
    Maps
     
    This works on every map.
     
    But warning, the original base might be build with some AIA buildings, Those specific objects wil not spawn on a non AIA map. This will however not influence the script itself ( only buildings missing in the base).
     
    Make a little base yourself for example and put it in base1.sqf 
     
    Ill make a full non AIA base myself this evening.
     
     
    Planned Features
     
    Visual Timers AI option Contesting pauses cap time. ...  
    Changelogs 1.1
     
    [Added] configs to calculate  price on the amount of players online. [Added] configs to delay spawning until a specific amount of people are online. [Added] config to define time to wait for base cleanup. [Added] Anouncements on halftime and 1 minut mark for capturing.  
    Changelogs 2.0
     
    [added] Reward system : Krypto / Vehicle drop / Weapon or Build box. [added] More configs [added] More checks [fixed] Epoch 0.3 Krypto rewards. [changed] Code cleanup and optimization.  
    Github - Code
     
    https://github.com/DevZupa/ZCP-A3
     
     
    Install Instructions
     
     
    1) Pack the a3_epoch_server_zcp into a pbo and place it in the @epochive/addon folder of your epoch server.
     
    2) Add zcp.sqf to your mission
     
    3) Call zcp.sqf from init.sqf or anywhere u want :)
    execVM "zcp.sqf"; DONE.
     
     
    CONFIG
     
    Edit the boxes, cus they are really default ^^. Vehicle reward is disabled by default cus they don't save after restart without changin epoch code.
     
    Example Logs
    8:01:25 [ZCP]: Giving server some time to boot. 8:03:47 [ZCP]: Initiate Zupas Capture Points 8:03:47 [ZCP]: ZCP No 0 started. 8:03:47 [ZCP]: ZCP No 1 started. 8:03:47 [ZCP]: All Capture Points are running. 8:03:47 [ZCP]: Waiting 79 secs for next cap point. 8:03:47 [ZCP]: Waiting 80 secs for next cap point. 8:05:09 [ZCP]: Cap Point Alpha :Spawning dynamic on [11174.8,7836.09,0] 8:05:09 [ZCP]: Cap Point Alpha started. 8:05:12 [ZCP]: Cap Point Beta :Spawning dynamic on [3919.28,11111.1,0] 8:05:12 [ZCP]: Cap Point Beta started. 9:31:01 [ZCP]: Ansgar won Cap Point Alpha 9:31:02 [ZCP]: Cap Point Alpha cleaned up and ended. 9:31:02 [ZCP]: Waiting 119 secs for next cap point. 9:33:14 [ZCP]: Cap Point Alpha :Spawning dynamic on [2905.8,5070.86,0] 9:33:15 [ZCP]: Cap Point Alpha started. 9:59:10 [ZCP]: m0nster [MUR] won Cap Point Beta 9:59:11 [ZCP]: Cap Point Beta cleaned up and ended. 9:59:11 [ZCP]: Waiting 147 secs for next cap point. 10:01:46 [ZCP]: Cap Point Beta :Spawning dynamic on [9335.61,11222.1,0] 10:01:46 [ZCP]: Cap Point Beta started.
  3. Like
    teamcrisiz reacted to MillerTime in [Released] Player Stats Elite!   
    Is there something that can be done with it going away when debug is hit or sometime when you eat
  4. Like
    teamcrisiz reacted to KiloSwiss in Bottom mainscreen image (issue)   
    Save the .paa as "rgba".
  5. Like
    teamcrisiz reacted to Zupa in Bottom mainscreen image (issue)   
    Save the image as a power of 2 in a square.
     
    So accepted sizes in pixels:
     
    2 x 2 
    4 x 4 
    8 x 8 
    16x16
    32x32
    64x64
    128x128
    256x256
    512x512
    1024x1024
    2048x2048
     
    and so on.
     
    I had the same issue once for my Hud, ^^ took me a while of debugging why  it happenned to me, such a stupid mistake of mine.
     
    Picture of where the issue came up. 
     

  6. Like
    teamcrisiz reacted to KiloSwiss in Bottom mainscreen image (issue)   
    It also accepts other combinations like 6x12, 48x48, 386x386,
    64x128, 512x1024, 900x1200, 1024x2048 etc.

    Greez KiloSwiss
  7. Like
    teamcrisiz reacted to - VJ - in [Released] Player Stats Elite!   
    what issue ? - there are none.
    .hpp
     


  8. Like
    teamcrisiz reacted to computermancer in Salvage Script   
    cmSALVAGE and REARM SCRIPT
     
    I am currently working on a script to allow a player to salvage some metal or parts from vehicles.
     
    I am more than half-way done with the script, I would like to share it when it is complete.
     
    Currently, it allows you to salvage some metal or repair parts from a vehicle, and with each attempt (chance of failure) the vehicle itself becomes more dmaged.
     
    I will have a toggle to allow the option of allowing a chance for the vehicle to explode from too many salvages.
     
    At the moment, I am working on the arrays of items to give, as well as making sure there's no way to spam or exploit it from a players position.
     
    I will be adding files, videos, and other goodies in the near future.
     
    -computermancer
     
    EDIT: current alpha version, without any BE filter instructions... CLICK HERE , GOODLUCK!
     
     http://youtu.be/bScgV-8IddM
     
    http://youtu.be/N7PZvUcng5s
  9. Like
    teamcrisiz reacted to itsatrap in helispawn with an empty tank?   
    but that if you spawn them in true a misison, you can not do it on default epoch spawns 
    _helicopter setFuel 0;
  10. Like
    teamcrisiz reacted to _SAM_ in Allow side chat help please.   
    For Side Chat open:
     
    MPMissions\epoch.Altis.pbo (extract)
     
    Open : description.ext

    Delete (1) in channels and repack , BUM working!

    LINE: disableChannels[]={0,1,2,6}; // 
    to
    LINE: disableChannels[]={0,2,6}; //

     
    Disable global, side, command and system chat. MOTD and admin say have exception and will show in global. Introduced in BETA 1.60.93398. disableChannels[]={0,1,2,6};
      0 = Global 1 = Side 2 = Command 3 = Group 4 = Vehicle 5 = Direct 6 = System author = "Epoch Mod Team"; class Header { gameType = Sandbox; minPlayers = 1; maxPlayers = 100; }; respawn = "BASE"; respawnDelay = 600; respawnDialog = 0; onLoadMission= "Epoch"; OnLoadIntro = "Welcome to Epoch Mod"; loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; OnLoadIntroTime = False; OnLoadMissionTime = False; onLoadName = "Epoch Mod"; disabledAI = true; scriptedPlayer = 1; disableChannels[]={0,1,2,6}; //Modify this (1 is SideChat) Delete ! enableItemsDropping = 0; briefing = 0; debriefing = 0; enableDebugConsole = 0; joinUnassigned = 0; respawnOnStart = 0; forceRotorLibSimulation = 1; corpseManagerMode = 1; corpseLimit = 10; corpseRemovalMinTime = 1200; corpseRemovalMaxTime = 3600; wreckManagerMode = 1; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; class CfgRemoteExecCommands {};
  11. Like
    teamcrisiz reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    You should not give feedback to the test versions in this thread.
    Read the readme file that is inside the .zip file You downloaded.

    The current test version is outdatet anyway, I will release a new one (with the changes mentioned in my last post) this WE.

    And I have a new simple but powerfull rule for future replys in this thread:
    If You decide to ignore the readme file, I ignore Your post.
    That will hopefully save me some time, if I no longer have to repeat myself.

    Have fun everyone, I'll come back this WE, hopefully with good news.
    Greez Kilo
  12. Like
    teamcrisiz reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Just a small update, since I only have a few minutes.

    Here is my current "To Do" list (or call it "roadmap"), so You guys know what you can expect with the next update.





    Greez KiloSwiss
  13. Like
    teamcrisiz reacted to computermancer in SUPERFUNMENU - possum, earplugs, suicide, animations   
    SUPERFUNMENU by Computermancer
    possum           (play dead) powerstance   (stand firm and make gestures) earplugs          (reduce volume to 20 percen) suicide             (call upon Death) perm remove   (remove the menu if you dont want it)  
    I have a video from twitch, and a video on youtube with annotations.
     
    http://www.twitch.tv/computermancer/b/618493244
     
       [ youtube] [ /youtube]  Sorry, I am horrible at video editing, so it's pretty raw and long...   superfunmenu, a compilation of random actions I wish were easier to do :P   I have reached a point where I am comfortable enough to share my progress.   I have shared the code I use to start up my scripts and have had comment saying people are having ban issues. I have tried it at my house from a vanilla test server and no one seems to have issues when connecting to it.   I would like to request some testers to join my server and tell me if the menu works for them or if they get kicked. Once I have enough data, I will post files and instructions.   I will share it once I make it a bit easier to customize and I optimize the code.   You can always join my server and rip it too, I have seen my menu on some server, *ahem* but they renamed it *ahem*. Haha!     If you have any ideas for scripts I can add or make, please let me know and I will see what I can do.   I am still working on the BattleEye filters.   I am not good with video stuff, so I will have some nice videos available in the future once I get some help.   LINK TO MY EARPLUGS SCRIPT:   https://github.com/computermancer/cmEarplugs
  14. Like
    teamcrisiz reacted to maca134 in M3Editor - A3 3D Editor   
    More info goto http://maca134.co.uk/portfolio/m3editor-arma-3-map-editor/
     
    I will not be announcing updates on this forums anymore.
    a3_epoch_custom.zip
    @m3editor.zip
    convert.htm
  15. Like
    teamcrisiz reacted to rems_be in [Idea] Hunt the admin script   
    Hi, this idea is really nice, it's why after some research, I managed to run the flyxdvd's start of script on an epoch server.
      I also created a github for those who would like to contribute to changing the script :    https://github.com/remsbe/A3_adminhunt     The implementation is really simple:   1. If it does not exists, create an init.sqf file in the root of your mission file  epoch.<Map>.pbo.   2. Add the following lines to init.sqf file or adapt your existing : if(!isDedicated){ "GlobalAdminHint" addPublicVariableEventHandler { hint parseText format["%1", (_this select 1) select 0] }; [] spawn { waitUntil{vehicle player == player && time > 5}; [] execVM "scripts\add_action_menu.sqf"; }; }; 3.  If it does not exists, create a "scripts" folder in the root of your mission file epoch.<map>.pbo and add the following two files :
     
    "scripts\add_action_menu.sqf"
    waitUntil{!isNull (findDisplay 46)}; //Add action menu for admin (replace xxxxxxxxxxxxxx with your ID) if ((getPlayerUID player) in ["xxxxxxxxxxxxxx","xxxxxxxxxxxxxx","xxxxxxxxxxxxxx","xxxxxxxxxxxxxx"]) then { systemChat "Adding action menu..."; removeAllActions player; waitUntil {!isNull player}; while {true} do { waitUntil {sleep 1.5; alive player}; player addaction ["Admin Hunt", "scripts\adminhunt.sqf","",5,false,true,"",""]; waitUntil {sleep 1.5; !alive player}; }; }; "scripts\adminhunt.sqf"
    private ["_pname","_marker","_msgstr"]; _pname = name player; _msgstr = format["Hunting the Admin<br/> <t size='1.0' color='#668CFF'>%1</t> <br/> Has gone crazy!<br/> Go find him and kill him.<br/> Look at his position on the map.<br/> For a nice prize!<br/>",_pname]; GlobalAdminHint = [_msgstr]; publicVariable "GlobalAdminHint"; systemChat "Let's hunt admin..."; _Marker = createMarker [_pname, position player]; _Marker setMarkerColor "ColorGreen"; _Marker setMarkerShape "ICON"; _Marker setMarkerType "o_inf"; _Marker setMarkerSize [1,1]; while {alive player} do { _Marker setMarkerPos (getPos player); sleep 5; //let a small chance to admin... }; if (getMarkerColor _Marker != "")then{ deleteMarker _Marker; }; _msgstr = format["Admin<br/> <t size='1.0' color='#668CFF'>%1</t><br/> Has died!<br/> Your prize will arrive shortly.<br/> Congrats!<br/>",_pname]; GlobalAdminHint = [_msgstr]; publicVariable "GlobalAdminHint"; 4. Adapt BE filters :
     
    > scripts.txt   At line 22 (7 exec...) add :  !="execVM \"scripts\adminhunt.sqf\"" !="execVM \"scripts\add_action_menu.sqf\""    At line 32 (7 removeAllActions...) add : !="removeAllActions player" At line 42 (7 deleteMarker...) add :  !="deleteMarker _Marker" At line 43 (7 setMarker...) add : !="_Marker setMarkerColor \"ColorGreen\"" !="_Marker setMarkerShape \"ICON\"" !="_Marker setMarkerType \"o_inf\"" !="_Marker setMarkerSize [1,1]" !="_Marker setMarkerPos (getPos player)" > publicvariable.txt   At line 1 (5 "" ...) add :  !="GlobalAdminHint" Maybe you'll need to adapt BE filters to your environment.   Feel free to share your feedback, because this is the first time I put the hands in this language  :P    
  16. Like
    teamcrisiz reacted to vbawol in Is this even? wait what?   
    I think we all agree that they should really not be doing script installs this way. If you want your work removed and they do not comply then please let me know. 
  17. Like
    teamcrisiz reacted to nedfox in BEC.   
    c:\windows\system32\drivers\etc\hosts
     
    lol @ admins who don't know what it is .. ROFL.
  18. Like
    teamcrisiz reacted to TheVampire in Is this even? wait what?   
    VEMF was already released under (CC BY-NC-SA 4.0).
     
    I have emailed [email protected] with a Cease and Desist, and I'd urge anyone else they are infringing upon to do the same.
     
    I'll post any updates in this thread.
  19. Like
    teamcrisiz reacted to Ree in @MAS weapons Lootspawner script (More weapons!)   
    i have mine in fn_LSgetBuildingstospawnLoot.SQF
    //special for weapons if (_lootType == 1) exitWith { _lootholder = createVehicle["weaponHolderSimulated", _spwnPos, [], 0, "CAN_COLLIDE"]; _selecteditem = (floor(random(count((lootWeapon_list select _lootClass) select 1)))); _loot = (((lootWeapon_list select _lootClass) select 1) select _selecteditem); _lootholder addWeaponCargoGlobal[_loot, 1]; //Function to add the right magazine for a weapon. _ammo = [] + getArray(configFile >> "cfgWeapons" >> _loot >> "magazines"); _ammoCount = count _ammo; if (_ammoCount > 0) then { _lootholder addMagazineCargoGlobal[(_ammo select 0), (round(random 2))]; //max 2 magazines per weapon }; //end custom funtion //_lootholder setPosATL _spwnPos; }; working fine.
     
    ____________________________________________________________________________________________________
         
    Here 
     
    Take all of the SEM Script and put it into a New file called SEM.sqf
     
    then in your init.sqf make it look like this 
    [] execVM "SEM.sqf"; if (isServer) then { fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "fn_LSgetBuildingstospawnLoot.sqf"; LSdeleter = compile preProcessFileLineNumbers "LSdeleter.sqf"; execVM "Lootspawner.sqf"; };
  20. Like
    teamcrisiz reacted to Sharkking in @MAS weapons Lootspawner script (More weapons!)   
    Hi, i made a completed List of Lootable A3 Buildings for the LSLootBuildings.SQF (Tested on all Altis Buildings). May someone find it Helpful
     


  21. Like
    teamcrisiz reacted to BetterDeadThanZed in Admintool don't show ai icons   
    That feature apparently doesn't work right now. It doesn't show AI for anyone.
  22. Like
    teamcrisiz reacted to Richie in Web Server browser.   
    That's because A3launcher renames them, the epoch folder should be called @Epoch, most likely why the server browser isn't working for you, it isn't seeing the folder name it's looking for.
  23. Like
    teamcrisiz reacted to pr0dukt in How do I enable the tornado?   
    I ran this on my server for awhile. it eats up too many resources and makes the server run choppy at random times. Plus the array set for location spawns never really works as intended on MP scenarios. I removed it. I wouldn't suggest getting in bed with the tornado bro. It'll just disappoint. 
  24. Like
    teamcrisiz reacted to Ghostrider-GRG in blckeagls' AI Mission - Version 2.0.2 Release (1/2/2015)   
    Here is the update I promised. Credit should go to blckeagls for his mission system and Narines for his initial bug fixes and infinite ammo as well Vampire., lazylink and Matt311.
     
    This update adds bug fixes, ranodmized loot, and more visible map markers. On the client side, sideChat is used to broadcast messages about missions. Mission markers were changed a little to make them more visible. I have done my best to provide more complete set of installation instructions, battleye filters, changelog and information about how to change configuration in the download at:
     
    https://github.com/Ghostrider-DbD-/blckeagls-mission-system-v-2.0.2-updated
     

     

  25. Like
    teamcrisiz reacted to Richie in how to edit arma 3 epoch map in editor?   
    You don't want them in your mission.sqm
    You'll have to decrypt it first
    You'll have to do it every update
    It'll make the mission .pbo bigger
    Ai can't see mission side buildings
     
    The list goes on :)
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