-
Posts
431 -
Joined
-
Last visited
-
Days Won
5
Reputation Activity
-
ZENITHOVMAN reacted to IT07 in [scarCODE] S.A.R. (Simple Ammo Repack) by IT07
Nice thanks for the addition but couldn't you've just asked me to add it? As a result, I will have to correct your code.
I know you mean good dude but let me do the coding ok? ;)
// In fn_initSAR.sqf, put this: [] spawn { waitUntil { uiSleep 1; not(isNull(findDisplay 46)); not(isNil"EPOCH_loadingScreenDone") }; uiSleep 2; _keyDown = (findDisplay 46) displayAddEventHandler ["KeyDown", "(if ((_this select 1 == 19) && ( _this select 3)) then {createDialog 'SC_sarDiag';})"]; }; -
ZENITHOVMAN reacted to vbawol in The new M900 heli?
The M-900 class is C_Heli_Light_01_civil_EPOCH it has 18 random textures and is already setup to use our texture persistence system for vehicles so there is no need for the other classes.
-
-
-
-
ZENITHOVMAN reacted to happydayz in [RELEASE] Enigma_EPOCH_Animations
G GM G A GMAEN M E E IGM IG N AEN EN EN E IG I MAE GM NIG EN G IGM N I AE M ENIG A G ENI A MA N G MA IG E I MAEN A IG N E G A EN MA I MAENI N G I E NIGMA IG NI M NIGM IG AE GMAENI G MA MAE GMAEN IGMA NI A GMA A EN E I AEN G MAEN GM N EN N G GM NI AEN ENIG AE G G A AE GM IGMAEN GM NI M AENIG E A N G https://github.com/happydayz-enigma/Enigma_EPOCH_Animations
The purpose of this addon is to allow anyone executing animations on a client to easily transfer that animation across to all players within a specified range. Normally this is done through the use of bis_fnc_mp however that has currently been disabled by the Epoch Devs. Please note: The animations will only play on clients that have them installed! Default Arma animations will work out of the box, however any animation mods will require all parties to have the animations installed for them to be visible! ------------------------------------------------------------------HOW TO GUIDE:------------------------------------------------------------------
-
-
ZENITHOVMAN reacted to RC_Robio in Battleye Update
Use pastebin or spoiler tag when posting .rpt or long bits of code. Script kicks are logged in scripts.log in battleye folder. Use the search function in the upper corner of this website. These questions have been answered so many time before. USE THE SEARCH!!!
-
-
-
-
ZENITHOVMAN reacted to Creep in Waited so long for 0.3.0.4 and still no innovations for players?
Your statements Richie.. and you still complain about the answers you get?
To answer the topic:
Even if there were any "innovations", what you it be?
Another useless carneval gadget?
Another magical spirit that is simply annoying you the second time you meet it?
Epoch had a good start, but it became somewhat of a script and content collection that isnt really matching in itself. The lead story Epoch once had ("2035 post apocalypse") was a good thing since the theme of DayZ lived along with it (kinda). But all the things added are just some kind of a joke to me in terms of the gameplay. I really acknowledge the work and the proficiency behind the Ferris wheel (f.e.) but for the time it took to make it and for what it is used to be ingame.. well ..
If things kept as simple as they started, it would have been better in my opinion which I share along with many other players. I can understand the future setting, but I cant understand how a magical priest and a Ferris wheel are matching up..
And btw:
You get what you pay for -> monthly donations of about 100-250 $ from GTX and survival servers.. (+ any other donation).
I have been working on my survival mod (1,5 months) finishing up almost all aspects planned and some extra features (ofc the code may not be as good as the epoch code, but I am doing this solo, no help, no donations, no extra testers.. so bp.. this isnt a reason for not bringing up "innovations" in 2 months)
-
ZENITHOVMAN reacted to tinboye in Player Crypto ban?
just updating that he has this resolved, for others who have this issue and using infistar, you need to edit your a3ah.sqf file and change any krypto amounts in there to match the security file.
-
ZENITHOVMAN reacted to DirtySanchez in Script Mag Repack
I suggest using the scarCODE Sar simple ammo Repack.
it's recent, it's light and if it has any issues IT07 is around.
But my tests showed it still worked fine with 0304b2
-
ZENITHOVMAN reacted to raymix in Weapon Skins ( AWP Lightning Strike )
missionConfigFile does not support cfgWeapons classes or inheritances, not sure if weapons even support hiddenselections, haven't tested yet.
-
ZENITHOVMAN reacted to ElDubya in Epoch 1.0.6
Doesn't have to be all of them, maybe just one or two of the more widely used ones. Many games via Steam are a 5 or 6gig download these days, Epoch is 2.7gig. I'm not sure how much of that 2.7gig is the three maps available now, but it wouldn't be the bulk of the current download surely?
-
ZENITHOVMAN reacted to Zupa in Epoch 1.0.6
Fellow epoch 2 players and server owners
We are currently working together with community developers to get the 1.0.6 patch ready for release. Awol gave me rights to the codebase of Epoch Arma 2. This means I can code review and accept/deny any code passed to the Github. I'm also reviewing all the issues reported on the Github to see if it's relevant and debate if coding needs to be done. I understand not everyone is Github experienced. So i kindly accept bug reports or requests in this topic. I do not guarantee it's get fixed or added. But it will definitely throw it into discussion.
In the future i'm planning to get a dev server up so we can do some testing on everything we added since the latest patch.
I already want to thank every person who worked or will work on the DayZ-Epoch code.
A full (rolling) change log will be posted over time ( When i get free time to check all merge request done by everyone since last patch).
All progress can be followed on the DayZ-Epoch Github:
https://github.com/vbawol/DayZ-Epoch
The following link show you all the changes since the 1051 release.
https://github.com/vbawol/DayZ-Epoch/compare/Release_1.0.5.1...master
Changelog:
[NEW] RedRyder BB Gun by @arma2WillRobinson
[NEW] DB Backup script. @RimBlock
[NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade
[NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper
[NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false;
[NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix
[NEW] Modular/Function based player_build for addon makers and modders. @raymix (more info and concepts - )
[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
[NEW] Added tree support for Isla Duala. @Utomnia
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
[FIXED] CH53 gear when locked #1364 @icomrade
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
[FIXED] Crossbow quivers not working #1355 @icomrade
[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
[FIXED] Undefined variable "_weapon" in fnc_plyrHit.sqf when killer is driving a vehicle #1420 @ebaydayz
[FIXED] Fire cleanup diag_log error in server_functions.sqf #1421 @ebaydayz
[FIXED] NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz
[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
[FIXED] Some counts reverted to forEach - count loops can not be nested inside other count loops #1491-#1495 @ebaydayz
[FIXED] Safes empty when opening after restart #1467 @ebaydayz
[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
[FIXED] Trader menu expected array error #1618-1620 @ebaydayz
[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
[FIXED] Rare inventory wiping on login. @Mikeeeyy
[FIXED] Wrong items return when deconstruction a bag fence. @seb3sec
[uPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
[uPDATED] .bat files updated in Config-Examples @Raziel23x
[uPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
[uPDATED] Epoch.sql, 1.0.5_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
[uPDATED] mission.sqm to compact format from DayZ Mod 1.8.3 @ebaydayz
[iNFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 125548
[iNFO] requiredSecureId is deprecated in server.cfg.
-
ZENITHOVMAN reacted to happydayz in Telepos chords
Halv I was saying if he needs it to be the old way incase say he doesn't have a spawn box (ie we remove ours) - in that case you won't have any portals as they won't spawn in - As no model to link them to. I even said I didn't recommend it if he didn't have to. Yours works fine. Just giving an alternative if needed.
-
ZENITHOVMAN reacted to dennis_stk in 1.48 with 0.3.0.4 is fu**ing up client FPS
We dont need a performance build. We need a working build. :P
-
ZENITHOVMAN reacted to horbin in Fulcrum Mission System v2.1a
NP, those where pretty easy additions.
With the krypto think in place I now have a mechanism to track factions for players. Right now it will only persist through a single server restart, but with the Faction piece, I can start to build some missions in which certain Themes become 'friendly' to certain players, or only spawn when someone obtains a certain faction level. Next major update should hopefully have it in place.
-
ZENITHOVMAN reacted to Korwiin in Fulcrum Mission System v2.1a
Thank you Santa Horbin! Updating now.
-
ZENITHOVMAN reacted to cen in So infistar found a new and original way to crap out on me
/* HACKED BOX Check ? */ _CHB = false; /* true or false */ /* custom crates might be deleted if "Max Cargo Count" is to low */ -
ZENITHOVMAN got a reaction from dnk_paul in Waited so long for 0.3.0.4 and still no innovations for players?
FUG THIS! I'm going back to ArmA2Epoch at least that never gets an update.
-
ZENITHOVMAN got a reaction from Tactical Anders in Exile or Epoch
All this talk of two horses in the same race is so nausiating.
I'll just leave this here :P
2017
Shit just got real.
-
ZENITHOVMAN got a reaction from TheStainlessSteelRat in Exile or Epoch
All this talk of two horses in the same race is so nausiating.
I'll just leave this here :P
2017
Shit just got real.