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Capwned

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  1. Like
    Capwned reacted to TheVampire in Operation "Campfire Song" Song   
    Looking for modelers, animators. I want to finally make instruments in Arma 3 Epoch a thing, and I want to collaborate to get it done.
    ~ Tasks ~
    I need custom models of various instruments (Acoustic Guitar, Cigar Box Guitar, Harmonica, Fitting Instruments)
    I need someone who is able to create animations of the instruments being played, and transitions between playing and resting in different positions.
    I should be able to package the mod myself, then it will be submitted to the Epoch Dev Team for hopeful addition to the mod.
     
    We can collaborate in this thread to help each other make this a reality.
  2. Like
    Capwned reacted to vbawol in Arma 3: Epoch Developer Blog   
    It has been nearly one year since the initial test release of Arma 3: Epoch and I want to thank you all for your support! Just to give a quick run down on what is happening with the mod and team.

    The Epoch Dev Team has also recently grown as we welcome three new team members. 
    Raymix: will be working on UI and coding aspects of the mod. SteamPunkGears: will be new creating 3d models for custom epoch items. Richie: will be working on map support as well as assist the development process. We are also proud to announce that Sequisha is working with Bohemia Interactive on the new Tanoa terrain and wish him luck. Tanoa looks to be a quality terrain that we certainly look forward to supporting in Epoch.

    In the next patches leading up to 0.4 large framework changes will be made so we can prep the open world Epoch sandbox gamemode code for public release. This also means that Epoch Mod will soon become more compatible with other mods because the Epoch sandbox gamemode code will then run purely from the server/mission file.

    Epoch "Server" Framework project: 
    Code functions that make it easier to use our callExtension calls. Full callExtension calls documentation and DLL source code. Epoch public github will accept improvements and bug fixes. Epoch "Sandbox" Gamemode project: (Requires: Epoch Server)
    This is the core of the Epoch gamemode and will contain most all sqf and fsm client/server code needed for the current Epoch sandbox gamemode minus what is already in Epoch Server. The core of the gamemode code will exist purely in the mission file and will allow server admins full control over what code is running. This will allow even more freedom for server admins to customize there server. Epoch public github will accept improvements and bug fixes.  
    The Epoch mod will still contain all the same great assets (models, textures, and icons, configs, code, etc.) and new custom creations will still be added as they are made ready by our content creators. What this all means, is that other mods (like wasteland, KOTH, etc.) will soon be able run @Epoch mod along side their own mods to use for example our female characters without our current gamemode code getting in the way. Alternatively, you may also soon see other mods using our Epoch "Server" framework to power totally new mods and gamemodes in the future. The Epoch "Sandbox" gamemode will be even more developed as this change will allow us to deliver faster updates and work closer with the community regarding fixes and improvements. The goal is to have all of this fully in place before 0.5 so that our team can start the work on our new custom terrain and other great additions planned for 1.0.




     
  3. Like
    Capwned reacted to Richie in WHY ARE YOU DDOS EXILE SERVER ?   
    Exile don't run servers, the community run them, so a DDOS attack would be totally pointless, you should really educate yourself on these kinds of things.
    Thread locked for obvious reasons.
  4. Like
    Capwned reacted to Richie in Arma3 New Terrain Launch   
    Developer Diary: Welcome To Tanoa  
    https://www.youtube.com/watch?v=JLLdrpbvQpA
  5. Like
    Capwned reacted to cen in Waited so long for 0.3.0.4 and still no innovations for players?   
    No more motivation since MANW has ended.
     
    [*]
  6. Like
  7. Like
    Capwned reacted to xstreme in Looking forward to 0.4 Milestone and suggestions   
    remove the annoying timber in the stairs so we can make sick as towers

  8. Like
    Capwned reacted to Richie in Arma3 New Terrain Launch   
    Asia :p

  9. Like
    Capwned got a reaction from Nic in Arma3 New Terrain Launch   
    I hope for a lot of new not desert like building structures and less sand! 
  10. Like
    Capwned got a reaction from Stalker in Looking forward to 0.4 Milestone and suggestions   
    Right now game play= Loot, Run and hang around. 
  11. Like
    Capwned got a reaction from Bushwick in Looking forward to 0.4 Milestone and suggestions   
    Right now game play= Loot, Run and hang around. 
  12. Like
    Capwned got a reaction from Mr loops in Looking forward to 0.4 Milestone and suggestions   
    Right now game play= Loot, Run and hang around. 
  13. Like
    Capwned reacted to maca134 in Epoch - Is there any future for this mod?   
    This is what happens when you have a small team and refuse to let anyone else help... I also presume, the drive has died off abit too.
     
    Awol, get the mod on GitHub and let others help you push the mod further.
  14. Like
    Capwned reacted to Brez in We need large safes   
    Either give players one storage item than can hold a lot of items or tie the shelves/lockboxes into the jammer maintenance.
     
    It's things like this that piss players off and they try this mod for a bit and give up on it because they lost all their shit cuz they don't know you have to dam near constantly take an item off and put it back.
  15. Like
    Capwned reacted to Brez in Foundation Problems with Elevation   
    Oh.. Yea.. Good luck on that one.
     
     
    Arma 3's building physics is Epoch's biggest disliked feature.  It's not doing the mod's growth any good that's for sure.
  16. Like
    Capwned reacted to vbawol in More Building stuff?   
    0.4 will bring new base building objects and another base building overhaul.
  17. Like
    Capwned reacted to RC_Robio in No balance in 0.3.1   
    I love the idea of crafting explosives, as long as they can add a chance that it can explode while crafting. :P
  18. Like
    Capwned reacted to Brian Soanes in open letter to skaronator   
  19. Like
    Capwned got a reaction from cen in Wait.....whut?   
    No plan, no communication and not much encouragement from a big part of the community. -Bad time for a benchmark with another mod.
     
     
    Btw why would you call your mod Epoch if you don't want people to expect the same like in arma 2 ? Using the famous Arma 2 DayZ Epoch status for this project was a bad idea.
  20. Like
    Capwned got a reaction from IReeceI in Wait.....whut?   
    No plan, no communication and not much encouragement from a big part of the community. -Bad time for a benchmark with another mod.
     
     
    Btw why would you call your mod Epoch if you don't want people to expect the same like in arma 2 ? Using the famous Arma 2 DayZ Epoch status for this project was a bad idea.
  21. Like
    Capwned reacted to knights†emplar in Wait.....whut?   
    you ever see a child draw something? everyone is like awww that's cute, great picture very nice!! you are talented little kid!  
     
    When you really thinking wtf is that!!!!!!!!!!!!!!!!!! :mellow: , we are only being nice because we really like this kid, and if we are too honest it will upset alot of people like his parents for example! and that is what everyone who is left on the forum or playing epoch is! making the sapper spawn more often isn't the answer to making it epoch more of a threat kinda experience!! those creations lack creativity and imagination! sorry if it upsets some people but that's my opinion and i am sticking with it, we are in a time where animations standard is highly competitive and not just in gaming alone..the sapper looks out dated it makes zombies in A2 look good! 
     
    PS: this is a feedback from a player not a server admin! just thought I would point this out as it seems 90% of people left arguing the case of epoch are server admins and hardly play the game!
  22. Like
    Capwned reacted to Bacider in [FORM] The status of Epoch development   
    Whats the moddevs vision ?
    I dont have any vision in mind for the epoch mod - i just had the hopes of a better version of arma2 epoch as i heard of epoch for arma3. But I just dont know which kind of direction this wents at all and i wouldnt  see it as a risk to something different than epocha2 - i would call that not so intelligent - cause everyone was looking out for that. And if u go against all odds - dont wonder about the response. Anyways its not my real problem that u want to have a different approach - i just cant feel any kind of concept behind "the mod u do" und dont get a real answer for this - on the whole website- nor in the game.
     
    So dont talk about my concept or my expectation - there were many chances to win me over - i just dont see where this goes at all.   All of this Sounds more like a cheap excuse for me - and why u even called it epoch, i dont call my pizza  - coca cola - even familiy fathers etc will get measured and if u want it or not - u used the name epoch and u will be measured with the precvious epoch and its content. 
     
    So dont be the politician - whats
    - the concept or how u call it  "different direction and new ballpark" - cant be that this is a so amazing secrect no one else should know, what u have in mind for the future.
     
    So what is a3 epoch aiming at - what kind of mod will this be if its finished ?
     
    Honestly i would be suprised if anyone of the official can give me a answer on a simple question.
     
     
    Edit: I really fucked this post up :) .. edited it  a while
  23. Like
    Capwned reacted to Bacider in [FORM] The status of Epoch development   
    Its not about a story line - its about a vision. Everything in this world was first a vision- u will go left and right and sometimes back - till u finally reached something u will be satisfied with - but u had a focus.
     
    If u have nothing to aim at ... it will be a endless brainstorm without resulting in a real concept. Its like cooking a soup and throw everything in it, cause u dont have some kind of recipe of ingrediants. The result is something - but  without massive luck - not really tasty.  At least i am choking about it at the moment.
     
    All started with someone had a zombiegame survival vision, had  a vision of construct buildings (safehouses) etc etc etc.. the story developed in the game but - everything had a clear concept. So adding these elements was like good spices for a delicious meal with some nice desserts. It fits in - and even with all the bugs, some made the game unplayable in the beginnig of dayz - it was ok for everyone - cause it felt right and the vision was clear for everyone (also the benefits). The development of 2017 is similiar and its not even reached alpha. but i know for sure , the way these guys hande the thing - is with a clear vision what kind of mod they want to make. Everythig fits in.
     
    It gives me a kind of feeling what everything is about - the things u have done so far- dont fit in. Ferris wheels, rock monste and abusrd antogonists -- serious Dudes dont give me the "its alpha" ride for this, or the wait for a year... u throw thing in and out without haveing a concept or recipe. Cause chocolate and meatballs dont have a harmony together, even i like to eat both on their own.  The development and the structure of ur work will be more efficient if u know what u want to achieve and what kind of environment for players u want to create. Like a view from above the details - which u are missing at the moment. 
     
    Make sense of the story and u will see, that u will develop faster and in the right directions. With better antogonist who fit in the surrounding with more balanced ways.  The basic of  the epoch mod by its name - is base building - it should be ur absolut focus. U were able to create a ferris wheel and rock monster ... dudes if u had a direction or a concept what u  want - the time wasted for these thing could have been put to amazing elements in the game. 
     
    I have to say it. since the first alpha of this game- nothing and i mean it - changed since that time.... and there has passed a lot of time. U are talkin about 30 % of the progress and i think to myself - what kind of progress - cause its undeniable that u dont have a clue whats 100 %. So pls stop these kind of alpha or not finishes stuff from now on ! Its just annoying  - there is a epoch mod, with features - so dont say its 30 %  - cause its actually 100 % out there. Its 100 % what i play and to endure while u hide behind ur 30 % of "something".
     
    U need structure and coordination and u fail to deliver the things- which most needed at the moment to make ur 30 % which are my 100 % - playable. In the meantime and i swear to u 2017 will crush ur mod to pieces if it will go into alpha in this year - other mod devs wont stand still and progress much faster - cause they have a concept and dont lose themselves in useless projects. 
     
    Look at the servers who have epoch as a mod - look at ur official server- thats horrible. Its not caused of the danger of a wipe- it is cause by people who find a substitute for epoch or going back to a2epoch- Just ask them, ask the player base the will tell u the same.  So pls get ur story straigt and put elements and basic game mechinics into ur mod which will provide playable content. The brainstorm hast to be over -- time to deliver. If u waste more time -thats it for ur mod.
  24. Like
    Capwned reacted to Bacider in [FORM] The status of Epoch development   
    Lold about that- they are the one who actually keep players in the mod. Besides that i know that ibuild started to transfer his build system into mp and i heard whispers of buildings systems from a2 to a3. Both is more promising and will be finished faster than i have hopes epoch will get to something within this year.
     
    Tobi & co - nice pictures - but who cares ? Think i am butthurt, now - seems more like u are ? I say what most of the player base is thinking and what ive experienced in the last days - i was around. Its not my fault ur communication (if my assupmtions are wrong) wasnt able to tell me otherwise.
     
    Besides that there some amazing and nice people around - which i would drink a beer and talk about life in real life -  so its nothing against any person in particular  - but its definetely against the set of priorities and concept  - most of all against their way of handle the workflow. And i wont step back from that - there is no structure and the 30 % talk out of 100% of nothing definied - doenst make it better to repeat the alpha status - if the most importand flaws are not the things whick will be worked on a priority n1.
     
    So post ur pictures and flame against me - whatever- i does not make me look like a weirdo.
  25. Like
    Capwned reacted to Osiris72 in Marksman DLC First look upcoming livestream   
    I thought there'd be more to it.  I mean the weapon resting is cool and all, but I was hoping for some ballistics enhancements as well.  Yeah there are new scopes / rifles and the sounds seem better, but it would have been nice to see more technical improvements.
     
     
    For those who missed it:  http://www.twitch.tv/arma3official/b/633875336
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