Jump to content

-CJ-

Member
  • Posts

    89
  • Joined

  • Last visited

Reputation Activity

  1. Like
    -CJ- reacted to second_coming in A3 Epoch Server, What can be changed?   
    In you mission init.sqf insert the following:
     
    // Control the epoch ai limit per player // 1. Epoch_Cloak_F = Cultist // 2. GreatWhite_F = Great White Shark // 3. Epoch_Sapper_F = Regular Sapper // 4. Epoch_SapperB_F = Super Sapper (dark) // 5. I_UAV_01_F = UAV (that spawns the AI) // 6. PHANTOM = Invisible phantom // 7. B_Heli_Transport_01_F = Transport helicopter for the mission system EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 1];
  2. Like
    -CJ- reacted to agent_smi in RHS classnames   
    http://class.rhsmods.org/
  3. Like
    -CJ- got a reaction from Zombie Pacifier in RHS and the menu   
    It's not an RHS issue it's an Infistar issue that has not been addressed as of yet. It appeared with v157 and ANY use of the Esc key crashes the client to the desktop... roll back your Infistar if you have an older version.
     
    -CJ-
  4. Like
    -CJ- reacted to Darth_Rogue in [RELEASE] Status Bar With Icons & Server FPS display v1.36   
    Status Bar With Icons & Server FPS display

    After seeing all the struggles people were having in other threads I decided to redo this script to make it easier for folks to understand and edit. This has much of the same functionality and generally appears similar to Scarr's build but the back end code is much simpler and should therefore be easier for scripting noobs like myself to see what's going on where and make changes as needed.

    The color gradients can be edited to suite your liking, but I feel it's pretty well spot on the way it is. Your mileage may vary.

    Admins can add their UIDs to have the status bar show a real-time server FPS reading and also display their world space coords, which will be very helpful when doing map edits and object placement without having to use an editor just for a few small items.
     
     
    UPDATE - v1.36 Released
     
    Due to multiple requests I have added a feature to the status bar where the bar will resize automatically based on player interface size.
     
    To update:  Remove the current 'status_bar' folder from your mission file and replace it with the 'status_bar' folder you will download from Github.  No other changes should be needed.  BE filters are the same.  
    Here are a couple screenshot showing what it looks like

    For Admins

    For Players

    Install Instructions





    DOWNLOAD

    Credits: See Github
  5. Like
    -CJ- reacted to 1Man in Specify CPU Load for your server or servers   
    Thought I would share a nice piece of info about CPU load for running a single server or multiple servers.
     
    Server startup parameters via .bat file
     
    Example:
     
    @echo off
    start "arma3" /HIGH /affinity 30 "arma3server.exe" -mod=@Epoch;@allinarmaterrainpack;@EpochHive;@sem;@asm -config=E:\Cherno\SC\config.cfg -port=3302 -profiles=SC -cfg=E:\Cherno\SC\basic.cfg -name=SC -loadMissionToMemory -enableHT -autoInit -malloc=system
    @exit
     
    So my .bat file looks something like this /HIGH is priority /affinity is which CPU's I will use "your server executable" [Mods you are running] [server config/port/profile/performance config] variables you can use which depending on hardware will either help or hurt your server so be careful with these except -autoinit as this will start your server's mission.
     
    /affinity
    CPU's then /affinity value
     
    0-1 /affinity 3
    2-3 /affinity C
    4-5 /affinity 30
    6-7 /affinity C0
     
    Now if you want to dedicate 4 cores
    0-3 /affinity F
    4-7 /affinity F0
    0,2,4,6 /affinity 55
     
     
    I hope this helps some of you and the players that connect to your server's
  6. Like
    -CJ- reacted to Suppe in [Release] cfgCrafting (Craft a Item,Gun,Vest or Magazine)   
    This is just an example, not a HowTo !!!

    What is cfgCrafting ?
    - Players can craft Items, Magazines, Vest or Guns.

    Download:
    - cfgCraftinglist by GBR Suppe (Custom Part is marked in the cfgCrafting.hpp)
    https://github.com/GBR-Suppe/cfgCrafting-Master

    Install:
    - Add the cfgCrafting.hpp in your epoch.Mission
    - Add to your description.ext: #include "cfgCrafting.hpp"
     
    Install optional:



     
    Info:
    - Craft a Backpack, Vehicle or Objekt dont work ! Only Items,Guns,Vests or Magazines are craftable !
    - For an example ingame: Double click on ItemScrap or ElectronicComponent.

    In this Craftlist are:
    NVGs =    ItemScraps 1 + Binocular 1 + ElectronicComponent 1 + near Fire

    optic_LRPS = ItemScraps 2 + Binocular 1 + near Fire
    optic_tws = ItemScraps 2 + Rangefinder 1 + ElectronicComponent 1 + near Fire

    Vest 10 = Pelt_EPOCH 1 + ItemRope 1
    Vest 30 = Pelt_EPOCH 2 + ItemRope 2 + ItemScraps 1 + near Fire
    Vest 39 = Pelt_EPOCH 2 + ItemRope 2 + ItemCorrugated 1 + near Fire

    - Binoculars and Rangefinder must be in the inventory, not equipped.
     
    Ingame:



     
    Tutorial by Tactical Anders:
     



    Thanks to Tactial Anders :D
     
     
     
    GBR Suppe
  7. Like
    -CJ- reacted to Suppe in [Release] Briefing for Arma3 Epoch   
    Briefing example for Arma3 Epoch Mod, by GBR Suppe
     
    Because many Admins do not even understand a briefing ?!?
     
    Download:
    https://github.com/GBR-Suppe/briefing-Master

    Install:
    - Copy the briefing.sqf in your epoch.Mission.

    - Add to your init:
      [] execVM "briefing.sqf"; - Description.ext // Line 22
      briefing = 1; - Edit the briefing.sqf !!!
     
    - If you want colours in the briefing: (Thanks to Darce)



     
     
     Suppe
  8. Like
    -CJ- reacted to Halvhjearne in Easy Kill feed/messages w/study & bury body function (Beta)   
    Im not sure i found the best way to do it, but it works and currently i do not see a better way (maybe epoch devs can shed some light on how this would be done better or perhaps integrate this?), i havent seen anything about killmessages anywhere and i guess some servers might have been waiting for something like this for a bit now, so here it is:
     
    with this installed, you can easily setup the following types of killmessages:
     
     
    sideChat //note that sideChat only shows if more than one player is on the server (not that it matters much) globalChat systemChat titleText cutText hint hintSilent dynamictext     obviusly you can switch any of these on or off (in settings.sqf) and besides this, it can add a custom channel to your server with the name and/or colour you specify at the top of the settings file ...     you can also swith on/off if you want it to show killfeed from players killed by ai or simmular (alltho sappers will currently show as error: no vehicle, as there is no killer left to check).   to install this, all you need to do is put all files in a folder called "addons\messages" in your mission, edit settings as you like and add this line: [] execVM "addons\messages\init.sqf"; to the very bottom of your init.sqf if that does not work, try at the top.
     
    if you have A3EAI it might be a good idea to move this line:
    #include "A3EAI_Client\A3EAI_initclient.sqf"; to the very bottom of your init.
     
    (you can also edit the second line of settings.sqf to match your prefered folder structure)
     
    Link:
     
    https://github.com/Halvhjearne/killfeed
     
    as requested i have now added a study body function to this.
     
    here is a picture of how the killfeeds look:
     
    (note that the red custom chat is now unsupported by me)

  9. Like
    -CJ- got a reaction from CaRoTiD in Bought Cars NOT Towing/Lifting   
    Use Logistics Tow/Lift in conjunction with the Pack/Lock/Move script
     
    -CJ-
  10. Like
    -CJ- reacted to Halvhjearne in Building Optimizer/Organizer   
    Idk if this is the right place for this, but it seemed like the most obvius ...
     
    anyway, i got sick of always having such a hard time going through my map additions when i need to change something, so i wrote a script that (once setup correctly) can help you organize and/or optimize your buildings/vehicles from map additions on your server
     
    idk if anyone else ever had the problem of going through all the diffrent map additions you have cause:
    some building needed to be set to indestructable or
    a vehicle needed variables set to not be deleted by the server or
    loot that needs permaloot variable to avoid the server cleanup or
    a vehicle init that needs to be set in a certain way or
    a building that needs to be upright and
    what about when i switch map, i have to change what script is executed or not and
    how exactly was it i lit an object on fire or filled a crate with random loot?
     
     (....list goes on from here)
     
    this will take care of all that ...
     
    obviusly it will take some time to setup if you have a lot of map additions (hurray for macros), but once done and notes set by each addition this will give a much better overview of your map additions, not to mention the easy management in case buildings/vehicles needs to change or diffrent vars set
     
    ... i did throw in a few of my own buildings and some map additions i picked up on the forum, including the default traders of cheranrus (aircraft dealer is changed tho) and utes (+my additions)
     
    personally i use it for pretty much all my buildings and box spawns on my server and afaik the players are pretty happy about the box filling
     
    editor format:
    _vehicle_5 = objNull; if (true) then { _this = createVehicle ["M1A2_TUSK_MG", [2280.48, 14372.865, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setDir 87.745941; _this setPos [2280.48, 14372.865, 0.00012207031]; }; my format:
    //this vehicle will be locked and protected from server delete and disabled R3F Tow and lift [["M1A2_TUSK_MG", [2280.7029, 14365.368, -0.00012207031]],[90.433128],[0,7,3,5]], buildingOptimizer.sqf
    http://pastebin.com/pSHM8iFw
     
    buildings.sqf
    http://pastebin.com/V25YwYdq
     
    boxfill.sqf
    http://pastebin.com/0ajwHcgT
     
    install can be done in many ways, the most obvius and easiest would be to put them in dayz_server.pbo in a folder called buildings (or whatever you want, as long as all three files are togheter) and in your init use something like this:
    if (isServer) then { // Add custom buildings _handle = [] execVM "\z\addons\dayz_server\Buildings\buildingoptimizer.sqf"; }; (i guess this might needs a bit more explaining for normal humans to understand, so if someone else can help me explain it better, it would be greatly apriciated)
     
    currently does not work for spawning the trader units ... (but i have plans)
     
    anyways enjoy if you like
     
    Regards
    Halvhjearne
  11. Like
    -CJ- reacted to SchwEde in Schwede's improved Flashlighst   
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Schwede's improved Flashlighst <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
     
    What it does?
     
    It simply add a bit more light to your surrounding so flashlights are more effective then they are by default.
     
    Screenshot:
     

     
    How it works:
     
    This Scripts is completly local and is not visible by other players, since the light of the flashlight should be enough attraction for them.
     
    How to install
     
    You need to make changes in:
     
    init.sqf
    variables.sqf
    compiles.sqf
    dayz_spaceInterrupt.sqf
     
    first we make our new file called: flashlight.sqf
     
    and paste this in there and place it somewhere you like:
    /** Schwedes Flashlight improvement **/ Private ["_num","_light","_type"]; _type = _this select 0; switch (_type) do { case 0: { _light = "#lightpoint" createVehicleLocal (getPosATL player); _light setLightBrightness 0.01; systemChat format['currentWeapon player: %1',(currentWeapon player)]; if ((currentWeapon player) == "MeleeFlashlightRed") then { _light setLightColor [0.5,0,0]; _light setLightAmbient [0.2,0.01,0.01]; } else { _light setLightAmbient[.9, .9, .6]; _light setLightColor[.9, .9, .6]; }; _light lightAttachObject [player, [0.1,2,0.5]]; }; case 1: { player action ["GunLightOff", player]; _light = nearestObject [player, "#lightpoint"]; deleteVehicle _light; Schwede_flashlicht = false; }; }; Next we create another file called and place it somewhere you like: lightcheck.sqf
     
    and paste this in there:
    /** Schwedes Flashlight improvement Light Check **/ Private ["_light"]; waitUntil {!isNull (findDisplay 46)}; //making sure player is spawned while {true} do { waitUntil {Schwede_flashlicht}; if !((currentWeapon player) in Schwede_FlashlightWeapons) then { player action ["GunLightOff", player]; _light = nearestObject [player, "#lightpoint"]; deleteVehicle _light; Schwede_flashlicht = false; }; sleep 0.1; }; Time to make this thing to work:
     
    variables.sqf:
     
    search for
    // DayZ Epoch Client only variables and add right after:
     
    if(isNil "Schwedes_flashlicht") then { Schwedes_flashlicht = false; }; search for 
    if(!isDedicated) then { and place this somewhere in this area:
     
    Schwede_FlashlightWeapons = ["M4A3_CCO_EP1","SCAR_L_CQC_Holo","SCAR_H_CQC_CCO","MeleeFlashlight","MeleeFlashlightRed"]; //This array wants to be filled with weapons with flashlights compiles.sqf
     
     
     
    add this


    Schwedes_flashlight = compile preprocessFileLineNumbers "PathTo\flashlight.sqf"; to the if(!isDedicated) then { area
     
    dayz_spaceInterrupt.sqf
     
    place this somewhere in it:
    //flashlight if (_dikCode in actionKeys "Headlights" && ((currentWeapon player) in Schwede_FlashlightWeapons) && ((vehicle player) == player)) then { if (Schwedes_flashlicht) then { Schwedes_flashlicht= false; _id = [1] spawn Schwedes_flashlight; } else { Schwedes_flashlicht= true; _id = [0] spawn Schwedes_flashlight; }; }; init.sqf
     
    add this
     



    [] execVM "PathTo\lightcheck.sqf"; to the if(!isDedicated) then { area
     
    Save everything and load up everything.
     
     
    Suggestions? Post them here
     
    Like my work? why not spend me a beer then ;D Link in my Sig :)
  12. Like
    -CJ- got a reaction from Gr8 in Freeze Units, to help reduce server Last   
    I run PVE/PVP servers and we have had some hilarious situations come up when we were running Sarge, DZAI, WAI and DZMS. Especially when new players were involved. I've seen players go to a mission and work on clearing it, roving AI show up and join the fight and Sarge hero or bandit ai join in as well. Some of the new players start talking to the AI and it makes for some funny situations. So much confusion, especially with Sarge stealing vehicles in the middle of it all.
     
    -CJ-
  13. Like
    -CJ- reacted to Creep in {Request} Vehicle Garage   
    There is a little workaround needed.
    You can do that similar to the way, the plotmanagement works. Store the PlayerUID in the inventory of the garage and use a variable to check if the player using it built it , or if you use plotmanagement only allow players to use it who are mentioned in the plotfriends
    I have done it this way with some additions, so that if you store your vehicle and click share (extra button). every player who is mentioned in the Plot is also allowed to spawn vehicles, including these of other players in the Plot that pressed share
  14. Like
    -CJ- reacted to Rotzloch in Freeze Units, to help reduce server Last   
    I have change following to prevent this error:

    Original:




    My Changes:




    Greets
    Rotzloch
  15. Like
    -CJ- reacted to Pegasus177 in Guide to fixing most client side problems   
    Hey guys!
     
    So i have been playing this game for quite a while now and everyday i come across people having client side issue when connecting to their favorite servers or just to the game in general.
    So much so that i have been taken on as a Tech Support of sorts for a few servers.
    Nothing is more annoying than when you are having connection problems to a server and all the guides say the same thing... Uninstall Arma.. re install Arma.
    Well i have never had to uninstall or re install the game and i usually have found fixes that avoid a requirement for this.
    so i have decided to post a guide to some of the common faults i see and a list of my fixes here.
     
    ** i Have actually found a pretty good guide which more or less outlines many of the fixes i was planning to put in this post. I have a few more that require a little less effort and can get you back playing quicker so i shall use excerpts of the guide and furnish it with my own solutions too**
     
    Here is a list of some of the more common errors i see. (before you go through this list please PLEASE check that all of your settings/ perameters/ install folder path files are correct and that you have the required mods for the server you are planning to play on. If you are attempting to join CCG servers i would recommend getting their own personal launcher from their website as the mod versions they run differ from those you can download on launchers such as DayZ Commander. You wouldn't believe how often it turns out the client side user has a error in their mod string or has missed a setting.)
     
    BEFORE WE GET INTO THE LIST OF ERRORS THE MAJORITY OF ISSUES CAN BE SOLVED BY SIMPLY GOING TO YOUR STEAM LIBRARY AND RIGHT CLICKING ON ARMA2 OA AND SELECTING PROPERTIES. THEN NAVIGATING TO THE LOCAL FILES AND VERIFYING THE INTEGRITY OF THE GAME CACHE.
     
    1. ERROR: "Bad Serial Number Given on Setup" or "Invalid or Missing Serial Number" 2. ERROR: "Connection Failed" or "Bad version, server rejected connection" 3. PROBLEM: v1.62 instead of v1.62.xxxxxx 4. ERROR: "BattleEye initialization failed." (see also for battleye update failure) 5. ERROR: "No entry 'bin\config.bin/CfgInGameUI/MPTable.shadown'." 6. ERROR: "Error compiling pixel shader PSSpecularAlpha:0" 7. ERROR: "Addon 'dayz_anim' requires addon 'CA_Dubbing_Counterattack'" 8. PROBLEM: Black screen and/or Crash to desktop on start-up 9. PROBLEM: Spawn as a crow/bird. 10. PROBLEM: No servers showing up in the server browser. 11. PROBLEM: Really low FPS. (i7-processor) 12. PROBLEM: Missing Czech Republic DLC 13. ERROR: "Instruction at X referenced memory at 0x000000XX. The memory could not be read." 16. ERROR: "No Entry 'bin\config.bin/CfgMagazines.ItemNails'." 17.ERROR. Failed to load file "pmc|addons|air_pmc.pbo" - decryption of headers failed" ( likewise this one can also say baf in place of pmc. This is just an extension on missing Czech republic DLC error       ERROR: "Bad Serial Number Given on Setup" or "Invalid or Missing Serial Number"   SOLUTION 1: Close Steam, then run as administrator. Run ARMA 2. Run ARMA 2: Operation Arrowhead.   SOLUTION 2: Delete a file called "localconfig.vdf" in .\Steam\userdata\#\config The # is a series of digits that varies depending on your account. (If you've had multiple accounts active through your computer.) Restart Steam and run it as administrator.   SOLUTION 3:  ( I hate suggesting this and always recommend it as a last resort but sometimes it is required) 1. Uninstall A2/A2:OA entirely. (Including the folders in registry.) 2. Close Steam. 3. Run Steam as administrator and reinstall the games.   WHY: (solution 1) Steam writes your serial numbers into your registry , but cannot do it if it doesn't have the rights to edit registry. Running both games means that Steam will re-write both serial numbers for both games. That way DayZ will work the next time you try to play it.           ERROR: "Connection Failed" or "Bad version, server rejected connection"   SOLUTION 1: Sort servers by "Mission" and look for missions labeled as "DAYZ" (Note the all caps.) These are the only servers you can join with just the Steam version. It only gives access to DayZ Vanilla.   SOLUTION 2: Download DayZ Commander[www.dayzcommander.com] or DayZ Launcher[www.dayzlauncher.com] to keep DayZ, ARMA 2, and all unofficial maps and community-variants of the mod up-to-date. This is the BEST THING you can do if you want the most out of DayZ. (while DayZ Commander is a much more sturdy and well laid out mod launcher it does require you to manually insert the mod string (launch perameters) These generally take the form of "-mod=[the mods the server is running] most servers will display their required mod string in the server name and info or on the server website       PROBLEM: v1.62 instead of v1.62.xxxxxx (This issue is rarely seen since the move over to Steam from Gamespy but some players still use the Beta version to launch)   SOLUTION 1: Download and run ARMA 2: Operation Arrowhead Beta, and launch DayZ with the beta patch.   SOLUTION 2: Download DayZ Commander[www.dayzcommander.com] for easier handling of everything you need for DayZ.   SOLUTION 2: Download a beta patch manually from here: http://www.arma2.com/beta-patch.php   WHY: You are missing a Beta Patch. DayZ Commander is the best solution for getting one, because you can easily pick and choose which build to use.       ERROR: "BattleEye initialization failed."   SOLUTION 1. Open your Steam library and right ciick on Arma 2 Operation Arrowhead. Click on Properties and then the LOCAL FILES tab. Click on Browse local files. In the window that pops up scroll down and find the 3 applications                                              ARMA2OA exe                                              ARMA2OA_BE exe and just a little further down arma2oaserver exe   Delete these 3 applications. now close the window and go to your LOCAL FILES tab again. At the end click "Verify integrity of game cache". Let it complete. It will take about 2 to 5 minutes. When it is complete launch Arma 2 Operation arrowhead from Steam and let it reach the main menu. When it does shut down the game and go back to your launcher. Now join your chosen server.   SOLUTION 2. Similar to the first solution.. go the Steam Library, properties, LOCAL FILES, browse local files... this time when the window pops up open the folder named Expansion. Then open the folder named Battleye. Launch the application UninstallBE. Now on the LOCAL FILES tab verify integrity of game cache. Let it complete and then Launch the game to main menu once. it should re install Battleye. Now join your server of choice.     SOLUTION 3: Manually download and re install BattlEye. You can download BattlEye from here: http://www.battleye.com/download.html   WHY: ARMA 2 does its best to try and connect to BattlEye's update server, but sometimes there's a problem either on your end(most likely) or their end. When this happens, it's simply better to just download it yourself.   [battleye update Failed]  (there are two methods by which Battleye updates itself. One is when you are at the multiplayer setup menu of the server. In the lower left corner red writing will tell you 'Battleye has initialized' however you should watch this writing as sometimes it says Battleye is updating. This requires you to wait for it to complete before clicking OK. The issue many have is they click "OK" and dont notice that BE is updating and so it causes the update to fail .The other method and more recent form of Battleye update is a black cmd window opens when the client launches the game. Some mistake this as the game launching twice and close the second window again causing the update to fail   **ALL OF THE SOLUTIONS FOR BATTLEYE INITIALIZATION FAILED WILL WORK FOR THIS TOO.**       ERROR: "No entry 'bin\config.bin/CfgInGameUI/MPTable.shadown'."   SOLUTION 1(unsure): Update your DirectX driver. Make sure you have the latest version of DirectX .   SOLUTION 2(untested): 1. Go to .\Steam\steamapps\common\arma 2 operation arrowhead\ 2. Run the "_runA2CO.cmd" or "_runA2CO_beta.cmd" to launch the game.   SOLUTION 3: 1. Go to .\Steam\steamapps\common\arma 2 operation arrowhead\ 2. Delete the @DayZ -folder. 3. Verify integrity of game cache. 4. Run ARMA 2: Operation Arrowhead 5. Close ARMA2OA and try running DayZ again. (After re-download.)   SOLUTION 4: (I always suggest this as a last resort and rarely tell anyone to uninstall and re install but sometimes there are exceptions) 1. Uninstall ARMA 2: Operation Arrowhead through Steam. 2. Close Steam and run it as administrator.  3. Reinstall ARMA 2: Operation Arrowhead.  4. VERIFY INTEGRITY OF GAME CACHE FIRST. 5. Run ARMA 2: Operation Arrowhead.  6. Close ARMA2OA and try running DayZ again.   WHY: ---  
     
        ERROR: "Error compiling pixel shader PSSpecularAlpha:0" (This one is rarely seen these days however it is seen)   SOLUTION 1: Update your DirectX driver. Make sure you have the latest version of DirectX .   SOLUTION 2: Close Steam and run it as administrator.   WHY: ---  
     
     
    ERROR: "Addon 'dayz_anim' requires addon 'CA_Dubbing_Counterattack'"   SOLUTION: 1. Go to .\Steam\steamapps\common\arma 2\ 2. Copy the content of the 'addons' folder. 3. Go to .\Steam\steamapps\common\arma 2 operation arrowhead\Common\ 4. Paste and replace/merge the files. (5. Additionally, copy the entire Addons folder into A2OA's main folder.)   WHY: The required animations are in the ARMA 2 addon folder. Copying them over to ARMA 2: Operation Arrowhead will also add them to where DayZ can find them. Not everybody are required to do this. (Assuming they don't have the error.)         PROBLEM: Black screen and/or Crash to desktop on start-up   SOLUTION: 1. Go to C:\Users\...\Documents\ArmA 2\ (Path may vary depending on which version of Windows you are running. Look for your "My documents" or "Users and Documents" if you're running older versions of Windows like Windows XP or Vista.) 2. Open the arma2oa.cfg in notepad, notepad++, or other simple text editor. 3. Find these lines: Resolution_W=1920; (The value after '=' might be different.) Resolution_H=1200; (The value after '=' might be different.) 4. Change the _W value to your screen WIDTH 5. Change the _H value to your screen HEIGHT and save. 6. Run the game again.   SOLUTION: 2. Go to C:\Users\...\Documents\ArmA 2\ 2. Open ArmA2OA.cfg with notepad, notepad++ or similar. 3. Find "Windowed=0;" and change the 0 to 1. 4. Save the file. 5. Start the game, (re)set your graphic settings. (optional) 6. Close the game and change the 1 back to 0 and save. Note that if you can't find the part that says "Windowed", type it to the end of the list yourself. DON'T FORGET the ; at the end. You will get a new error if you don't place it there.   WHY: Because most likely your monitor/system is having problems trying to open the game with the default resolution. In the first solution you are going into the settings file and manually changing the resolution that the game launches in. Manually changing the game to launch in a window is a more fail-safe method of fixing the issue.           PROBLEM: Spawn as a crow/bird.   SOLUTION 1: Find another server.   SOLUTION 2: Download DayZ Commander to update your version of DayZ (or variation of) to the version the server you're trying to connect to is running on.   WHY: What you're experiencing is the Spectator Mode. It's a normal part of ARMA 2, but is caused by a server-side glitch in DayZ. Most likely because of an incorrect version.         PROBLEM: No servers showing up in the server browser.   SOLUTION 1: Reset your filters, make sure you have no ping limits, either.   SOLUTION 2: Make sure your anti-virus software isn't blocking the game. Either create an exception for the game(HIGHLY recommended.), or disable your firewall. Make sure to turn off your Windows firewall as well, but always turn them back on after you're done playing or when browsing the internet!   SOLUTION 3: Download DayZ Commander, WithSix, or any other third-party server browser. (Those two are recommended, however.)   WHY: Some anti-virus software, like Norton Anti-Virus, is known to block internet access from new software. This prevents your game from pinging servers to add them to your server browser. And for some people, pings tend to spike while the game is looking for servers, hence having a ping limit will hide most if not all servers.           PROBLEM: Really low FPS. (i7-processor)   SOLUTION: Disable Hyperthreading.To do this you need to access your BIOS. Restart your computer and as it begins you will be prompted to press a key to enter the BIOS It is different on every motherboard but some of the more common ones are F8,F10,F11,F12,End key. Again each Bios is different but navigate your way to the processor menu and disable Hyperthreading in the menu then save and restart.   WHY: ARMA 2 does not (properly) support more than 4 cores. Hyperthreading drags the performance even lower.       PROBLEM: Missing Czech Republic DLC   SOLUTION: the problem ist that the combined operations batch file does not contain the ACR extension when launching combined ops. To corrct that, go to "%PATHTOSTEAM%\SteamApps\common\arma 2 operation arrowhead" and edit the "_runA2CO.cmd" file with an editor of your choice. Find the lines that read ":runs "%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca;ACR"" (near the end of that file) and edit the -mod line as follows:   Original: "%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca"   New One: "%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca;ACR"   If you start combined ops now, you'll get the ACR Expansion too.   Note that you'll still have to run Steam as Administrator and start _runA2CO as Administrator, to enable the expansion in general, if you haven't already done so.   WHY: The batch file is missing the ACR from its launch parameters.            ERROR: "Instruction at X referenced memory at 0x000000XX. The memory could not be read."   SOLUTION 1: Go into .\Steam\Steamapps\Common\ARMA 2\DirectX\ and run DXSETUP.exe to install/update DirectX and its components.   SOLUTION 2: Go into .\Steam\Steamapps\Common\ARMA 2\BEsetup\ and run setup_BattlEyeARMA2.exe to install/update BattlEye and its components.   SOLUTION 3: Reboot your computer after completing the two above solutions. (Using DayZ Commander is advised.)   WHY: Because something is either corrupted or not up to date.         ERROR: "No Entry 'bin\config.bin/CfgMagazines.ItemNails'."   SOLUTION 1: Find a server that is running on version 1.8 of the official DayZ mod.   SOLUTION 2: Download DayZ Commander, and use it to download DayZ 1.7.7.1.   WHY: You can ONLY join servers running on the SAME version as you, so if you are trying to join an outdated server while having a different Arma or Mod version installed, you will get stuck in the authentication process and/or receive the file error.         .ERROR. Failed to load file "pmc|addons|air_pmc.pbo" - decryption of headers failed (can also be seen with baf in the place of pmc)   SOLUTION. Go to your Steam Library and right click on Arma 2 British Armed Forces. go to the properties and then navigate tot he LOCAL FILES tab. Click on Verify integrity of game cache. You will be prompted with a window to uninstall BAF. click yes. Now do the same for Arma 2 Private Military Company. When prompted to uninstall again click yes. Now Launch Arma 2 Operation Arrowhead and it will begin to reinstall British Armed Forces and Private Military Company. Allow it to reach the main menu and then shut it down. Now join a server.   WHY Something in the path file of the DLC has caused it to launch incorrectly. More often that not it is launching your mod on the DLC when it should be launching on Arma 2 Operation Arrowhead and reading the DLC separately. To put it simply it failed to recognize what to lunch and what addon to run. for lack of a better explanation the above actions will cause it to kick start again the correct way.   Hope this guide helps many of you. Remember to be patient with it. After all it is a mod of a now old game and when it is trying to run mission files, database, custom scripts and pull DLC and files from everywhere it has a tendency to mess up sometimes.
  16. Like
    -CJ- reacted to EPD in EPDs Mega Release Thread (Update 27.01 AI Sites + NWAF Trader)   
    Hello everyone, I'm EPD, and in this thread i will release most of my works in Arma2 as DayZ Community and Servers Developer.
    I will explain how to install them and get working on your server.


    I was creating custom missions and locations in Arma 2 editor for around 2 years, also editing existing scripts, mission systems and other DayZ addons.
    My Steam account shows almost 3000 hours in Arma2 Operation Arrowhead, and in my editor i have more than 200 saved mission files, so its time for me to share my knowledge with you.


    In this thread i will release:
    - Custom Trader cities
    - Custom AI sites
    - Custom Map addons
    - Edited by me custom settings for servers including weather system, snowing, mission systems.


    My released items will be dedicated for several maps:
    - Chernarus
    - Panthera
    - Namalsk
    - Napf
    - Lingor
    - Taviana


    And however my released items will be dedicated for one of those, you can always ask me to convert it and place on different map.
    So look below, choose whatever you want and fully customize your map, like you always wanted to do!


    List and links to released items:
    =========================================================================
    TRADERS:










    Custom Map Addons:





    AI Static Missions:

    http://epochmod.com/forum/index.php?/topic/31399-epds-mega-release-thread/?p=199906
    =========================================================================
    Every single day i will try to convert and add here another file / site / addon.


    How to install my items:


     



    If you want to thank me for my effort and spent time on doing this and releasing concider donation! Thank you!






    If you have any problems with installing, changing etc, try to contact me via Skype or PM.
    Skype: kisiel_epd89
    Steam: el_epd
  17. Like
    -CJ- got a reaction from Tricks in Did base maintenance do it?   
    I use HeidiSQL to open, log into the database. When I open up the database, I click on the object_data table and am presented with the table settings on the right. Look under the "Name" column and you will see "Worldspace". Under the "Length/Set" column, you will see a number, mine was set at 128 for "Worldspace" and the error appeared anytime the data was 129 characters or longer in length. I just changed the number from 128 to 132 and no longer receive the errors. Once you have increased the number, you may be able to add the missing info for your bad entries. All of mine took  a closing bracket to fix them and they appeared as placed by the player.
     
    -CJ-
  18. Like
    -CJ- reacted to TNT in Dedicated server...Do I need it?   
    Go for a vds , especially if you dont have a huge player base , you could pay as little as 20-30 bux and have 2 servers running and when ur server grows more u can just add more cores.
     
     
    i rent from NFO servers like the guy above me
  19. Like
    -CJ- reacted to RipSaw in DZMS Overpoch Additions   
    Hey everyone,
     
    Here are my Overpoch additions for DZMS
     
    This includes:
     
    - All overpoch weapons (on AI and in loot boxes)
    - Armed vehicles/more helicopters at missions
    - Changed around the loot slightly at missions.
    - Harder AI
     
    Install instructions:
     
    1.Download the DZMS folder
    2.Open your Server.pbo
    3. Replace your old DZMS folder with this one
     
     
    Download: https://www.mediafire.com/?x84yclzehrdqbsq
     
     
    Known issues:
     
    - UH1H and Mi17 have the _DZ Classname instead of _DZE, which gives them ammo, to fix this simply add an "E" Behind their classnames in the config file.
    - Weapons truck still gives the config\weapons error.
  20. Like
    -CJ- reacted to hogscraper in Clients Can Hear Sound & Move But Stuck On Loading?   
    We are running on Chernarus Overpoch and are having the same issue. For us, it gets to the loading screen, you are able to hear your guy running around but it never ends. The fix listed above by Piggd and other edits are not working. We finally figured out that it was the mission, and no edits have been able to fix it. We found that simply deleting the mission and having the client redownload it fixed it for us, though. This issue has hit a few players including myself and nothing we did with edits to files worked. I made a batch file that has worked for all our affected players. It simply opens a console window, navigates to the missioncache and deletes what's in there. If any one has this issue and other options fail:
    open notepad
    insert this code:
    c: cd\ cd users cd {username} cd appdata cd local cd Arma 2 OA cd MPMissionsCache del *.* /Q   In windows you should be able to just change your username in the above code but to be sure, navigate to your MPMissionCache folder and verify the folder changes are correct. Click 'Save As', name it delete.bat and make sure to change the check box from Text File to All Files. Save it to your desktop. If you run into the issue in game, exit the game, double click the bat file you created and rejoin. We have found that when this hits a person once, it happens multiple times but for most our players they have no issues at all. So far, this is the only thing we've found that works, (no errors in client or server rpts). 
  21. Like
    -CJ- got a reaction from caboose1 in NWAF re-worked   
    In real life? What would a seldom used airfield look like in a "real'" zombie apocalypse where most of the population has died or went the way of the zombie?? Probably a lot like this, with the land reclaiming the area, and trees, brush and vegetation growing wild and untended.
     
    You would also expect new survivor construction in these areas as they may be used as "last stand" zones.....
     
    Well done if you ask me and thanks for taking the time to create the addtion as well sharing.
     
    -CJ-
  22. Like
    -CJ- reacted to Firefly in NWAF Military base   
    Something I am currently getting killed at in my own server. 
     
    Idea behind the base was an early outbreak fortified area based at the airfield complete with refugee area, medical area, barracks, HQ & Comms, Heli landing zone and a vehicle service area.
     
    Please make sure, if you plan to use it, to read the bullet notes below:
    Setup for static weapon emplacements, three on addon. These will kill and kick any who use them without appropriate modification of server files. If you do not want these please delete or comment out objects, 2576, 3837, 2193 and 3847.  At the end of the mission file is a number of spawn in loot boxes. These have a sample cargo used in a previous edit. Cargo can be changed by adding the appropriate class name. Please note if you use them as is, firing the Stinger will result in a kick. You will also need to add the ammo boxes to allowed objects or the server will delete them as part of clean up.  There are a large number of loot spawns in this area, high end military and medical so the boxes are not really needed. They are there to increase the bounty on my server as we tend to lose 4-10 briefcases worth of equipment at this location.  Originally I had planned only two entrances, however, Sarges AI failed to navigate the wall and would stack up against it. So other entrances were added. It should work without AI on populated server just for the loot spawns, plenty of cover, dark areas but good sight lines and ambush potential. For night time it is lit up by ground lights placed at most area entrances and road junctions. These give out enough light for people without NVG to navigate but not enough to blind people with NVG.
     
    To install place the mission file in the required folder, NWAF.SQF, and add this at the end of your Ini file:
    [] ExecVM "*_*\NWAF.sqf"; Where *_* is the folder name where you have placed the file. PBO the mission file back up and upload to your server. 
     
    Mission file can be found here: https://www.dropbox.com/s/syvaenz7fgsn1gz/NWAF.rar
     

  23. Like
    -CJ- reacted to Fuchs in [EMS] 0.2.6 Epoch Mission System   
    for 1.0.2.3 use this one
    " if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"" && ((vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1))) then {" \n for 1.0.2.4 use this 
    " if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"" && ((vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
  24. Like
    -CJ- got a reaction from JohnyMST in Restart Announces don't work!   
    What do you have in the servermessages\settings.cfg area? It should point to your server address and your rcon pw.
  25. Like
    -CJ- reacted to Glenn in Trader Config Tool   
    You have to go to the root of that Git to get it....  here: https://github.com/vbawol/DayZ-Epoch
    Now you willl see the Download ZIP to the left, which is the entire Epoch package.
     
    Once downloaded and unzipped, simply navigate to the Server Files / PHP  and you will see the tool.
×
×
  • Create New...