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Tricks

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  1. Like
    Tricks reacted to Luggz in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    I got it to work thank for the reply Tricks, I had to lower players required for just me connected to the server to see if they were working.
     
    Thanks again
  2. Like
    Tricks got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Read post 287
  3. Like
    Tricks got a reaction from Uebermorgen in [REQUEST] Base Kits   
    Great thanks vbawol, looking forward to it :)
  4. Like
    Tricks got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Thank you KiloSwiss you are so helpful thank you, I have made all your changes and am testing now. I will make it a point to read your changelogs.
  5. Like
    Tricks reacted to vbawol in [REQUEST] Base Kits   
    Hardly.
     
     
    Server admins can already spawn items in game from our spawn menu. Also, our soon to be released web based admin panel also has features like this plus tons more.
  6. Like
    Tricks got a reaction from piX in [HOWTO] Adding a player statusBar   
    The pic is obviously fake, lol. I still like it enough to comment on it :)
  7. Like
    Tricks reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
  8. Like
    Tricks got a reaction from piX in [HOWTO] Adding a player statusBar   
    piX, great lil script thank you and an even better profile pic!  ;)
  9. Like
    Tricks reacted to SN1P3R in [REQUEST] Base Kits   
    There is a way we have custom base boxes on ours. I will try find out for you soon how its done unless someone else beats me to it ;)
    But yes it is possible.
  10. Like
    Tricks reacted to Gr8 in [RELEASE] Welcome Messages v2.1 | Intro Music | Easy Config   
    Welcome Messages
    Credit Style Messages When a player Spawns in
     

     

     
    Install Instructions:

    If not done already, create a blank init.sqf in your mission root.

    In your Init.sqf
    Add this line to the very bottom
    // Welcome Credits by Gr8 [] execVM "custom\welcome.sqf"; Make a Custom Folder in your mission file

    Make a file called Welcome.sqf in your Custom Folder

    Add this into your Welcome.sqf
    if(isDedicated) exitWith {}; _sizeTitle             = 0.55; // Font Size of the Title Messages _sizeSubText         = 0.45;  // Font Size of the SubTitle Messages _colorTitle         = "#0969ee"; // HTML Color Code of the Title Messages (must start with '#' ) _colorSubText         = "#1cee09"; // HTML Color Code of the SubTitle Messages (must start with '#' ) _alignTitle         = "left"; // Alignment of the Title Message (right or left) _alignSubText         = "right"; // Alignment of the SubTitle Message (right or left) _fontTitle             = "PuristaSemibold"; // Font Type Of Title Messages _fontSubText        = "PuristaLight"; // Font Type Of SubTitle Messages _Delay                = 10; // Wait in seconds before the credits start after player IS ingame _FadeIn             = 3; //how long one role should stay on screen. Use value from 0 to 10 where 0 is almost instant transition to next role _IntroMusic            = true; // Welcome Intro Song During the credits (true or false) _posDefault         = [0.3,0.55,0.5]; // Defualt Positions of all Credits _title             = "Welcome Survivor"; _shorttext         = "Arma 3 Epoch By MyServer"; _posText        = [0.8,0.5,0.4]; _title2         = "Website"; _shorttext2     = "www.my-site.com"; _posText2        = [0.8,0.5,0.25]; _title3            = "Teamspeak 3"; _shorttext3     = "ts.my-site.com"; _posText3        = [0.8,0.5,0.25]; _title4         = "Donate"; _shorttext4     = "Support the server and Help it stay up"; _posText4        = [0.8,0.5,0.28]; _title5         = "Custom Scripts"; _shorttext5     = "Welcome Messages <br />AI Missions<br />Custom Traders<br /> "; _posText5        = [0.8,0.5,0.335]; _title6         = "Play Fair And Enjoy"; _shorttext6     = "Admins are Always Active"; _posText6        = [0.8,0.5,0.4]; /***********************************************************************************************************************************************/ /***********************************************************************************************************************************************/ /*                                        /!\ DO NOT EDIT BELOW THIS LINE. DO NOT REMOVE CREDITS /!\ /* /*                                            SCRIPTING BY:        GR8 [GhostzGamerz.com] /*                                            VERSION:            2.1 /*                                            DATE:            21 December 2014 /* /***********************************************************************************************************************************************/ /***********************************************************************************************************************************************/ _ms = []; for "_i" from 1 to 50 do {     _t = if (_i!=1) then { format["_title%1",_i] } else { "_title" };     _s = if (_i!=1) then { format["_shorttext%1",_i] } else { "_shorttext" };     _p = if (_i!=1) then { format["_postext%1",_i] } else { "_postext" };     if (!isNil _t or !isNil _s) then     {         _at = if (!isNil _t) then { call compile _t } else { "" };         _as = if (!isNil _s) then { call compile _s } else { "" };         _ap = if (!isNil _p) then { call compile _p } else { _posDefault };         _ms = _ms + [[_at,_as,_ap]];     } }; waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; sleep _Delay; if (_IntroMusic) then { playMusic "intro";}; player enableSimulation true; {     _t = _x select 0;     _s = _x select 1;     _pX = _x select 2 select 0;     _pY = _x select 2 select 1;     _pW = _x select 2 select 2;     _m = format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeTitle, _colorTitle, _alignTitle, _fontTitle, _t];     _m = _m + format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeSubText, _colorSubText, _alignSubText, _fontSubText, _s];     _tm = round (count toArray (_t+_s) / 6 / 2) + 3;     [ _m, [_pX * safeZoneW + safeZoneX, _pW], [_pY * safezoneH + safezoneY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText;     sleep (_tm+_FadeIn+4); } forEach _ms;  Download this Intro Song and put it in your mission root.
     
    Note : You can always use your own music. Just make sure its in .ogg format
     
     
    In your Description.ext add this at the bottom:
    class cfgMusic{ class intro { name = "intro"; sound = {"IntroSong.ogg", db+1,1}; }; }; Modify Your BattlEye Filters
     
    Go to your Config folder (By Default called SC) / BattlEye and open Scripts.txt
     
     
    Then Then find the line 2 which looks like this:
    7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" and add following to the end of the line:
    "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" Then in same file find line 21 which looks like this:
    7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" and add following to the end of the line (modify this if you need to):
    !="execVM \"\MPMissions\epoch.altis\scripts\welcome.sqf\"" CLICK HERE TO  SHOOT ME A LIKE
  11. Like
    Tricks reacted to -CJ- in Did base maintenance do it?   
    I use HeidiSQL to open, log into the database. When I open up the database, I click on the object_data table and am presented with the table settings on the right. Look under the "Name" column and you will see "Worldspace". Under the "Length/Set" column, you will see a number, mine was set at 128 for "Worldspace" and the error appeared anytime the data was 129 characters or longer in length. I just changed the number from 128 to 132 and no longer receive the errors. Once you have increased the number, you may be able to add the missing info for your bad entries. All of mine took  a closing bracket to fix them and they appeared as placed by the player.
     
    -CJ-
  12. Like
    Tricks got a reaction from steamROLLER in [Release] Custom Kill Messages   
    I find this only works sometimes, 1 out of 4 deaths are displayed in a message. The rest don't appear.
  13. Like
    Tricks reacted to Markokil321 in [Project / WIP] dayzChunks - Load Objects in a chunk style as opposed to all at once   
    Fuck yes, DO IT!  :P
     
    Got me testserver on standby, lol
  14. Like
    Tricks reacted to Zupa in [Release] Advanced Trading 2.1 !UPDATED!   
    In time. When time finds me.
     
    This evening i will start working on the Epoch 3 Server to get somethin nice running there to.
     
    I will also start developing for DayZ Evolved to enchanche Epoch in a new coat to better performance and gameplay.
  15. Like
    Tricks reacted to GZA in {Request} Vehicle Garage   
    It's compatible with all addons. It's an additional db connector. To install extDB put the extDB.dll and extdb-conf.ini in your servers main directory. https://github.com/Torndeco/extdb/tree/stable/release/windows/21 
     
     
    You need to add this to extdb-conf.ini and change to your Mysql data:
     



  16. Like
    Tricks reacted to MrEnzO in {Request} Vehicle Garage   
    Go and read this topic. 

  17. Like
    Tricks reacted to jaspoe30 in {Request} Vehicle Garage   
    Sandbird, I definitely understand your frustration and anger. Your contributions to the Epoch community are hugely appreciated and please don't feel undervalued because a couple of miscreants treat your hard work with disrespect. I hope I speak for 99% of the community in saying that the majority of us don't condone or tolerate the stealing of someone else's hard work. I hope the Epoch moderators also feel the same way and give you the respect you deserve.
    /salute
  18. Like
    Tricks reacted to Sandbird in {Request} Vehicle Garage   
    These files were stolen from my old Chernarus server...So 'HE' stole the files.....why else would he have 6months old files on his computer.... "not taking credit" my ass.
    I mean wtf...i spend 3 weeks in making something to populate my clan's server and a 'SadPanda' type of guy comes and release it in public.
     
    And @TehGunz .... good luck decoding them. The time you'll spend in decoding my mission files could be spent in learning how to code and do things yourself.
    "Lets not get too dramatic here".....how about I join your server, steal anything custom you've made and release it in public...so you got nothing unique on your server anymore.
    Would you like that? Unless of course you are just a copy/paster...with 0 coding knowledge....then yeah....i understand why you wouldnt get pissed off.
     
    FFS i made the 3d.live.mission just for this reason...so people can learn to code and debug in dayz the fastest way possible, without having to start a server and test things....only to be backstabbed again by yet another guy....You stole the files? Fine....use them for your own server....dont make them public you noob without asking first.
     
    Screw this.....i wont be releasing anything else until i see soulfinder banned.
  19. Like
    Tricks reacted to Axle in D'oh It's MORONIC to not have your position on the map   
    Because clicking the circle in the top right of your map to find your general area is so fucking hard....
     
    Maybe insulting our team while asking for a feature isn't the best way to go about it.....
  20. Like
    Tricks reacted to Glenn in Vert Hosting - What's your thoughts.   
    James is by far providing the best CS out of all hosting companies I have dealt with. The fact that you can add them to Skype and bring things up there as well is a bigger plus (even if the response is to open a ticket for it, it means that someone is aware that something is up). 
     
     
     
    Whenever I need to get a server for Arma 2 hosting, Vert is number 1 on my 1 company list.  :)  I'm certain the Arma 3 servers will be more than adequate for most Admins not running their own dedicated. 
     
  21. Like
    Tricks reacted to Axle in Vert Hosting - What's your thoughts.   
    I used Vert for a while with my wifes A2 server and never had any major issues. James also provides what I think is some of the best CS around. 10/10 would bang.
  22. Like
    Tricks reacted to TheHermit in BANK System   
    I like the bank system as long as there is some way to breach it.
     
    If people can just group and lock loot indefinitely, I think that is a broken concept.
  23. Like
    Tricks reacted to vbawol in Epoch Mod for Arma 3   
    Arma 3 Epoch Mod will be a total conversion mod coded from the ground up, and no longer based on DayZ. Many of the key ideas from DayZ Epoch will play a major role in Epoch Mod however everything else will change!
     
    More will be announced early this year.
  24. Like
    Tricks reacted to Axle in Epoch Public Release   
    I'm not sure what you think you know, but I doubt what you know is as public as what we know and have stated. Sometimes the truth hurts. We have done nothing wrong and will not stop because someone feels threatened because he's made a living doing something that even BI doesn't condone and he might lose it all if we put out a product that's just as good and free.   We don't do any of this for money or I would have stopped after a month. We do this because loads of people enjoy playing it as much as we do. Without the support of the gamers we wouldn't bother to continue on the project.    If you don't like that we stand our ground and play fair then you can just not post/play/support us.
  25. Like
    Tricks reacted to Flosstradamus in Epoch Public Release   
    It's called freedom of speech. Stop kissing ass and being a white knight.
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