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  1. Have a look at this post.
  2. You could compile the scripts server side and broadcast them via publicvariable.
  3. Yeah right if you use old mission.sqm you have to use canbuild but your example was wrong canbuild must be true. if(_canLoot && (_IsNearPlot == 0) && canbuild) then {
  4. Posted this months ago http://pastebin.com/ZNNpmPCR. Just create a custom player_spawncheck.sqf. I hope it works ;)
  5. Just a short information. We will release an updated taviana pack soon. Changelog so far: V0.2 - fixed bridges - fixed barriers - map cleanup (removed many wrecks, trash and plants) - added new enterable and updated buildings http://www.armaholic.com/page.php?id=26806 - added loadingscreen and author - removed some unused textures/objects to lower pack size
  6. I fixed the bridge :D I will send the fixed file to Santa so he can update the taviana pack.
  7. Found out exactly the same ;) We could overwrite the config but then we have to adjust all "radiusA" entries. But you could use this fix so far. https://seafile.zombieapo.eu/d/50f9357911/ It spawns vehicles without the use of city names. Put the PBO in your @epochhive\addons folder.
  8. You could use unRap or any other tool to decrypt it. Anyway i uploaded the decrpyted mission.sqm ;) : https://seafile.zombieapo.eu/d/3e2964b3df/
  9. Any progress? Would be nice if you could release the source code even if it's not stable.
  10. To fix this issue replace "GroundWeaponHolder" with "WeaponHolderSimulated" in all files. This will enable PhysX so the items will fall on the ground.
  11. Seems like Taviana Origins runs without problems. Only some errors because of missing files. You can join our DEV Server if you want to test it out. IP: You need the AllInArmaTerrainPack and DayzOrigins 1.7.9. Delete all files except origins_pack.pbo, tavi.pbo, taviana.pbo and usec_rig_a.pbo in your @DayzOrigins/addons folder.
  12. You can ;) i tested it a few minutes ago. Check again if you have the latest file. https://seafile.zombieapo.eu/d/1cdde343bd/files/?p=/Virtual%20Garage/missionfile/scripts/garage/vehicle_store_list.sqf
  13. It's fixed:) Redownload and replace vehicle_store_list.sqf.
  14. You can ignore this error. It will fix this asap. It happens because the array is empty if the gear is empty. EDIT: It's fixed. Redownload and replace server_spawnVehicle.sqf.
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