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Kind-Sir got a reaction from 31_D!4b10 in Manually trigger EpochEvents
Yes,
You can use the AddAction code to add the option to your scrollwheel.
player addAction ["Do Event", "events\dostuff.sqf",, -10, true, true, "", ""];
More information: http://community.bistudio.com/wiki/addAction
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Kind-Sir got a reaction from ssoylu1996 in Veteran / Crosshairs?
Hello Hummuluis,
Please refer to the following wiki post: http://community.bistudio.com/wiki/server.armaprofile
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Kind-Sir got a reaction from Donnovan in "Invisible" vehicles.
Usually the modular base objects eat the vehicle on restart. Not too sure why this happens.
If you have the vehicle near a DayZ Epoch base building object, move it away and test it out then.
In the database, check if the damage value is 1.
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Kind-Sir reacted to Sequisha in Bound by bullets, separated by bullets
"at least it will be free"
A relative term to say the least; free. Free to play has become one of the more profitable models lately, look at what league of legends did with skin purchases and such.
Same for War Thunder, when they did a trial free weekend they realized they made more money than actually selling the game retail; from micro-transactions. Hopefully H1Z1 will offer a balanced play environment for it's players, I fear they may be assuming a pay2win model. They could learn a thing or two about that from some of the scumbag server admins LOL.
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Kind-Sir reacted to TuBz in Dean Hall plans to step down as lead designer of DayZ
Awol for the lead:)
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Kind-Sir reacted to Indiculous in [HOW TO] Watermark on the bottom left of screen
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NOTICE: I do not take credit for these scripts im simply just sharing them with a tutorial!
1) Watermark :
In your Mission file open your init.sqf and add this at the very bottom
//DayZ Watermark if (!isNil "server_name") then { [] spawn { waitUntil {(!isNull Player) and (alive Player) and (player == player)}; waituntil {!(isNull (findDisplay 46))}; 5 cutRsc ["wm_disp","PLAIN"]; ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText server_name; }; }; Next open your description.ext and add this to the very bottom // DayZ Watermark class RscTitles { class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 1.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; }; Then open you init again and Find This Line dayz_previousID = 0; Directly under that add server_name = "Servername"; So it should look like this dayz_previousID = 0; server_name = "Servername"; Your done now go in game and at the bottom left you will see your watermark! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -
Kind-Sir got a reaction from computermancer in [Tutorial] Clickable self-bloodbag with configurable limitations (Updated 02/21/2014)
I used Maca134's code and just added the classname in the .hpp
http://epochmod.com/forum/index.php?/topic/4834-add-right-click-options-to-items/
It makes for a lot less code to loom around in the mission.pbo, which, in turn, makes your mission a lot more pleasing.
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Kind-Sir got a reaction from JohnesNumb in A sample from a short story i am writing about DayZ Epoch.
** Moved to Off-Topic and title edited.
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Kind-Sir got a reaction from skittles in How do you admin your server?
I created a few custom PHP scripts that would convert database backups into time slices along with area slices, so I am able to restore a certain area of a map and see who was where and what happened based on the database backups.
They are not at all secure, and still have a lot of improvement.
Might package them into a tool set soon..
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Kind-Sir got a reaction from WEB11 in How do you admin your server?
I created a few custom PHP scripts that would convert database backups into time slices along with area slices, so I am able to restore a certain area of a map and see who was where and what happened based on the database backups.
They are not at all secure, and still have a lot of improvement.
Might package them into a tool set soon..
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Kind-Sir got a reaction from Nekuan in [UNOFFICIAL] HTTP Direct Download for Epoch
I am offering fast direct downloads for DayZ Epoch versions 1.0.3 and up off of a webserver.
http://192.99.8.38/downloads/
Both Server and Client files are available.
This is intended to be downloaded to a machine without access to a torrent client, i.e. CLI interfaces.
Please be courteous and help seed the Torrent if you do have access to a torrent client!
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Kind-Sir got a reaction from ispan55 in How do you admin your server?
I created a few custom PHP scripts that would convert database backups into time slices along with area slices, so I am able to restore a certain area of a map and see who was where and what happened based on the database backups.
They are not at all secure, and still have a lot of improvement.
Might package them into a tool set soon..
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Kind-Sir got a reaction from Dealman in [Solved] Running Script Once(For a new player)
Using the following code yielded "true" on a new player joining, and "false" on a player respawning:
{!isNil "dayzPlayerLogin"}; waitUntil{count (dayzPlayerLogin) > 1}; diag_log (dayzplayerlogin select 8);This was placed at the bottom of my mission file. -
Kind-Sir got a reaction from Dealman in [Solved] Running Script Once(For a new player)
Alright, I'm testing out a solution.
Will update you when I get something working.
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Kind-Sir got a reaction from Dealman in [Solved] Running Script Once(For a new player)
It is definitely possible to do through the dayz_server.pbo.
In theory, you could edit server_playerLogin.sqf located in the dayz_server.pbo/compile folder and add a line when the player is identified as a new spawn.
Inside of the file, line 70ish, there's
_newPlayer = _primary select 1; Now if this does what it suggests, then all you need to do is attach this variable to the player when the login is successful.
where line 81 is the start of the if (!_isNew) statement and we want the else function located on line 93 (may be subject to change line numbers) to include a check in the following model:
if (!_isNew) then { //returning, do stuff } else { //use the _newPlayer variable in here }EDIT:
It seems like this is taken care of by the end of the file:
dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected]; (owner _playerObj) publicVariableClient "dayzPlayerLogin"; See if you can get the variable _newPlayer through the mission.
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Kind-Sir reacted to Richie in ArmA 3 Chernarus+
They (BIS) said Dayz names and code can't be used, from my understanding the plan is for the Epoch Devs to come up with something different and their own code :)
There's money to be won in the make arma not war contest.
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Kind-Sir reacted to BetterDeadThanZed in I can`t sell spawned vehicles
Which they don't have, so they can't be sold, like I said.
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Kind-Sir got a reaction from PetuniaEpoch in How do you admin your server?
I created a few custom PHP scripts that would convert database backups into time slices along with area slices, so I am able to restore a certain area of a map and see who was where and what happened based on the database backups.
They are not at all secure, and still have a lot of improvement.
Might package them into a tool set soon..
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Kind-Sir got a reaction from Baker in RELEASE THE PATCH 1.04 AND GET EVERYONE TO FIX THE PROBLEMS FOR YA
It seems that the original poster has been answered, regardless of him lacking some oxygen and posting this thread in THE WRONG SECTION.
Locked.
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Kind-Sir got a reaction from T-Rex in Fast Rope Addon
Been working on a towing and lifting script along with a more advanced fast rope addition, got a lot of new improvements.
Hoping to get some work released soon, been inactive for the longest time.
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Kind-Sir got a reaction from Fuchs in Fast Rope Addon
Been working on a towing and lifting script along with a more advanced fast rope addition, got a lot of new improvements.
Hoping to get some work released soon, been inactive for the longest time.
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Kind-Sir got a reaction from maca134 in [UNOFFICIAL] HTTP Direct Download for Epoch
I am offering fast direct downloads for DayZ Epoch versions 1.0.3 and up off of a webserver.
http://192.99.8.38/downloads/
Both Server and Client files are available.
This is intended to be downloaded to a machine without access to a torrent client, i.e. CLI interfaces.
Please be courteous and help seed the Torrent if you do have access to a torrent client!
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Kind-Sir reacted to MadHatter05 in Epoch dev team has an A3 Epoch server...
The jig is up! Burn the drives!
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