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ssoylu1996

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About ssoylu1996

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  1. I have epoch 1.0.5.1 and have same problem. I'm hosting with Vilayer
  2. Hi, My server seems to have a lag spike each time the server cleans something, this could be cleaning animals and loot. I check the console each time the lag spike happens and the cause seems to be the cleanup. Does anyone know how to fix this problem? Edit: Would this be something to do with the machine hardware? Thank you.
  3. I believe no one has an answer. I am requesting for an admin to delete this topic please, Topics that have no answers are not a good contribution to this great community. Thanks.
  4. ssoylu1996

    not setup yet?

    Hi, I have been running a Overpoch server for a while (epoch + overwatch), my problem is that there seems to be a weird bug that says, "not setup yet" when you try to upgrade a cinder wall. This did not occur before, I was offline for 2 days and I come back on, every player is upset. How could I fix it? I don't see anything in the RTP log. When server restarts the walls placed down also dont seem to be saved, they just disapear. If you also want to pick up a plot pole, it will disapear instead of going on the floor or pick it up. Sometimes when you also place plot you can not build in that area, it makes no sentce. can someone please help? this is something that did not even exist 2 days ago, just out of nothing bugs appear.. Thanks.
  5. Hi, Thanks for the reply, I already tried this before actually posting here. It did not work for me. I don't know why :(. I downloaded DaRT and it was already in the bans list as soon as I connected. I will use DaRT from now on. Thanks for the help though!
  6. So where is this information stored?
  7. ssoylu1996

    Can not un ban?

    Hi, I banned someone using a RCON called Epic Pudding Mix, After I noticed that the person I banned has been banned but they are not in my battleye ban list. I tried to search for bans using this RCON tool but there was absolutely nothing. Does anyone know a solution to this? I heard that this a very common RCON tool used by server admins. Thanks.
  8. Mod please delete this topic, I don't want anyone finding this topic with no solution. thanks.
  9. Hi, Thanks for all the replies, The gun class name is : Mk_48_DZ. And yes I am running a Overpoch server. Is this the epoch version? I did not know there was an overwatch version. Thanks.
  10. Hello, I have noticed a strange problem with the MK48 Mod 0, when you equip the gun, you can not wear a backpack. This is a problem which a player reported to me and I added this to my "To Be Fixed" list. Now when I use this gun, it randomly allows me to wear a backpack. Does anyone know why this randomly happened? Before I could not wear a backpack either? I am afraid that it will go back to have backpacks unwearable while using this gun? Thanks.
  11. How do you add a battleye exception for this script?
  12. Was once again searching for a answer to this problem I am getting which I can not understand. I find this topic on Google :(
  13. Where do I check for the instructions? I'm a noob when it comes to fixing errors. You say that you can't see the command not working properly, can you not see why? Thank you.
  14. Hi, I've been getting this weird error in my server_playerLogin.sqf and I can not see this error. My server works but this error is there. Could someone please help. 17:11:36 Error in expression < = _primary select 8; if (!(_model in AllPlayers)) then { _model = "Survivor2_> 17:11:36 Error position: <AllPlayers)) then { _model = "Survivor2_> 17:11:36 Error Undefined variable in expression: allplayers 17:11:36 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 75 I have edited my variable.sqf file aswell because I wanted to added in the take clothes script. I think was the take clothes script that needed the variable.sqf modifying. server_playerLogin.sqf private ["_isInfected","_doLoop","_hiveVer","_isHiveOk","_playerID","_playerObj","_primary","_key","_charID","_playerName","_backpack","_isNew","_inventory","_survival","_model","_mags","_wpns","_bcpk","_config","_newPlayer"]; #ifdef DZE_SERVER_DEBUG diag_log ("STARTING LOGIN: " + str(_this)); #endif _playerID = _this select 0; _playerObj = _this select 1; _playerName = name _playerObj; if (_playerName == '__SERVER__' || _playerID == '' || local player) exitWith {}; if (isNil "sm_done") exitWith { #ifdef DZE_SERVER_DEBUG diag_log ("Login cancelled, server is not ready. " + str(_playerObj)); #endif }; if (count _this > 2) then { dayz_players = dayz_players - [_this select 2]; }; //Variables _inventory = []; _backpack = []; _survival = [0,0,0]; _isInfected = 0; _model = ""; if (_playerID == "") then { _playerID = getPlayerUID _playerObj; }; if ((_playerID == "") || (isNil "_playerID")) exitWith { #ifdef DZE_SERVER_DEBUG diag_log ("LOGIN FAILED: Player [" + _playerName + "] has no login ID"); #endif }; #ifdef DZE_SERVER_DEBUG diag_log ("LOGIN ATTEMPT: " + str(_playerID) + " " + _playerName); #endif //Do Connection Attempt _doLoop = 0; while {_doLoop < 5} do { _key = format["CHILD:101:%1:%2:%3:",_playerID,dayZ_instance,_playerName]; _primary = _key call server_hiveReadWrite; if (count _primary > 0) then { if ((_primary select 0) != "ERROR") then { _doLoop = 9; }; }; _doLoop = _doLoop + 1; }; if (isNull _playerObj || !isPlayer _playerObj) exitWith { #ifdef DZE_SERVER_DEBUG diag_log ("LOGIN RESULT: Exiting, player object null: " + str(_playerObj)); #endif }; if ((_primary select 0) == "ERROR") exitWith { #ifdef DZE_SERVER_DEBUG diag_log format ["LOGIN RESULT: Exiting, failed to load _primary: %1 for player: %2 ",_primary,_playerID]; #endif }; //Process request _newPlayer = _primary select 1; _isNew = count _primary < 7; //_result select 1; _charID = _primary select 2; #ifdef DZE_SERVER_DEBUG diag_log ("LOGIN RESULT: " + str(_primary)); #endif /* PROCESS */ _hiveVer = 0; if (!_isNew) then { //RETURNING CHARACTER _inventory = _primary select 4; _backpack = _primary select 5; _survival = _primary select 6; _model = _primary select 7; _hiveVer = _primary select 8; if (!(_model in AllPlayers)) then { _model = "Survivor2_DZ"; }; } else { if (DZE_PlayerZed) then { _isInfected = _primary select 3; } else { _isInfected = 0; }; _model = _primary select 4; _hiveVer = _primary select 5; if (isNil "_model") then { _model = "Survivor2_DZ"; } else { if (_model == "") then { _model = "Survivor2_DZ"; }; }; //Record initial inventory only if not player zombie if(_isInfected != 1) then { _config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default"); _mags = getArray (_config >> "magazines"); _wpns = getArray (_config >> "weapons"); _bcpk = getText (_config >> "backpack"); if(!isNil "DefaultMagazines") then { _mags = DefaultMagazines; }; if(!isNil "DefaultWeapons") then { _wpns = DefaultWeapons; }; if(!isNil "DefaultBackpack") then { _bcpk = DefaultBackpack; }; //_randomSpot = true; //Wait for HIVE to be free _key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]]; _key call server_hiveWrite; }; }; #ifdef DZE_SERVER_DEBUG diag_log ("LOGIN LOADED: " + str(_playerObj) + " Type: " + (typeOf _playerObj) + " at location: " + (getPosATL _playerObj)); #endif _isHiveOk = false; if (_hiveVer >= dayz_hiveVersionNo) then { _isHiveOk = true; }; if (worldName == "chernarus") then { ([4654,9595,0] nearestObject 145259) setDamage 1; ([4654,9595,0] nearestObject 145260) setDamage 1; }; dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected]; (owner _playerObj) publicVariableClient "dayzPlayerLogin"; Variable.sqf: disableSerialization; //Model Variables AllPlayers set [count AllPlayers, "Bandit1_DZ", "Bandit2_DZ", "BanditW1_DZ", "BanditW2_DZ", "Survivor2_DZ", "SurvivorW2_DZ", "Sniper1_DZ", "Camo1_DZ", "Soldier1_DZ", "Rocket_DZ"]; /**Bandit1_DZ = "Bandit1_DZ"; Bandit2_DZ = "Bandit2_DZ"; BanditW1_DZ = "BanditW1_DZ"; BanditW2_DZ = "BanditW2_DZ"; Survivor1_DZ = "Survivor2_DZ"; Survivor2_DZ = "Survivor2_DZ"; SurvivorW2_DZ = "SurvivorW2_DZ"; SurvivorW3_DZ = "SurvivorW2_DZ"; Sniper1_DZ = "Sniper1_DZ"; Camo1_DZ = "Camo1_DZ"; Soldier1_DZ = "Soldier1_DZ"; Rocket_DZ = "Rocket_DZ"; AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];**/ MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"]; gear_done = false; //Cooking meatraw = [ "FoodSteakRaw", "FoodmeatRaw", "FoodbeefRaw", "FoodmuttonRaw", "FoodchickenRaw", "FoodrabbitRaw", "FoodbaconRaw", "ItemTrout", "ItemSeaBass", "ItemTuna" ]; exceptionsraw = ["ItemTuna"]; meatcooked = [ "FoodSteakCooked", "FoodmeatCooked", "FoodbeefCooked", "FoodmuttonCooked", "FoodchickenCooked", "FoodrabbitCooked", "FoodbaconCooked", "ItemTroutCooked", "ItemSeaBassCooked", "ItemTunaCooked" ]; //Eating no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw; // Food with increased chance for infection. badfood = ["FoodBioMeat","FoodCanUnlabeled"]; food_with_output=[ "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "FoodCanGriff", "FoodCanBadguy", "FoodCanBoneboy", "FoodCanCorn", "FoodCanCurgon", "FoodCanDemon", "FoodCanFraggleos", "FoodCanHerpy", "FoodCanOrlok", "FoodCanPowell", "FoodCanTylers", "FoodCanUnlabeled" ]; food_output = [ "TrashTinCan", "TrashTinCan", "TrashTinCan", "TrashTinCan", "FoodCanGriffEmpty", "FoodCanBadguyEmpty", "FoodCanBoneboyEmpty", "FoodCanCornEmpty", "FoodCanCurgonEmpty", "FoodCanDemonEmpty", "FoodCanFraggleosEmpty", "FoodCanHerpyEmpty", "FoodCanOrlokEmpty", "FoodCanPowellEmpty", "FoodCanTylersEmpty", "FoodCanUnlabeledEmpty" ]; //Drinking no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"]; drink_with_output = [ "ItemSoda", //just to define item for ItemSodaEmpty "ItemSodaRbull", "ItemSodaOrangeSherbet", "ItemSodaCoke", "ItemSodaPepsi", "ItemSodaMdew", "ItemSodaMtngreen", "ItemSodaR4z0r", "ItemSodaClays", "ItemSodaSmasht", "ItemSodaDrwaste", "ItemSodaLemonade", "ItemSodaLvg", "ItemSodaMzly", "ItemSodaRabbit" ]; drink_output = [ "ItemSodaEmpty", "ItemSodaEmpty", "ItemSodaEmpty", "ItemSodaCokeEmpty", "ItemSodaPepsiEmpty", "ItemSodaMdewEmpty", "ItemSodaMtngreenEmpty", "ItemSodaR4z0rEmpty", "ItemSodaClaysEmpty", "ItemSodaSmashtEmpty", "ItemSodaDrwasteEmpty", "ItemSodaLemonadeEmpty", "ItemSodaLvgEmpty", "ItemSodaMzlyEmpty", "ItemSodaRabbitEmpty" ]; boil_tin_cans = [ "TrashTinCan", "FoodCanGriffEmpty", "FoodCanBadguyEmpty", "FoodCanBoneboyEmpty", "FoodCanCornEmpty", "FoodCanCurgonEmpty", "FoodCanDemonEmpty", "FoodCanFraggleosEmpty", "FoodCanHerpyEmpty", "FoodCanOrlokEmpty", "FoodCanPowellEmpty", "FoodCanTylersEmpty", "FoodCanUnlabeledEmpty", "ItemSodaEmpty", "ItemSodaCokeEmpty", "ItemSodaPepsiEmpty", "ItemSodaMdewEmpty", "ItemSodaMtngreenEmpty", "ItemSodaR4z0rEmpty", "ItemSodaClaysEmpty", "ItemSodaSmashtEmpty", "ItemSodaDrwasteEmpty", "ItemSodaLemonadeEmpty", "ItemSodaLvgEmpty", "ItemSodaMzlyEmpty", "ItemSodaRabbitEmpty" ]; dayz_combination = ""; dayz_humanitytarget = ""; dayz_combatLog = ""; canRoll = true; canbuild = true; //Hunting Variables dayZ_partClasses = [ "PartFueltank", "PartWheel", //"PartGeneric", //No need to add, it is default for everything "PartEngine" ]; dayZ_explosiveParts = [ "palivo", "motor" ]; //Survival Variables SleepFood = 2160; //minutes (48 hours) SleepWater = 1440; //minutes (24 hours) SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange //Server Variables allowConnection = false; isSinglePlayer = false; PVDZE_serverObjectMonitor = []; PlayerDeaths = []; //Streaming Variables (player only) dayz_Locations = []; dayz_locationsActive = []; //GUI Dayz_GUI_R = 0.38; // 0.7 Dayz_GUI_G = 0.63; // -0.63 Dayz_GUI_B = 0.26; // -0.26 //Player self-action handles dayz_resetSelfActions = { s_player_fire = -1; s_player_cook = -1; s_player_boil = -1; s_player_fireout = -1; s_player_butcher = -1; s_player_packtent = -1; s_player_packvault = -1; s_player_lockvault = -1; s_player_unlockvault = -1; s_player_fillwater = -1; s_player_fillwater2 = -1; s_player_fillfuel = -1; s_player_grabflare = -1; s_player_callzombies = -1; s_player_showname = -1; s_player_debuglootpos = -1; s_player_pzombiesattack = -1; s_player_pzombiesvision = -1; s_player_pzombiesfeed = -1; s_player_removeflare = -1; s_player_painkiller = -1; s_player_studybody = -1; s_player_tamedog = -1; s_player_madsci_crtl = -1; s_player_parts_crtl = -1; s_build_Sandbag1_DZ = -1; s_build_Hedgehog_DZ = -1; s_build_Wire_cat1 = -1; s_player_deleteBuild = -1; s_player_forceSave = -1; s_player_checkGear = -1; s_player_flipveh = -1; s_player_stats = -1; s_player_sleep = -1; s_player_movedog = -1; s_player_speeddog = -1; s_player_calldog = -1; s_player_feeddog = -1; s_player_waterdog = -1; s_player_staydog = -1; s_player_trackdog = -1; s_player_barkdog = -1; s_player_warndog = -1; s_player_followdog = -1; s_player_repair_crtl = -1; s_player_information = -1; s_player_fuelauto = -1; s_player_fuelauto2 = -1; s_player_fillgen = -1; s_player_upgrade_build = -1; s_player_maint_build = -1; s_player_downgrade_build = -1; s_player_towing = -1; s_halo_action = -1; s_player_SurrenderedGear = -1; s_player_maintain_area = -1; s_player_maintain_area_preview = -1; s_player_heli_lift = -1; s_player_heli_detach = -1; s_player_lockUnlock_crtl = -1; }; call dayz_resetSelfActions; //Engineering variables s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; s_player_repairActions = []; s_player_lockunlock = []; // Custom s_player_madsci = []; s_player_parts = []; s_player_combi = []; //Initialize Medical Variables r_interrupt = false; r_doLoop = false; r_self = false; r_self_actions = []; r_drag_sqf = false; r_action = false; r_action_unload = false; r_player_handler = false; r_player_handler1 = false; r_player_dead = false; r_player_unconscious = false; r_player_infected = false; r_player_injured = false; r_player_inpain = false; r_player_loaded = false; r_player_cardiac = false; r_fracture_legs = false; r_fracture_arms = false; r_player_vehicle = player; r_player_blood = 12000; r_player_lowblood = false; r_player_timeout = 0; r_player_bloodTotal = r_player_blood; r_public_blood = r_player_blood; r_player_bloodDanger = r_player_bloodTotal * 0.2; r_player_actions = []; r_handlerCount = 0; r_action_repair = false; r_action_targets = []; r_pitchWhine = false; r_isBandit = false; isInTraderCity = false; NORRN_dropAction = -1; DZE_PROTOBOX = objNull; //ammo routine r_player_actions2 = []; r_action2 = false; r_player_lastVehicle = objNull; r_player_lastSeat = []; r_player_removeActions2 = { if (!isNull r_player_lastVehicle) then { { r_player_lastVehicle removeAction _x; } count r_player_actions2; r_player_actions2 = []; r_action2 = false; }; }; USEC_woundHit = [ "", "body", "hands", "legs", "head_hit" ]; DAYZ_woundHit = [ [ "body", "hands", "legs", "head_hit" ], [ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3] ]; DAYZ_woundHit_ok = [ [ "body", "hands", "legs" ], [0,0,0,0,0,1,1,1,2,2] ]; DAYZ_woundHit_dog = [ [ "body", "hands", "legs" ], [0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2] ]; USEC_MinorWounds = [ "hands", "legs" ]; USEC_woundPoint = [ ["Pelvis","aimpoint"], ["aimpoint"], //,"RightShoulder","LeftShoulder" ["lelbow","relbow"], ["RightFoot","LeftFoot"], ["neck","pilot"] ]; USEC_typeOfWounds = [ "Pelvis", "aimpoint", "lelbow","relbow", "RightFoot","LeftFoot", "neck","pilot" ]; DZE_vehicleZwounds = [ "sklo predni L", "sklo predni P", "sklo zadni", "sklo zadni L", "sklo zadni P", "sklo P", "Glass1", "Glass2", "Glass3", "Glass4", "Glass5", "Glass6" ]; DZE_HeliAllowTowFrom = [ "CH_47F_EP1_DZE", "CH_47F_EP1_DZ", "CH_47F_BAF", "CH_47F_EP1", "BAF_Merlin_DZE", "CH53_DZE" ]; DZE_HeliAllowToTow = [ "hilux1_civil_1_open", "HMMWV_Base", "Lada_base", "Offroad_DSHKM_base", "Pickup_PK_base", "SkodaBase", "tractor", "VWGolf", "Volha_TK_CIV_Base_EP1", "S1203_TK_CIV_EP1", "SUV_Base_EP1", "ArmoredSUV_Base_PMC", "UAZ_Base", "LandRover_Base", "Ship" ]; //Initialize Zombie Variables dayz_zombieTargetList = [ ["SoldierWB",50], ["Air",500], ["LandVehicle",200] ]; PVDZE_plr_Hit = []; PVDZE_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent PVDZE_plr_HideBody = objNull; dayz_selectedVault = objNull; dayz_selectedDoor = objNull; PVDZE_veh_Publish = []; // for vehicle traders PVDZE_obj_Trade = []; // For all traders increment qty PVDZE_plr_TradeMenu = []; // For all traders PVDZE_plr_DeathB = []; //DayZ settings dayz_dawn = 6; dayz_dusk = 18; DAYZ_agentnumber = 0; dayz_animalDistance = 800; dayz_zSpawnDistance = 1000; dayz_maxMaxModels = 80; // max quantity of Man models (player || Z, dead || alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot dayz_spawnArea = 200; // radius around player where we can spawn loot & Z dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing && angle checks dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted if(isNil "DZE_SelfTransfuse") then { DZE_SelfTransfuse = false; }; if(isNil "dayz_maxAnimals") then { dayz_maxAnimals = 5; }; if(isNil "timezoneswitch") then { timezoneswitch = 0; }; if(isNil "dayz_maxLocalZombies") then { dayz_maxLocalZombies = 15; }; if(isNil "dayz_maxGlobalZombiesInit") then { dayz_maxGlobalZombiesInit = 15; }; if(isNil "dayz_maxGlobalZombiesIncrease") then { dayz_maxGlobalZombiesIncrease = 5; }; if(isNil "dayz_maxZeds") then { dayz_maxZeds = 500; }; if (isNil "DZE_PlayerZed") then { DZE_PlayerZed = true; }; if (isNil "DZE_GodModeBase") then { DZE_GodModeBase = false; }; if(isNil "DZEdebug") then { DZEdebug = false; }; if (isNil "DZE_Debug_Damage") then { DZE_Debug_Damage = true; }; if(isNil "DZE_TRADER_SPAWNMODE") then { DZE_TRADER_SPAWNMODE = false; }; if(isNil "dayz_tameDogs") then { dayz_tameDogs = false; }; if(isNil "dayz_sellDistance_vehicle") then { dayz_sellDistance_vehicle = 10; }; if(isNil "dayz_sellDistance_boat") then { dayz_sellDistance_boat = 30; }; if(isNil "dayz_sellDistance_air") then { dayz_sellDistance_air = 40; }; if(isNil "dayz_paraSpawn") then { dayz_paraSpawn = false; }; if(isNil "dayz_minpos") then { dayz_minpos = -20000; }; if(isNil "dayz_maxpos") then { dayz_maxpos = 20000; }; if(isNil "DZE_BuildingLimit") then { DZE_BuildingLimit = 150; }; if(isNil "DZE_HumanityTargetDistance") then { DZE_HumanityTargetDistance = 25; }; if(isNil "DZE_FriendlySaving") then { DZE_FriendlySaving = true; }; if(isNil "DZE_BuildOnRoads") then { DZE_BuildOnRoads = false; }; if(isNil "DZE_MissionLootTable") then { DZE_MissionLootTable = false; }; if(isNil "DZE_ConfigTrader") then { DZE_ConfigTrader = false; }; if(isNil "DZE_LootSpawnTimer") then { DZE_LootSpawnTimer = 10; }; if(isNil "DZE_HeliLift") then { DZE_HeliLift = true; }; if(isNil "DZE_DamageBeforeMaint") then { DZE_DamageBeforeMaint = 0.09; }; if(isNil "DZE_StaticConstructionCount") then { DZE_StaticConstructionCount = 0; }; if (isNil "DZE_selfTransfuse_Values") then { DZE_selfTransfuse_Values = [12000, 15, 300]; }; // needed on server if(isNil "DZE_PlotPole") then { DZE_PlotPole = [30,45]; }; if(isNil "DZE_maintainRange") then { DZE_maintainRange = ((DZE_PlotPole select 0)+20); }; DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]]; if(isNil "dayz_zedSpawnVehCount") then { dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2; }; if(isNil "dayz_spawnAirCount") then { dayz_spawnAirCount = 0; }; if(isNil "dayz_zedsAttackVehicles") then { dayz_zedsAttackVehicles = true; }; // update objects dayz_updateObjects = ["Plane","Tank","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"]; dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"]; dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"]; dayz_allowedObjects = ["MetalFloor_Preview_DZ","TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"]; DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"]; DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"]; DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"]; DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"]; DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"]; // List of removable items that require crowbar DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"]; DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"]; DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"]; DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"]; // These work with just a running generator dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"]; DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE","UralRefuel_TK_EP1_DZE","MtvrRefuel_DES_EP1_DZE","V3S_Refuel_TK_GUE_EP1_DZE","MtvrRefuel_DZE"]; // Standard Fuel sources dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"]; DZE_Lock_Door = ""; //init global arrays for Loot Chances call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf"; if(isServer) then { dayz_players = []; dead_bodyCleanup = []; needUpdate_objects = []; DZE_DYN_AntiStuck = 0; DZE_DYN_AntiStuck2nd = 0; DZE_DYN_AntiStuck3rd = 0; if(isNil "dayz_fullMoonNights") then { dayz_fullMoonNights = false; }; if(isNil "EpochEvents") then { EpochEvents = []; }; if(isNil "DZE_vehicleAmmo") then { DZE_vehicleAmmo = 0; }; if(isNil "DZE_BackpackGuard") then { DZE_BackpackGuard = true; }; if(isNil "DZE_CleanNull") then { DZE_CleanNull = false; }; if (isNil "DZE_DeathMsgGlobal") then { DZE_DeathMsgGlobal = false; }; if (isNil "DZE_DeathMsgSide") then { DZE_DeathMsgSide = false; }; if (isNil "DZE_DeathMsgTitleText") then { DZE_DeathMsgTitleText = false; }; //DZE_safeVehicle = ["MH6J_EP1","CSJ_GyroC","TT650_Civ","MMT_Civ","ParachuteWest","ParachuteC"]; DZE_safeVehicle = ["MMT_Civ","ParachuteWest","ParachuteC"]; }; if(!isDedicated) then { dayz_spawnPos = getPosATL player; dayz_buildingMonitor = []; //Buildings to check dayz_bodyMonitor = []; // weather control var zeroPreviousWeather = [0,0,[0,0],0]; zeroCurrentWeather = [0,0,[0,0],0]; if (DZE_MissionLootTable) then { dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); } else { dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); }; //temperature variables dayz_temperatur = 36; //TeeChange dayz_temperaturnormal = 36; //TeeChange dayz_temperaturmax = 42; //TeeChange dayz_temperaturmin = 27; //TeeChange //player special variables dayZ_lastPlayerUpdate = 0; dayZ_everyonesTents = []; dayz_hunger = 0; dayz_thirst = 0; dayz_combat = 0; dayz_preloadFinished = false; dayz_statusArray = [1,1]; dayz_disAudial = 0; dayz_disVisual = 0; dayz_firedCooldown = 0; dayz_DeathActioned = false; dayz_canDisconnect = true; dayz_damageCounter = time; dayz_lastSave = time; dayz_isSwimming = true; dayz_isKneeling = false; dayz_isCrawling = false; dayz_PreviousTown = "Wilderness"; dayz_currentDay = 0; dayz_hasLight = false; dayz_surfaceNoise = 0; dayz_surfaceType = "None"; dayz_noPenalty = []; dayz_heavenCooldown = 0; deathHandled = false; dayz_lastHumanity = 0; dayz_guiHumanity = -90000; dayz_firstGroup = group player; dayz_originalPlayer = player; dayz_sourceBleeding = objNull; dayz_clientPreload = false; dayz_authed = false; dayz_panicCooldown = 0; dayz_areaAffect = 2.5; dayz_heartBeat = false; dayzClickTime = 0; //Current local dayz_spawnZombies = 0; dayz_swarmSpawnZombies = 0; //Max local dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z //Current NearBy dayz_CurrentNearByZombies = 0; //Max NearBy dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z //Current total dayz_currentGlobalZombies = 0; //Max global zeds. dayz_maxGlobalZeds = 3000; dayz_spawnDelay = 120; dayz_spawnWait = -120; dayz_lootDelay = 3; dayz_lootWait = -300; //used to count global zeds around players dayz_CurrentZombies = 0; //Used to limit overall zed counts dayz_tickTimeOffset = 0; dayz_currentWeaponHolders = 0; dayz_maxMaxWeaponHolders = 80; dayz_maxCurrentZeds = 0; dayz_inVehicle = false; dayz_Magazines = []; dayzGearSave = false; dayz_unsaved = false; dayz_scaleLight = 0; dayzDebug = false; dayzState = -1; //uiNamespace setVariable ['DAYZ_GUI_display',displayNull]; //if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then { // dayzDebug = true; //}; DZE_ActionInProgress = false; // DayZ Epoch Client only variables if(isNil "DZE_AllowForceSave") then { DZE_AllowForceSave = false; }; if(isNil "DZE_AllowCargoCheck") then { DZE_AllowCargoCheck = true; }; if(isNil "DZE_ForceNameTags") then { DZE_ForceNameTags = false; }; if(isNil "DZE_ForceNameTagsOff") then { DZE_ForceNameTagsOff = false; }; if(isNil "DZE_ForceNameTagsInTrader") then { DZE_ForceNameTagsInTrader = false; }; if(isNil "DZE_HaloJump") then { DZE_HaloJump = true; }; if(isNil "DZE_AntiWallLimit") then { DZE_AntiWallLimit = 3; }; if(isNil "DZE_requireplot") then { DZE_requireplot = 1; }; if(isNil "DZE_R3F_WEIGHT") then { DZE_R3F_WEIGHT = true; }; DZE_AntiWallCounter = 0; DZE_FreshSpawn = false; DZE_myHaloVehicle = objNull; dayz_myLiftVehicle = objNull; DZE_Friends = []; DZE_CanPickup = true; DZE_Q = false; DZE_Z = false; DZE_Q_alt = false; DZE_Z_alt = false; DZE_Q_ctrl = false; DZE_Z_ctrl = false; DZE_5 = false; DZE_4 = false; DZE_6 = false; DZE_cancelBuilding = false; DZE_PZATTACK = false; DZE_trees = ["t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d"]; DZE_TEMP_treedmg = 1; DZE_Surrender = false; DZE_Quarantine = false; DZE_InRadiationZone = false; DZE_SaveTime = 30; }; Thanks for taking your time in reading this!
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