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Mig

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  1. Like
    Mig got a reaction from voks32 in Epoch Origins 1.8.3 Problem starting the server   
    To ulock map and delete "artefacts" on map in init.sqf, on buttom add this:
    {_x animate ["ani_door1",1];}count(nearestObjects [getMarkerPos "center", ["Land_tav_HouseBlock_D1_ex2"],18000]);  
  2. Like
    Mig got a reaction from Vladick in [Release] Epoch Recipes Previews   
    https://github.com/ZzBombardierzZ/epoch-recipes
  3. Thanks
    Mig reacted to TheRealKane in The Last Frontier – Frost Survival (TLF:Frost Survival)   
    The Last Frontier – Frost Survival – IP 158.69.121.227:2402
     
    Arma 2
    Epoch 1.0.7.1
    Hello, fellow survivors!
    We are a couple of DayZ/Epoch/Origins mods superfans that has spent a lot of time creating a server that we really want to play on. Originally, we had so many ideas and visions that it felt more like a dream of a server than an actual real server. My Canadian friend “Canadian” had some very valuable knowledge and really good ideas, and I, “Kane”, made crazy map mods for Epoch (that I never released) and spent an unhealthy amount of time playing the game and making some YouTube videos that actually, to my surprise, got views and even some subscribers, even though I sometimes struggle with my spoken English…

    About a year ago we found a very, very talented American scripter, called “Bomb” who could actually help us turn our crazy ideas into reality. And this fall we released our first server (first of several I hope) under the name “The Last Frontier Winter Survival” which is on the Winter Chernarus map.
     
    We are very enthusiastic about our server. We will add more stuff, fix problems, mod mods and have events as we go along and we hope players show up, even if the numbers playing Arma 2 is not what it used to be. We are experienced Arma 2 players, but admittedly maybe not as experienced admins, and we got lives and jobs that sometimes get in the way of the important gaming. We hope to get the nice players to our server that cheer for us and recognize what we are trying to achieve more than the ones bringing complaints (even if that is also necessary at times).
    --
    Our vision with this server is to have both an old school PvP hard survival server with the best stuff from Epoch implemented, boosted with some really creative scripts. We wish that players will remember the olden DayZ were PvP and cooperation could be combined in a glorious and fun way. We want to give players a unique experience with our very modded map and our numerous scripts for crafting, repairing, building etc. Exploring our secrets and discovering things from the myths of old DayZ, now revived and also made real.

    We also want to revive a nice community and offer discord, homepage and forums for discussions, polls, stories and more.
     
    You will find:
    - Tons of unique scripts and right-click options
    - Scripts for repairing basically anything in existence
    - Scripts for crafting warm clothes and thawing frozen water and food
    - Scripts and functions for radio, telephone and APSI
    - 60+ map modifications and unique POI:s (and more is coming)
    - Custom traders and custom trader locations (some of them move between restarts)
    - Custom events
    - Custom static missions
    - Custom Sector B (and a Sector A on the way)
    - Custom loot and revised loot tables
    - Custom weather
    - Toxic Zones
    - Lore and stories are being written (check our forum for some of it)
    - Old myths will be brought back and made real (like “The Curse of Green Mountain”)
    Welcome to The Last Frontier!

    The Last Frontier Winter Survival (IP 158.69.121.227:2402)
     
    //Kane and Canadian
     

    Very special thanks to: Bomb, the God of scripting.

    Special thanks for ideas and playtesting: Dark_Loki, Thorns, ALUCARD.
     
    Special thanks for fixing homepage and forums: Dark_Loki and Jack.
  4. Thanks
    Mig reacted to TheRealKane in DayZ Epoch Youtube Videos   
    Since I put up the advertisement for our server, The Last Frontier, today, I might as well put up a video :)

    Maybe someone will even like it...
     
     
  5. Like
    Mig got a reaction from Reaper5150 in DZMS - AN2 Supply Drop   
    Open the mission file , search  this line : 
    _plane = createVehicle ["AN2_DZ", [0,0,500], [], 0, "FLY"]; change to this : 
    _plane = createVehicle ["AN2_DZ",[9244.6875, 19838.98,500], [], 0, "FLY"]; and try ..
  6. Thanks
    Mig reacted to higgibaby in [Outdated][Release] Epoch-OriginsMod-Server-Package (Epoch 1.0.7 & Origins Mod 1.8.3)   
    Error in my files have been fixed. Sorry.
  7. Thanks
    Mig got a reaction from higgibaby in [Outdated][Release] Epoch-OriginsMod-Server-Package (Epoch 1.0.7 & Origins Mod 1.8.3)   
    https://github.com/MigSDev5/Epoch-OriginsMod-Server-Package/blob/9d161e3c9b236203d2a7640f7951646bd3eb58c7/MPMissions/DayZ_Epoch_13.Taviana/mission.sqm#L583
  8. Like
    Mig reacted to higgibaby in [Outdated][Release] Epoch-OriginsMod-Server-Package (Epoch 1.0.7 & Origins Mod 1.8.3)   
    Epoch-OriginsMod-Server-Package (Version 1.0)
    Updated: 08.07.2021
    Have FUN!
    >>>>>   Download: https://github.com/h1gg1baby/Epoch-OriginsMod-Server-Package
     
    Epoch 1.0.7 & Origins Mod 1.8.3 (Taviana 3.0)
    No Credit for me. Here, you see the list, you must send Credit to.
    Special Credit to MigSDev5 for inspirations. GitHub repo
    Tested with infiStar Admin Panel.  
    Used mods:
    DZAI 2.2.4 - AI Addon for Epoch 1.0.7 | GitHub repo WICKED AI 2.2.7 | GitHub repo ESSV3 | GitHub repo epoch-right-click-actions for Epoch 1.0.7+ | GitHub repo deployAnything for Epoch 1.0.7+ | GitHub repo Advanced-Gem-Crafting | GitHub repo OriginsBandage | GitHub repo Virtual Garage for Epoch 1.0.7 | GitHub repo Vehicle Key Changer for Epoch 1.0.7 | GitHub repo TakeClothes | GitHub repo Service Points for Epoch 1.0.7 | GitHub repo Epoch-Trader-Catalog | GitHub repo Epoch-Recipes | GitHub repo safe_zones | GitHub repo | Used edited Version from https://pastebin.com/aSsP1vjZ Bury and butcher bodies for Epoch 1.0.7 | GitHub repo Remote Vehicle Locking/Engine Status and kick out non group members. | GitHub repo BTC_Logistic_Modified_Epoch_Version | GitHub repo (forked from Sandbird/BTC_Logistic_Modified_Epoch_Version) Custom Tradercities
    I added custom traders! Taviana-Zoo, Antonovka, Ilya, Shtangrad, Aliencamp, Sevastopol ...
    (WAI) Custom static events with rewards ;-)
    Bandit Camp SectorB  
    Known problem:
    Origins-Status-Menu must be hidden.
    Users, who join the server, gets a "blood.paa-error". The error must be confirmed. Then the user can toggle with the key "F3" the Origins-Status-Menu for hiding. This setting will be saved in the client "ArmA 2 Profile".
     
    Install:
    Copy the DayZ_Epoch_13.Taviana folder (or *.pbo / use "PBO tool" for packing) to your Arma2 OA\MPMissions folder
    1.1 Enabling or disableing your own settings: dayz_code\configVariables.sqf
    Copy the dayz_server.pbo folder to your Arma 2 OA@dayz_epoch_server\addons folder
    The file "HiveExt.dll" is custom! For using "Virtual Garage", you must change it. So, replace the offical HiveExt.dll! You can find it in my package. Attention: Look in the area "mySQL database setup fresh install" at https://github.com/oiad/virtualGarage for more Install instructions.
    Import the SQL\virtualGarage.sql into your database
    Replace the Battleye-filters on your server with the package files.
    Copy the Bikey-Key "OriginsMod.info_by_Hades_1.8.3.bikey" into your server key folder.
    Mod serversettings for start order: ca, @originsmod, @dayz_epoch, @dayz_epoch_server
     
    infiStar
    If you use infiStar then deactivate the following setting in your dayz_code\configVariables.sqf
    Set it from "1" to "0"
    like this:
    dayz_antihack = 0;  
    You use ESSV3 & InfiStar?
    You have a Problem at spawning with HALO? Clients spawn left down the map into water?
    Then use the following fix. Credits to Cherdenko for fixing that bug! klick me!
    Look at your AH.sqf in your dayz_server.pbo (infiSTAR folder). Open that file and seach for:
    _driver = driver _curVeh; _aidriver = false; if(!isNull _driver)then { if(!isPlayer _driver)then { _aidriver = true; player setVectorUp [0,0,1]; player setVelocity [0,0,0]; player setPosATL _lastPos; }; }; if(_aidriver)exitWith{hint 'Bad boys, bad boys whatcha gonna do? Whatcha gonna do when they come for you?';systemchat 'AI Drivers not allowed!';};  
    Delete it!
     
    Extra/optional:
    You don`t want to use any launcher? Then use "Start - Oripoch.bat". Set your own Arma2-path and set your IP with server-port. Dubbleklick to start.
    Serverstart with "Steamlink":
    steam://run/33930//-connect=99.999.999.99%20-port=2302%20-mod=EXPANSION;@OriginsMod;@DayZ_Epoch;%20-nosplash%20-world=empty%20-nopause  
    with password usage:
    steam://run/33930//-connect=99.999.999.99%20-port=2302%20-PASSWORD=password%20-mod=EXPANSION;@OriginsMod;@DayZ_Epoch;%20-nosplash%20-world=empty%20-nopause  
    Contact
    seppo{at}posteo.de | No support for used mods! Send your Server-IP. I will visit you! ;-)
  9. Thanks
    Mig got a reaction from Vladick in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    https://github.com/MigSDev5/BTC_Logistic_Modified_Epoch_Version/blob/78602bde8d6283be1993c27ed3103a29bfb581c3/mpmission/%3DBTC%3D_Logistic/%3DBTC%3D_Logistic_Init.sqf#L23
  10. Thanks
    Mig got a reaction from Vladick in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    try this 
    https://github.com/MigSDev5/BTC_Logistic_Modified_Epoch_Version
  11. Thanks
    Mig got a reaction from Vladick in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    https://github.com/F507DMT/BTC_Logistic_Modified_Epoch_Version
  12. Like
    Mig got a reaction from Reaper5150 in Mobile Banking on a right click option   
    ["ItemRadio","Give Coins","execVM 'Give_Coins.sqf';","true"],  
    private ["_coins","_player_coins"]; _coins = 500; _player_coins = player getVariable[Z_MoneyVariable,0]; player setVariable[Z_MoneyVariable,(_player_coins + _coins),true]; systemChat format ["You received %1 coins.",_coins]; call player_forceSave;  
  13. Like
    Mig got a reaction from Reaper5150 in Need Help with this!   
    waitUntil { alive player }; sleep 15; systemChat "CHECKING PLAYER NAME..."; if(name player in ["Admin","Owner"])then{ //Badnames would go here systemChat "YOUR PLAYER NAME IS NOT ALLOWED HERE, PLEASE CHANGE IT AND REJOIN!"; sleep 5; systemChat "RETURNING YOU TO THE LOBBY. DO NOT TRY TO REJOIN WITH THE SAME NAME OR YOU WILL BE BANNED!!!"; sleep 5; endMission "END1"; forceEnd; };  
  14. Like
    Mig got a reaction from Reaper5150 in Mobile Banking on a right click option   
    Try this : 
    ["ItemRadio",localize "STR_ZSC_BANK_TELLER","execVM 'scripts\custom_atmDialog.sqf';","true"], create new file called : 
    custom_atmDialog.sqf and copie/paste this: 
    if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; player setVariable["isBusy",true,true]; createDialog "atmDialog"; call AtmDialogUpdateAmounts; waitUntil {!dialog}; dayz_actionInProgress = false player setVariable["isBusy",false,true];  
  15. Like
    Mig got a reaction from Th3-Hunter333 in Mobile Banking on a right click option   
    Try this : 
    ["ItemRadio",localize "STR_ZSC_BANK_TELLER","execVM 'scripts\custom_atmDialog.sqf';","true"], create new file called : 
    custom_atmDialog.sqf and copie/paste this: 
    if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; player setVariable["isBusy",true,true]; createDialog "atmDialog"; call AtmDialogUpdateAmounts; waitUntil {!dialog}; dayz_actionInProgress = false player setVariable["isBusy",false,true];  
  16. Thanks
    Mig got a reaction from higgibaby in [Outdated][RELEASE] Epoch ,OriginsMod pack.   
    Hi,
    Epoch 1.0.6.2 / OriginsMod 1.8.3 pack
    This is the salival pack that I modified to adapt it to Taviana 3.0. 
    https://epochmod.com/forum/topic/44789-salivals-mod-pack-all-my-mods-tested-working/
    I added the following mods to it: - DZAI - WAI - Select Spawn
    I made some modifications so that the mod works on Taviana 3.0.
    There is still some modification to make, I will update regularly.
    *** download: ***
    https://github.com/MigSDev5/Epoch_origins_pack
     
    Edit: if you want me to add things in particular, please let me know.
     
  17. Like
    Mig reacted to Schalldampfer in [RELEASE] WAI 2.2.6   
    Next, I have made a script to let AIs to fire flare at night.

    1. Create this file, dayz_server/WAI/compile/flare_fire.sqf
    This script will add an AK74/GP25 to the leader of the group, which is the argument of this function.
    He'll fire a flare round toward a player close to him at night.
    2. add this in dayz_server/WAI/init.sqf
    3. Now activate this script in spawn_group.sqf, to make AI to fire flare rounds.
    Add this code
    just before 
    in dayz_server/WAI/compile/spawn_group.sqf
    To limit the AI levels and gear type, I put this code instead.
     
    Reference:https://forums.bohemia.net/forums/topic/106785-ai-shoots-flares-script-version-13/
  18. Like
    Mig got a reaction from Schalldampfer in [Outdated][RELEASE] Epoch ,OriginsMod pack.   
    Hi,
    Epoch 1.0.6.2 / OriginsMod 1.8.3 pack
    This is the salival pack that I modified to adapt it to Taviana 3.0. 
    https://epochmod.com/forum/topic/44789-salivals-mod-pack-all-my-mods-tested-working/
    I added the following mods to it: - DZAI - WAI - Select Spawn
    I made some modifications so that the mod works on Taviana 3.0.
    There is still some modification to make, I will update regularly.
    *** download: ***
    https://github.com/MigSDev5/Epoch_origins_pack
     
    Edit: if you want me to add things in particular, please let me know.
     
  19. Thanks
    Mig got a reaction from Vladick in [RELEASE] New Event The Fugitive.   
    updated
  20. Like
    Mig got a reaction from Liqu1dShadow in Trader City Objects... Where are they located?   
    Hello ;
    dayz_code\system\mission\  
  21. Like
    Mig reacted to JasonTM in [PROBLEM] Infistar Safezone - BE: Script Restrinction 3   
    This is a guide I made for dealing with Battleye exceptions when adding mods and scripts to your server.
    https://www.youtube.com/watch?v=YSSVUeoaadM
    You should also be using BigEgg's updated safezone script.
    https://github.com/BigEgg17/Safe-Zones
    I have other videos on my youtube channel that you might find useful.
     
  22. Thanks
    Mig got a reaction from nova in how to disable combine bars in adv trader?   
    https://github.com/MigSDev5/AdvancedTradingwithoutCombineBars
  23. Like
    Mig got a reaction from nova in coins on kill dzms/wicked ai   
    Hello,
    see here for DZMS:
    https://github.com/MigSDev5/DZMS-MissionSystem
    for WAI ,open on_kill.sqf file .
    add this in the private array :
    ,"_playerCoins" after this : 
    _launcher = secondaryWeapon _unit; add this line:
    _playerCoins = _player getVariable [Z_MoneyVariable,0]; and after :
    _unit setVariable[Z_MoneyVariable,_cash ,true]; add this line:
    _player setVariable [Z_MoneyVariable,(_playerCoins + _cash),true]; Done 
  24. Like
    Mig got a reaction from nova in coins on kill dzms/wicked ai   
    _player setVariable [Z_MoneyVariable,(_playerCoins + 10),true];  
  25. Like
    Mig got a reaction from DIO in server not loading mission file, despite all is afaik correct in the config file   
    replace this line : 
    template = "DayZ_Epoch_15.namalsk.pbo"; by this line:
    template = "DayZ_Epoch_15.namalsk"; and try
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