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Dwarfer

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  1. Like
    Dwarfer got a reaction from Monk in [WIP]Unofficial PHP Battleye Builder   
    Unofficial PHP Battleye Builder
     
    Q. What is it A. It builds the epoch BE filters from a default set   Q. OK so what does it do. A. It builds the epoch BE filters from a default set AND applies any modification you want to make by merging them   https://github.com/Dwarfer/phpbebuilder   ** ALWAYS TAKE BACKUPS ITS YOUR OWN FAULT IF SOMETHING GOES WRONG AND YOU DON'T HAVE ONE **
      Features Merge custom filters with the default epoch ones pull the default filters from the Github for better automation Override the BE filter level using the merge file automatically writes the publicvariable.txt.original to work alongside Watchdog   an example output from the run $ php bebuilder.php Building addbackpackcargo.txt Writing default addbackpackcargo.txt Building addmagazinecargo.txt Writing default addmagazinecargo.txt Building addweaponcargo.txt Writing default addweaponcargo.txt Building attachto.txt Merging the diffs writing attachto.txt Building createvehicle.txt Writing default createvehicle.txt Building deleteVehicle.txt Writing default deleteVehicle.txt Building mpeventhandler.txt Writing default mpeventhandler.txt Building publicvariable.txt Merging the diffs writing publicvariable.txt Building publicvariableval.txt Writing default publicvariableval.txt Building remotecontrol.txt Writing default remotecontrol.txt Building remoteexec.txt Writing default remoteexec.txt Building scripts.txt Merging the diffs writing scripts.txt Building selectplayer.txt Writing default selectplayer.txt Building setdamage.txt Merging the diffs writing setdamage.txt Building setpos.txt Writing default setpos.txt Building setvariable.txt Merging the diffs writing setvariable.txt Building setvariableval.txt Writing default setvariableval.txt Building teamswitch.txt Writing default teamswitch.txt Building waypointcondition.txt Writing default waypointcondition.txt Building waypointstatement.txt Writing default waypointstatement.txt
  2. Like
    Dwarfer got a reaction from TheStainlessSteelRat in Finally a use for the Plunger   
    Hi Guys,
     
    Finally found a use for the plunger  :)
     

  3. Like
    Dwarfer reacted to vbawol in EpochAH commandMenu BAN   
    Check out the commandMenu settings (security_checks.h in the a3_epoch_server_settings.pbo). This is a whitelist based check so you should be able to add "#USER:ActionMenu" to the allowed array.

     
    class commandMenu { menus[] = {"","RscSelectTeam","RscTeam","RscMoveHigh","#GETIN","#RscStatus","#WATCH0","RscCombatMode","RscMenuReply","RscCallSupport","#CUSTOM_RADIO","#User:BIS_fnc_addCommMenuItem_menu","RscRadio","RscReply","#ACTION","RscMenuFormations","#WATCH","RscGroupRootMenu","RscMainMenu","RscMenuMove","RscWatchDir","RscWatchMoveDir","#User:BIS_Menu_GroupCommunication","RscMenuStatus","RscFormations"}; };
  4. Like
    Dwarfer got a reaction from DanVonTrap in PRICING CONFIG   
    a3_epoch_config.pbo
    @Epoch\Addons\a3_epoch_config\Configs\CfgPricing.hpp
     
    :-)
  5. Like
    Dwarfer got a reaction from Halvhjearne in [Release][Taviana] Disable Gas Stations, Damage Vehicles on restart and other scripts   
    I wrote/hacked the following that works well to build the array for you.  Just load this for one server session to get the array then drop it
    _locations = []; myObjects = nearestObjects [[15440, 15342, 0], ["Land_fs_feed_F" , "Land_FuelStation_Feed_F"], 200000]; { diag_log format["PUMPS %2=%1", getPosATL _x, typeOf _x]; _locations = _locations + [getPosATL _x]; } forEach myObjects; diag_log format["PUMPS %1",_locations]; Gives you the following. You can then take the last line and job done :-)
    ..... more just cut out for example. 17:04:34 "PUMPS Land_fs_feed_F=[21230.5,7116.66,0.220314]" 17:04:34 "PUMPS Land_fs_feed_F=[5023.15,14429.5,0.188965]" 17:04:34 "PUMPS Land_fs_feed_F=[5019.57,14436.7,0.273104]" 17:04:34 "PUMPS Land_fs_feed_F=[5768.85,20085.8,0.151474]" 17:04:34 "PUMPS Land_fs_feed_F=[4001.23,12592,0.190384]" 17:04:34 "PUMPS Land_fs_feed_F=[3757.67,13485.9,0.166541]" 17:04:34 "PUMPS Land_fs_feed_F=[3757.27,13477.9,0.231006]" 17:04:34 "PUMPS Land_fs_feed_F=[25701.3,21372.6,0.207424]" 17:04:34 "PUMPS [[16871.6,15476.8,0.236324],[16875.2,15469.5,0.236357],[14173.3,16541.9,0.189812],[15781.1,17453.2,-0.000139236],[15297.2,17565.9,0],[17417.2,13936.8,0.24405],[16751,12513.2,0.23003],[14221.3,18302.6,0.221512],[12028.5,15830,0.250191],[12026.5,15830.1,0.249483],[12024.5,15830,0.249846],[11831.5,14155.8,0.252144],[20784.9,16666,0.242706],[20789.6,16672.4,0.263279],[19961.3,11454.5,0.135704],[19965.1,11447.5,0.236927],[9025.65,15729.4,0.260368],[9023.87,15729,0.260071],[9021.95,15728.7,0.270943],[9205.86,12112.3,0.236019],[8481.81,18260.7,0.261154],[6798.15,15561.5,0.259289],[23379.3,19798.9,0.228766],[6198.93,15081.5,0.195257],[21230.5,7116.66,0.220314],[5023.15,14429.5,0.188965],[5019.57,14436.7,0.273104],[5768.85,20085.8,0.151474],[4001.23,12592,0.190384],[3757.67,13485.9,0.166541],[3757.27,13477.9,0.231006],[25701.3,21372.6,0.207424]]"
  6. Like
    Dwarfer got a reaction from kiwigreen in [SUGGESTION] Twitch, Announcements and so on   
    Just leaving this here. Not getting involved

    http://arma3.swec.se/server/country

    You can do some mod/mission filters
  7. Like
    Dwarfer got a reaction from Nic in PRICING CONFIG   
    a3_epoch_config.pbo
    @Epoch\Addons\a3_epoch_config\Configs\CfgPricing.hpp
     
    :-)
  8. Like
    Dwarfer got a reaction from Nic in [SUGGESTION] Twitch, Announcements and so on   
    Just leaving this here. Not getting involved

    http://arma3.swec.se/server/country

    You can do some mod/mission filters
  9. Like
    Dwarfer got a reaction from second_coming in [SUGGESTION] Twitch, Announcements and so on   
    Just leaving this here. Not getting involved

    http://arma3.swec.se/server/country

    You can do some mod/mission filters
  10. Like
    Dwarfer got a reaction from Nic in Epoch build _0.3.0.3_b4   
    You should try the search button 
     
     

  11. Like
    Dwarfer reacted to Brian Soanes in Incoming!   
    Begins with R?
  12. Like
    Dwarfer got a reaction from fullaholes in First Player after restart gets a public restrcition #0   
    fullaholes  
    Are you using any extra vehicles ? simple fix would be to add !"bis_fnc_initVehicle" to the end of the first line in scripts.txt
  13. Like
    Dwarfer got a reaction from second_coming in Dev Box based on Linux using free VMPlayer   
    Hi Guys,
     
    I am wondering if people would find it useful if I created a virtual appliance that would/could run on VMWare Player (free http://en.wikipedia.org/wiki/VMware_Player)on your desktops PC's that could be used for development local testing ?.  You can then just use windows shares to edit/upload files to it so no major Linux knowledge would be necessary
     
    I already do this myself however I have an ESX server hosted in my house for local DEV ;-).
     
    Let me know what you guys think if its something that would be useful.
     
    Thanks
     
  14. Like
    Dwarfer reacted to second_coming in Epoch Bornholm 0.3.0.3 | 1.44 FPS Drop   
    I just inserted this at the top of each script:

    if(true) exitWith{};
  15. Like
    Dwarfer got a reaction from second_coming in Edit mission.sqm   
    Simple way for billboard just stick something like this in your server.pbo then exec it. If you don't have a server PBO yet its really easy to make an auto starting one I can do an example if need be
    _Billboard1 = createVehicle ["Land_Billboard_F", [13338.2,14530.4,-0.365062], [], 0, "CAN_COLLIDE"]; _Billboard1 setDir 157.719; _Billboard1 setPosATL [13338.2,14530.4,-0.365062]; _Billboard1 setObjectTextureGlobal [0, "dmr\img\bbkos.jpg"]; _Billboard2 = createVehicle ["Land_Billboard_F", [13338.3,14530.2,-0.365062], [], 0, "CAN_COLLIDE"]; _Billboard2 setDir 337.719; _Billboard2 setPosATL [13338.3,14530.2,-0.365062]; _Billboard2 setObjectTextureGlobal [0, "dmr\img\bbkos.jpg"]; _Billboard3 = createVehicle ["Land_Billboard_F", [18439.4,14268.9,0.700289], [], 0, "CAN_COLLIDE"]; _Billboard3 setDir 60.127; _Billboard3 setPosATL [18439.4,14268.9,0.700289]; _Billboard3 setObjectTextureGlobal [0, "dmr\img\bbkos.jpg"]; _Billboard4 = createVehicle ["Land_Billboard_F", [18440,14269.4,0.713572], [], 0, "CAN_COLLIDE"]; _Billboard4 setDir 240.127; _Billboard4 setPosATL [18440,14269.4,0.713572]; _Billboard4 setObjectTextureGlobal [0, "dmr\img\bbkos.jpg"];
  16. Like
    Dwarfer got a reaction from Nic in [Suggestion] Detach BattlEye Filters from the main package   
    Hi Guys,
     
    I have been wondering for awhile now if it would be better to detach the BattlEye Filters from the main epochserver package for the following reasons.
     
    1) Every time 1 line needs changing we have a new epochserver package to download and install, I know that generally you just need to copy the one file from the package and update just that file however the majority of the community think they have to re apply the whole server update again and this is causing confusion.  I for one have been asked online and offline about 10 times in the last 3-4 days about what needs to be done to update.
     
    2) Server owners to save themselves some hassle pick though the BE filters to find out what has changed, Yes we can use the varius diff but would it not be nice just to be able to see the diff's in one place ?  I for one would vote for this
     
    3) Quicker reactions to problems/bugs or hacks.  Without having to compile X or Y.
     
    4) Automation.  I for one could easily see a way to automate BE filter updates directly from the DEV's and apply my own additions automatically every restart thus moving hassle away from Admins and also giving the players a better experience. 
     
    I am sure there are more but these were some of my top list.
     
    Q. How could this be done
    A. Easily. Version Control AKA GITHUB
    To show what I mean I have setup  the following on github as I believe example are always better :-)
     
    https://github.com/Dwarfer/a3epochbattleye
     
    If you look at the following page you can start to see how this would work (click on one of the codes like fc16bb9 and 64dc4da)
     
    https://github.com/Dwarfer/a3epochbattleye/commits/master/battleye
     
    example
    https://github.com/Dwarfer/a3epochbattleye/commit/64dc4da2c6e42ad9d60e8f83099e1a2adf137ac0#diff-eebd98b941739af49105df774982d418
     
    This also shows A nice easy place to see changes
    https://github.com/Dwarfer/a3epochbattleye/tree/master/battleye
     
    Nice Release View and easy to download most up to date (easy scripting place)
    https://github.com/Dwarfer/a3epochbattleye/releases
     
    This shows you what the differences are between the release thus making it easier to apply the updates.
     
    For those who are wondering how you would use this as a base to mod your own lines in. Well you can use various tools to append, find, replace and change any number of lines or even a simple merge.
     
    I personally am happy to keep this up to date as best I can if people think it would help but ideally it would be great for the DEV's to run as I think it will be more helpful for everyone.
     
    I would be happy to write some documents and howto's and even videos on how server admins would/could use this.
     
    ** I should say that the DEV's will already be doing this anyway within the private github however what would be the harm of just making the BE filters public ?
     
    As I side note I also think GSP's would find this very useful for keeping there servers up to date.
     
    What do people think ? Does this sound like something that would help the community and or DEV's ? or is this just the ramblings of a Humble Dwarf who has been trying to help other server admins out
     
    Dwarfer
     
    P.s.
    If the dev's want to to take do the Hub let me know.
  17. Like
  18. Like
    Dwarfer got a reaction from DirtySanchez in [Suggestion] Detach BattlEye Filters from the main package   
    Hi Guys,
     
    I have been wondering for awhile now if it would be better to detach the BattlEye Filters from the main epochserver package for the following reasons.
     
    1) Every time 1 line needs changing we have a new epochserver package to download and install, I know that generally you just need to copy the one file from the package and update just that file however the majority of the community think they have to re apply the whole server update again and this is causing confusion.  I for one have been asked online and offline about 10 times in the last 3-4 days about what needs to be done to update.
     
    2) Server owners to save themselves some hassle pick though the BE filters to find out what has changed, Yes we can use the varius diff but would it not be nice just to be able to see the diff's in one place ?  I for one would vote for this
     
    3) Quicker reactions to problems/bugs or hacks.  Without having to compile X or Y.
     
    4) Automation.  I for one could easily see a way to automate BE filter updates directly from the DEV's and apply my own additions automatically every restart thus moving hassle away from Admins and also giving the players a better experience. 
     
    I am sure there are more but these were some of my top list.
     
    Q. How could this be done
    A. Easily. Version Control AKA GITHUB
    To show what I mean I have setup  the following on github as I believe example are always better :-)
     
    https://github.com/Dwarfer/a3epochbattleye
     
    If you look at the following page you can start to see how this would work (click on one of the codes like fc16bb9 and 64dc4da)
     
    https://github.com/Dwarfer/a3epochbattleye/commits/master/battleye
     
    example
    https://github.com/Dwarfer/a3epochbattleye/commit/64dc4da2c6e42ad9d60e8f83099e1a2adf137ac0#diff-eebd98b941739af49105df774982d418
     
    This also shows A nice easy place to see changes
    https://github.com/Dwarfer/a3epochbattleye/tree/master/battleye
     
    Nice Release View and easy to download most up to date (easy scripting place)
    https://github.com/Dwarfer/a3epochbattleye/releases
     
    This shows you what the differences are between the release thus making it easier to apply the updates.
     
    For those who are wondering how you would use this as a base to mod your own lines in. Well you can use various tools to append, find, replace and change any number of lines or even a simple merge.
     
    I personally am happy to keep this up to date as best I can if people think it would help but ideally it would be great for the DEV's to run as I think it will be more helpful for everyone.
     
    I would be happy to write some documents and howto's and even videos on how server admins would/could use this.
     
    ** I should say that the DEV's will already be doing this anyway within the private github however what would be the harm of just making the BE filters public ?
     
    As I side note I also think GSP's would find this very useful for keeping there servers up to date.
     
    What do people think ? Does this sound like something that would help the community and or DEV's ? or is this just the ramblings of a Humble Dwarf who has been trying to help other server admins out
     
    Dwarfer
     
    P.s.
    If the dev's want to to take do the Hub let me know.
  19. Like
    Dwarfer got a reaction from RC_Robio in [Suggestion] Detach BattlEye Filters from the main package   
    Hi Guys,
     
    I have been wondering for awhile now if it would be better to detach the BattlEye Filters from the main epochserver package for the following reasons.
     
    1) Every time 1 line needs changing we have a new epochserver package to download and install, I know that generally you just need to copy the one file from the package and update just that file however the majority of the community think they have to re apply the whole server update again and this is causing confusion.  I for one have been asked online and offline about 10 times in the last 3-4 days about what needs to be done to update.
     
    2) Server owners to save themselves some hassle pick though the BE filters to find out what has changed, Yes we can use the varius diff but would it not be nice just to be able to see the diff's in one place ?  I for one would vote for this
     
    3) Quicker reactions to problems/bugs or hacks.  Without having to compile X or Y.
     
    4) Automation.  I for one could easily see a way to automate BE filter updates directly from the DEV's and apply my own additions automatically every restart thus moving hassle away from Admins and also giving the players a better experience. 
     
    I am sure there are more but these were some of my top list.
     
    Q. How could this be done
    A. Easily. Version Control AKA GITHUB
    To show what I mean I have setup  the following on github as I believe example are always better :-)
     
    https://github.com/Dwarfer/a3epochbattleye
     
    If you look at the following page you can start to see how this would work (click on one of the codes like fc16bb9 and 64dc4da)
     
    https://github.com/Dwarfer/a3epochbattleye/commits/master/battleye
     
    example
    https://github.com/Dwarfer/a3epochbattleye/commit/64dc4da2c6e42ad9d60e8f83099e1a2adf137ac0#diff-eebd98b941739af49105df774982d418
     
    This also shows A nice easy place to see changes
    https://github.com/Dwarfer/a3epochbattleye/tree/master/battleye
     
    Nice Release View and easy to download most up to date (easy scripting place)
    https://github.com/Dwarfer/a3epochbattleye/releases
     
    This shows you what the differences are between the release thus making it easier to apply the updates.
     
    For those who are wondering how you would use this as a base to mod your own lines in. Well you can use various tools to append, find, replace and change any number of lines or even a simple merge.
     
    I personally am happy to keep this up to date as best I can if people think it would help but ideally it would be great for the DEV's to run as I think it will be more helpful for everyone.
     
    I would be happy to write some documents and howto's and even videos on how server admins would/could use this.
     
    ** I should say that the DEV's will already be doing this anyway within the private github however what would be the harm of just making the BE filters public ?
     
    As I side note I also think GSP's would find this very useful for keeping there servers up to date.
     
    What do people think ? Does this sound like something that would help the community and or DEV's ? or is this just the ramblings of a Humble Dwarf who has been trying to help other server admins out
     
    Dwarfer
     
    P.s.
    If the dev's want to to take do the Hub let me know.
  20. Like
    Dwarfer got a reaction from Oddy-B in [Suggestion] Detach BattlEye Filters from the main package   
    Hi Guys,
     
    I have been wondering for awhile now if it would be better to detach the BattlEye Filters from the main epochserver package for the following reasons.
     
    1) Every time 1 line needs changing we have a new epochserver package to download and install, I know that generally you just need to copy the one file from the package and update just that file however the majority of the community think they have to re apply the whole server update again and this is causing confusion.  I for one have been asked online and offline about 10 times in the last 3-4 days about what needs to be done to update.
     
    2) Server owners to save themselves some hassle pick though the BE filters to find out what has changed, Yes we can use the varius diff but would it not be nice just to be able to see the diff's in one place ?  I for one would vote for this
     
    3) Quicker reactions to problems/bugs or hacks.  Without having to compile X or Y.
     
    4) Automation.  I for one could easily see a way to automate BE filter updates directly from the DEV's and apply my own additions automatically every restart thus moving hassle away from Admins and also giving the players a better experience. 
     
    I am sure there are more but these were some of my top list.
     
    Q. How could this be done
    A. Easily. Version Control AKA GITHUB
    To show what I mean I have setup  the following on github as I believe example are always better :-)
     
    https://github.com/Dwarfer/a3epochbattleye
     
    If you look at the following page you can start to see how this would work (click on one of the codes like fc16bb9 and 64dc4da)
     
    https://github.com/Dwarfer/a3epochbattleye/commits/master/battleye
     
    example
    https://github.com/Dwarfer/a3epochbattleye/commit/64dc4da2c6e42ad9d60e8f83099e1a2adf137ac0#diff-eebd98b941739af49105df774982d418
     
    This also shows A nice easy place to see changes
    https://github.com/Dwarfer/a3epochbattleye/tree/master/battleye
     
    Nice Release View and easy to download most up to date (easy scripting place)
    https://github.com/Dwarfer/a3epochbattleye/releases
     
    This shows you what the differences are between the release thus making it easier to apply the updates.
     
    For those who are wondering how you would use this as a base to mod your own lines in. Well you can use various tools to append, find, replace and change any number of lines or even a simple merge.
     
    I personally am happy to keep this up to date as best I can if people think it would help but ideally it would be great for the DEV's to run as I think it will be more helpful for everyone.
     
    I would be happy to write some documents and howto's and even videos on how server admins would/could use this.
     
    ** I should say that the DEV's will already be doing this anyway within the private github however what would be the harm of just making the BE filters public ?
     
    As I side note I also think GSP's would find this very useful for keeping there servers up to date.
     
    What do people think ? Does this sound like something that would help the community and or DEV's ? or is this just the ramblings of a Humble Dwarf who has been trying to help other server admins out
     
    Dwarfer
     
    P.s.
    If the dev's want to to take do the Hub let me know.
  21. Like
    Dwarfer got a reaction from prone in [Suggestion] Detach BattlEye Filters from the main package   
    Hi Guys,
     
    I have been wondering for awhile now if it would be better to detach the BattlEye Filters from the main epochserver package for the following reasons.
     
    1) Every time 1 line needs changing we have a new epochserver package to download and install, I know that generally you just need to copy the one file from the package and update just that file however the majority of the community think they have to re apply the whole server update again and this is causing confusion.  I for one have been asked online and offline about 10 times in the last 3-4 days about what needs to be done to update.
     
    2) Server owners to save themselves some hassle pick though the BE filters to find out what has changed, Yes we can use the varius diff but would it not be nice just to be able to see the diff's in one place ?  I for one would vote for this
     
    3) Quicker reactions to problems/bugs or hacks.  Without having to compile X or Y.
     
    4) Automation.  I for one could easily see a way to automate BE filter updates directly from the DEV's and apply my own additions automatically every restart thus moving hassle away from Admins and also giving the players a better experience. 
     
    I am sure there are more but these were some of my top list.
     
    Q. How could this be done
    A. Easily. Version Control AKA GITHUB
    To show what I mean I have setup  the following on github as I believe example are always better :-)
     
    https://github.com/Dwarfer/a3epochbattleye
     
    If you look at the following page you can start to see how this would work (click on one of the codes like fc16bb9 and 64dc4da)
     
    https://github.com/Dwarfer/a3epochbattleye/commits/master/battleye
     
    example
    https://github.com/Dwarfer/a3epochbattleye/commit/64dc4da2c6e42ad9d60e8f83099e1a2adf137ac0#diff-eebd98b941739af49105df774982d418
     
    This also shows A nice easy place to see changes
    https://github.com/Dwarfer/a3epochbattleye/tree/master/battleye
     
    Nice Release View and easy to download most up to date (easy scripting place)
    https://github.com/Dwarfer/a3epochbattleye/releases
     
    This shows you what the differences are between the release thus making it easier to apply the updates.
     
    For those who are wondering how you would use this as a base to mod your own lines in. Well you can use various tools to append, find, replace and change any number of lines or even a simple merge.
     
    I personally am happy to keep this up to date as best I can if people think it would help but ideally it would be great for the DEV's to run as I think it will be more helpful for everyone.
     
    I would be happy to write some documents and howto's and even videos on how server admins would/could use this.
     
    ** I should say that the DEV's will already be doing this anyway within the private github however what would be the harm of just making the BE filters public ?
     
    As I side note I also think GSP's would find this very useful for keeping there servers up to date.
     
    What do people think ? Does this sound like something that would help the community and or DEV's ? or is this just the ramblings of a Humble Dwarf who has been trying to help other server admins out
     
    Dwarfer
     
    P.s.
    If the dev's want to to take do the Hub let me know.
  22. Like
    Dwarfer got a reaction from second_coming in [Suggestion] Detach BattlEye Filters from the main package   
    Hi Guys,
     
    I have been wondering for awhile now if it would be better to detach the BattlEye Filters from the main epochserver package for the following reasons.
     
    1) Every time 1 line needs changing we have a new epochserver package to download and install, I know that generally you just need to copy the one file from the package and update just that file however the majority of the community think they have to re apply the whole server update again and this is causing confusion.  I for one have been asked online and offline about 10 times in the last 3-4 days about what needs to be done to update.
     
    2) Server owners to save themselves some hassle pick though the BE filters to find out what has changed, Yes we can use the varius diff but would it not be nice just to be able to see the diff's in one place ?  I for one would vote for this
     
    3) Quicker reactions to problems/bugs or hacks.  Without having to compile X or Y.
     
    4) Automation.  I for one could easily see a way to automate BE filter updates directly from the DEV's and apply my own additions automatically every restart thus moving hassle away from Admins and also giving the players a better experience. 
     
    I am sure there are more but these were some of my top list.
     
    Q. How could this be done
    A. Easily. Version Control AKA GITHUB
    To show what I mean I have setup  the following on github as I believe example are always better :-)
     
    https://github.com/Dwarfer/a3epochbattleye
     
    If you look at the following page you can start to see how this would work (click on one of the codes like fc16bb9 and 64dc4da)
     
    https://github.com/Dwarfer/a3epochbattleye/commits/master/battleye
     
    example
    https://github.com/Dwarfer/a3epochbattleye/commit/64dc4da2c6e42ad9d60e8f83099e1a2adf137ac0#diff-eebd98b941739af49105df774982d418
     
    This also shows A nice easy place to see changes
    https://github.com/Dwarfer/a3epochbattleye/tree/master/battleye
     
    Nice Release View and easy to download most up to date (easy scripting place)
    https://github.com/Dwarfer/a3epochbattleye/releases
     
    This shows you what the differences are between the release thus making it easier to apply the updates.
     
    For those who are wondering how you would use this as a base to mod your own lines in. Well you can use various tools to append, find, replace and change any number of lines or even a simple merge.
     
    I personally am happy to keep this up to date as best I can if people think it would help but ideally it would be great for the DEV's to run as I think it will be more helpful for everyone.
     
    I would be happy to write some documents and howto's and even videos on how server admins would/could use this.
     
    ** I should say that the DEV's will already be doing this anyway within the private github however what would be the harm of just making the BE filters public ?
     
    As I side note I also think GSP's would find this very useful for keeping there servers up to date.
     
    What do people think ? Does this sound like something that would help the community and or DEV's ? or is this just the ramblings of a Humble Dwarf who has been trying to help other server admins out
     
    Dwarfer
     
    P.s.
    If the dev's want to to take do the Hub let me know.
  23. Like
    Dwarfer got a reaction from Tobias Solem in [Suggestion] Detach BattlEye Filters from the main package   
    Hi Guys,
     
    I have been wondering for awhile now if it would be better to detach the BattlEye Filters from the main epochserver package for the following reasons.
     
    1) Every time 1 line needs changing we have a new epochserver package to download and install, I know that generally you just need to copy the one file from the package and update just that file however the majority of the community think they have to re apply the whole server update again and this is causing confusion.  I for one have been asked online and offline about 10 times in the last 3-4 days about what needs to be done to update.
     
    2) Server owners to save themselves some hassle pick though the BE filters to find out what has changed, Yes we can use the varius diff but would it not be nice just to be able to see the diff's in one place ?  I for one would vote for this
     
    3) Quicker reactions to problems/bugs or hacks.  Without having to compile X or Y.
     
    4) Automation.  I for one could easily see a way to automate BE filter updates directly from the DEV's and apply my own additions automatically every restart thus moving hassle away from Admins and also giving the players a better experience. 
     
    I am sure there are more but these were some of my top list.
     
    Q. How could this be done
    A. Easily. Version Control AKA GITHUB
    To show what I mean I have setup  the following on github as I believe example are always better :-)
     
    https://github.com/Dwarfer/a3epochbattleye
     
    If you look at the following page you can start to see how this would work (click on one of the codes like fc16bb9 and 64dc4da)
     
    https://github.com/Dwarfer/a3epochbattleye/commits/master/battleye
     
    example
    https://github.com/Dwarfer/a3epochbattleye/commit/64dc4da2c6e42ad9d60e8f83099e1a2adf137ac0#diff-eebd98b941739af49105df774982d418
     
    This also shows A nice easy place to see changes
    https://github.com/Dwarfer/a3epochbattleye/tree/master/battleye
     
    Nice Release View and easy to download most up to date (easy scripting place)
    https://github.com/Dwarfer/a3epochbattleye/releases
     
    This shows you what the differences are between the release thus making it easier to apply the updates.
     
    For those who are wondering how you would use this as a base to mod your own lines in. Well you can use various tools to append, find, replace and change any number of lines or even a simple merge.
     
    I personally am happy to keep this up to date as best I can if people think it would help but ideally it would be great for the DEV's to run as I think it will be more helpful for everyone.
     
    I would be happy to write some documents and howto's and even videos on how server admins would/could use this.
     
    ** I should say that the DEV's will already be doing this anyway within the private github however what would be the harm of just making the BE filters public ?
     
    As I side note I also think GSP's would find this very useful for keeping there servers up to date.
     
    What do people think ? Does this sound like something that would help the community and or DEV's ? or is this just the ramblings of a Humble Dwarf who has been trying to help other server admins out
     
    Dwarfer
     
    P.s.
    If the dev's want to to take do the Hub let me know.
  24. Like
    Dwarfer got a reaction from Darth_Rogue in [Suggestion] Detach BattlEye Filters from the main package   
    Hi Guys,
     
    I have been wondering for awhile now if it would be better to detach the BattlEye Filters from the main epochserver package for the following reasons.
     
    1) Every time 1 line needs changing we have a new epochserver package to download and install, I know that generally you just need to copy the one file from the package and update just that file however the majority of the community think they have to re apply the whole server update again and this is causing confusion.  I for one have been asked online and offline about 10 times in the last 3-4 days about what needs to be done to update.
     
    2) Server owners to save themselves some hassle pick though the BE filters to find out what has changed, Yes we can use the varius diff but would it not be nice just to be able to see the diff's in one place ?  I for one would vote for this
     
    3) Quicker reactions to problems/bugs or hacks.  Without having to compile X or Y.
     
    4) Automation.  I for one could easily see a way to automate BE filter updates directly from the DEV's and apply my own additions automatically every restart thus moving hassle away from Admins and also giving the players a better experience. 
     
    I am sure there are more but these were some of my top list.
     
    Q. How could this be done
    A. Easily. Version Control AKA GITHUB
    To show what I mean I have setup  the following on github as I believe example are always better :-)
     
    https://github.com/Dwarfer/a3epochbattleye
     
    If you look at the following page you can start to see how this would work (click on one of the codes like fc16bb9 and 64dc4da)
     
    https://github.com/Dwarfer/a3epochbattleye/commits/master/battleye
     
    example
    https://github.com/Dwarfer/a3epochbattleye/commit/64dc4da2c6e42ad9d60e8f83099e1a2adf137ac0#diff-eebd98b941739af49105df774982d418
     
    This also shows A nice easy place to see changes
    https://github.com/Dwarfer/a3epochbattleye/tree/master/battleye
     
    Nice Release View and easy to download most up to date (easy scripting place)
    https://github.com/Dwarfer/a3epochbattleye/releases
     
    This shows you what the differences are between the release thus making it easier to apply the updates.
     
    For those who are wondering how you would use this as a base to mod your own lines in. Well you can use various tools to append, find, replace and change any number of lines or even a simple merge.
     
    I personally am happy to keep this up to date as best I can if people think it would help but ideally it would be great for the DEV's to run as I think it will be more helpful for everyone.
     
    I would be happy to write some documents and howto's and even videos on how server admins would/could use this.
     
    ** I should say that the DEV's will already be doing this anyway within the private github however what would be the harm of just making the BE filters public ?
     
    As I side note I also think GSP's would find this very useful for keeping there servers up to date.
     
    What do people think ? Does this sound like something that would help the community and or DEV's ? or is this just the ramblings of a Humble Dwarf who has been trying to help other server admins out
     
    Dwarfer
     
    P.s.
    If the dev's want to to take do the Hub let me know.
  25. Like
    Dwarfer got a reaction from ZENITHOVMAN in [Suggestion] Detach BattlEye Filters from the main package   
    Hi Guys,
     
    I have been wondering for awhile now if it would be better to detach the BattlEye Filters from the main epochserver package for the following reasons.
     
    1) Every time 1 line needs changing we have a new epochserver package to download and install, I know that generally you just need to copy the one file from the package and update just that file however the majority of the community think they have to re apply the whole server update again and this is causing confusion.  I for one have been asked online and offline about 10 times in the last 3-4 days about what needs to be done to update.
     
    2) Server owners to save themselves some hassle pick though the BE filters to find out what has changed, Yes we can use the varius diff but would it not be nice just to be able to see the diff's in one place ?  I for one would vote for this
     
    3) Quicker reactions to problems/bugs or hacks.  Without having to compile X or Y.
     
    4) Automation.  I for one could easily see a way to automate BE filter updates directly from the DEV's and apply my own additions automatically every restart thus moving hassle away from Admins and also giving the players a better experience. 
     
    I am sure there are more but these were some of my top list.
     
    Q. How could this be done
    A. Easily. Version Control AKA GITHUB
    To show what I mean I have setup  the following on github as I believe example are always better :-)
     
    https://github.com/Dwarfer/a3epochbattleye
     
    If you look at the following page you can start to see how this would work (click on one of the codes like fc16bb9 and 64dc4da)
     
    https://github.com/Dwarfer/a3epochbattleye/commits/master/battleye
     
    example
    https://github.com/Dwarfer/a3epochbattleye/commit/64dc4da2c6e42ad9d60e8f83099e1a2adf137ac0#diff-eebd98b941739af49105df774982d418
     
    This also shows A nice easy place to see changes
    https://github.com/Dwarfer/a3epochbattleye/tree/master/battleye
     
    Nice Release View and easy to download most up to date (easy scripting place)
    https://github.com/Dwarfer/a3epochbattleye/releases
     
    This shows you what the differences are between the release thus making it easier to apply the updates.
     
    For those who are wondering how you would use this as a base to mod your own lines in. Well you can use various tools to append, find, replace and change any number of lines or even a simple merge.
     
    I personally am happy to keep this up to date as best I can if people think it would help but ideally it would be great for the DEV's to run as I think it will be more helpful for everyone.
     
    I would be happy to write some documents and howto's and even videos on how server admins would/could use this.
     
    ** I should say that the DEV's will already be doing this anyway within the private github however what would be the harm of just making the BE filters public ?
     
    As I side note I also think GSP's would find this very useful for keeping there servers up to date.
     
    What do people think ? Does this sound like something that would help the community and or DEV's ? or is this just the ramblings of a Humble Dwarf who has been trying to help other server admins out
     
    Dwarfer
     
    P.s.
    If the dev's want to to take do the Hub let me know.
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