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First Player after restart gets a public restrcition #0


Guffmaker

Question

After waiting for the Server initializing timeout, that player logs back in and joins the server.

Weird thing is, if another player joins just after the server initializing does not timeout and in fact the server comes up relatively quickly.

Publicvariable log entry is simply #0 "BIS_fnc_objectVar_obj2_1" = C Alpha 1-1:1 (PlayerName) REMOTE

Anyone having this/know how to fix?

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