1Man
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1Man got a reaction from IT07 in [scarCODE] P.S.R. (Player Support Requester)
Looks like this file is missing from the github
"ScarCode\cfgFunctions\fn_PSR.hpp"
Also infi allowed dialog would be 298
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1Man got a reaction from viper179 in [RELEASE] Donkey Menu GUI v0.7a - Admin/Donator/Reg Menu|Admin/Survivor Hunt|GearSelection|MORE
Well let's get it straight you asked for it not permission, permission is requesting it before you take it. But from what I heard you went around to a few servers acquiring mission files without permission and of course these were popular servers at the time but hey glad you can figure it out yourself now because I don't know many on here that will help you now. FYI I now have a tuned basic cfg that dirty is testing and results are fantastic! Can't download that now can you!
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1Man got a reaction from KiloSwiss in Revive problem - Players invincible after revive against AI
You have something else going on then because it works exactly like that for me in the same pbo.
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1Man got a reaction from stonXer in How to reduce spawn UAV ?
I agree with you for the most part but there are a lot of posts asking questions even though the answer is literally 3 topics down from theirs. Most do help and those that troll will troll.
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1Man got a reaction from Richie in Nightstalker Scope
You have infistar? Maybe look in your run.sqf?
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1Man got a reaction from Mr loops in Looking for a specific kind of server.
Ya pretty sure dirty sanchez has put more time and effort into most the servers out there. Donations are what they are to keep it up and running.
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1Man got a reaction from Richie in Disappearing of player Build bases.
I disagree if you want to hoard then maintain your shelves, tipis and lockboxes please do not include storage under maintenance. If your going to hoard then you pay the price of losing your storage if not updated.
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1Man got a reaction from hakimos00 in need help with CPU dedicated server
I use OVH and its 109 a month then if you want windows it's an extra 25 a month. Had them for over 6months and not one problem mine is hosted out of the BHS data enter in Canada
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1Man got a reaction from hakimos00 in need help with CPU dedicated server
I agree with everyone else but you could get the dual Xeon and run the 2 servers on the physical cores seperate with the affinity startup parameter so each server uses its own single Xeon and headless clients on the logical cores. If you have no idea what I'm talking about then I don't recommend the above method. I would imagine you already have a player base? If you don't you will have a hard time finding players.
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1Man got a reaction from Marvin Hagler in We need large safes
But then it takes up space in the database within the building and storage so not a good idea! Point is to use less space in the database
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1Man got a reaction from JakeQue in Specify CPU Load for your server or servers
Thought I would share a nice piece of info about CPU load for running a single server or multiple servers.
Server startup parameters via .bat file
Example:
@echo off
start "arma3" /HIGH /affinity 30 "arma3server.exe" -mod=@Epoch;@allinarmaterrainpack;@EpochHive;@sem;@asm -config=E:\Cherno\SC\config.cfg -port=3302 -profiles=SC -cfg=E:\Cherno\SC\basic.cfg -name=SC -loadMissionToMemory -enableHT -autoInit -malloc=system
@exit
So my .bat file looks something like this /HIGH is priority /affinity is which CPU's I will use "your server executable" [Mods you are running] [server config/port/profile/performance config] variables you can use which depending on hardware will either help or hurt your server so be careful with these except -autoinit as this will start your server's mission.
/affinity
CPU's then /affinity value
0-1 /affinity 3
2-3 /affinity C
4-5 /affinity 30
6-7 /affinity C0
Now if you want to dedicate 4 cores
0-3 /affinity F
4-7 /affinity F0
0,2,4,6 /affinity 55
I hope this helps some of you and the players that connect to your server's
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1Man got a reaction from Nic in Invincible AI Drones
Yes your bullets disappear in safe traders next time go outside and shoot the ground and you will see your boundaries.
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1Man got a reaction from Richie in The Clan Axeman grows:)
Wow 4 little ones ouch, my youngest just turned 18 in April so I thought I was done bam just got custody of my 21 month old nephew with medical issues. I forgot how hard it was taking care of a little one!
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1Man got a reaction from cletus in Edit mission.sqm
I believe it's 3 files you have to install to defuck the sqm
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1Man got a reaction from Ghostrider-GRG in Specify CPU Load for your server or servers
Thought I would share a nice piece of info about CPU load for running a single server or multiple servers.
Server startup parameters via .bat file
Example:
@echo off
start "arma3" /HIGH /affinity 30 "arma3server.exe" -mod=@Epoch;@allinarmaterrainpack;@EpochHive;@sem;@asm -config=E:\Cherno\SC\config.cfg -port=3302 -profiles=SC -cfg=E:\Cherno\SC\basic.cfg -name=SC -loadMissionToMemory -enableHT -autoInit -malloc=system
@exit
So my .bat file looks something like this /HIGH is priority /affinity is which CPU's I will use "your server executable" [Mods you are running] [server config/port/profile/performance config] variables you can use which depending on hardware will either help or hurt your server so be careful with these except -autoinit as this will start your server's mission.
/affinity
CPU's then /affinity value
0-1 /affinity 3
2-3 /affinity C
4-5 /affinity 30
6-7 /affinity C0
Now if you want to dedicate 4 cores
0-3 /affinity F
4-7 /affinity F0
0,2,4,6 /affinity 55
I hope this helps some of you and the players that connect to your server's
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1Man got a reaction from KPABATOK in Has any one come up with a fix for??
Yes get it right the first time when its in ghost mode, I have an awesome base now that they added that feature
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1Man reacted to DirtySanchez in Full Moon Time Settings Night is to Dark
Great information guys, Thanks Kilo for that first bit on using the editor to find your day/time with those commands.
What would have taken forever just took a few mintues :)
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1Man got a reaction from DirtySanchez in 0.3.0.1 Baked into Epoch AI Missions
I forgot about the epoch missions I may have to tinker with it myself, thanks for the reminder. I still need to get with you about that side project! Thanks again for the help with that btw you are da man!
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1Man got a reaction from ispan55 in Color Corrections
Night looks fine for me but I have the server starting @ 3am so you could try that versus ending at night
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1Man got a reaction from Tzarastro in Epoch Mod: mysterious items "Jack" and "Food Cooler (empty)"
Oh and it cuts down on storage by atleast 1/2
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1Man got a reaction from Darth_Rogue in [RELEASE] Attach Explosives
Very nice share thanks a bunch, now they can blow me up when I am driving or flying away LOL
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1Man reacted to Darth_Rogue in [RELEASE] Attach Explosives
Attach Explosives
(Please forgive my building noobishness. I don't play much.)
I've been holding onto this one for a while, but after seeing all the whining and complaining here on the forums about not being able to breach bases without insane amounts of explosives, I've decided to release this. This is not my original work, but it has been modified by second_coming and myself to work for Epoch.
The problem with explosives currently is that it takes way too many of them to do any real damage to structures. The reason is that with Arma, when you place an explosives charge it is placed on the ground in front of the object. When the explosive goes off most of the explosive force is driven into the ground. Damage of the objects nearby is limited to splash damage only, which is only a fraction of the damage that can potentially be dealt by the explosive.
So, to solve this, you can use this script to attach the explosive charge directly to the object you are wanting to demolish, thereby greatly reducing the amount of explosives it takes to accomplish the desired effect. With the traditional placement method of setting a charge on the ground in front of an object, it can take up to 30 charges to breach a door. By attaching the explosive directly to the door, we can now have the same damage, but through using only 3 or 4 charges.
The explosives can be attached to any object you specify within the script. You can set it to work with only Epoch buildables, or you can also include vehicles, as I have done in the download. This makes for some interesting scenarios where people can set traps for others by attaching a charge to their vehicles and then detonating them remotely to either create a distraction or also to destroy a vehicle with a target player inside. The possibilities are endless and can provide for some exciting gameplay, in addition to making base raiding more realistic and fun.
Installation: See included text file
Download
Some things to note: I don't know how well this will work with the stock Anti-Hack since it uses addActions. I've heard conflicting reports about how those are handled with the stock AH. There is a new server files version coming which should fix this, but until then, your mileage may vary. I also don't know that the stock AH will allow the damage to occur properly on player built items. If you are using Infistar, please ensure that the indestructible option is turned off, otherwise this script will have no effect on buildable objects. You should also disable 'Check Actions Plr ','Remove Actions Plr','Remove Actions Objs','revert_allowDamage', 'HandleDamage check', and Revert HandleDamage' to make sure those don't interfere as well, although you likely already have those turned off to accommodate other mods already.
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1Man got a reaction from happydayz in [Release] Andre Safe Zones
If maca gives you advice you need to listen!