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vbawol

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  1. Like
    vbawol got a reaction from anthony in Any way to disable the grass in the 1.0.2.4 update?   
    You can remove the grass mod by deleting the following files from the @dayz_epoch/addons folder
    gdtmod_grass.pbo gdtmod_grass.pbo.dayz_vb.bisign  
  2. Like
    vbawol got a reaction from charlieteh in Please show your support of content creators!   
    Please donate to show your support for content creators.
     
    Icebreakr - Donate: http://www.icebreakr.info/author/
    Islands:
    Panthera
    Isla Duala
    Jade Groove
    Lingor
    Dingor
    Fapovo
     
    More will be added to this list as I find the information,
  3. Like
    vbawol got a reaction from Kind-Sir in Discussion about coming 1.0.2.4 update   
    You can only load one magazine at a time and can load the ammo just before you need it. We will not be adding the ammo to the traders by default as there are many new ways of obtaining the ammo from the world. Up to 3 ammo supply crates will spawn each server start and the random supply drops in the world can also be broken open to get ammo as well they spawn in military special loot tables.
  4. Like
    vbawol got a reaction from anthony in MV22 Not Saving Inventory To DB Post Restart   
    fixed for 1.0.2.4
  5. Like
    vbawol got a reaction from bFe in Are safes really indestructible?   
    The safes are indestructible no need to add more satchel charges.
  6. Like
    vbawol got a reaction from SurvivalServers.com in Please show your support of content creators!   
    Please donate to show your support for content creators.
     
    Icebreakr - Donate: http://www.icebreakr.info/author/
    Islands:
    Panthera
    Isla Duala
    Jade Groove
    Lingor
    Dingor
    Fapovo
     
    More will be added to this list as I find the information,
  7. Like
    vbawol got a reaction from MatthewK in Please show your support of content creators!   
    Please donate to show your support for content creators.
     
    Icebreakr - Donate: http://www.icebreakr.info/author/
    Islands:
    Panthera
    Isla Duala
    Jade Groove
    Lingor
    Dingor
    Fapovo
     
    More will be added to this list as I find the information,
  8. Like
    vbawol got a reaction from Robinajax in Plywood and lumberpacks   
    looks good added ^
  9. Like
    vbawol got a reaction from Axle in Plywood and lumberpacks   
    looks good added ^
  10. Like
    vbawol got a reaction from happysan in Rolling change log for 1.0.2.4   
    This is now on the actual change logs:
     
    [CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with DZE_vehicleAmmo default is 0. 1 = would give full on ammo each restart.
  11. Like
    vbawol got a reaction from happysan in The currency system needs a complete do over   
    Changing the animation is something we are going to do, as well as giving change. I think next patch 1.0.2.3-ish I will add a magazine item for a "coin pouch" that would hold 0-900 coins to replace all other lower bars as currency. All bars lower than 1oz of gold will just be trade-able into coins. This would be used for trades on items lower than 1oz of gold. When making change this item will be consumed and a item will be replaced with the proper change. Over 1oz Gold Bars will still be used and made to stack in 1oz increments (1-10oz). Briefcases will function the same as they always have but will store increments of 1oz (0-100oz). On selling the trade would look for partially filled "coin pouches","Bar Stacks","Briefcases" and append the output.   On buying the trade will look first for the exact Item/change consume that item and return nothing. Otherwise it will give the highest denominations back as change, for example:   Player has a coin pouch with 900 coins, makes a purchase costing 50 coins  Returns: (900 - 50 = 850). Player has a coin pouch with 500 coins, makes a purchase costing 50 coins  Returns: (500 - 50 = 450). Player has 10 x 1oz Gold Bars, makes a purchase costing 50 coins  Returns: (10 - 1 = 9oz + 900 - 50 = 850). Player has 10 x 1oz Gold Bars, makes a purchase costing 1oz bar Returns: (10 - 1 = 9oz). Player has a Briefcase with 100 x 1oz bars, makes a purchase costing 1oz bar Returns: (100 - 1 = 99oz). Player has a Briefcase with 100 x 1oz bars, makes a purchase costing 50 coins  Returns: (100 - 1 = 99oz + 900 - 50 = 850).   (1-900) Coins (900-9000) Bars (9000-90000) Briefcase 
  12. Like
    vbawol got a reaction from th3c0re in Combolock Brute Force Fix   
    If anyone is going to use this fix use the file below as it has already been updated for the next release and to also alerts zeds on failure.

    https://raw.github.com/vbawol/DayZ-Epoch/4fecfb0a05d0050b8dcdfd4840f63ee09485b297/SQF/dayz_code/compile/player_unlockDoor.sqf
     
    Current build of epoch has random lockout to prevent abuse so this is not necessary anymore.
  13. Like
    vbawol got a reaction from Kind-Sir in Safe Cracking   
    we will not be adding any cracking of safes, this was tested very early on and and was there was no "good" way of doing it. Besides you can crack a safe already its just really hard. Your best bet is to catch the owner while opening it.
  14. Like
    vbawol got a reaction from KnitFrittycon in What is a Public Server   
    Public Server: a server that some one host's and you can join without whitelist or password.
  15. Like
    vbawol got a reaction from ispan55 in Trader Config Tool   
    Please note this is a very basic tool that we use to setup and manage the trader configs, pricing, etc. It is not optimized nor does is have security so you would need to use this in a password protected area of your site.

    https://github.com/vbawol/DayZ-Epoch/tree/master/Server%20Files/PHP/Trader%20Config%20Tool
     
    Also, looking for contributors to enhance this tool for public use. If you want to contribute please let me know [email protected].
  16. Like
    vbawol got a reaction from ispan55 in Safe Cracking   
    we will not be adding any cracking of safes, this was tested very early on and and was there was no "good" way of doing it. Besides you can crack a safe already its just really hard. Your best bet is to catch the owner while opening it.
  17. Like
    vbawol got a reaction from Axle in Major lag in cherno and electro fixed   
    Bags2247, It looks like that boat is not a part of Axle's new design.
  18. Like
    vbawol got a reaction from Kind-Sir in The currency system needs a complete do over   
    Changing the animation is something we are going to do, as well as giving change. I think next patch 1.0.2.3-ish I will add a magazine item for a "coin pouch" that would hold 0-900 coins to replace all other lower bars as currency. All bars lower than 1oz of gold will just be trade-able into coins. This would be used for trades on items lower than 1oz of gold. When making change this item will be consumed and a item will be replaced with the proper change. Over 1oz Gold Bars will still be used and made to stack in 1oz increments (1-10oz). Briefcases will function the same as they always have but will store increments of 1oz (0-100oz). On selling the trade would look for partially filled "coin pouches","Bar Stacks","Briefcases" and append the output.   On buying the trade will look first for the exact Item/change consume that item and return nothing. Otherwise it will give the highest denominations back as change, for example:   Player has a coin pouch with 900 coins, makes a purchase costing 50 coins  Returns: (900 - 50 = 850). Player has a coin pouch with 500 coins, makes a purchase costing 50 coins  Returns: (500 - 50 = 450). Player has 10 x 1oz Gold Bars, makes a purchase costing 50 coins  Returns: (10 - 1 = 9oz + 900 - 50 = 850). Player has 10 x 1oz Gold Bars, makes a purchase costing 1oz bar Returns: (10 - 1 = 9oz). Player has a Briefcase with 100 x 1oz bars, makes a purchase costing 1oz bar Returns: (100 - 1 = 99oz). Player has a Briefcase with 100 x 1oz bars, makes a purchase costing 50 coins  Returns: (100 - 1 = 99oz + 900 - 50 = 850).   (1-900) Coins (900-9000) Bars (9000-90000) Briefcase 
  19. Like
    vbawol got a reaction from itsatrap in The currency system needs a complete do over   
    Changing the animation is something we are going to do, as well as giving change. I think next patch 1.0.2.3-ish I will add a magazine item for a "coin pouch" that would hold 0-900 coins to replace all other lower bars as currency. All bars lower than 1oz of gold will just be trade-able into coins. This would be used for trades on items lower than 1oz of gold. When making change this item will be consumed and a item will be replaced with the proper change. Over 1oz Gold Bars will still be used and made to stack in 1oz increments (1-10oz). Briefcases will function the same as they always have but will store increments of 1oz (0-100oz). On selling the trade would look for partially filled "coin pouches","Bar Stacks","Briefcases" and append the output.   On buying the trade will look first for the exact Item/change consume that item and return nothing. Otherwise it will give the highest denominations back as change, for example:   Player has a coin pouch with 900 coins, makes a purchase costing 50 coins  Returns: (900 - 50 = 850). Player has a coin pouch with 500 coins, makes a purchase costing 50 coins  Returns: (500 - 50 = 450). Player has 10 x 1oz Gold Bars, makes a purchase costing 50 coins  Returns: (10 - 1 = 9oz + 900 - 50 = 850). Player has 10 x 1oz Gold Bars, makes a purchase costing 1oz bar Returns: (10 - 1 = 9oz). Player has a Briefcase with 100 x 1oz bars, makes a purchase costing 1oz bar Returns: (100 - 1 = 99oz). Player has a Briefcase with 100 x 1oz bars, makes a purchase costing 50 coins  Returns: (100 - 1 = 99oz + 900 - 50 = 850).   (1-900) Coins (900-9000) Bars (9000-90000) Briefcase 
  20. Like
    vbawol got a reaction from babylonstew in The currency system needs a complete do over   
    Changing the animation is something we are going to do, as well as giving change. I think next patch 1.0.2.3-ish I will add a magazine item for a "coin pouch" that would hold 0-900 coins to replace all other lower bars as currency. All bars lower than 1oz of gold will just be trade-able into coins. This would be used for trades on items lower than 1oz of gold. When making change this item will be consumed and a item will be replaced with the proper change. Over 1oz Gold Bars will still be used and made to stack in 1oz increments (1-10oz). Briefcases will function the same as they always have but will store increments of 1oz (0-100oz). On selling the trade would look for partially filled "coin pouches","Bar Stacks","Briefcases" and append the output.   On buying the trade will look first for the exact Item/change consume that item and return nothing. Otherwise it will give the highest denominations back as change, for example:   Player has a coin pouch with 900 coins, makes a purchase costing 50 coins  Returns: (900 - 50 = 850). Player has a coin pouch with 500 coins, makes a purchase costing 50 coins  Returns: (500 - 50 = 450). Player has 10 x 1oz Gold Bars, makes a purchase costing 50 coins  Returns: (10 - 1 = 9oz + 900 - 50 = 850). Player has 10 x 1oz Gold Bars, makes a purchase costing 1oz bar Returns: (10 - 1 = 9oz). Player has a Briefcase with 100 x 1oz bars, makes a purchase costing 1oz bar Returns: (100 - 1 = 99oz). Player has a Briefcase with 100 x 1oz bars, makes a purchase costing 50 coins  Returns: (100 - 1 = 99oz + 900 - 50 = 850).   (1-900) Coins (900-9000) Bars (9000-90000) Briefcase 
  21. Like
    vbawol got a reaction from Tactical Ex in Safe Cracking   
    we will not be adding any cracking of safes, this was tested very early on and and was there was no "good" way of doing it. Besides you can crack a safe already its just really hard. Your best bet is to catch the owner while opening it.
  22. Like
    vbawol got a reaction from Joerivang in Problems with Epoch and database   
    Please send me your hiveext.log and server.rpt [email protected]
  23. Like
    vbawol got a reaction from axeman in Base Building Feedback pt2   
    Kind-Sir, it currently allows about 45 seconds, I think that 50 seconds sounds fine so I will go ahead and change that for the next patch.
  24. Like
    vbawol got a reaction from axeman in Trader Config Tool   
    Please note this is a very basic tool that we use to setup and manage the trader configs, pricing, etc. It is not optimized nor does is have security so you would need to use this in a password protected area of your site.

    https://github.com/vbawol/DayZ-Epoch/tree/master/Server%20Files/PHP/Trader%20Config%20Tool
     
    Also, looking for contributors to enhance this tool for public use. If you want to contribute please let me know [email protected].
  25. Like
    vbawol got a reaction from fr1nk in The currency system needs a complete do over   
    I am fine with Base 10 and it will make it easier to code, We will re-purpose the copper and silver, You already can make tin and Aluminum from tin cans and empty soda cans. All the bar types will be able to be traded in for gold coins.
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