Can anyone say me, how can i add a method, that the skin change for new humanity is random and work this script? I have found this in this forum.
private ["_humanity","_model","_oldBackPack","_oldBackPackType","_newBackPack","_backpackWpn","_backpackMag","_countr"];
if (isServer || isDedicated) exitWith {};
// Humanity Skins
waitUntil {!isNil "dayz_animalCheck"};
_oldBackPack = unitBackpack player;
_oldBackPackType = (typeOf _oldBackPack);
if(_oldBackPackType != "") then {
_backpackWpn = getWeaponCargo unitBackpack player;
_backpackMag = getMagazineCargo unitBackpack player;
};
_humanity = round (player getVariable["humanity", 0]);
//Check Survivor
if (_humanity > -5000 && _humanity < 5000) exitWith {};
if (!(typeOf player in ["Survivor2_DZ","SurvivorW2_DZ"])) exitWith {
systemchat "<System>: Humanity skin change being run on an existing player.";
};
//Check Hero
if (_humanity < 15000 && _humanity >= 5000) then {
if (typeOf player == "Survivor2_DZ") then {
_model = "INS_Worker2_DZ";
} else {
_model = "SurvivorWpink_DZ";
};
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
};
if (_humanity < 30000 && _humanity >= 15000) then {
if (typeOf player == "Survivor2_DZ") then {
_model = "CZ_Special_Forces_GL_DES_EP1_DZ";
} else {
_model = "SurvivorWurban_DZ";
};
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
};
if (_humanity >= 30000) then {
if (typeOf player == "Survivor2_DZ") then {
_model = "Camo1_DZ";
} else {
_model = "SurvivorWcombat_DZ";
};
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
};
//Check Bandit
if (_humanity > -15000 && _humanity <= -5000) then {
if (typeOf player == "Survivor2_DZ") then {
_model = "Bandit1_DZ";
} else {
_model = "BanditW1_DZ";
};
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
};
if (_humanity > -30000 && _humanity <= -15000) then {
if (typeOf player == "Survivor2_DZ") then {
_model = "GUE_Soldier_Sniper_DZ";
} else {
_model = "SurvivorWurban_DZ";
};
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
};
if (_humanity <= -30000) then {
if (typeOf player == "Survivor2_DZ") then {
_model = "GUE_Commander_DZ";
} else {
_model = "SurvivorWdesert_DZ";
};
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
};
sleep 4;
if (!isNil "_oldBackPackType") then {
if (_oldBackPackType != "") then {
player addBackpack _oldBackPackType;
_newBackPack = unitBackpack player;
_backpackWpnTypes = [];
_backpackWpnQtys = [];
if (count _backpackWpn > 0) then {
_backpackWpnTypes = _backpackWpn select 0;
_backpackWpnQtys = _backpackWpn select 1;
};
_countr = 0; {
_newBackPack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
_countr = _countr + 1;
} forEach _backpackWpnTypes;
_backpackmagTypes = [];
_backpackmagQtys = [];
if (count _backpackmag > 0) then {
_backpackmagTypes = _backpackMag select 0;
_backpackmagQtys = _backpackMag select 1;
};
_countr = 0; {
_newBackPack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
_countr = _countr + 1;
} forEach _backpackmagTypes;
};
};
Thank you for help. My englisch is a little mad, sorry

