Ghostrider-GRG Posted May 31, 2014 Report Share Posted May 31, 2014 It should be straightforward calamity. Do you get an error in your .rpt file ? Have you added this new class within a class like partGeneric as follows ? class PartPlywoodPack { class woodRampDouble { text = "Wood Ramp Double-Ended"; script = "[""Land_prebehlavka"",[""ItemToolbox""],[[""PartPlywoodPack"", 2],[""PartPlankPack"", 2],[""ItemGoldBar"", 1]],[0,5,0.45]] execVM ""custom\snap_build\player_build.sqf"";"; }; }; With this right clicking on a Plywood Pack will give an option to construct a wood ramp. I can take a look at your extra_rc.sqf if you like. Link to comment Share on other sites More sharing options...
calamity Posted June 1, 2014 Report Share Posted June 1, 2014 I only changed the name of the buildable from scaffoldlow to MBG_Cinderwall then added MBG_Cinderwall_5_InEditor to variables class ItemPole { class milWatchMedium { text = "Small Watch Tower"; script = "[""Land_vez"",[""ItemToolbox"",""ItemEtool"",""ItemCrowbar"",""ItemSledge""],[[""PartGeneric"", 1],[""ItemPole"", 1]],[0,4,4.6]] execVM ""custom\snap_build\player_build.sqf"";"; }; class metalWatchTower { text = "Medium Watch Tower"; script = "[""Land_radar_EP1"",[""ItemToolbox"",""ItemEtool"",""ItemCrowbar"",""ItemSledge""],[[""PartGeneric"", 1],[""ItemPole"", 1],[""CinderBlocks"", 1]],[0,4.5,6.7]] execVM ""custom\snap_build\player_build.sqf"";"; }; class lightWatchTower { text = "High Watch Tower (Light)"; script = "[""Land_Ind_IlluminantTower"",[""ItemToolbox"",""ItemEtool"",""ItemCrowbar"",""ItemSledge""],[[""PartGeneric"", 1],[""ItemPole"", 1],[""ItemLightBulb"", 1],[""CinderBlocks"", 1]],[0,3,10]] execVM ""custom\snap_build\player_build.sqf"";"; }; class stopBoom { text = "STOP Gate"; script = "[""ZavoraAnim"",[""ItemToolbox"",""ItemEtool""],[""PartGeneric"", 1],[[""ItemPole"", 1]],[0,3,4.4]] execVM ""custom\snap_build\player_build.sqf"";"; }; class MBG_Cinderwall { text = "Large MBG_Cinderwall"; script = "[""MBG_Cinderwall_5_InEditor"",[""ItemToolbox"",""ItemEtool""],[""PartGeneric"", 1],[[""ItemPole"", 1]],[""PartWoodPlywood"", 1]],[0,2,0.4]] execVM ""custom\snap_build\player_build.sqf"";"; }; class scaffoldHigh { text = "High Scaffold"; script = "[""MAP_leseni4x"",[""ItemToolbox"",""ItemEtool""],[""PartGeneric"", 1],[[""ItemPole"", 1]],[""PartWoodPlywood"", 1],[""ItemWoodLadder"", 1]],[0,3,3.87]] execVM ""custom\snap_build\player_build.sqf"";"; }; }; Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted June 1, 2014 Report Share Posted June 1, 2014 At first glance it looks ok. Can you say more about the issue you have ? Is the 'Large MBG Cinderwall' given as a choice when you right click on metal poles ? If so, are you certain you have the correct item code for the structure ? I can try this on our test server as well if you get stuck and see if the .rpt file gives a clue about the problem. Link to comment Share on other sites More sharing options...
calamity Posted June 1, 2014 Report Share Posted June 1, 2014 At first glance it looks ok. Can you say more about the issue you have ? Is the 'Large MBG Cinderwall' given as a choice when you right click on metal poles ? If so, are you certain you have the correct item code for the structure ? I can try this on our test server as well if you get stuck and see if the .rpt file gives a clue about the problem. yes it shows up in the metal pole right click but nothing happens I click and it does nothing. as far as RPT goes I switched to vilayer and it has like 6 different rpt files all with different times but not near the now time.. the name in editor is "MBG_Cinderwall_5_InEditor so thats the name I try to use I just think the "MBG_Cinderwall_5_InEditor is alot better looking and would like to add it. if possible I am running a napf epoch server.. Link to comment Share on other sites More sharing options...
HisShadow Posted June 1, 2014 Report Share Posted June 1, 2014 this + = win he has the context menues you need for this because adding so many objects to right click can become just a huge list(s) on items , and you have the ability to define costs and integrated with snap that the other is missing ... dreams? lol would love if you could incoporate the way he does his menus Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted June 1, 2014 Author Report Share Posted June 1, 2014 As i've stated before i'm not working on any scripts or updating any scripts. i've moved away from arma 2 mods so if any one wants to pick this up, update, rewrite or anything alike please do so Also please stop contact me regarding help to update, get script fragments, og get help to do server install. Thank you for all the fun we had but for me epoch for ArmA 2 is dead and not worth spending my time on. Thx to the Devs for a great mod. Link to comment Share on other sites More sharing options...
HisShadow Posted June 1, 2014 Report Share Posted June 1, 2014 il give combining the context menu a shot will post back (and release a new thread) if it goes well . thanks for the great work WGC Link to comment Share on other sites More sharing options...
boyd Posted June 14, 2014 Report Share Posted June 14, 2014 This doesn't work for me building disappears soon as it's placed, followed every step even the allowed object i checked that like 10 times now. Any help would be great Link to comment Share on other sites More sharing options...
tkdmaster Posted June 15, 2014 Report Share Posted June 15, 2014 This doesn't work for me building disappears soon as it's placed, followed every step even the allowed object i checked that like 10 times now. Any help would be great I'm having a very similar issue as well. Had the script working great for a while now, but now some of the objects disappear on placement (for both admin and non-admin), yet, some other objects seem to work jsut fine. Link to comment Share on other sites More sharing options...
boyd Posted June 15, 2014 Report Share Posted June 15, 2014 https://dl.dropboxusercontent.com/u/4152066/arma2oa%202014-06-15%2015-26-16-15.jpg This is the error Link to comment Share on other sites More sharing options...
NoxSicarius Posted June 18, 2014 Report Share Posted June 18, 2014 Would you consider adding this into the epoch admin tools? If not do you mind if I do so? This could be a real help for admins to modify their server as they see fit to make their server unique and integrating everything they need into a single tool is the best way to go about it. For my personal tool I put everything inside the tool rather than have multiple scroll options. If you aren't comfortable with adding it to the tool i could simply make a tutorial to integrate it with the tool if the players want it. Mugzy and Nekuan 2 Link to comment Share on other sites More sharing options...
hogscraper Posted June 21, 2014 Report Share Posted June 21, 2014 edited Sorry, I had tried the links in the OP multiple times and they all said the website could not be found. Tried again this morning and it worked just fine. Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted June 22, 2014 Author Report Share Posted June 22, 2014 We have had some DNS issues, but is should have been solved. our site was down against our will... Nothing we could do about it Link to comment Share on other sites More sharing options...
Buck0 Posted June 26, 2014 Report Share Posted June 26, 2014 Any chance of an update for 1.0.5 geek? :p Link to comment Share on other sites More sharing options...
N340 Posted June 27, 2014 Report Share Posted June 27, 2014 needing this too now Link to comment Share on other sites More sharing options...
blacklabel83 Posted June 27, 2014 Report Share Posted June 27, 2014 I have added Origins buildings into my right click options, works perfectly. However soon as the building has been placed I get kicked by infistar for "purchasing without a trader (s)". Any ideas on how to fix this? Link to comment Share on other sites More sharing options...
CommanderRetra Posted June 27, 2014 Report Share Posted June 27, 2014 I have added Origins buildings into my right click options, works perfectly. However soon as the building has been placed I get kicked by infistar for "purchasing without a trader (s)". Any ideas on how to fix this?Send infiSTAR an email [email protected] Link to comment Share on other sites More sharing options...
N340 Posted June 28, 2014 Report Share Posted June 28, 2014 I have added Origins buildings into my right click options, works perfectly. However soon as the building has been placed I get kicked by infistar for "purchasing without a trader (s)". Any ideas on how to fix this? actually this is easy to fix, in the AHconfig file there is an option to check if by trader before buying, simply turn this to false. Link to comment Share on other sites More sharing options...
blacklabel83 Posted June 28, 2014 Report Share Posted June 28, 2014 actually this is easy to fix, in the AHconfig file there is an option to check if by trader before buying, simply turn this to false. I have done this and still banning NON admins...... Link to comment Share on other sites More sharing options...
Gr8 Posted June 28, 2014 Report Share Posted June 28, 2014 Sorry for dumb question. But what exactly does this script do? add more things to build? snap with right click on the gear item? what exactly is admin fast build? The OP didnt have much description. Link to comment Share on other sites More sharing options...
blacklabel83 Posted June 28, 2014 Report Share Posted June 28, 2014 Sorry for dumb question. But what exactly does this script do? add more things to build? snap with right click on the gear item? what exactly is admin fast build? The OP didnt have much description. This script is to allow players to place objects (deer stand, buildings, scaffolding, etc) using a item such as a tool box or anything you choice using a right click option. Whatever item you choice to use for the player to place you implement requirements such as gold, silver, vehicle parts, etc. Link to comment Share on other sites More sharing options...
ZarX Posted June 30, 2014 Report Share Posted June 30, 2014 To get this to work with 1.0.5.1... Basically you have to do a full redirect of all the old Snap_build files. For instance mine are. //Extra Buildables player_build = compile preprocessFileLineNumbers "custom\snap_build\player_build.sqf"; player_buildcontrols = compile preprocessFileLineNumbers "custom\snap_build\player_buildcontrols.sqf"; snap_object = compile preprocessFileLineNumbers "custom\snap_build\snap_object.sqf"; Link to comment Share on other sites More sharing options...
ZarX Posted June 30, 2014 Report Share Posted June 30, 2014 This doesn't work for me building disappears soon as it's placed, followed every step even the allowed object i checked that like 10 times now. Any help would be great Look at my above post. Link to comment Share on other sites More sharing options...
N340 Posted June 30, 2014 Report Share Posted June 30, 2014 To get this to work with 1.0.5.1... Basically you have to do a full redirect of all the old Snap_build files. For instance mine are. //Extra Buildables player_build = compile preprocessFileLineNumbers "custom\snap_build\player_build.sqf"; player_buildcontrols = compile preprocessFileLineNumbers "custom\snap_build\player_buildcontrols.sqf"; snap_object = compile preprocessFileLineNumbers "custom\snap_build\snap_object.sqf"; As the issue I am having is not directing where the files are but that the sqf files are out of date for 1.0.5.1, would you mind sharing your current files if they are working for you. Mainly this would save people time. Thank in advance Link to comment Share on other sites More sharing options...
N340 Posted June 30, 2014 Report Share Posted June 30, 2014 Now I feel stupid, sigh..... its been a drunk few weeks for this coder. Link to comment Share on other sites More sharing options...
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