jOoPs Posted January 17, 2014 Report Share Posted January 17, 2014 Its not really hard to add/use journal in epoch, since most files are still integerated in dayz_communityassets. You only need a custom-compiles. How this is done can be read in forum more then one time, so search for it und use your brain! All necessary files are included in the rar-archive first a list of modified files (which are not part of rar-archive!) - description.ext- dayz_code/actions/dayz_spaceInterrupt.sqf- dayz_code/init/compiles.sqf added folder and files (content of rar-archive) - dayz_code/actions/playerstats/ - determine_humanity_fnc.sqf - epeen_setText_humanity.sqf - epeen_setText_journal.sqf - epeen_setText_stats.sqf - fill_page_fnc.sqf - show_humanity_fnc.sqf - dayz_code/config/CfgPlayerStats/ - defines.hpp - p__cover.hpp - p_bandits_killed.hpp - p_headshots.hpp - p_humanity_art.hpp - p_journal_humanity.hpp - p_murders.hpp - p_zombies_killed.hpp - sound.hpp ------------------ download the given rar-archive and extract into your missionfolder. If you use other folderstructures/filenames, change the given paths. ------------------ in description.ext add at top class RscIGUIShortcutButton; #include "dayz_code\config\CfgPlayerStats\defines.hpp" #include "dayz_code\config\CfgPlayerStats\p__cover.hpp" #include "dayz_code\config\CfgPlayerStats\p_journal_humanity.hpp" #include "dayz_code\config\CfgPlayerStats\p_humanity_art.hpp" #include "dayz_code\config\CfgPlayerStats\p_zombies_killed.hpp" #include "dayz_code\config\CfgPlayerStats\p_bandits_killed.hpp" #include "dayz_code\config\CfgPlayerStats\p_headshots.hpp" #include "dayz_code\config\CfgPlayerStats\p_murders.hpp" #include "dayz_code\config\CfgPlayerStats\sound.hpp" in dayz_code/actions/dayz_spaceInterrupt.sqf search for User20 (line 138) replace _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf"; (line 140) with createDialog "horde_journal_front_cover"; in dayz_code/init/compiles.sqf search for dayz_spaceInterrupt (line 26) replace dayz_spaceInterrupt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\dayz_spaceInterrupt.sqf"; (line 26) with dayz_spaceInterrupt = compile preprocessFileLineNumbers "dayz_code\actions\dayz_spaceInterrupt.sqf"; in dayz_code/init/compiles.sqf search for //System (line 122) above insert ... //playerstats horde_epeen_fnc_fill_page = compile preProcessFile "dayz_code\actions\playerstats\fill_page_fnc.sqf"; horde_epeen_determine_humanity_fnc = compile preProcessFile "dayz_code\actions\playerstats\determine_humanity_fnc.sqf"; horde_epeen_setText_journal_fnc = compile preProcessFile "dayz_code\actions\playerstats\epeen_setText_journal.sqf"; horde_epeen_setText_humanity_fnc = compile preProcessFile "dayz_code\actions\playerstats\epeen_setText_humanity.sqf"; horde_epeen_setText_stats_fnc = compile preProcessFile "dayz_code\actions\playerstats\epeen_setText_stats.sqf"; horde_epeen_show_humanity_fnc = compile preProcessFile "dayz_code\actions\playerstats\show_humanity_fnc.sqf"; thats all note: craftpage was removed CartoonrBOY and bFe 2 Link to comment Share on other sites More sharing options...
bFe Posted January 17, 2014 Report Share Posted January 17, 2014 Got any pics of it? Link to comment Share on other sites More sharing options...
jOoPs Posted June 4, 2014 Author Report Share Posted June 4, 2014 http://s7.directupload.net/images/140608/ypo2govz.jpghttp://s1.directupload.net/images/140608/7bj9rgd7.jpghttp://s1.directupload.net/images/140608/f8xm83js.jpghttp://s7.directupload.net/images/140608/2uzbcl7o.jpghttp://s14.directupload.net/images/140608/m3l3widg.jpghttp://s1.directupload.net/images/140608/ky2bypor.jpghttp://s7.directupload.net/images/140608/9a9cdwzj.jpghttp://s14.directupload.net/images/140608/ixxosfyj.jpg rar-archive updated... sound-files included ..take a look into description.ext.txt in rar-archive ...hf Link to comment Share on other sites More sharing options...
fr1nk Posted June 7, 2014 Report Share Posted June 7, 2014 Any antihack whitelisting necessary? Link to comment Share on other sites More sharing options...
fr1nk Posted June 8, 2014 Report Share Posted June 8, 2014 Is the Journal page supposed to work like in vanilla? Mine stays blank. Also, not sure why, but the *.wss files wouldn't work. Had to convert to *.ogg to hear the sounds. Link to comment Share on other sites More sharing options...
Achmed Posted June 8, 2014 Report Share Posted June 8, 2014 What is the journal?? Link to comment Share on other sites More sharing options...
fr1nk Posted June 8, 2014 Report Share Posted June 8, 2014 http://i.imgur.com/MqGaUMX.jpg Also pages for bandit kills, zed kills, headshots, etc. Basically meant to replace the standard debug monitor. Link to comment Share on other sites More sharing options...
an1m4l Posted June 8, 2014 Report Share Posted June 8, 2014 http://i.imgur.com/MqGaUMX.jpg Also pages for bandit kills, zed kills, headshots, etc. Basically meant to replace the standard debug monitor. any idea how to get it to write the crap on the left page? mines blank xD Link to comment Share on other sites More sharing options...
fr1nk Posted June 8, 2014 Report Share Posted June 8, 2014 any idea how to get it to write the crap on the left page? mines blank xD That's what I'm trying to figure out, mine's blank too. Link to comment Share on other sites More sharing options...
insertcoins Posted June 8, 2014 Report Share Posted June 8, 2014 not sure that's possible.. Link to comment Share on other sites More sharing options...
an1m4l Posted June 8, 2014 Report Share Posted June 8, 2014 not sure that's possible.. well I've been meaning to find time to figure out how to write custom pages for it.. care to point me in the right direction? Link to comment Share on other sites More sharing options...
Creep Posted June 24, 2014 Report Share Posted June 24, 2014 whats the dialogcall to to open the crafting pages, wanna add the for some custom things Link to comment Share on other sites More sharing options...
islademuerte Posted June 25, 2014 Report Share Posted June 25, 2014 AV says files infected (Trojan.Win32.AntiFW.b) Link to comment Share on other sites More sharing options...
Creep Posted June 26, 2014 Report Share Posted June 26, 2014 Could you release a one including the crafting menu? Link to comment Share on other sites More sharing options...
prue420 Posted August 26, 2014 Report Share Posted August 26, 2014 I see the new dayz patch they added fps and other debug things to the Journal anyone got this working on epoch? Link to comment Share on other sites More sharing options...
jOoPs Posted August 26, 2014 Author Report Share Posted August 26, 2014 str_playerstats_journal_1 = "My name is %1. I woke up %2 somewhere in %3; an area of the infected hell hole also known as %4."; str_playerstats_journal_2 = "The date is %5, and %6"; str_playerstats_journal_1_a = "tonight"; str_playerstats_journal_1_b = "this evening"; str_playerstats_journal_1_c = "this afternoon"; str_playerstats_journal_1_d = "this morning"; str_playerstats_journal_1_e = "last night"; str_playerstats_journal_1_f = "yesterday evening"; str_playerstats_journal_1_g = "yesterday afternoon"; str_playerstats_journal_1_h = "early yesterday"; str_playerstats_journal_1_i = "a while ago"; str_playerstats_journal_month_1 = "January"; str_playerstats_journal_month_2 = "February"; str_playerstats_journal_month_3 = "March"; str_playerstats_journal_month_4 = "April"; str_playerstats_journal_month_5 = "May"; str_playerstats_journal_month_6 = "June"; str_playerstats_journal_month_7 = "July"; str_playerstats_journal_month_8 = "August"; str_playerstats_journal_month_9 = "September"; str_playerstats_journal_month_10 = "October"; str_playerstats_journal_month_11 = "November"; str_playerstats_journal_month_12 = "December"; str_playerstats_journal_2_date = "%2 %1, %3"; str_playerstats_journal_2_info_1 = "it's my first day here since waking up on the shore."; str_playerstats_journal_2_info_2 = "I've only been here a day, so still getting used to what's going on."; str_playerstats_journal_2_info_3 = "I've been here %1 days and counting."; str_playerstats_journal_3_1 = "At least I haven't got any broken bones"; str_playerstats_journal_3_2 = "The situation looks dire. I've got multiple broken bones"; str_playerstats_journal_3_3 = "Things could be better. My leg is broken"; str_playerstats_journal_3_4 = "Things aren't so good. My arm is broken"; str_playerstats_journal_4_1 = ", although I do feel really sick"; str_playerstats_journal_4_2 = ", I feel really feverish"; str_playerstats_journal_5_1 = " and I'm fading fast from lack of blood."; str_playerstats_journal_5_2 = " and I've lost a lot of blood."; str_playerstats_journal_5_3 = " and I've lost some blood."; str_playerstats_journal_5_4 = " and I've got some minor wounds."; str_playerstats_journal_5_5 = " but somehow I don't appear have lost any blood. Strange."; str_playerstats_journal_5_6 = " but I'm physically pale from loss of blood."; str_playerstats_journal_5_7 = " but I've lost a lot of blood."; str_playerstats_journal_5_8 = " but I've lost some blood."; str_playerstats_journal_5_9 = " but apart from some minor wounds that need tending to, I'm in pretty good shape."; str_playerstats_journal_5_10 = " but quite strangely the sickness hasn't affected my wellbeing."; str_playerstats_journal_5_11 = " and I'm in full health."; str_playerstats_journal_6_1 = "Good thing I've got a blood bag on me. Now if only there was someone who could hook me up..."; str_playerstats_journal_6_2 = "Good thing I've got a blood bag in my backpack. Now if only there was someone who could hook me up..."; str_playerstats_journal_6_3 = "I really need to get a transfusion from somewhere. If only I had a blood bag."; str_playerstats_journal_7_1 = "Good news is I've got my trusty %1 to defend myself with."; str_playerstats_journal_7_2 = "I've got a %1 but it won't be much use in this daylight."; str_playerstats_journal_7_3 = "I've got a %1 which is perfect for seeing in this dark. I guess other survivors can see me flashing it about though. Not sure if that's a good thing or not given the circumstances."; str_playerstats_journal_7_4 = "I've got a damn %1 so people better watch out."; str_playerstats_journal_7_5 = "Good news is I'm packing a %1 and I've got some ammo for it."; str_playerstats_journal_7_6 = "Good news is I'm packing a %1 and I've got some ammo for it. I should probably reload it though seeing as it's empty."; str_playerstats_journal_7_7 = "Good news is I've found a %1 but I haven't got any ammo for it."; str_playerstats_journal_7_8 = "For some reason I think it's a good idea to wander about without arming myself. Maybe I should try and find a weapon."; private ["_ys","_ms","_ds","_b","_2","_6","_7","_8","_9","_10","_str_left_text","_1","_3","_4","_5","_blood_in_pack","_blood_in_inv","_mag_arr","_backpack","_11","_mags_for_weap","_mssv_cnt","_weapon","_config"]; _str_left_text = "<t size = '1.4' font = 'Zeppelin33' color = '#000000' shadow = 'false' align = 'left'>" +str_playerstats_journal_1+ "<br /><br />" +str_playerstats_journal_2+ "<br /><br />%7%8%9 %10<br /><br />%11</t>"; _1 = name player; /* if (player hasWeapon "ItemWatch") then { if (dayz_Survived == Dayz_logonDate) then // only interested if the same - assume server will only run over one day before restart { switch (true) do { case (Dayz_logonTime > 20): {_2 = str_playerstats_journal_1_a}; case (Dayz_logonTime > 17): {_2 = str_playerstats_journal_1_b}; case (Dayz_logonTime > 12): {_2 = str_playerstats_journal_1_c}; default {_2 = str_playerstats_journal_1_d}; }; } else { switch (true) do { case (Dayz_logonTime > 20): {_2 = str_playerstats_journal_1_e}; case (Dayz_logonTime > 17): {_2 = str_playerstats_journal_1_f}; case (Dayz_logonTime > 12): {_2 = str_playerstats_journal_1_g}; default {_2 = str_playerstats_journal_1_h}; }; }; } else { _2 = str_playerstats_journal_1_i; }; _3 = Dayz_logonTown; _4 = worldName; _ys = str (date select 0); _ms = ""; _ds = str (date select 2); switch (true) do { case (date select 1 == 1):{_ms = str_playerstats_journal_month_1}; case (date select 1 == 2):{_ms = str_playerstats_journal_month_2}; case (date select 1 == 3):{_ms = str_playerstats_journal_month_3}; case (date select 1 == 4):{_ms = str_playerstats_journal_month_4}; case (date select 1 == 5):{_ms = str_playerstats_journal_month_5}; case (date select 1 == 6):{_ms = str_playerstats_journal_month_6}; case (date select 1 == 7):{_ms = str_playerstats_journal_month_7}; case (date select 1 == 8):{_ms = str_playerstats_journal_month_8}; case (date select 1 == 9):{_ms = str_playerstats_journal_month_9}; case (date select 1 == 10):{_ms =str_playerstats_journal_month_10}; case (date select 1 == 11):{_ms =str_playerstats_journal_month_11}; case (date select 1 == 12):{_ms =str_playerstats_journal_month_12}; }; _5 = format[str_playerstats_journal_2_date, _ds, _ms, _ys]; // can't test dayz_Survived at home switch (true) do { case (dayz_Survived == 0): {_6 = str_playerstats_journal_2_info_1}; case (dayz_Survived == 1): {_6 = str_playerstats_journal_2_info_2}; case (dayz_Survived > 1): {_6 = format [str_playerstats_journal_2_info_3, dayz_Survived]}; default {}; }; switch (true) do { case (!r_fracture_legs && !r_fracture_arms): {_7 = str_playerstats_journal_3_1}; case (r_fracture_legs && r_fracture_arms): {_7 = str_playerstats_journal_3_2}; case (r_fracture_legs): {_7 = str_playerstats_journal_3_3}; case (r_fracture_arms): {_7 = str_playerstats_journal_3_4}; default {}; }; switch (true) do { case (r_player_infected): { if (!r_fracture_legs && !r_fracture_arms) then { _8 = str_playerstats_journal_4_1; } else { _8 = str_playerstats_journal_4_2; }; }; default {_8 = ""}; }; if (r_fracture_legs || r_fracture_arms) then { switch (true) do { case (r_player_blood < 3000): {_9 = str_playerstats_journal_5_1}; case (r_player_blood < 6000): {_9 = str_playerstats_journal_5_2}; case (r_player_blood < 9000): {_9 = str_playerstats_journal_5_3}; case (r_player_blood < 11000): {_9 = str_playerstats_journal_5_4}; case (r_player_blood == 12000): {_9 = str_playerstats_journal_5_5}; default {_9 = "."}; }; }else { switch (true) do { case (r_player_blood < 3000): {_9 = str_playerstats_journal_5_6}; case (r_player_blood < 6000): {_9 = str_playerstats_journal_5_7}; case (r_player_blood < 9000): {_9 = str_playerstats_journal_5_8}; case (r_player_blood < 11000): {_9 = str_playerstats_journal_5_9}; case (r_player_blood == 12000): { if (r_player_infected) then { _9 = str_playerstats_journal_5_10; } else { _9 = str_playerstats_journal_5_11; }; }; default {_9 = "."}; }; }; _blood_in_pack = false; _backpack = unitBackpack player; if (!isNull _backpack) then { _mag_arr = getMagazineCargo _backpack; if ("ItemBloodbag" in (_mag_arr select 0)) then { _blood_in_pack = true; }; }; _blood_in_inv = false; if ("ItemBloodbag" in (magazines player)) then { _blood_in_inv = true; }; _10 = ""; if (r_player_blood < 9000 && (_blood_in_inv || _blood_in_pack)) then { if (_blood_in_inv) then { _10 = str_playerstats_journal_6_1; } else { _10 = str_playerstats_journal_6_2; }; }; if (r_player_blood < 9000 && ! _blood_in_inv && ! _blood_in_pack) then { _10 = str_playerstats_journal_6_3; }; _11 = ""; _weapon = currentWeapon player; _config = configFile >> "CfgWeapons"; // possibly filter out torch and the dayz_throwweapon thingy too. Need to get feedback.. if (_weapon != "" && _weapon != "Throw" && _weapon != "Put" && _weapon != "Flare") then { switch (true) do { case (getText (_config >> _weapon >> "melee") == "true"): // used getText as config entry had "" marks around it. { _11 = format [str_playerstats_journal_7_1, getText (_config >> _weapon >> "displayName")]; }; case (_weapon == "ItemFlashlight" || _weapon == "ItemFlashlightRed"): { if (sunOrMoon == 1) then { _11 = format [str_playerstats_journal_7_2, getText (_config >> _weapon >> "displayName")]; } else { _11 = format [str_playerstats_journal_7_3, getText (_config >> _weapon >> "displayName")]; }; }; case (_weapon == "Makarov"): { _11 = format [str_playerstats_journal_7_4, getText (_config >> _weapon >> "displayName")]; }; default { _mags_for_weap = getArray (_config >> _weapon >> "magazines"); _mssv_cnt = false; { if (_x in _mags_for_weap) then { _mssv_cnt = true; }; } forEach (magazines player); if (_mssv_cnt) then { if (player ammo _weapon > 0) then { _11 = format [str_playerstats_journal_7_5, getText (configFile >> "CfgWeapons" >> _weapon >> "displayName")]; } else { _11 = format [str_playerstats_journal_7_6, getText (configFile >> "CfgWeapons" >> _weapon >> "displayName")]; }; } else { _11 = format [str_playerstats_journal_7_7, getText (_config >> _weapon >> "displayName")]; }; }; }; } else { _11 = str_playerstats_journal_7_8; }; // left page ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1800) ctrlSetStructuredText parseText format [_str_left_text, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11]; */ private["_moon","_spawnselection","_survivors","_players","_y","_x"]; _moon = switch (dayz_fullMoonNights) do { case "true": { "Yes" }; case "false": { "No" }; }; if(isNil "dayz_spawnselection") then { dayz_spawnselection = false; }; _spawnselection = switch (dayz_spawnselection) do { case "0": { "Yes" }; case "1": { "No" }; }; _players = []; { _y = _x; if (isPlayer _y) then { {_players = _players + [_x];} forEach (crew _y); }; } forEach ([0,0,0] nearEntities ['AllVehicles', 10000000]); _survivors = {isPlayer _x} count _players; // left page ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1800) ctrlSetStructuredText parseText format [" <br/> <t size='2' font='Zeppelin33' color = '#000000' align='left'>Health: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%1</t><br/> <br/> <t size='2' font='Zeppelin33' color = '#000000' align='left'>Hunger: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%2%</t><br/> <t size='2' font='Zeppelin33' color = '#000000' align='left'>Thirst: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%3%</t><br/> <br/> <t size='2' font='Zeppelin33' color = '#000000' align='left'>Temp: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%5</t><br/> <br /> <t size='2' font='Zeppelin33' color = '#000000' align='left'>Humanity: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%6</t><br/> <t size='2' font='Zeppelin33' color = '#000000' align='left'>Zombies: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%7</t><br/> <br /> <t size='2' font='Zeppelin33' color = '#000000' align='left'>SpawnSelection: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%4</t><br/> <t size='2' font='Zeppelin33' color = '#000000' align='left'>Full Moon: </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%12</t><br/> <br/> <t size='2' font='Zeppelin33' color = '#000000' align='center'>Survived: %8 Day(s)</t><br/> <br /> <t size='2' font='Zeppelin33' color = '#000000' align='center'>Survivors:%9</t><br/> <br/> <t size='2' font='Zeppelin33' color = '#000000' align='center'>FPS:%10, FPSMin:%11</t><br/> ", (round(r_player_blood)), //(player getVariable['USEC_BloodQty', r_player_blood]), //(r_player_bloodpersec), //(r_player_foodstack), //(r_player_bloodregen), (round(dayz_hunger)), (round(dayz_thirst)), (_spawnselection), (round(dayz_temperatur)), (player getVariable['humanity', 0]), ({alive _x} count entities "zZombie_Base"), (dayz_Survived), (_survivors), (round diag_fps), (round diag_fpsmin), (_moon) ]; // right page - blank until humanity is checked _b = "<img size = '5' image = '\z\addons\dayz_communityassets\pictures\playerstats\tally\0.paa'/>"; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1801) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1802) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1803) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1804) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1805) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1806) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1807) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1808) ctrlSetStructuredText parseText format ["%1", _b]; ((uiNamespace getVariable "horde_myDisplay") displayCtrl 1809) ctrlSetStructuredText parseText format ["%1", _b]; replace content of epeen_setText_journal.sqf file with this... cheers prue420 1 Link to comment Share on other sites More sharing options...
prue420 Posted September 9, 2014 Report Share Posted September 9, 2014 Do you know how I would go about adding a restart timer to the journal? Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted September 9, 2014 Report Share Posted September 9, 2014 Quick question as it's eluding me presently, but what default button is this supposed to be brought up with ? I had assumed "J" for diary, but that brings nothing up. Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted September 9, 2014 Report Share Posted September 9, 2014 Quick question as it's eluding me presently, but what default button is this supposed to be brought up with ? I had assumed "J" for diary, but that brings nothing up. If anyone is looking for this , it's in options, controls, custom controls, and user action 20, then bind a key for it. I used "J"... Link to comment Share on other sites More sharing options...
Affraid Posted November 3, 2014 Report Share Posted November 3, 2014 Anyone know how to add pages to the joutnal? Just looking to add Text pages nothing fancy. Link to comment Share on other sites More sharing options...
Bazlat Posted June 9, 2015 Report Share Posted June 9, 2015 I just installed this and recieved no errors but when i log into my server to test it i press the insert key to bring it up and the old one shows up what did i do wrong? Link to comment Share on other sites More sharing options...
Alexander9822 Posted October 27, 2016 Report Share Posted October 27, 2016 On 2015/06/09 at 4:48 PM, Bazlat said: I just installed this and recieved no errors but when i log into my server to test it i press the insert key to bring it up and the old one shows up what did i do wrong? bump Link to comment Share on other sites More sharing options...
juandayz Posted October 27, 2016 Report Share Posted October 27, 2016 30 minutes ago, Alexander9822 said: bump try open your keys configs into the game.. the journal its seted for use with "user20" key through space_interrupt.sqf so in key configs ... put the "J" into the field for key 20. Now press the "J" key and you will see the journal. Link to comment Share on other sites More sharing options...
Alexander9822 Posted October 28, 2016 Report Share Posted October 28, 2016 Is there anyway to bind it to that key automatically or make it use the insert key? Link to comment Share on other sites More sharing options...
juandayz Posted October 28, 2016 Report Share Posted October 28, 2016 2 hours ago, Alexander9822 said: Is there anyway to bind it to that key automatically or make it use the insert key? mmm try it... First DONT! do it this step: in dayz_code/actions/dayz_spaceInterrupt.sqf search for User20 (line 138) replace _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf"; (line 140) with createDialog "horde_journal_front_cover"; Second: in dayz_spaceInterrupt.sqf find: (Note if ure using snap_pro mod.. you have this file into this mod folder): Find: if (_dikCode in (actionKeys "GetOver")) then { if (player isKindOf "PZombie_VB") then { _handled = true; DZE_PZATTACK = true; } else { _nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8]; if (count _nearbyObjects > 0) then { if((diag_tickTime - dayz_lastCheckBit > 4)) then { [objNull, player, rSwitchMove,"GetOver"] call RE; player playActionNow "GetOver"; dayz_lastCheckBit = diag_tickTime; } else { _handled = true; }; }; }; }; add this bellow : //Cutom Journal Menu if (_dikCode == 0xD2) then { createDialog "horde_journal_front_cover"; }; **Note: 0xD2 its insert key on arrow keypad- Find others Key codes here: https://community.bistudio.com/wiki/DIK_KeyCodes and also you can check it to make your own journal: Spoiler Link to comment Share on other sites More sharing options...
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