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  1. Script from And I just made it 1 .bat file easy to use all you need to do is edit the Config settings section and the command line. Make a new .bat file on your desktop of your windows vps or dedi Paste this in it If you run multiple servers create a file for each server on your desktop all you have to do is change the command lines and the config settings to suit each server on each file. This script will re-run everything from this label :arma2oaserver every time the server cmd box is closed so yes if bec shuts down the server after x amount of hrs the script will backup your sql will re-start Bec & the Server If your server cmd box closes for some unknown reason this will terminate connection with Bec and so Bec shuts down but dont worry the script will backup your database then restart bec and your server (dont believe me try it run this script then close your server cmd box while this script is running and watch the magic lol)
  2. THANK YOU FOR READING. This debug is very similar to one offered by a service. After so long, I armed my own Latin American server. I had everything in place as wanted, but something was missing .. I was missing the debug. I've been looking for various topics, several forums, or maybe if there was someone who could share it with the community, and I have not succeeded. So why (besides being a beginner) I read about how. I will come to share that secure more than one (like me) you are looking for. THESE ARE THE STEPS. Step 1) Go to your "MPMissions" folder, then "DayZ_Epoch_11.Chernarus" (or as your folder is called). If you have a folder named "Custom" in there create a folder called "Debug" and create a file with the following custom_monitor.sqf in and keep within it. Step 2) Within the "Debug" folder create another debug_init.sqf file with the following. IMPORTANT: This debug is hidden by mouse wheel. Since doing so by a key is broken. Step 3) Go to your "init.sqf" and go to the bottom of everything and paste the following. If all goes well, when you open the server will see the debug so. View image. :) Well, I hope you like it. It's my first "edition" you could say, so try to do it the best way. I hope to move forward and continue sharing. Many thanks to user "Juandayz" for all the support he gave me. See you soon!
  3. This is a new custom journal. and how to do your own. *Whats its journal? It is a book that replaces the debug monitor. "Insert" deployed with and can hide. *First IF U HAVE THE JOURNAL GO TO STEP 2 IF U DONT HAVE JOURNAL u can follow the old guide or use my step 1 its the same. Step 1: download the given rar-archive and extract into your missionfolder. (This is the old journal files) in description.ext add at top class RscIGUIShortcutButton; #include "dayz_code\config\CfgPlayerStats\defines.hpp" #include "dayz_code\config\CfgPlayerStats\p__cover.hpp" #include "dayz_code\config\CfgPlayerStats\p_journal_humanity.hpp" #include "dayz_code\config\CfgPlayerStats\p_humanity_art.hpp" #include "dayz_code\config\CfgPlayerStats\p_zombies_killed.hpp" #include "dayz_code\config\CfgPlayerStats\p_bandits_killed.hpp" #include "dayz_code\config\CfgPlayerStats\p_headshots.hpp" #include "dayz_code\config\CfgPlayerStats\p_murders.hpp" #include "dayz_code\config\CfgPlayerStats\sound.hpp" in dayz_code/actions/dayz_spaceInterrupt.sqf search for User20 (line 138) replace _nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf"; (line 140) with createDialog "horde_journal_front_cover"; ***Note: if u have a dayz_spaceinterrupt.sqf file do the replace in your custom for example if u use snap pro, do here: \MPMissions\DayZ_Epoch_11.Chernarus\custom\Snap_Pro\dayz_spaceInterrupt.sqf in dayz_code/init/compiles.sqf search for dayz_spaceInterrupt (line 26) replace dayz_spaceInterrupt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\dayz_spaceInterrupt.sqf"; (line 26) with dayz_spaceInterrupt = compile preprocessFileLineNumbers "dayz_code\actions\dayz_spaceInterrupt.sqf"; **Note: if ure using Snap Pro you already have a dayz_spaceInterrupt.sqf file so dont remplace in compiles.sqf in dayz_code/init/compiles.sqf search for //System (line 122) above insert ... //playerstats horde_epeen_fnc_fill_page = compile preProcessFile "dayz_code\actions\playerstats\fill_page_fnc.sqf"; horde_epeen_determine_humanity_fnc = compile preProcessFile "dayz_code\actions\playerstats\determine_humanity_fnc.sqf"; horde_epeen_setText_journal_fnc = compile preProcessFile "dayz_code\actions\playerstats\epeen_setText_journal.sqf"; horde_epeen_setText_humanity_fnc = compile preProcessFile "dayz_code\actions\playerstats\epeen_setText_humanity.sqf"; horde_epeen_setText_stats_fnc = compile preProcessFile "dayz_code\actions\playerstats\epeen_setText_stats.sqf"; horde_epeen_show_humanity_fnc = compile preProcessFile "dayz_code\actions\playerstats\show_humanity_fnc.sqf"; thats all _______________________________________________________________________________________________________________________________// Step 2: (New journal) Download this folder: http://www.mediafire.com/download/cay66dlflbhbbot/dayz_code.zip A: paste the content into "YourServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\ *Note: The content of the new folder remplace all the Old Journal Files so its important to have respected the paths of the OLD guide. ITS DONE! (but if u want to do your own go to Step 3) ___________________________________________________________________________________________________________________________________ OTHER INFO: Headers: contains the titles "Bandit,Humanity,Headshots,Murders,Kills,Zombies" Illus: contains the graphics for the Headers titles Book: contains the graphics for the Journal tape and pages Card: contains the graphics for the journal humanity, its a card i changed the card whit a passaport. u can change for any other thing. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- STEP 3: To do your own journal you need TextView2 and Photoshop. Example whit "bandit.paa" *Whit TextView 2 open the "bandit.paa" ("yourserverroot"\MPMissions\DayZ_Epoch_11.Chernarus\dayz_code\headers) *now see the measures in pixels for this file for example : 512x512 *go to photoshop or another editor and create a new file whit the same measures and transparent background. *do it the graphic edition for your new journey and save as .PNG *Again open TextView2 load the .PNG and save as .paa (remplace the old .paa file *For this Example: save as "bandit.paa" +.do for each file you want to replace. Notes: **if u can't view the journal go to options, controls, custom controls, and user action 20, then bind a key for it. **Another problem could be your debug monitor, disable it if u want. ****Other thing: My journal stats are in spanish so if u want change to english go to your ...\MPMissions\DayZ_Epoch_11.Chernarus\dayz_code\actions\playerstats open the epeen_setText_journal.sqf and look for this lines: align='left'>Grupo/Factor A+: means blood align='left'>Hambre: means food align='left'>Sed: means thirst align='left'>Sensacion Termica: means Temp align='left'>Bondad: means Humanity align='left'>Infectados: means Zombies align='left'>Selector Spawn: align='left'>Luna Llena: means full moon align='center'>Sobreviviendo: %8 Dias(s)</t><br/> means survived days align='center'>Demas Personas:%9</t><br/> means other players align='center'>FPS:%10, FPSMin:%11</t><br/>
  4. Hey guys. After like a week and a half of trying to get Plot for Life and Plot Management working together without having to redo the whole server, everything works fine. But, I noticed in my RPT that there was a shit load of spam about an undefined variable (_intentory).. now, everything still works just fine but I'd like to get rid of the RPT spam if possible and see why it's spamming. Does anyone have any insight? Also, strangly enough, after dying and coming back, Plot Management does not work. I feel like this may be attributed to the issue in my server_monitor. Thanks for your help, guys. server_monitor.sqf RPT Spam:
  5. Hi There, I'm trying to get the my debug monitor to show the correct time before server restarts. I have a BEC setup to restart every 4 hours. 06:0010:0014:0018:0022:0002:00Here Is the commands I have in place for it. The custom debug screen Is what is slightly confusing me. Here is the script I'm using. The debug Is showing the wrong time before restart and I'm a little confused on how I can change it. I've changed the (serverTime) to (06:00:00) to see if that would allow it to begin the cycle repeating itself every 240 minutes thus breaking it to the cycle but It completely made my debug screen disappear. What can I do to make the debug show the correct time before restart? Cheers.
  6. Lukedbx

    A few issues

    Second thing is I have missions on my server, and I really dislike the default white text and wanted to make the missions display like the ones in this video, https://www.youtube.com/watch?v=FJNgRQXRpwU at 25:20, not sure how I would go about doing that and I have had a look but not found anything. Also there is the creatvehicle restriction #0 which kicks a load of people right after a restart, fixed the setdamage from trying to cut wood but idk about the vehicle one. Last thing I wanted to know is if BEC is the best tool to be using for auto restarts on our new dedi Anyway, thanks guys -Luke
  7. So I was having problems with my server when I added a custom debug the can be toggled. When I had this on, it made people unable to use hotkeys when placing things like walls,safes etc , so they couldn't build anything. Dunno if anyone else has had this problem, but I thought I would share.
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