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    • By Warburgg
      Hello everyone. I would like to ask for help regarding a problem I have been having on my server.
      Items stored in the vault are not being stored in the SQL database.
      I have tested with the safe and the lockbox and both are not working but with the tent it works and saves the items in the database after the server restart.
      ArmA2OA.RPT: https://pastebin.com/X2cT7BBU
      arma2oaserve.RPT: https://pastebin.com/rqFNGbDy
      server_log.txt: https://pastebin.com/ZVWAzgNP
      Please help me. My players do not want to stay on the server because of this and if I remove the safe and leave only the tent (which is what saves the items) they will cry hahaha
    • By unconditional
      Hi everybody,
      scuse me for intrusion :)
      If I did not make mistakes ... maybe I could create a script to unlock the doors through use of the hotwirekit...
      I did not understand how the system of credits on scripts works ... so I want to clarify that my work was based on a script of @salival to which I wrote in private before publishing this. I waited a week but not having received an answer...i think it is still right to make available to the community as much as I did...
      So all the credits go @salival because i am based on his garagedooropener...
      Now...this is my work:
      -1) custom variable.sqf:
      -2) custom fn_selfActions.sqf:
      -3) in custom script folder (under mission folder);
      red text in the script below is needed only if you want to log in .rpt when someone try a hotwiring. If you want this, you have to leave red text in the script and you also have to do step 4
       
      STEP 4 and 5 to do ONLY if you want to see log in .rpt
      -4) in inf.sqf (mission folder);
      -5) in custom script folder (under mission folder);
      - FINISH :-)
      Obviously i think it can be improved and for this reason i make it public, so that those who know more than me can suggest additions or modifications...

      For example ... I added a public variable to know via the .rpt file when a hotwire was used and whether it was successful or not.
      Maybe you can also add a routine to signal in the map or through text message for all the players that someone is trying to force a door...

      I tried it on my server and it seems to work fine.

      I await your observations and suggestions.

      I repeat: ALL CREDITS GO TO @SALIVAL

      Thanks for the attention.
    • By salival
      Hi guys,
      Here's an in vehicle garage door opener I wrote a while ago, Original idea was from Sanbird.
      It will scan while you're inside a vehicle for either a locked cinder or a locked wooden door, providing you have access to it, it will allow you to open/close it from inside the car.
      https://github.com/oiad/garageDoorOpener
    • By salival
      Hi,
      Here's a simple safe zone relocation script for vehicles. 
      Simple relocate only safe zone script.
      Extremely quick and low overhead since we're only scanning the safe zone array instead of every vehicle.
      Uses the Epoch DZE_SafeZonePosArray for convenience.
      Install instructions and download link: https://github.com/oiad/safeZoneRelocate
    • By Rezusty
      Hi guys,
      I'm running Epoch 0.5 Server build 749, trying to customize traders camp with in-game structures like, for example, adding a military cargo hq to it. I already have edited epoch_server_settings.pbo (altis.h in my case) to add the building in the map, it's working but I can't open doors.
      I've read that it has something to do with: enableSimulationGlobal
      I'm pretty sure this question has already been answered, but I've tried a lot of solutions and I can't get it to work... every other buildings on the map are working fine
      Thanks
      P.S.: Sorry for my english, haven't practised for a while
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