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The image is darkened , Why?


harcosgoogle

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I think he speaks of overload, to be exhausted ....... perhaps unconsciousness.

  Now make a shooterplayer clear that belongs to Epoch ......... or Arma plainly.

A lot of the players do not understand that they are playing a simulation, not a classic shooter.

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everytime i read a a question from you harcos you stole me a smile :D  .. its not about your english (is bad like mine) is about the limited info that you provide.. and allways i imagine the face of @DAmNRelentless reading you.. something like Sin_t_tulo.jpg

YOu remember me a friend.. who play with me dayzmod.. some years ago.. He told me one time "juan.. i got a lot of vehicles, and made a camp (dayzmods uses tents) with a lot of weapons that i found... -Really?!!  wheres your camp!?    He give me a coords.  (100 mts from Bash airfield in a server with 50peoples).. WTF i said... when we comes to his camp... all your vehicles ALL! was destroyeds... without weels,glass,engine... the tents all emptys with trash cans inside.. i could not stop to laughing.. Dont know why but you remember me this guy.

Anyway mate,, thers no problem.. what image are you talking about?

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1 hour ago, juandayz said:

 

everytime i read a a question from you harcos you stole me a smile :D  .. its not about your english (is bad like mine) is about the limited info that you provide.. and allways i imagine the face of @DAmNRelentless reading you.. something like Sin_t_tulo.jpg

 

I swear this is exactly my face xD

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5 hours ago, juandayz said:

 ...... what image are you talking about?

image = screen

I imagine he´s talking about unconsciousness

And

bad targeting too

means the shaking when you are not complete healthy.

 

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Just now, DuMa said:

He basically wants players not to have the shaking camera effects when shot or run out of stamina..

maybe in instance_11_Chernarus.ArmA2OAProfile

Spoiler

class Flags
        {
            3rdPersonView=1;
            armor=0;
            autoAim=0;
            autoGuideAT=0;
            autoSpot=0;
            cameraShake=0;
            clockIndicator=0;
            deathMessages=1;
            enemyTag=0;
            friendlyTag=0;
            hud=1;
            hudGroupInfo=1;
            hudPerm=0;
            hudWp=1;
            hudWpPerm=0;
            map=1;
            netStats=1;
            tracers=0;
            ultraAI=0;
            unlimitedSaves=0;
            vonId=0;
            weaponCursor=1;
        };

 

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