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Fresh install: Battleye kicks script restriction #49


tux-box1

Question

I just setup a fresh install of epoch on the latest version of the arma 3 branch(because jetsDLC) and any one who logs in gets kicked for script restriction #49

Reverent script.txt lines. Line 49-51

#49 - > 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !="player addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];" !="player addEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="\"CBA_fnc_addEventHandler\"" !="\\fnc_addEventHandler" !="\"addEventHandler" !="_eventFunc = _eventFunc + \"(_this select 0) addEventHandler ['Respawn', \" + str _eventFunc + \"];\";" !="_unit addEventHandler [\"hitpart\"," !="CBA_fnc_addEventHandler" !="_unit addEventHandler [_x, format ['call cba_xeh_fnc_%1', _x]];" !="_ship addEventHandler [\"AttributesChanged3DEN\"" !="addEventHandler [\"HandleDamage\",bis_fnc_reviveOnPlayerHandleDamage];" !="_unit addEventHandler [\"FiredNear\"" !="_smokeEH = _plyr addEventHandler [\"FiredNear\", \"airDropHandle setFSMVariable" !="_onContactEH = _currentTarget addEventHandler[\"EpeContactStart"" !="_object addeventhandler [\"local\",{[[_this select 0],\"bis_fnc_objectVar\""

#50 - > 7 displayAddEventHandler !="(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !="displayAddEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="_display displayaddeventhandler\n[\n\"mousemoving\"," !="_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'" !="_display displayaddeventhandler [_x,_fnc_animate];" !="Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\"" !="CBA_fnc_addDisplayHandler" !="_display displayAddEventHandler [\"MouseMoving" !="private _handler = _display displayAddEventHandler [_key, _code];" !="_display displayAddEventHandler [\"KeyDown\", \"_this call cba_keybinding_fnc_onKeyDown\""

#51 -> 7 ctrlAddEventHandler !="_control = _display displayctrl 37305; \n_control ctrladdeventhandler" !="_ctrlMap = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler" !="_display displayctrl 	21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\"," !="_display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\"," !="_display displayctrl 2400;\n_control ctrladdeventhandler [\"buttonclick\"," !="_ctrlTags ctrladdeventhandler [\"lbselchanged\"," !="_ButtonGeneral ctrladdeventhandler [\"buttonclick\"," !="_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\"," !="_bg ctrlAddEventHandler [\"MouseEnter\"," !="_container ctrlAddEventHandler [\"LBDblClick\",\"_this call EPOCH_itemInteractClick\"];" !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," !="_ctrl ctrlSetEventHandler [\"mouseEnter\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseExit\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseButtonDown\", (format [\"call %1;\",(_buttonSettings select _e select 2)])];" !="_prevButton ctrlAddEventHandler [\"MouseButtonUp\", {_this call cba_diagnostic_fnc_debug" !="BIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler [\"ButtonDown\"" !="_control = _display displayctrl 105;\n_control ctrladdeventhandler [\"MouseButtonUp\"" !="_ctrlAddonList ctrlAddEventHandler [\"LBSelChanged\", cba_settings_fnc_gui_addonChanged];"

Scripts.log output

Date Time: user (Ipaddress) Guid - #49 "wnControlsMap_ctrlHeaderRespawnButton", controlNull]) ctrlAddEventhandler ["ButtonDown",{		
["[RESPAWN] Main respawn button used"

Any thoughts?

 

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!="ctrlHeaderRespawnButton\", controlNull]) ctrlAddEventhandler [\"ButtonDown\""

Try this ^, add it to the end of line 51 and reload scripts. I think I had this kick when testing 1.70 will get this into the next release. 

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