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Question
Riott
Hi all,
I have tried to install epoch on to one of my Ubuntu Server systems, I have been able to get to the lobby but upon mission start the server falls over, and starts to restart itself endlessly, I am launching using the startup script included in the server install files directory.
I have validated that the redis server is active and I can connect to it from another machine on the network.
I have searched the FAQ and a number of threads for a solution but can't seem to crack it.
Here are some excerpts of the logs where it seems to fall over each time.
The server is running under a user called arma, which I believe has all the appropriate permissions setup etc.
Here is my EpochServer.ini
[EpochServer] BattlEyePath = /home/arma/arma3/sc/battleye InstanceID = NA123 LogAbuse = 1 LogLimit = 999 IP = 66.66.66.66 Port = 2306 Password = killme [Redis] IP = 127.0.0.1 Port = 6379 DB = 0 Password = test [SteamAPI] Logging = 0 Key = VACBanned = 0 VACMinimumNumberOfBans = 0 VACMaximumDaysSinceLastBan = 0 PlayerAllowOlderThan = 0
and finally my server.cfg
// EPOCH SERVER CONFIG // GLOBAL SETTINGS hostname = "myepoch"; password = ""; passwordAdmin = "test"; serverCommandPassword = "test"; logFile = "A3Master.log"; verifySignatures = 2; BattlEye = 1; requiredBuild = 136470; // WHITELIST FILE TYPES allowedLoadFileExtensions[] = {:}; allowedPreprocessFileExtensions[] = {"sqf"}; allowedHTMLLoadExtensions[] = {"html"}; disconnectTimeout = 10; // default 90 // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Welcome to ArmA3 Epoch!", "Server hosted by YourHost" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 200; // Prevents Votes. voteThreshold = 2; // Prevents Votes. // DISALLOW VOTING since 1.39 allowedVoteCmds[] = {}; allowedVotedAdminCmds[] = {}; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 30; // Quality from 1 to 30 forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM. persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) (epoch.Altis, epoch.Stratis, epoch.Chernarus, epoch.Bornholm) class Missions { class Epoch { template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "custom"; // difficulty settings: Recruit, Regular Veteran, Custom }; }; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = "kick (_this select 0)";
Can anyone point me in the right direction?
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