salival Posted August 15, 2017 Report Share Posted August 15, 2017 @dayz_overpoch_server is NOT used at all. Delete it and use dayz_server instead. Link to comment Share on other sites More sharing options...
Magg3rn Posted August 23, 2017 Report Share Posted August 23, 2017 HelloI am a customer of GTXGAMING.CO.UK and they installed ESSV3 for me but when i log in i dont get to choose loadout or spawn location, I have edit so I can spawn on plot pole and group members Spoiler Server RPT 13:28:46 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 429 objects in 15.31 seconds (unscheduled)" 13:28:46 "Total Number of spawn locations 11" 13:28:46 "[DZAI] Initializing DZAI version 2.1.2 Release Build 08232014 using base path z\addons\dayz_server\DZAI." 13:28:46 "[DZAI] Reading DZAI configuration file." 13:28:46 "[DZAI] DZAI configuration file loaded." 13:28:46 "[DZAI] Compiling DZAI functions." 13:28:46 "[DZAI] DZAI functions compiled." 13:28:46 "[DZAI] Napf classnames loaded." 13:28:46 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: napf. ModName: (Ver: dayz epoch 1.0.6.1). DZAI_dynamicWeaponList: true. VerifyTables: true." 13:28:46 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Air: true. Land: true." 13:28:46 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false." 13:28:46 "[DZAI] DZAI loading completed in 0.380997 seconds." 13:28:46 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3760.7,6210.23,0] with 5 items." 13:28:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6191.88,5323.55,0] with 4 items." 13:28:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [8463.94,14168.6,0] with 6 items." 13:28:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [17802.8,3340.9,0] with 5 items." 13:28:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [11622.5,5930.74,0] with 5 items." 13:28:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [3813.15,6916.32,0] with 5 items." 13:28:47 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 13:28:47 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [6655.98,4597.03,0] with 7 items." 13:28:47 Strange convex component01 in rh_m14\rh_m1s.p3d:geometry 13:28:47 Strange convex component07 in rh_m14\rh_m1s.p3d:geometry 13:28:47 Strange convex component08 in rh_m14\rh_m1s.p3d:geometry 13:28:47 Strange convex component12 in rh_m14\rh_m1s.p3d:geometry 13:28:48 ca\misc\houpacka.p3d: house, config class missing 13:28:50 ca\misc\houpacka.p3d: house, config class missing 13:28:54 ca\misc\houpacka.p3d: house, config class missing 13:28:54 ca\misc\houpacka.p3d: house, config class missing 13:28:56 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 13:28:56 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 13:28:56 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 13:28:56 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 13:28:58 ca\misc3\wf\wf_depot.p3d: house, config class missing 13:28:58 ca\misc3\wf\wf_depot.p3d: house, config class missing 13:28:58 ca\misc3\wf\wf_depot.p3d: house, config class missing 13:29:03 ca\misc\houpacka.p3d: house, config class missing 13:29:03 ca\misc\houpacka.p3d: house, config class missing 13:29:06 ca\misc\houpacka.p3d: house, config class missing 13:29:06 ca\misc\houpacka.p3d: house, config class missing 13:29:06 ca\misc\houpacka.p3d: house, config class missing 13:29:06 ca\misc\houpacka.p3d: house, config class missing 13:29:11 ca\misc\houpacka.p3d: house, config class missing 13:29:14 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing 13:29:16 "CLEANUP: INITIALIZING Vehicle SCRIPT" 13:29:16 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,29],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,8,23,10,29]] 13:29:16 "EPOCH EVENTS INIT" 13:29:16 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found 13:29:16 "WAI: AI Config File Loaded" 13:29:17 "[DZAI] Removing invalid classname: Winchester1866." 13:29:17 "[DZAI] Removing invalid classname: MR43." 13:29:17 "[DZAI] Removing invalid classname: Winchester1866." 13:29:17 "WAI: AI Monitor Started" 13:29:17 "WAI: Initialising missions" 13:29:17 "[DZAI] Removing invalid classname: MR43." 13:29:17 "[DZAI] Contents of DZAI_Rifles0 failed verification. Invalid entries removed." 13:29:17 "[DZAI] Removing invalid classname: Remington870_lamp." 13:29:17 "[DZAI] Contents of DZAI_Rifles1 failed verification. Invalid entries removed." 13:29:17 "[DZAI] Removing invalid classname: Remington870_lamp." 13:29:17 "[DZAI] Removing invalid classname: Mk_48_DZ." 13:29:17 "[DZAI] Contents of DZAI_Rifles2 failed verification. Invalid entries removed." 13:29:17 "[DZAI] Removing invalid classname: Remington870_lamp." 13:29:17 "[DZAI] Removing invalid classname: Mk_48_DZ." 13:29:17 "[DZAI] Contents of DZAI_Rifles3 failed verification. Invalid entries removed." 13:29:17 "[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch." 13:29:17 "[DZAI] Contents of DZAI_Backpacks0 failed verification. Invalid entries removed." 13:29:18 "[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch." 13:29:18 "[DZAI] Contents of DZAI_Backpacks1 failed verification. Invalid entries removed." 13:29:18 No owner 13:29:19 "[DZAI] Verified 92 unique classnames in 2.34299 seconds." 13:29:19 "Napf spawn areas loaded." 13:29:20 "Napf static spawn configuration loaded." 13:29:20 No owner 13:29:23 "HIVE: Spawning # of Vehicles: 1" 13:29:23 "HIVE: Spawning # of Debris: 800" 13:29:23 "HIVE: WRITE: "CHILD:306:80:[["telo",0.681]]:0.43:"" 13:29:23 "INFO: needUpdate_objects=[29900100# 982147: gnt_c185.p3d]" 13:29:23 "HIVE: WRITE: "CHILD:306:80:[["telo",0.681]]:0.440283:"" 13:29:26 No owner 13:29:27 "INFO - Player: PID#3(Magg3rn)(UID:76561198017793117/CID:94) Status: LOGGING IN" 13:29:27 "INFO - Player: PID#3(Magg3rn)(UID:76561198017793117/CID:94) Status: LOGIN PUBLISHING, Location Lausen [127049]" 13:29:36 "INFO - Player: Magg3rn(UID:76561198017793117/CID:94) Status: CLIENT LOADED & PLAYING" 13:29:41 No owner 13:29:41 No owner 13:29:41 No owner 13:29:52 B 1-1-B:1 (Magg3rn) REMOTE: Getting out while IsMoveOutInProgress 13:30:06 "RUNNING EVENT: crash_spawner on [2017,8,23,10,30]" 13:30:16 [DZMS]: Starting DayZ Mission System. 13:30:16 [DZMS]: DZAI Found! Using DZAI's Relations! 13:30:16 [DZMS]: WickedAI Found! Using WickedAI's Relations! 13:30:16 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur! 13:30:16 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI) 13:30:16 [DZMS]: Currently Running Version: 1.1FIN 13:30:16 [DZMS]: Mission and Extended Configuration Loaded! 13:30:16 [DZMS]: napf Detected. Map Specific Settings Adjusted! 13:30:16 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 13:30:16 [DZMS]: Loading ExecVM Functions. 13:30:16 [DZMS]: Loading Compiled Functions. 13:30:16 [DZMS]: Loading All Other Functions. 13:30:16 [DZMS]: Mission Functions Script Loaded! 13:30:16 [DZMS]: Mission Marker Loop for JIPs Starting! 13:30:16 [DZMS]: Major Mission Clock Starting! 13:30:16 [DZMS]: Minor Mission Clock Starting! 13:30:21 "HIVE: WRITE: "CHILD:305:0:[357.130341,[12844.133789,8119.454102,120.432114]]:1:"" 13:30:21 No owner 13:30:27 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 13:30:33 "HIVE: WRITE: "CHILD:305:0:[343.107758,[12883.544922,8161.920898,29.842903]]:1:"" 13:30:48 No owner 13:31:09 "INFO - Player: Magg3rn(UID:76561198017793117/CID:94) Status: LOGGED OUT, Location Roerighof [129122]" 13:31:09 Client: Remote object 3:5 not found 13:31:48 No owner 13:31:48 No owner 13:31:58 "HIVE: Spawning # of Ammo Boxes: 3" 13:31:58 "HIVE: Spawning # of Veins: 50" 13:31:59 "HIVE: BENCHMARK - Server finished spawning 1 DynamicVehicles, 800 Debris, 3 SupplyCrates and 50 MineVeins in 191.995 seconds (scheduled)" 13:32:08 No owner 13:32:08 No owner Spoiler Client RPT Exe timestamp: 2017/07/30 04:05:44 Current time: 2017/08/23 08:09:03 Version 1.63.131129 Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/ Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/ Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "Res3tting B!S effects..." No owner No owner 350z_blue: ABSwitch - unknown animation source ABSwitch No owner 350z_pink: ABSwitch - unknown animation source ABSwitch No owner "dayz_preloadFinished reset" "Loading custom client compiles" BIKE: loading version 2.8.2 ... "DZE_Hotfix_1.0.6.1A: dayz_NutritionSystem patched" CLICK ACTIONS: loading... BIKE: waiting for login... No owner No owner "Service Points: loading config..." ["Sent to server: PVDZ_plr_Login1",["76561198017793117",B 1-1-A:1 (Magg3rn)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Magg3rn),"dayzSetDate",[B 1-1-A:1 (Magg3rn)]]] ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing "PLAYER RESULT: true" [146.315,"onPreloadStarted"] [150.669,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing [151.065,"onPreloadFinished"] ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ["Sent to server: PVDZ_plr_Login2",["94",B 1-1-B:1 (Magg3rn),"76561198017793117",9,[]]] String STR_EVAL_TYPENAN not found Error in expression <Weapon _x; }; } count _wpns; if (_bcpk != "") then { player addBackpack _bcpk; > Error position: <!= "") then { player addBackpack _bcpk; > Error !=: Type Array, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location Error in expression <Weapon _x; }; } count _wpns; if (_bcpk != "") then { player addBackpack _bcpk; > Error position: <!= "") then { player addBackpack _bcpk; > Error Generic error in expression ["Date & time received:",[2012,8,2,10,10]] ["Local date on this client:",[2012,8,2,10,10]] ca\misc3\wf\wf_depot.p3d: house, config class missing Error in expression <z_logonTime = daytime; Dayz_logonDate = dayz_Survived; _position = getPosATL pla> Error position: <dayz_Survived; _position = getPosATL pla> Error Undefined variable in expression: dayz_survived "Sent to server PVDZ_plr_LoginRecord: [76561198017793117, 94, 0, Magg3rn]" [] Error in expression <gonTown,format[localize "str_player_06",dayz_Survived]] spawn {uiSleep 5; _this > Error position: <dayz_Survived]] spawn {uiSleep 5; _this > Error Undefined variable in expression: dayz_survived "player_forceSave called from fsm" "DZE_Hotfix_1.0.6.1A: dayz_groupSystem patched" Error in expression <ginCompleted"}; if !(PVCDZ_plr_Login2 select 3) exitWith { #line 1 "mpmissions> Error position: <select 3) exitWith { #line 1 "mpmissions> Error Zero divisor File mpmissions\__CUR_MP.Napf\spawn\main.sqf, line 25 Error in expression <efault {[.88,.88,.88,1]}; }]; } forEach class_public;> Error position: <class_public;> Error Undefined variable in expression: class_public File mpmissions\__CUR_MP.Napf\spawn\functions\class_fillList.sqf, line 40 Error in expression < (_female) then {_class select 2} else {_class select 1}; _weps = _class select > Error position: <_class select 1}; _weps = _class select > Error Undefined variable in expression: _class File mpmissions\__CUR_MP.Napf\spawn\functions\class_preview.sqf, line 14 String STR_EVAL_TYPENAN not found Error in expression <ffset; } else { spawn_camera setPosATL (ASLtoATL _offset); };> Error position: <ASLtoATL _offset); };> Error Type Number, expected Number File mpmissions\__CUR_MP.Napf\spawn\functions\class_preview.sqf, line 54 Error in expression <functions\class_preview.sqf" _class = class_public select 0; _name = lbText [8> Error position: <class_public select 0; _name = lbText [8> Error Undefined variable in expression: class_public File mpmissions\__CUR_MP.Napf\spawn\functions\class_preview.sqf, line 5 Error in expression <ult {[.88,.88,.88,1]}; }]; }; } forEach spawn_public; if (_inGroup && spawn_nea> Error position: <spawn_public; if (_inGroup && spawn_nea> Error Undefined variable in expression: spawn_public File mpmissions\__CUR_MP.Napf\spawn\functions\spawn_fill.sqf, line 83 Error in expression <)) exitWith { _spawn = _x; }; } forEach spawn_public; _grid = switch true do { > Error position: <spawn_public; _grid = switch true do { > Error Undefined variable in expression: spawn_public File mpmissions\__CUR_MP.Napf\spawn\functions\spawn_map.sqf, line 12 Error in expression <)) exitWith { _spawn = _x; }; } forEach spawn_public; _grid = switch true do { > Error position: <spawn_public; _grid = switch true do { > Error Undefined variable in expression: spawn_public File mpmissions\__CUR_MP.Napf\spawn\functions\spawn_map.sqf, line 12 Error in expression <_grid = _pos;}; }; }; }; preloadCamera _grid; player switchMove ""; if ((halo_> Error position: <_grid; player switchMove ""; if ((halo_> Error Undefined variable in expression: _grid File mpmissions\__CUR_MP.Napf\spawn\main.sqf, line 202 String STR_EVAL_TYPENAN not found Error in expression <oJump; DZE_HaloJump = false; _pos = [(_grid select 0)+1000,(_grid select 1)+10> Error position: <_grid select 0)+1000,(_grid select 1)+10> Error Undefined variable in expression: _grid File mpmissions\__CUR_MP.Napf\spawn\main.sqf, line 222 Error in expression <hen {_pos1 = getpos _pos1}; if(typename _pos2 == "OBJECT") then {_pos2 = getpos > Error position: <_pos2 == "OBJECT") then {_pos2 = getpos > Error Undefined variable in expression: _pos2 File ca\modules\functions\geometry\fn_dirTo.sqf, line 21 Error in expression <call BIS_fnc_dirTo; _plane setDir (90 - _dir); _plane setVelocity [50*(sin _dir> Error position: <_dir); _plane setVelocity [50*(sin _dir> Error Undefined variable in expression: _dir File mpmissions\__CUR_MP.Napf\spawn\main.sqf, line 231 "keyboard_keys reset" ===================================================================== == D:\Steam Games\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "D:\Steam Games\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -connect=193.111.186.180 -port=2302 "-name=Magg3rn" "-mod=D:\Steam Games\steamapps\common\Arma 2;Expansion;C:\Users\magnu\Documents\mods\@DayZEpochPanthera;C:\Users\magnu\Documents\mods\@DayzOverwatch;C:\Users\magnu\Documents\mods\@DayZ_Epoch" ===================================================================== Exe timestamp: 2017/07/30 04:05:44 Current time: 2017/08/23 14:24:09 Version 1.63.131129 Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/ Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/ Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ ===================================================================== == D:\Steam Games\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "D:\Steam Games\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -connect=193.111.184.34 -port=2307 "-name=Magg3rn" "-mod=D:\Steam Games\steamapps\common\Arma 2;Expansion;C:\Users\magnu\Documents\mods\@DayzOverwatch;C:\Users\magnu\Documents\mods\@DayZ_Epoch" ===================================================================== Exe timestamp: 2017/07/30 04:05:44 Current time: 2017/08/23 14:27:41 Version 1.63.131129 Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/ Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/ Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "Res3tting B!S effects..." No owner No owner 350z_blue: ABSwitch - unknown animation source ABSwitch No owner 350z_pink: ABSwitch - unknown animation source ABSwitch No owner Strange convex component01 in rh_m14\rh_m1s.p3d:geometry Strange convex component07 in rh_m14\rh_m1s.p3d:geometry Strange convex component08 in rh_m14\rh_m1s.p3d:geometry Strange convex component12 in rh_m14\rh_m1s.p3d:geometry "dayz_preloadFinished reset" "Loading custom client compiles" BIKE: loading version 2.8.2 ... "DZE_Hotfix_1.0.6.1A: dayz_NutritionSystem patched" CLICK ACTIONS: loading... BIKE: waiting for login... No owner No owner ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing "Service Points: loading config..." ["Sent to server: PVDZ_plr_Login1",["76561198017793117",B 1-1-A:1 (Magg3rn)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Magg3rn),"dayzSetDate",[B 1-1-A:1 (Magg3rn)]]] "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" "PLAYER RESULT: true" ["Sent to server: PVDZ_plr_Login2",["94",B 1-1-B:1 (Magg3rn),"76561198017793117",9,[["Makarov_DZ"],["ItemPainkiller","8Rnd_9x18_Makarov","ItemBandage"],""]]] ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ["Date & time received:",[2012,8,2,10,29]] ["Local date on this client:",[2012,8,2,10,29]] ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing [125.114,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] ca\misc3\wf\wf_depot.p3d: house, config class missing "Sent to server PVDZ_plr_LoginRecord: [76561198017793117, 94, 0, Magg3rn]" [] "player_forceSave called from fsm" "DZE_Hotfix_1.0.6.1A: dayz_groupSystem patched" [131.621,"onPreloadStarted"] Error in expression <ginCompleted"}; if !(PVCDZ_plr_Login2 select 3) exitWith { #line 1 "mpmissions> Error position: <select 3) exitWith { #line 1 "mpmissions> Error Zero divisor File mpmissions\__CUR_MP.Napf\spawn\main.sqf, line 25 Error in expression <efault {[.88,.88,.88,1]}; }]; } forEach class_public;> Error position: <class_public;> Error Undefined variable in expression: class_public File mpmissions\__CUR_MP.Napf\spawn\functions\class_fillList.sqf, line 40 Error in expression < (_female) then {_class select 2} else {_class select 1}; _weps = _class select > Error position: <_class select 1}; _weps = _class select > Error Undefined variable in expression: _class File mpmissions\__CUR_MP.Napf\spawn\functions\class_preview.sqf, line 14 String STR_EVAL_TYPENAN not found Error in expression <ffset; } else { spawn_camera setPosATL (ASLtoATL _offset); };> Error position: <ASLtoATL _offset); };> Error Type Number, expected Number File mpmissions\__CUR_MP.Napf\spawn\functions\class_preview.sqf, line 54 Error in expression <functions\class_preview.sqf" _class = class_public select 0; _name = lbText [8> Error position: <class_public select 0; _name = lbText [8> Error Undefined variable in expression: class_public File mpmissions\__CUR_MP.Napf\spawn\functions\class_preview.sqf, line 5 [132.012,"onPreloadFinished"] Error in expression <ult {[.88,.88,.88,1]}; }]; }; } forEach spawn_public; if (_inGroup && spawn_nea> Error position: <spawn_public; if (_inGroup && spawn_nea> Error Undefined variable in expression: spawn_public File mpmissions\__CUR_MP.Napf\spawn\functions\spawn_fill.sqf, line 83 Error in expression <)) exitWith { _spawn = _x; }; } forEach spawn_public; _grid = switch true do { > Error position: <spawn_public; _grid = switch true do { > Error Undefined variable in expression: spawn_public File mpmissions\__CUR_MP.Napf\spawn\functions\spawn_map.sqf, line 12 Error in expression <)) exitWith { _spawn = _x; }; } forEach spawn_public; _grid = switch true do { > Error position: <spawn_public; _grid = switch true do { > Error Undefined variable in expression: spawn_public File mpmissions\__CUR_MP.Napf\spawn\functions\spawn_map.sqf, line 12 "keyboard_keys reset" 2nd UV set needed, but not defined in ReportStack not available Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end "keyboard_keys reset" Fresnel k must be >0, given n=0.8,k=0 Link to comment Share on other sites More sharing options...
Magg3rn Posted August 25, 2017 Report Share Posted August 25, 2017 I just did a fresh install. Did not work i uploaded the new rpt files to onedrive here is the link https://1drv.ms/f/s!AvHwlYVWHHGLuaMhaih5akOcnuhF4w Link to comment Share on other sites More sharing options...
salival Posted August 25, 2017 Report Share Posted August 25, 2017 1 hour ago, Magg3rn said: I just did a fresh install. Did not work i uploaded the new rpt files to onedrive here is the link https://1drv.ms/f/s!AvHwlYVWHHGLuaMhaih5akOcnuhF4w You have multiple errors in your client RPT, there's a script that is broken: Error in expression <Weapon _x; }; } count _wpns; if (_bcpk != "") then { player addBackpack _bcpk; > Error position: <!= "") then { player addBackpack _bcpk; > Error !=: Type Array, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location Error in expression <z_logonTime = daytime; Dayz_logonDate = dayz_Survived; _position = getPosATL pla> Error position: <dayz_Survived; _position = getPosATL pla> Error Undefined variable in expression: dayz_survived As for ESS, it is a working install with no problems, I would think you have messed up or missed an install step. Link to comment Share on other sites More sharing options...
DAKA Posted August 25, 2017 Report Share Posted August 25, 2017 Ok, so weird thing. When spawning in with selecting the area and then halo spawn, it just right away spawns me in the middle of the ocean and then i get this same error as a previous post "AI Drivers not allowed".. not sure why its not working. I have gone over the install 6 times now and nothing is missing, everything is in it's right place. Any idea. Link to comment Share on other sites More sharing options...
ReDBaroN Posted August 25, 2017 Report Share Posted August 25, 2017 read through the thread, there's a fix you have to do in infiSTAR for that. Link to comment Share on other sites More sharing options...
DAKA Posted August 25, 2017 Report Share Posted August 25, 2017 OK, I did the fix, so I will test it now. Link to comment Share on other sites More sharing options...
Breygorn Posted August 27, 2017 Report Share Posted August 27, 2017 I'm at a loss on this one atm, nothing changed in the essv3 configs. nothing shows in rpt log. The dialog shows up for both alive and dead players upon login. however the class and spawn selection both are empty. hitting ESC does allow the normal login. latest infistar is running, verified all file placement and file changes. Any ideas on where to look to fix this? Link to comment Share on other sites More sharing options...
oldmatechoc Posted August 27, 2017 Report Share Posted August 27, 2017 3 hours ago, Breygorn said: I'm at a loss on this one atm, nothing changed in the essv3 configs. nothing shows in rpt log. The dialog shows up for both alive and dead players upon login. however the class and spawn selection both are empty. hitting ESC does allow the normal login. latest infistar is running, verified all file placement and file changes. Any ideas on where to look to fix this? You'll probably spot the error in the client RPT file. (if your unsure of where to find that check my signature) Link to comment Share on other sites More sharing options...
Breygorn Posted August 27, 2017 Report Share Posted August 27, 2017 51 minutes ago, oldmatechoc said: You'll probably spot the error in the client RPT file. (if your unsure of where to find that check my signature) There was literally nothing about it in the server rpt log... (nothing in client rpt log either) Turns out though that it was actually due to a corrupt pbo. I repacked it with cpbo and now it shows properly. I normally use pbo manager. Thank you :) Link to comment Share on other sites More sharing options...
Zoranth Posted August 27, 2017 Report Share Posted August 27, 2017 @Anyone, What would cause the option to "Open Chute" to disappear from the scroll menu 1-2 seconds after leaving the plane on Halo Spawn in ESS (other than already hitting the ground in a puddle of goo)? Nothing is shown in either RPT's Installed as directed, Checked, double checked, triple checked. Link to comment Share on other sites More sharing options...
Zoranth Posted August 28, 2017 Report Share Posted August 28, 2017 For the life of me I could not find anything wrong causing this issue on the server above. So, I just started putting together a brand new server, Only thing installed is InfiSTAR and ESSv3. Still not getting the option to open the chute as soon as It kicks me out of the plane. No errors in either RPT Link to comment Share on other sites More sharing options...
Zoranth Posted August 29, 2017 Report Share Posted August 29, 2017 Ok, This is really weird. I think I somewhat solved the mystery and brought up a new mystery. If I have this line in "...\spawn\config.sqf": halo_type = "AN2_DZ"; // Type of plane. Tested with C130J_US_EP1_DZ, AN2_DZ, MV22_DZ. Use "" to disable the plane and use regular HALO. I could not manually open my chute. But, If I change it to: halo_type = "C130J_US_EP1_DZ"; // Type of plane. Tested with C130J_US_EP1_DZ, AN2_DZ, MV22_DZ. Use "" to disable the plane and use regular HALO. Then it works fine. I tried the same thing with the MV22_DZ and it does NOT work either. Only the C130J class of planes work. This was tested with my admin and NON admin account with the same results. Link to comment Share on other sites More sharing options...
theduke Posted December 28, 2017 Report Share Posted December 28, 2017 Thx for the good work ebay! Installed with your latest git updates and so far so good on my test server Link to comment Share on other sites More sharing options...
LoboDeRua Posted December 30, 2017 Report Share Posted December 30, 2017 can anybody help me? When I die, I have to leave the lobby to be able to spawn again. Link to comment Share on other sites More sharing options...
LoboDeRua Posted December 30, 2017 Report Share Posted December 30, 2017 80/5000 This video is before the 1.0.6.2 update, the problem must be something else Link to comment Share on other sites More sharing options...
Alone Posted January 4, 2018 Report Share Posted January 4, 2018 I'm new to script programming, how do I change clothes in spaw? below my settings, thanks to anyone who can help. class_selection = true; //Enable class selection dialog #define START_ITEMS "ItemMorphine","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio" class_public = [ // These are visible to anyone on the server [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",2,"8Rnd_12Gauge_Slug",2],["G17_DZ","Remington870_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",3,"10Rnd_303British",2],["G17_DZ","LeeEnfield_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_Assault_Pack_EP1",[],[],0,-10000,0,""], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"15Rnd_W1866_Slug",2],["G17_DZ","Winchester1866_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,-15000,0,"MeleeHatchet"], [(localize "str_playerstats_bandit")+" Lvl4","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"75Rnd_545x39_RPK",2],["G17_DZ","RPK74_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,-50000,0,"MeleeHatchet"], [(localize "str_playerstats_bandit")+" Lvl5","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"30Rnd_556x45_Stanag",2],["G17_DZ","BAF_L85A2_RIS_SUSAT","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,-100000,0,"MeleeHatchet"], [(localize "str_playerstats_bandit")+" Lvl6","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"30Rnd_556x45_Stanag",2],["G17_DZ","SCAR_L_STD_HOLO","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,-150000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",2,"10Rnd_303British",2],["Revolver_DZ","LeeEnfield_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",3,"15Rnd_W1866_Slug",2],["Revolver_DZ","Winchester1866_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_Assault_Pack_EP1",[],[],0,10000,0,""], [(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"30Rnd_556x45_Stanag",2],["Revolver_DZ","M16A2_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,15000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl4",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"75Rnd_545x39_RPK",2],["Revolver_DZ","RPK74_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,30000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl5",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"30Rnd_556x45_Stanag",2],["Revolver_DZ","BAF_L85A2_RIS_SUSAT","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,60000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl6",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"30Rnd_556x45_Stanag",2],["Revolver_DZ","SCAR_L_STD_HOLO","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,100000,0,"MeleeHatchet"], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"",[],[],0,0,0] ]; Link to comment Share on other sites More sharing options...
theduke Posted January 5, 2018 Report Share Posted January 5, 2018 16 hours ago, Alone said: I'm new to script programming, how do I change clothes in spaw? below my settings, thanks to anyone who can help. class_selection = true; //Enable class selection dialog #define START_ITEMS "ItemMorphine","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio" class_public = [ // These are visible to anyone on the server [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",2,"8Rnd_12Gauge_Slug",2],["G17_DZ","Remington870_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",3,"10Rnd_303British",2],["G17_DZ","LeeEnfield_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_Assault_Pack_EP1",[],[],0,-10000,0,""], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"15Rnd_W1866_Slug",2],["G17_DZ","Winchester1866_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,-15000,0,"MeleeHatchet"], [(localize "str_playerstats_bandit")+" Lvl4","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"75Rnd_545x39_RPK",2],["G17_DZ","RPK74_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,-50000,0,"MeleeHatchet"], [(localize "str_playerstats_bandit")+" Lvl5","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"30Rnd_556x45_Stanag",2],["G17_DZ","BAF_L85A2_RIS_SUSAT","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,-100000,0,"MeleeHatchet"], [(localize "str_playerstats_bandit")+" Lvl6","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"30Rnd_556x45_Stanag",2],["G17_DZ","SCAR_L_STD_HOLO","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,-150000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",2,"10Rnd_303British",2],["Revolver_DZ","LeeEnfield_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",3,"15Rnd_W1866_Slug",2],["Revolver_DZ","Winchester1866_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_Assault_Pack_EP1",[],[],0,10000,0,""], [(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"30Rnd_556x45_Stanag",2],["Revolver_DZ","M16A2_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,15000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl4",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"75Rnd_545x39_RPK",2],["Revolver_DZ","RPK74_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,30000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl5",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"30Rnd_556x45_Stanag",2],["Revolver_DZ","BAF_L85A2_RIS_SUSAT","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,60000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl6",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"6Rnd_45ACP",4,"30Rnd_556x45_Stanag",2],["Revolver_DZ","SCAR_L_STD_HOLO","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,100000,0,"MeleeHatchet"], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"",[],[],0,0,0] ]; Visit ebays documentation page. He documents stuff way better than bohemia does. https://github.com/ebayShopper/ESSV3/blob/master/DOCUMENTATION.md Link to comment Share on other sites More sharing options...
Alone Posted January 5, 2018 Report Share Posted January 5, 2018 1 hour ago, theduke said: Visit ebays documentation page. He documents stuff way better than bohemia does. https://github.com/ebayShopper/ESSV3/blob/master/DOCUMENTATION.md Tanks !!! Link to comment Share on other sites More sharing options...
Alone Posted January 5, 2018 Report Share Posted January 5, 2018 I read de Document, buts no work // ["Jungle Man","Skin_FR_OHara_DZ","Skin_FR_OHara_DZ",[START_ITEMS,"17Rnd_9x19_glock17",4,"30Rnd_556x45_Stanag",2],["G17_DZ","SCAR_L_STD_HOLO","ItemRadio","ItemFlashlight","ItemMap","ItemCompass","ItemKnife","Itemtoolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,150000,0,"MeleeHatchet"], https://imgur.com/a/qjQrB Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 5, 2018 Report Share Posted January 5, 2018 I'm getting a lot of complaints about broken legs when spawning into the C-130. Is this a common problem? Is there something I need to do to prevent this? Link to comment Share on other sites More sharing options...
Alone Posted January 5, 2018 Report Share Posted January 5, 2018 8 minutes ago, BetterDeadThanZed said: I'm getting a lot of complaints about broken legs when spawning into the C-130. Is this a common problem? Is there something I need to do to prevent this? I use the c130a a short time, and walks I did not have this problem. My config halo_selection = true; // Enable HALO selection dialog halo_force = false; // Skip HALO selection dialog and force HALO spawn. halo_type = "C130J_US_EP1_DZ"; // Type of plane. Tested with C130J_US_EP1_DZ, AN2_DZ, MV22_DZ. Use "" to disable the plane and use regular HALO. spawn_selection = true; // Enable spawn selection dialog spawn_bodyCheck = 1500; // If a player has a body within this distance of a spawn that spawn will be blocked. Set to -1 to disable. spawn_nearGroup = false; // Allow players to spawn near their group. BodyCheck can override. spawn_nearPlot = false; // Allow players to spawn near their plot. BodyCheck can override. spawn_radius = 800; // Distance around spawn to find a safe pos. Lower is closer to exact coordinates. Do not set too low or BIS_fnc_findSafePos may fail. Link to comment Share on other sites More sharing options...
totis Posted January 6, 2018 Report Share Posted January 6, 2018 I have this issue that sometimes players spawn in water when they logging. If they do a relog in the water game logs them at the usual spot that should have been spawned. Anyone knows why? Any fix? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 6, 2018 Report Share Posted January 6, 2018 5 hours ago, totis said: I have this issue that sometimes players spawn in water when they logging. If they do a relog in the water game logs them at the usual spot that should have been spawned. Anyone knows why? Any fix? Infistar's antiteleport is kicking in. As far as I know the only way to fix that is to disable the antiteleport. I ended up changing the config and replacing the name of the plane with "" so they just paradrop instead. When I disabled the antitelepor and flew them in the planet, some players reported their legs breaking in the plane, so the regular paradrop was the best solution to me. totis 1 Link to comment Share on other sites More sharing options...
totis Posted January 6, 2018 Report Share Posted January 6, 2018 Im using just halo myself with no issues when players die and respawning. Im not using any antiteleport i think. Admins can still teleport ok. You referring to this: dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled Link to comment Share on other sites More sharing options...
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