Grahame Posted December 14, 2016 Report Share Posted December 14, 2016 So, it seems to work with one line change in the scripts... will further test tonight when I get home from work but dynamic AI are spawning for me. One change is required (from the list of function/variable changes for 1.0.6) in DZAI/scripts/setup_autoStaticSpawns.sqf Change line 17 from: _ignoredObj = missionNamespace getVariable ["dayz_allowedObjects",[]]; to: _ignoredObj = missionNamespace getVariable ["DayZ_SafeObjects",[]]; lwbuk and juandayz 2 Link to comment Share on other sites More sharing options...
Tang0 Posted December 15, 2016 Report Share Posted December 15, 2016 good, what about ai cleanup? do the bodys stay the correct time or does the server delete them fast? will be moving to 1.0.6 soon and have DZMS, WAI and DZAI to convert Link to comment Share on other sites More sharing options...
Grahame Posted December 15, 2016 Author Report Share Posted December 15, 2016 Will let you know soon. My players testing it did not report a problem. Going online myself now. UPDATE: Yes, bodies persist. WAI changes are listed on the forum and also work fine (after a few code changes). Don't use DZMS yet Link to comment Share on other sites More sharing options...
neci2020 Posted December 15, 2016 Report Share Posted December 15, 2016 My AI are spawning but they all have the default male skin, anyone else have that problem? (scratch that, downloaded it new and the ai skins are fine) Link to comment Share on other sites More sharing options...
Cubitron Posted December 16, 2016 Report Share Posted December 16, 2016 Dzai works fine but ,they are to easy, they sit in the car and dont attack, sometimes one get out and fire Link to comment Share on other sites More sharing options...
Thug Posted December 17, 2016 Report Share Posted December 17, 2016 On 12/14/2016 at 4:18 PM, Grahame said: So, it seems to work with one line change in the scripts... will further test tonight when I get home from work but dynamic AI are spawning for me. One change is required (from the list of function/variable changes for 1.0.6) in DZAI/scripts/setup_autoStaticSpawns.sqf Change line 17 from: _ignoredObj = missionNamespace getVariable ["dayz_allowedObjects",[]]; to: _ignoredObj = missionNamespace getVariable ["DayZ_SafeObjects",[]]; What download link you using for DZAI? Link to comment Share on other sites More sharing options...
Grahame Posted December 17, 2016 Author Report Share Posted December 17, 2016 2 hours ago, Thug said: What download link you using for DZAI? https://github.com/SnarkIndustries/DZAI Link to comment Share on other sites More sharing options...
Thug Posted December 17, 2016 Report Share Posted December 17, 2016 @Grahame thank you Link to comment Share on other sites More sharing options...
Grahame Posted December 24, 2016 Author Report Share Posted December 24, 2016 On 12/16/2016 at 4:36 AM, Cubitron said: Dzai works fine but ,they are to easy, they sit in the car and dont attack, sometimes one get out and fire I've seen this behaviour as well. I'm thinking that this is because the vehicle is locked. The driver gets out but the passengers remain in the vehicle. If you shoot them they are ejected and then start reacting to you. To test, I'm going to initally change the code to make the vehicles unlocked by changing line 82 in spawnVehiclePatrol.sqf, which currently reads as _vehicle setVehicleLock "LOCKED"; If this does fix the problem I will probably then be taking the WAI code to generate a key for the vehicle and add it to the driver if anyone would be interested in that. JohnnyBravo666 1 Link to comment Share on other sites More sharing options...
Tang0 Posted December 24, 2016 Report Share Posted December 24, 2016 yes let us know if it works Link to comment Share on other sites More sharing options...
kingpapawawa Posted January 5, 2017 Report Share Posted January 5, 2017 On 12/14/2016 at 4:18 PM, Grahame said: So, it seems to work with one line change in the scripts... will further test tonight when I get home from work but dynamic AI are spawning for me. One change is required (from the list of function/variable changes for 1.0.6) in DZAI/scripts/setup_autoStaticSpawns.sqf Change line 17 from: _ignoredObj = missionNamespace getVariable ["dayz_allowedObjects",[]]; to: _ignoredObj = missionNamespace getVariable ["DayZ_SafeObjects",[]]; I've done this and its loading without errors. AI in ground vehicles remain stationary. no errors in rpt. Link to comment Share on other sites More sharing options...
Grahame Posted January 5, 2017 Author Report Share Posted January 5, 2017 I have the same issue. Working on it Link to comment Share on other sites More sharing options...
Tang0 Posted January 5, 2017 Report Share Posted January 5, 2017 i get this and the same thing in a Convoy script as well, AI must be different in 1.0.6 Link to comment Share on other sites More sharing options...
kingpapawawa Posted January 14, 2017 Report Share Posted January 14, 2017 Anyone had any luck getting land vehicles to move? Same issue on wai 220 and dzai Link to comment Share on other sites More sharing options...
Christmas Posted January 15, 2017 Report Share Posted January 15, 2017 i cant seem to get missions to spawn i get some roaming ai to spawn wherever i am but thats about it. Link to comment Share on other sites More sharing options...
Boxingdelta26 Posted January 15, 2017 Report Share Posted January 15, 2017 All other AI seem to be working apart from land patrols - Seem to just get stuck or go in a loop. Link to comment Share on other sites More sharing options...
General Zaroff Posted January 15, 2017 Report Share Posted January 15, 2017 Well. Guess it's not something I did then. So far I've only installed a derivative of DZAI into Epoch Napf 1.0.6. Still have DZMS and WAI to integrate. As noted, the surface vehicle patrols just sit there. If you take a pot shot at them they might wake up, but they don't fight back effectively. And..... the vehicle with which they spawn sometimes has no relationship to the list of surface patrol vehicles. FWIW, some of the chopper patrols seem to be stuck, too. Is the HQ/Side/Center system changed for 1.0.6? Or something in a vehicle superclass or something? Link to comment Share on other sites More sharing options...
Christmas Posted January 19, 2017 Report Share Posted January 19, 2017 Im still struggling to get this to work properly can anyone help me with it. I only get ai to spawn whereever i am in groups of 3 no missions or anything else. Does it have to be configured or something for missions to work? i have no clue where ive gone wrong Link to comment Share on other sites More sharing options...
SideShowFreak Posted January 19, 2017 Report Share Posted January 19, 2017 i dont think DZAI has mission by default.... WAI and DZMS are the ones that usually pop missions. i use DZAI only for roaming ai and town ai. Link to comment Share on other sites More sharing options...
General Zaroff Posted January 19, 2017 Report Share Posted January 19, 2017 Correct. DZAI provides patrols by foot, by air, and by surface vehicle, but no missions. Christmas, you need to study the contents of your init files, look at the examples, etc. I'm getting surface vehicles stuck whether they're configured for map-wide random or for marker spawns. The marker based custom spawns appear to wake up more easily, and shoot at things. Sometimes they just sit there and shoot into the air forever... No one has any ideas about this? Anyone see any Epoch 1.0.6 servers with normally moving bandit surface vics chasing waypoints and shooting at players?? Link to comment Share on other sites More sharing options...
WagnerMello Posted February 7, 2017 Report Share Posted February 7, 2017 Hi, did anyone ever find a solution for them getting out of the car? Link to comment Share on other sites More sharing options...
Tang0 Posted February 7, 2017 Report Share Posted February 7, 2017 its being fixed in the 1.0.6.1 update i think Link to comment Share on other sites More sharing options...
salival Posted February 8, 2017 Report Share Posted February 8, 2017 2 hours ago, Tang0 said: its being fixed in the 1.0.6.1 update i think No, the bug we fixed was due to ai patrols not doing anything. They don't exit the vehicle because dzai doesn't tell them to or the vehicle is locked Link to comment Share on other sites More sharing options...
General Zaroff Posted February 8, 2017 Report Share Posted February 8, 2017 But unlocking the vehicles doesn't fix the issue. They still don't patrol. They still fire randomly at hillsides or into the air....? Link to comment Share on other sites More sharing options...
salival Posted February 8, 2017 Report Share Posted February 8, 2017 If you mean they aren't patrolling at all and just sitting in the vehicle, @Tang0is correct, that has been fixed in the next patch (1.0.6.1) https://github.com/EpochModTeam/DayZ-Epoch/commit/20ee8f8734a5233f8552ffee66e82ee5ce156a7d Link to comment Share on other sites More sharing options...
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