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Class Name Updates - 1051 to 106


Jim90

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Below is a list of the class name updates from Epoch 1051 to 106 taken from the database update file included with the 106 server install.  I also added the new full_cinder_wall_kit. This should help with converting your 1051 config based trader price lists to 106.  Let me know if I've missed any and I'll add them to the list.

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This copy should Cut and paste better into Notepad++

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at least! a was makinnnnng the same :D also thers a lot A LOT of new items from the vanilla dayz...  if u use the @ebaydayz testkit you can spawn his crate and equip the item ,open your db ( i use navicat for it) and get the item id from your character tablature to add in traders or into a new script

 

Tnks for the list! @Jim90

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some others:

ItemFuelcan 
ItemBagScrews
ItemTrapTripwireGrenade
equip_pvc_box
ItemCarBomb
equip_scrapelectronics
equip_duct_tape
Item_Connector_I
Item_Connector_L
equip_rope
ItemFertilizer
ItemAntibacterialWipe
ItemHempPlant
ItemHempSeed
equip_herb_box
equip_string
equip_hobo_fishing_kit
equip_comfreyleafs
equip_hose
ItemPumpkinPlant
ItemPumpkinSeed
equip_woodensplint
equip_tin_powder

 

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I noticed when I added half and full cinder walls to trader list they show up as two blank spots in the advanced trading list - anyone else experience this? You can still click the blank spots and see info and purchase them but I want the little crate and the name to show up like everything else I added. Any thoughts?

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They are showing up properly for me .  Here are my entries from the config based trader setup. 

	class half_cinder_wall_kit {
	    type = "trade_items";
		buy[] = {8,"ItemGoldBar10oz"};
		sell[] = {2,"ItemGoldBar10oz"};
	};
	class full_cinder_wall_kit {
	    type = "trade_items";
		buy[] = {12,"ItemGoldBar10oz"};
		sell[] = {4,"ItemGoldBar10oz"};
	};

 

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That's what I get for getting my classnames from infistar..... I'm missing "_kit" - THANKS MAN!

 

    class full_cinder_wall {
        type = "trade_items";
        buy[] = {4,"ItemGoldBar10oz"};
        sell[] = {2,"ItemGoldBar10oz"};
    };
    class half_cinder_wall {
        type = "trade_items";
        buy[] = {2,"ItemGoldBar10oz"};
        sell[] = {1,"ItemGoldBar10oz"};
    };

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  • 3 weeks later...
  • 2 weeks later...
  On 12/30/2016 at 2:05 AM, Brody said:

If i would want to setup a full militarized server with m1tusk and stuff like that

does that have any class name change as far as anybody knows ?

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Im curious to this as well, ive populated dynamic_vehicles.sqf will all the vehicles id like to see and near as i can tell, only the original list populates, completely skipping all my added entries. It might be that I made an additional entry for the _Ratio vars without adding it somewhere? idk, kinda just jumped in and threw some sh$t together and still not working

heres a spoiler of my adjustments (just the tip, i assure you, browsing through navi, only the original spawns will show. inlcuding fresh server with this file in or restarting server and wiping the object database) are the vehicles generated from a list elsewhere?

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  • 2 months later...
  On 8/1/2017 at 5:17 AM, salival said:

As per @ebayShoppers post 2 up, nothing has changed in regards to that.

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Cheers, I had remembered reading something about launcher classnames, but couldn't remember, just looked it up:

  Quote
[FIXED] Unable to sell some launchers like Javelin and Stinger which have the same classname for ammo and weapon. #1844 @ndavalos
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