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Everything posted by Joshyy

  1. Run this, and it will log all weapons, magazines, backpacks, clothing, vehicles and buildings to your RPT
  2. Hiveext uses callExtension too :)
  3. Hi, Has anyone tested or does anyone know the difference between speeds of ExtDB and Arma2Net for running MySQL queries compared to the traditional HiveExt?
  4. You can use a remote message script, those shouldn't cause BE kicks. as for the name, make sure _killerName and _victimName are defined (_killerName = name _source;_victimName = name player;) << add this above the script somewhere Edit: updated OP with fix
  5. So i just copied the config.bin from dayz_code to test with my pbo and it seems to work now..? Thanks for all the help though :)
  6. DayZ SA already has most of the core epoch features (loot spawns, zombies, vehicle damage/repair system, food/water/blood) if there was to be an epoch standalone mod it would most likely be for buildings objects (base building) and trader cities.
  7. I dont have any config.bin D: How would i make a config.bin, i had no idea it was needed?
  8. When you say do that same for the bikey is this the .biprivatekey or just the .bikey key? Thanks, Josh
  9. For generating the private key, should i just drag my pbo onto DSCreateKey?
  10. When using Arma2AS: When using Sign forge, i have managed to make a .bisign file however it is not being accepted by the server for some reason. Here's the process of what i did: My pbo is named Joshyy_HC.pbo I dragged my pbo onto DSCreateKey.exe which made two files, Joshyy_HC.pbo.bikey and Joshyy_HC.pbo.biprivatekey then i used SignForge to sign them heres what i used: it produced hcv1.bikey hcv1.biprivatekey Joshyy_HC.pbo.hcv1.bisign Now, i tried to put the .bikey there into my server keys folder and turned verification for signatures on, however my headless client kept getting kicked for bad signature Sorry if i sound dumb, this is my first time doing this D:
  11. After downloading Bin PBO and correctly setting the path of folders ect and attempting to sign the pbo while packing it i am given a .txt file which contains: without binarize enabled: with binarize enabled:
  12. Hello All, I was just wondering if anyone knew how to sign PBO's with arma 2? I have searched online and got DSUtils and such however they are not signing my pbo properly, i have made a private .bikey and a .bikey but am unsure what to use to get a signature file. Any help is much appreciated :) Thanks, Josh
  13. I believe the scheduler has an anti tp thing that you might need to disable.
  14. Joshyy

    Mods for 1.0.6

    Nice, i've never seen that mod before :)
  15. Try disabling the ghosting system
  16. You are correct profile namespace is what you should use, Here is an example from my 1.0.6 server Now, to change the variables i use the F6 key which is +100 viewdistance and F5 key which is -100 viewdistance. and F7/F8 for volume... Example: Now to use this function you can simple do "-100 call mgg_changevd;" or "100 call mgg_changevd;" Hope this helps, for more info on profileNamespace check out the BIS WIKI: https://community.bistudio.com/wiki/profileNamespace
  17. I think you should leave the spare row in future releases, it allows for servers owners to customise on there own system and have persistent custom variables without having to use external programs (ExtDB, arma2net ect) or having to compile there own hive. It also doesn't affect the game when it is not being used :)
  18. i was writing a guide on how to do it but my pc restart when i went afk during the process and i couldnt be bothered writing it up again :p
  19. If a player is killed within a defined range from a trader there will be a chat message notifying everyone so they can be punished. Step 1: Make a copy of player_death.sqf in your mission file and change the path in your compiles.sqf Step 2: Define your trader areas by making an array with the trader position, range, and trader name DZE_tradersarray = [ // [[position],range,"tradername"], // [[position],range,"tradername"] -- Don't forget the last one doesn't have a , at the end! ]; Example: Put this in your init.sqf somewhere at the top or put it inside your configVariables.sqf Step 3: Open your custom player_death.sqf and find Then add this below The whole block should look like Note: This is compatible with Comment if you have any problems!
  20. if you want to have it add the skin their body on death simple make a custom player_death.sqf and add this below deathHandled = true; Credits to @f3cuk for this
  21. Joshyy

    anti-tp protection

    You need to check the shed_init.sqf There is an anti teleportation thing apart of the dayz mod security system. (im pretty sure)
  22. 1. In your server_monitor you can comment out the carepackage script 2. Not sure look for the infectious water hole file somewhere in dayz_code 3. You need to copy configVariables.sqf and edit default items inside it (make sure you change the filepath) 4. You need to make your own custom spawn menu if you wish to have more spawn points
  23. You have to move the files to your mission file and change the location in description.ext
  24. Joshyy

    Mods for 1.0.6

    As i said, every script works...
  25. Has anyone else experienced issues with the group system? I've found that 25% of the time when 2 people are respawning they will get put into the same group or grouped with randoms. This only happens with around 20+ online?
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