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epoch admin tools base export


TAF rocka

Question

i created a building on the server and used base management to export it no problems. My problem is because this does not come with a beidi file i couldnt drag it in to the editor, so hunted for a sqf. to beidi converter, found one still doesnt work as the converter requires veh numbers as seen in standard sqf. that im used to this doesnt contain these veh numbers

so instead of this:

_vehicle_23 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_nav_pier_c_t20", [11770.883, 2644.2349, -4.3661213], [], 0, "CAN_COLLIDE"];
  _vehicle_23 = _this;
  _this setDir -102.39177;
  _this setPos [11770.883, 2644.2349, -4.3661213];
};

i have this:

   ["MetalFloor_DZ",[4.6521,-3.0332,-0.283356],16.5208],
   ["MetalFloor_DZ",[4.65332,-3.03564,3.08607],16.5208],
   ["MetalFloor_DZ",[-1.90784,-6.59326,-0.283096],16.5208],
   ["MetalFloor_DZ",[-1.90991,-6.59668,3.08607],16.5208],
   ["CinderWallHalf_DZ",[-7.9978,0.726563,-0.533936],106.516],

How do i get this into the editor? would i have to manually create the veh numbers then convert to beidi? any help would be greatly appreciated, thanks

 

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did you notice the positions array for the building? sadly the base export only copies the position of your building relative to your position as you exect the script so you would not only have to manually create the vec numbers but also manually change the positions only way i can think of how you could do that is by manually looking everything up in your database and write it in the file... hell of alot work :O

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